Hello and welcome to Sing Together, the VR karaoke that aims to be the Earth's largest karaoke In the 0.4.1 update, we focused on overall performance and multiplayer matchmaking network issues. Stay tuned for more rich and seamless multiplay experiences in the future.
[Sing Together 0.4.1 Update🎤]
Replacing the Multiplay Network Base
Multiplay Server Integration
Multiplay room creation and entry network bug fixes
Various usability improvements
Some bug fixes
[And finally]
Thanks for playing. If you want to know more about Sing Together, please join us on the official Sing Together Discord!
Unlock content by playing the game and gaianing xp, every 100xp you get 1 tier higher in the pass.
Survivor Pass - Content
6 Free tier ( Quick Chat )
8 Free tier ( Skins )
9 Premium tier ( Skins )
23/50 tiers are obtainable content.
Important! All items contained in the pass are limited time, once obtained you keep em forever but after the pass has ended all tiers that have not been obtained will be lost forever, you have 6 weeks from now to complete the pass. ( end date : october 24, 2023 ).
Survivor Pass - Premium
Survivor Pass - Premium | DLC Steam Page. Free tier content can be like the name says, obtained for free by only playing. Premium tiers on the other hand can only be obtained if you have the premium pass dlc bought.
Perk Sync
One major improvement Is that perks of all survivors will now sync ( selected perk, icon, ammo & cooldown ).
This makes it so when spectating players you can see their perks and states, so far the system works fine and I think this is an major improvement and addition to the game.
Improvements
The round timer should now set itself to 5 seconds if all players have their perks selected.
More feedback for actions added.
More visual feedback added.
Changes
Nerfs
Duke will now make an sound when activating earthquake.
Earthquake will now have an 3 second cooldown after being canceled.
While invisible you cannot interact with the exit door anymore.
Buffs
Earthquake will now use dynamic cooldown depending on how far you charge it.
Earthquake charging speed increased by 10%
Stalker's motion sensor will now ping the first survivor that is detected.
Stalker's motion sensor will now increase stalkers max stamina +2.5% per detection (max +10%).
Fixed
fixed door collision on mp_flontworld
fixed duke's earthquake visual bug (stunned).
fixed texture scaling issues when an map is loaded.
The early access version of "Logiart Grimoire" has been released today!
While the game is still in development, we would like to work towards its completion with all of our users. We encourage you to give it a try and share your feedback and suggestions with us!
If you have any requests, feedback, or questions, please feel free to post them on the community bulletin board!
We also share updates on the development progress and game information on Jupiter's Twitter. We would be delighted if you could follow us there as well! Jupiter Official Twitter Account
On June 2020, three years ago, I quit my job to start this project. I couldn't imagine what developing a game as a solo full time would become. I had to wear all sorts of hats for the last 3 years. I now know how important each and every person/department in the industry is 😂. In 2022, I was blown away that my title was announced next to FF16, the series I grew up with. To be really honest it was a bittersweet moment. I was happy because I was able to make a project that could be featured in State of Play but sad that there was only so much a solo full-time developer could do. Now, in 2023, I am still (even now) learning how much work goes into each game development hat. But starting this August, the people who have helped me make Eternights are joining as full-time employees for the 2nd game. I am happy to say that Studio Sai is no longer a one man studio.