West Hunt - Panzer
Cat's Meow Live Wallpaper - DevRegu
Just 3 more days until the release of Cats Meow Live Wallpaper!
To celebrate this purrfect release, we are offering a 15% discount!
For the price of just one cup of coffee, you can bring the joy of playful cats into your life!
Community Announcements - Domain of God
September 12 global service S104 officially opened! After joining the community, please contact customer service directly to receive various gift codes.
There are new player gift codes, screenshot gift codes, review gift codes, holiday gift codes and more.
Discord:
https://discord.gg/favQR3wdA7
Chronos Builder - Mistwall Studio


Dear Time Travelers, the time has finally come:

Wishing Well is here!

Today we are releasing the 2.0.0 patch of Chronos Builder, which will implement all of the base features of Wishing Well. Most notably, the Multi-level grid system and new Norse Setting asset pack! And, as if that wasn't enough, we included a ton of improvements in system performance, map export and the Autobuilder!

Join us as we go over what's new in the most revolutionary Chronos Builder patch to date!

1.- New Norse Setting asset pack

This new pack with 100+ assets comes with everything you need to create Coastal Villages and Meadhall Interiors! Check out these maps we made using the pack alongside the new features:









As a reminder, backers who participated in the Wishing Well pledge,Supreme God Pledge or any level above Supreme God Pledge already paid for this DLC.We will soon begin sending out keys to all of you!

Alternatively those who didn't back the project at said pledge levels will be able to purchase the Norse Asset pack on Steam. As we have mentioned in the past, this asset pack is the only exclusive feature we wanted to keep apart from the base game. The rest of Wishing Well features in this patch will be available to all Chronos Builder players!

2.- Multi-Level grid system

This one is a total game changer!

You can now use the menu to create new grid levels and choose at which height you want to place your objects. Everything else works the same way you are already familiar with.

Here you can see us using the menu to move through the different levels of our map.



Individual level visibility will change as you select them so that you can always see the assets in layers below the current one. Additionally, you can manually change the visibility of different levels, duplicate and even swap them!



When you are ready to export your map, the export menu will remain visible for you to select the different layers and save them as separate files.



3.- Autobuilder Improvements

A new option has been added that lets you generate random rooms! It's up to you to decide how far to take it: Do you wish for a random room type within a specific environment? Maybe a random environment and room within a specific Setting? Randomize everything and get your creative juices flowing??? It's all an option!

A new feature has also been implemented to re-roll randomly generated rooms. After creating a room, you can use the command Shift + R to regenerate the room with the same dimensions any number of times.

4.- Snow Biome and Weather effects

The new snow biome has been added, including a total of 4 unique terrain textures and new nature props to paint with your brush tool.

Additionally, 2 New weather effects: have been added: Snow and Blizzard!

5.- Much faster loading times

This isn't the first patch that addresses the loading times but it's by far the one that has reduced them the most. To be more specific, a new map file will take ~7 seconds to load and a huge 100x100 map ~18 seconds. These loading times would be up to 3 times longer in the previous patch so this is a big time saver!

Save data files have been updated to allow for this load optimization. This means that older maps will take longer to load the first time, but saving afterwards will make it so that performance is improved in subsequent reloads.

6.- Custom asset groups overhaul

A lot of improvements have been made in order to improve usability of custom folders and saved asset groups. For starters, you can now name Custom asset groups after saving them to a user folder. You can also drag multiple ungrouped assets into a folder to create a preset without the need for them to be grouped beforehand.



Many bugs related to these have also been solved, you can read about those at the end of this update.

7.- What's next?

We plan to continue releasing the content from the unlocked Stretch Goals the same way we did in the past with the original Kickstarter campaign. This means that some features will be segmented and released ahead of other content that might have been bundled in the same Stretch Goal.

Our priority is getting the new features to you as fast as possible. So this means new mechanics might be released before asset packs do.

Additionally, work on the Linux version of the game will resume now that the Wishing Well patch is out.

8.- Patch Notes

Version 2.0.0

Additions:
• Added new Norse Setting pack with 100+ assets for the Wishing Well Expansion. A Steam download code will be sent to all Kickstarter backers who participated in the Wishing Well pledge, Supreme God Pledge or any level above Supreme God Pledge. Alternatively, the Wishing Well Expansion will be available for purchase on Steam.
• Added two new procedural environments for the Norse Setting, for a total of three new procedural rooms.
• Added the Multi-Level grid system! You can now easily create maps at different heights and export all of the different layers in separate files.
• Added the new Snow terrain biome.
• Added 2 new weather effects: Snow and Blizzard.
• Added new nature props.
• Added an option to name custom asset groups as they are created.
• Added new random room generation option, so that you can generate a room that is from any setting, environment, or completely random.
• Implemented a feature to re-roll randomly generated rooms. After creating a room, when clicking Shift + R it will regenerate the same room with the same dimensions any number of times.
• Added quality output options for video exporting. You can now export at increased resolutions.

Fixes:
• Dramatically improved loading times of new maps and 2.0.0 save files. Older maps will take longer to load the first time, but saving afterwards will make it so that performance is improved in subsequent reloads.
• Fixed an issue that would cause certain nature assets to be duplicated when a map is reloaded. Additionally, whenever a save file from a version older than 2.0 is loaded, the system will now look for duplicated assets and remove them.
• Improved performance when loading nature assets.
• Fixed the textures for the Urban terrain biome.
• Fixed an issue that prevented terrain and nature props from updating when undoing an Autobuild command.
• Fixed an issue that would cause the pop-up notification to not be scaled correctly to fit all of the text it would display.
• Fixed an issue that would cause all sub-menu commands (for example, shift + P) to work whenever an input field is selected.
• Fixed multiple issues with Custom Asset Groups (those saved in user folders):
◦ Fixed CAGs colliders not fitting the assets correctly.
◦ Fixed CAGs not having a spawn effect.
◦ Improved performance when creating CAGs.
◦ Fixed an issue that would cause CAG thumbnails in the library to stack on top of each other.
◦ Fixed a bug that would duplicate assets if they were part of a CAG and said asset group was also present in the map. Additionally, whenever a save file from a version older than 2.0 is loaded, the system will look for and remove such cases of duplicated overlapping assets.
◦ Whenever a map is uploaded to the community, all CAGs placed on the map will be disbanded to prevent issues with other users not owning said groups.
◦ Whenever multiple assets are selected and dragged into a user folder, a new CAG will be created composed by all of them, even if they are not grouped themselves.
◦ All placed CAGs on the map will be disbanded if the CAG is removed from its parent folder.
• Improved procedural generation so that there would be no internal windows.
• Improved window and door generation in general. Some rooms will utilize window patterns.
• Improved the graphic quality of several UI icons.
• Fixed Autobuilder advanced UI overflowing on 19:10 resolutions.
• Fixed .webm and .mp4 videos exporting with increased reproduction speed.
• Fixed VTT files including repeated references to lights.
• Fixed camera failure after closing the Export menu using Ctrl + E.
• Fixed video files not fitting with VTT data when using VTT export.
• Fixed VTT export not calculating the pixel per tile parameter automatically the first time.
UNDECEMBER - UNDECEMBER
Greetings, Rune Hunters.

We would first like to sincerely apologize to all the Rune Hunters who were looking forward to the Season 2 new content, 'Guild Raids'.

Although we announced that the first 'Guild Raid' would begin on Sept. 14 (Thu) in our Aug. 31 Update notice,
we found during our test stages that a crucial change has to be made to the content,
meaning that the Guild Raid update schedule must unavoidably be delayed until Oct. 12 (Thu).

Including the change that needs to be made, we will carefully examine all aspects of the Guild Raid content,
and ensure that we can present Rune Hunters with the best and most complete version of the new content.

We ask for your understanding in this unavoidable delay in schedule.

We have prepared compensation as an apology for this delay.
Please see below for more details.



1. Compensation:
- [Exclusive] Charm Legendary Reversion Essence x1

2. Compensation Claim Period:
- Can claim from your mail from Sept. 12 (Tue) 19:00 - Sept. 18 (Mon) 23:59 (UTC+9)
※ The compensation will only be sent once per account, and the mail will be stored for 3 days (72 hours).
┗ You can only claim the compensation from either Standard or Season Mode.
※ Compensation can only be claimed by accounts that are created before the compensation mail is sent, and cannot be claimed by accounts that are created afterwards.



We would like to apologize again for not being able to update the new content according to the schedule we announced previously.
We will always strive to maintain the quality and reliability of our services.

Thank you.
DC's Justice League: Cosmic Chaos - Outright_Games_Social
These robberies have left the Justice League stumped 😖.
Help them find clues to help shine a light on the situation so they don't get caught like moths to a Lantern in DC's Justice League: Cosmic Chaos 🎮



#DCJusticeLeagueCosmicChaos
#DCKids
#DCJusticeLeague
Caliber - mr.somick


On September 13, we are going to release a new update 0.21.1 together with the Heavy Metal Battle Pass!

  • Hylan Legendary Outfits for the Jiaolong collection are the main reward of the Battle Pass.
  • Apart from the Legendary Outfits, there are a number of other rewards: Epic Outfits for Perun and Freyr, Coins, 2.480.000 Credits (for all the Episodes including the free sections), Premium, etc.
  • The price of one Episode will be lower than it used to be — 2.500 Coins. Also, we have increased a discount for one-time purchasing two, three, and all four Episodes. You can purchase all Episodes with a 40% discount. Please note that with the release of the update Coins will become significantly less expensive on the website.
  • For completing free sections of the Battle Pass, you will receive a new Warship HQ background, 880,000 Credits (for all Episodes), Coins, customization elements, etc.

This is the first Battle Pass that features Legendary Outfits as the main reward. However, it doesn't mean that there will be no more Battle Passes with operators.

Get yourself ready for completing the Battle Pass now.
CyberTD - Jim_Hal_Wilson
Are you ready for a relaxed tower defense game with a unique deckbuilding mechanic that you want to play over and over again? That you can even play with your favourite Twitch streamer?

CyberTD features Twitch integration to make the game even more compelling! The streamer and the community each have their own tower to upgrade after each wave, so together you must find the best tactics to defend the core of cyberspace.

That's why we've come up with something special for the release: From September 28th to the 30th, Twitch streamers and their communities will try to set the high score in co-op mode. Both the streamer and the community will have to coordinate their strategies to get the best results.

Not only will it be a lot of fun, but we’ll reward the top three high scores with unique prizes:
  1. 🥇 10 Steam keys of CyberTD for your community & huge ViKing display with autographs & merch bundle
  2. 🥈 5 Steam keys of CyberTD for your community & huge ViKing display with autographs & merch bundle
  3. 🥉 3 Steam keys of CyberTD for your community & merch bundle
👉 If you want to participate in the contest, just visit our home page to learn more.
Lost Alone Ultimate - Doesntmatterpod
The fifth update of Lost Alone Ultimate is now available and will leave you speechless. Alongside this update, a DLC that will test your fear resistance is also being released: "George's Nightmare."



But it's not just a DLC being added! Everything in Lost Alone Ultimate has been IMPROVED. Here's the list of the new features you'll find in the game!

UPDATES:
  • Voiceovers! The game has been completely voiced, and now you can hear the characters' voices!
  • All cutscenes have been reviewed.
  • Jump scares have been modified. With a new identification system, escaping moments of fear will be impossible.
  • Crosshair Icons: UI icons have been added throughout the game to guide you during gameplay.
  • Translation errors that confused "he" and "she" have been fixed.
  • Minor bugs have been corrected.

If you have a game in progress, this update will corrupt the save files. I recommend not updating the game unless you are playing for the first time.
Afterdream - Gamera Games
Hey there!

Steam is still learning about Afterdream, so there's no Steam Deck -badge visible yet. However, I'm happy to inform you that Afterdream plays beautifully on my Steam Deck, running butter smooth 60 frames per second without dropping frames.

Only minor difference I could spot from the native PC version is that sometimes subtitles outline is one pixel off. It doesn't affect readibility, though!

That said, you can expect Afterdream to work out of the box. But in case of any problems, please try restarting your Steam Deck first!

Thank you very much for your support. I hope you'll enjoy Afterdream as much as I enjoyed creating it! :)

Jesse
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