The Grinch: Christmas Adventures - Outright_Games_Social
The Grinch will do anything to get these presents😏!
Sneaking around in a Santa costume 🎅, swinging from a Candy Cane Lasso, speeding around on a snowboard, and more. 🎄🎼
Out Oct 13!



#TheGrinchChristmasAdventures
#TheGrinch
Sep 12, 2023
Geko: In Search Of The Big Fly - ewertonwrp
  • Correction of the sound of wasps that would not stop playing even after they no longer existed in the scene;
  • Correction of camera movement in certain parts
One More Gate : A Wakfu Legend - Tyranea


That's it! Version 1.0 of One More Gate is now playable.

For all those who purchased the game during early access, OMG will update itself automatically. Please note that all your saves will be deleted, so that everyone starts from the same brand-new base!

The whole team hopes that this last version will meet your expectations. We can only thank all the players who took part into the early access, who have helped, advised and supported us throughout this year. Thank you so much <3

Don't hesitate to give your feedback on our official discord : https://discord.gg/WP67vd6u
Sep 12, 2023
Celestial Crowns - harlevinvns


Our Kickstarter is live! You can support development and get one of these great rewards:

  • Game key
  • Game+ key
  • CG pack
  • Game guide
  • Early access
  • Exclusive discord channel access
  • Lore book
  • After stories
  • Poster prints
  • Pinup wallpapers
  • Your NPC in the game

Check it out here.
Sep 12, 2023
Community Announcements - [CM] Art

★ Update: Noah’s 4th Path

A Dreamwalker fleeing from the truth – Update for Noah’s 4th path

Crazy Moon – Dreamlight – Morpheus

 

- Introduction: In the hour of the Blood Moon you nurture distorted memories and carry out your revenge.

- Attack type: magic attack

- Range: long-range

 

Eldrit Seeker Collection for Noah’s 4th Path

- Added the collection for Noah’s 4th Path.

- Synergy attributes will be added later.

Collection for Noah’s 4th Path

Collection Level

Collection Effect

Level 1

Attack +50

Magic attack +50

Level 2

Attack +75

Magic attack +75

Level 3

Attack +100

Magic Attack +100
★ Elios Pass Season 4

Season 4 of the Elios Pass has launched! Complete daily missions and receive useful rewards for your development.

Each season lasts 12 weeks and after the end of the season you can no longer receive rewards.

* Elios Pass Season 4 starts after the maintenance on 4th October 2023 and ends at 8:59 AM on 27th December 2023.

 

1) Elios Pass Instructions

- You can enter by clicking on the Elios Pass icon at the top of the screen.

- You can complete daily and weekly season missions to earn more Season Pass EXP. Upon reaching the corresponding levels, you will receive (free) normal rewards or (paid) premium rewards.

 

2) Elios Pass Cash Items

Item Name

Item Effect

Elios Pass Season 4 (Premium)

- You can complete additional pass season missions

- You can receive additional special rewards such as Luriel’s Selection Cube (Elios Pass Season 4) with 2x Luriel’s Tenebrous Option Ticket and 1x Luriel’s Forging Stone (Level 18, Celestial Prism), Luriel’s Alternate Movement Cube (Figure Box) and Luriel’s Lop-Eared Seeker Selection Cube.

- You can receive an additional daily dungeon special reward.

Possible in the following dungeons: Dark Portal, Hero Dungeon, Secret Dungeon, Varnimyr (excluding raid), Pruinaum (excluding raid), Pruinaum Area, Tirnog and guild dungeons.

2,000 EXP Ticket

- You receive 2,000 EXP for the current Pass.
 

3) Using Tenebrous Option Tickets

* Information on how to use Tenebrous Option Tickets as a reward for Elios Pass Season 4.

* What is a Tenebrous Option Ticket? The ticket allows you to grant the Shadow Option’s max. value to one piece of Tenebrous equipment.

1) Right-click to select a piece of Tenebrous equipment from the inventory to which you want to grant the option.

(You have to identify the shadow option before you can use it on the armour.)

2) Click on the field with the Shadow option to be used (◆, ◆◆, ◆◆◆). (You can only select one field.)
3) Once you’ve decided on a Shadow option, click ‘Grant’.
★ Characters

All

Dark Destroyer’s Gloves and Dark Butcher’s Gloves now match their icons.

 

Elsword

Hands are now displayed correctly when equipping specific tops and gloves.

 

Aisha

1) The ELS Beach Look Shoes’ laces are now displayed correctly again.

2) White Dragon: Serbius Hairstyle is now displayed correctly again.

3) Optimised the size of the Star Academy Shoes.

 

Eve

The equipped Snow Fox Top is now displayed correctly again.

Nasod Empress

When using the summoner skill Freed Will: Nasod Empress, everything is executed correctly even after 10 seconds of uninterrupted skill use with reduced skill costs.

 

Chung

When equipping the School Pool Shoes, Chung’s outline is displayed correctly again.

 

Ara

Asura

The tool tip of ‘Spirit Summoning: Fox Spirit’ changes as follows:

Previously

New

Spirit of Lightning ignores defence and every hit has a set probability to be activated as a crit. hit.

 

Spirit of Lightning

Ignores defence stance

50% chance of turning hits into crit. hits.

Spirit of Lightning ignores defence and every hit has a set probability to be activated as a crit. hit.

 

Spirit of Lightning

Ignores defence stance

There is a 50% probability that every hit is a crit. hit.
 

Elesis

Patrona

The ‘Subconscious’ buff is executed correctly again upon resurrection even in special cases.

 

Lu/Ciel

While wearing the Lord Chesterfield Top, Lu’s waiting movement [MEGA CAKE] My Dear Sweet (Bonus Dance) is displayed correctly again.

 

Rose

The Landrunner RX-78’s effect Flying Sparks has been modified.

Bloodia

During the Giant Growth state, the Falcon Shot skill is executed correctly again and the revolvers return after the throw.

 

Ain

Florere

The Master Skill Cut-In is now displayed correctly again.

Regnator

1) The Master Skill Cut-In is now displayed correctly again.

2) The character is displayed correctly again after using the [Switch] Liberatio Campus skill.

 

Laby

Luxury Wedding Gloves are displayed correctly again when equipped.

 

Noah

1) The equipped Belder Academy Leg Guards (School Route) is displayed correctly again when entering a dungeon.
2) The Eldrit Seeker Collection menu is displayed correctly again.
★ Dungeon/PvP/Field

1) The treasure chest in Clamour’s Memory stage 1-1 is displayed in the correct spot again.

2) The loading screen in the secret dungeon ‘The Hollow: The Origins of Demon Energy’ is displayed correctly again.

3) In Nightmare’s Nest phase 2, certain movements outside the range of the mist no longer deal damage.

4) The wall in Flegas’ Portrait phase 2 is displayed correctly again and is visible for everyone.

5) Ember Points are calculated and displayed correctly again in Challenge Mode: Crimson Moros’ (Zones 1, 2).

★ Other

1) When completing certain Epic Quests, the illustration of Anedran is now correctly displayed in the quest event scene.

2) The requirements for the Epic Quest ‘Mysterious Man’ have been changed.

- Before: 5x Freak Tank and insert Elyanod Magic Stones into Elyanod Equipment

- After: 5x Freak Tank

3) The tool tip is now displayed correctly.

4) The colours of the buff icons of the New Moon, Full Moon and Half Moon Power Boosts have been changed to make them more recognisable as Noah when using Power Boosts.



5) Adventurers who have used up all their character slots should also have the chance to try out Noah’s 4th path, so the number of character slots will be increased.

(max. 67 slots > max. 68 slots)

6) When inserting Artefact Soul Stone, [Apply Option] can now be skipped and the option can be directly applied to the equipment with [Apply].

7) Adjusted the max. stacks of some stackable items.

Item category

Number of stacks

Items with 30 to 99 stacks

100

Items with 100 to 299 stacks

300

Items with 300 to 499 stacks

500

Empty Orb

250

Spectral Amethyst

1,000

Glacia

20,000

Tasma Aura

20,000

Bismuth

1,000

Giant Magic Crystal

1,000

Magic Crystal

10,000
8) The option ‘If the sum of all resistances exceeds 1,000: all skill damage increased’ no longer erroneously increases Battle Strength.

9) Group members can cancel the random matching again without problems, and the following error message no longer appears: ‘You do not have the status required to apply for automatic group combination.’

10) The conditions for acquiring the title of ‘Descent into Darkness’ have been modified.

Before: Solace’s Fortress without reviving with max. 30 hits and an A grade

After: Solace’s Fortress without reviving with max. 30 hits and at least an A grade

11) The Artefact equipment tooltip shows an explanation of how to use the special effect if the effect is not applied to the Artefact equipment after the option has been granted.
12) The character name is displayed correctly and in the right place in the dungeon results window again.
Sep 12, 2023
The Hopebringer - VR Dev
The v1.5.5 patch focused primarily on bringing Transmuting up to date with some of the newer item types.

Transmuting Recipes

  • You can now transmute some jewelry pieces with multiple runes to create a version of jewelry with reactive procs.
  • Added new transmuting recipes which take two items of the same type, one typically a magic variation and one a rare variation. Combining those two with the appropriate ingredient can in some cases create a Legendary piece of equipment.
  • Added a new recipe type which can take a specific type of jewel and a flask to create consumable explosive.

Miscellaneous

  • Sorcerer's Gloves are now appropriately named. Previously this item had been templated from the Cloth Gloves and improved, but the item name was showing up as Cloth Gloves. That has been fixed.
Victory At Sea Pacific - James Evil Twin
Some of you may have noticed that your ships are sinking quicker if you have set up a MOD and have installed the new Pacific update. This is not a bug, but does require a slight tweak to your MODs.

In the damage calculations, for every point of damage that gets through armour, a weapon gets a chance at scoring a critical hit.

Before, the way it was using a critical hit chance multiplier that's lower than 1 meant that non-heavy weapons were almost never scoring a critical hit. Now that it's using that value more accurately, the very high damage values in the mod mean there's also hundreds of chances of getting a critical hit, each adding a ton of extra damage, and so blowing up a ship very quickly.

If you want to dial back the damage your mod should use a greatly reduced critical hit chance multiplier for weapons with greatly increased damage. Or reduced critical hit damage, though some critical hits also have effects like disabling ship systems, which would in that case still be much more common.

Hope that helps!
Ember Knights - iKermit
Greetings, Knights!


We did it! After 25 updates and patches throughout Early Access, we made it to 1.0!



It’s been an incredible experience to see where we started and how far we’ve come and seeing our vision become a reality has been truly rewarding. Throughout this journey, we’ve been blessed to receive tons of positive feedback and support and we’re very appreciative for all the comments and suggestions to help improve the game. Ember Knights would not be what it is today without you, our amazing players!



Now, if you joined us during our Early Access, you’ll know that working with the community is what we do. If you’re new to Ember Knights, trust us when we say, just because we’ve reached 1.0, it doesn’t mean we’re done with Ember Knights – not by a long shot!

On that note, let’s take a peek at what’s coming in our 1.1 update, available the week of September 18th.


Update 1.1
We’re in the final stages of wrapping up everything for our first scheduled postlaunch update. We wanted to take our time with this one to make sure we heard from as many of you as we could. Well, we’ve listened and we believe we’ve put together a really great update for you! Without spoiling too much, we’ve put together some highlights below.

Netherra
The Praxis realm is getting a big and much needed overhaul and that includes the following:
  • Rewards! They’re now all over the place and decisions matter!
  • New room types including Healing Rooms, Offering Pits, Miniboss Rooms, and more
  • Enemy balancing and area hazard adjustments
More Difficulty Options
To help a wider range of players, we’ve added another layer of difficulty options. On each save slot, you’ll have the option of selecting Easy, Normal, or Hard to better suit your experience and mood.

Ember Shrine
To add more customization to your Knight, we’ve brought back an asset we made a long time ago, even before our Combat Demo, added a bunch of improvements and polish, and made it our brand new, Ember Shrine. So long Ember Pit!



With the Ember Shrine, you’ll be able to choose your flame color and outfit independently of each other, so instead of 14 color combinations, you’ll now have 196! Keep an eye on the Shrine for more customization options down the road




Nexus Improvements
One of the first things you’ll notice is a bit of a new look for the Nexus. We’ve reworked the Weapon and Skill areas and gave the Compendium a little bit of love. You may even see a Steward catching up on some light reading.

Quality of Life Improvements
We’ve made a HUGE number of QoL improvements which cover Skills, Relics, Endgame Modifiers, Endless Looping, Healing Rooms, Mimic King, Anville, and so much more!

As always, when 1.1 drops, we’ll include the complete patch notes and be prepared, it’s a big one!


Nintendo Switch

As well as putting together the 1.1 update, we’ve also prepared a pretty significant patch for the Switch. We’ve received word from Nintendo that it’s been approved and scheduled to release today, September 12th!



This patch will include a bunch of optimizations specifically for the Switch as well as all the content and fixes currently available on PC.

We’re still figuring out the best way to keep the Switch version as current as the PC version and we’ll be putting out updates for both, as close to each other as we can, but given the differences in submission processes, we expect the Switch updates to lag slightly behind the PC updates.

Thank you for the questions regarding online multiplayer but we don’t have an update on this at the moment.


So, what’s next?
In addition to preparing the 1.1 and Switch updates, we’ve also been busy putting our thoughts together for new content and features for the future. It’s still way too early to share any big news but looking ahead at 1.2, we’re starting to work on the following:
  • Wightsbury balancing
  • Anville balancing
  • Ember Tree updating
  • Weapon & Mod updating
  • New relics
Some really exciting things are in the works but we can’t spoil any of that quite yet!


Community
An edition of Nexus News wouldn’t be complete without highlighting some of our amazing community members!

DEMONS
Firstly, we have to again acknowledge our Discord member, Tfeh for his amazing accomplishment of being the first and only person to finish the DEMONS challenge!



If you haven’t yet seen the run, you can check it out here:
As promised, he now gets to work with us to design a new relic! We worked together on one already but unfortunately, it didn’t play nice with our existing systems so we’re back to the drawing board. We’re planning to include this joint collaboration in our 1.2 update.

If you’re up for an incredibly difficult challenge, definitely give DEMONS a try. After all, Tfeh is likely lonely being the only person to hold the special Discord role, DEMONS CHAMPION.


Speedrunning
Speaking of challenges and records, check out this incredible speedrun from Discord member, QuirkyTurtle!


This sub 7 minute run is currently the world record! Amazing stuff!

If you're interested in speedrunning Ember Knights, check out the official leaderboard here: https://www.speedrun.com/ember_knights


Wiki
If you're looking for more information on Ember Knights, check out the player-made Wiki here: https://ember-knights-game.fandom.com/wiki/Ember_Knights_-_Game_Wiki

A huge thanks to zza675, Sky, Kif, Diamondara, and all other contributors!


Fanart
Don’t worry if making videos isn’t your thing. We also love to share incredible artwork that we receive. Check out some awesome pieces below!

Arlan in deep thought, likely anticipating our upcoming dev stream where we talk Ember Knights trivia. Made by Discord member, Lost


An incredible model of a Steward admiring a Nexus flower. Made by Discord member, Bullseye Buttonmasher


Esper has a daughter!? From Discord member, ВОтëĐș


A meditating Knight by Discord member, Rush


Praxis never looked so evil. Check out this piece by Discord member, Rai


“Made in Chicory: a colorful tale!” – Discord member, Yarn


Videos
With the drop of 1.0, we’ve also been fortunate to see so many exciting gameplay videos and streams. Check out a small sample of some of our favorites below!







Discord
If you haven’t yet joined our Discord server, we’d love to have you. We’re now over 5,800 members and growing every day!

https://discord.gg/emberknights

It’s an incredible resource for game information, tips, multiplayer matchmaking, and more. We’ve said it before and we’ll say it again – without a doubt, we have one of the best and most welcoming gaming communities around!



Reviews
We'd like to take the time to acknowledge and sincerely thank everyone for taking the time to leave a positive review. We're closing in on 3,000 and for small studios like us, they're incredibly important. So, from all of us at Doom Turtle, thank you!




With that, I think we’ll close things off for now. Thanks for reading and your continued support!
See you next week for the release of 1.1!

Doom Turtle
Sep 12, 2023
Exogate Initiative - Xeno Bits Dev
  • Fixed builders that were not repairing some equipments
  • Fixed gaters that were not assigned to medbeds in some specific cases
Deep Rock Galactic - GSG_Aaron


Hello Miners,
We’re trying this “Below Decks” series as a way to share more moments from the studio, and give a look into what’s under development. In the future, you can expect some bigger stuff and proper sneak peeks, but we’ll start with something light for this one. Hope you like it. :)

-GSG_Aaron (new content writer)


The rogue wiggler
It’s a Tuesday afternoon in August, and Harpa’s focus for the day is troubleshooting the upcoming sausage hat. The sausages are simply too wiggly.

Harpa Ellertsdóttir, 3D Artist at Ghost Ship Games, is making a new hat for the dwarves. You might not call it a hat by any conventional definition, but the dwarves will be using it as such. It’s a metal bucket with a leather chinstrap, and a big bouquet of sausages flopping out the top.

But making the perfect wiggly sausage hat is easier said than done.

“Right now the sausages are very stiff. They used to be a lot more floppy,” she explains. She’s fine-tuning the hat’s physics setup using Unreal Engine. She punches in some numbers in the model’s properties, and the sausage links go limp, drooping down over the rim of the bucket. She resets the physics, then tests the individual sausages to see how they behave. Each one jumps when she clicks it, responding with a playful little bounce. But one sausage starts misbehaving.

“These ones are wiggling fine, but this one’s wiggling all on its own. It was wiggling normally before, which is concerning,” she says.

Christian Øelund, Senior Technical Artist, rolls his chair over to her desk to help troubleshoot the rogue wiggler. In Maya, they adjust the sausages’ properties for Dampening and Stiffness. But this only makes the rebellious sausage even more wiggly.

“I’m getting hungry looking at this,” Christian says.

“I’m not, I hate sausages,” Harpa says. She used to work at a gas station back in Iceland. “I had to do 12-hour shifts there, and every day I would come home smelling like hot dogs. It’s like my past is haunting me through this hat.”


The 'Sausagebucket' hat as shown its final form, with its bones showing, and with physics colliders visible.

Coding the right amount of wiggle
Everybody knows you don't want your wiggly sausage hat to be too wiggly. But where’s the sweet spot?

When it comes to silly hats, Harpa’s approach is to make things as jiggly as possible, without causing problems. Wiggly elements shouldn’t clip through the dwarves’ beards and armor, nor should they completely freak out and defy physics in certain situations.

To ensure that Deep Rock Galactic’s wiggly hats behave “normally”, each hat goes through a rigorous testing regime.

On her second monitor, Harpa runs the prototype sausage hat through these trials, testing every situation it’ll meet once it’s in the dwarves’ hands. She cycles through all the armor models, to make sure there aren’t any stray sausages causing clipping issues. Then she cycles the test dwarf through different animations: dancing, getting downed, reviving, pressing a button, shouting “Rock and Stone” – and notes how the sausages respond. Somehow, the rogue sausage from earlier has fallen back in line.

Structurally speaking, this isn’t a very complex hat, but the wiggly sausages make it a bit of a rascal. ”Programming the physics makes this hat a little finicky. Not all hats are like this,” Harpa says.

Each new hat crosses at least five different desks at Ghost Ship Games, ping-ponging around between artists, art directors, QA testers, and the Founders. All told, Harpa estimates this sausage hat represents about 12 to 15 hours of work.


LEFT: Our muse. RIGHT: Two slappable, wiggly palm trees from the Space Beach Party.
What’s so funny about a jiggly sausage?
Deep Rock Galactic certainly isn’t the first game with wiggly hats, but we do our best to contribute to this proud tradition.

As Harpa sees it, these jiggly elements are fun because they look a bit broken, but in a purposeful way. It’s hard to be serious when you’re wearing a floppy hat. She pulls up an image of a wacky waving arm inflatable tube guy, the type known to flap around in front of auto dealerships. “This is like, the funniest thing ever. It’s peak comedy,” she says.

Generally speaking, Deep Rock Galactic is at its wiggliest during seasonal in-game events, when the Space Rig gets special decorations and the dwarves get new hats.
Among all the wiggly items in DRG, Harpa gives special historical importance to the inflatable palm tree, introduced to the Space Rig during the summer 2022 Space Beach Party.

When designing that tree, she recalls a “eureka moment” in a conversation with Lead Artist Jacek Oczki that has since inspired the crew’s approach to wiggly bits.

“He saw the model for the palm tree, and was like, ‘Cool, but can you slap it?’ After that, everything’s been a lot more jiggly and slappable.”

The jiggly 'Sausagebucket' hat will be available during this year’s Oktoberfest 2023 celebrations aboard the Space Rig. The party kicks off this Thursday, September 14th, at 13:00 CET.

Rock and Stone!
With Love,
-The Ghost Ship Crew
...