Jump Like a Grad Student - moagonghak
frame optimization
reduce the cost of shelter
Mercenary Leto - Summer
Howdy y'all!

There is NO BUILD THIS QUARTER, but I did want to show you what's coming down the pipe!

I'm having a ton of fun with fontttt effects!









The text also flows differently - it takes pauses and breaks as the sentence is said. It's really cool!




I also added some fun font effects just for some NPCs - Issac often gets a 'bounce' text effect for some things!


Melody has a permanent 'shake' effect...


And Kiki has both pink text, a wave, and hearts added to the end of her dialog.




I can also highlight text blue for when we are talking about dust...


It also works during FMVS! I'm going to have to go back and maybe merge how these two text systems work, but for now, just know it's planned, but need to figure out the best way to do it.



And I've done a first pass for the entire text in the game! All the way to the end!



I still have more effects to add, but just know I'm having a great time, and can't wait for y'all to play it!

Thanks for reading! As always, you can find me in the Discord.

~Summer

Idle Magic Legend - hewei
1. Add perfect world realm options

2. Open testing mode
Sep 11, 2023
Sailing Era - ghoststreet614
With this patch and the upcoming paid DLC Edge of the World you can play as Fiona, the 5th hero of Sailing Era
Desktop Garage Kit : Go - 1UP Games









Version 1.0.4
  • Optimized the body particle library.
  • Trigger the dance scene using the E and T shortcut keys, as well as the right-click menu.
  • Reduced the frequency of window movement and particle interaction.
  • Added an OFF function for the interactive particle feature. (Special thanks: t0tAL)
  • UI Interaction Enhancement makes navigation smoother and more intuitive.
  • Other bug fixes.

Share your brilliant ideas with us and let's bring them to life! Follow our Twitter for updates and new features!

Follow Our Twitter
Sep 11, 2023
FFFL: Brutalball Manager - StoutKasselGames
All-star game - added an All-Star game button to the league screen. All-Star game can be played as often as you like during the season. No stats or injuries are kept permanently. After 50 plays in the All-Star game players will be benched for backups to cycle most of the all-stars in.

Added 1.5X speed option to the game

Increase the value assigned for STR in calculating overall, runner and gunner ratings. Very minor adjustment to racial bonuses in player creation due to the increased value of STR.
Slight increase in the value of Pass and VIS for Runner calculation

Many UI changes both on and off the field. Altered many of the fonts used.

Increased size and tweaked player icons. NEW BRUTALITY ICON.
Removed Red Icons for low traits to use Orange and Red for Brutality
Over 100 will now get a Pink Icon

Bug fixes
Fixed issues with certain player names causing issues with recording records properly
Fixed alteration of records data when exiting to main menu and using a brand new league
Fixed rare bug where certain plays out of bounds caused loss of 2 downs
Fixed safeties not giving a TD credit to the tackler
Action Taimanin - -
Greetings Commanders.
The update for September 12th, 2023 is complete.
If the update hasn't been applied, please restart the game to apply the update.


1. The Uraru special exoskeleton gear that is hidden under the veil in the mysterious paranormal disturbance is finally revealed!

"Guardian Gear Package" has been released!
Don't miss this chance to purchase this package that includes an Amamiya Shisui-exclusive weapon and a limited costume!

※ Sales Period: ~Oct. 3, 2023, 01:59 (UTC)


2. Surprise Mission & Surprise Campaign #2 is live!

Surprise Mission & Surprise Campaign will be running during the Autumn Festival!
Take advantage of the perks during this time, clear missions, and get your rewards!
※ Please check the game for details of start times for each week

◇ Surprise Mission
※ Misison Period: ~Sep. 19, 2023, 01:59 (UTC)
※ Mission Detail:
① Clear Daily Quests
└ Mission Rewards: Gems x 10 (Clear 10 times), Crystal Fragment x 2 ((Clear 20 times), Blank Emblem x 5 ((Clear 30 times), Onsen Ticket x 3 ((Clear 50 times)
② Dismantle Weapons
└ Mission Rewards: Element Kit (SR) (SR) x 3 (Dismantle 1 time), Cutting Fluid/Ritual Bell Kit x 5 (Dismantle 3 times), Element Kit (UR) x 1 (Dismantle 5 times), Enchant Booster (10%) x 1 (Dismantle 10 times)

◇ Surprise Campaign
※ Campaign Period: 2023년 9월 19일 01:59 (UTC) 까지
※ Campaign Perk
└ AP x10 Run available for Daily Quests


3. Pickup Gacha is live!

Pickup Gacha with an increased drop rate of weapons and supporters is open!
Roll the Gacha a certain amount of times to get rewards!

※ "Limited Gacha Coins" can be used in the "Guardian Gear" Pickup Gachas.
※ "Gacha Coins" and "Rotation Gacha Coins" cannot be used in the "Guardian Gear" Pickup Gacha, and Pickup Gacha rewards cannot be obtained from normal gachas(Premium, Ticket, Rotation).
.

※ Pickup Gacha (Limited): Supporter "【UR】 [Gear] Amamiya Shisui", a weapon "【UR】 Guardian Gear Type.26" (Shisui), a weapon "【SR】 Prototype Guardian Gear" (Shisui)
※ Period: ~ Oct. 3, 2023, 01:59 (UTC)
※ Both Supporter "【UR】 [Gear] Amamiya Shisui", and weapon "【UR】 Guardian Gear Type.26" can be bought in the Shop of Desires.


4. Limited-Time Costumes Return #3!

2 of the Limited-Time Costumes of the "Autumn Breezes" series return!

※ Returning costumes: "Autumn Volt" (Rin), "Autumn Fox" (Sora)
※ Sales Period: ~ Sep. 26, 2023, 01:59 (UTC)


5. 4. Suspension of cheating users

In order to create a healthy gaming environment, we have imposed disciplinary measures on accounts found to be cheating in the game.
The following 28 accounts have been suspended due to disciplinary measures.

***郎
***mander3474719
***mander9284543
***mander6318827
***rusGoG
***子
***wu
***mander2847984
**生
*兽
***mander9320581
***mander8404744
***mander1544523
***mander6149061
***bringer
*柒
***哦
***mander4212967
***ilのRBQ
***mander7347874
**斯
***助与交际人员派遣中心
***mander6156432
***gi
***mander5739498
*脔
***mander7314630
***mander1118075

If you want to appeal the suspension, please contact support@gremorygames.com.

In order to protect the users who play the game fairly, GREMORY GAMES will continue to respond strictly to any unfair advantages acquired through improper means and actions.
Sep 11, 2023
Warhaven - Nexon
Greetings from the Warhaven dev team!

We introduced a number of changes in the previous dev log, Vol. 06.

The dev team is hard at work to make sure players who love the game can enjoy playing it in multiple ways.
One of those ways can be found in the World Pass feature.
So today we'll be sharing a detailed breakdown of the World Pass, as well as the dev team's messages to the players before the early access build.

What is the World Pass?
The World Pass system is a combination battle pass and Conquest game mode.
The dev team implemented the Conquest game mode within the battle pass system to visualize the player's progression in the form of expanding territory on a map.
(And it's fun, too!)
As Players move their carriage avatars on the World Pass map, they'll obtain rewards, reveal unexplored land, and work with other players to expand their federation's territory.




Battle Memories
Since the World Pass is meant to showcase player progress, we wanted players who do well on the battlefield to have their skill reflected in the World Pass as well.
Which is why players earn Battle Memories as they play Warhaven.


▲ Battle Memories

Battle Memories are earned according to the number of Battle Points a player earns per minute during a match.

If a player earns 20,000 points over 10 minutes, they will receive 2,000 Battle Memories.

The better a player does, the more Battle Memories they will earn, which increases their World Pass combat power in turn.
Players with more points have a higher chance of defeating their enemies in Conquest and expanding their territory.

However, since combat power only increases the odds of victory and does not guarantee it, players with less combat power still have a chance to win.


▲ The victory chance is reflected by the size of the allied portion of the chart.

Patrols



At the start of the World Pass, players can use their Battle Memories to explore the map and reveal territory by Patrolling it.
The more matches a player plays, and the better they perform, the more territory they can reveal in the World Pass.

The World Pass map dynamically expands with the player's battle experience.



Once explored, the World Pass map continues to change as players claim and contest territory.
Ultimately, the World Pass reflects the overall experience and activity of Warhaven's players, and evolves alongside them.
10,000 players will be split into 4 federations which compete for territory.
Even if a player doesn't log in for a number of days, the status of their federation may change as other players battle in the World Pass.
Their federation may lose territory and shrink into a Minor Federation. Or their territory may expand, evolving their federation into a Great Power or Hegemon.
As a federation's status rises, it can unlock up to 3 new weekly quests.

War Rank
Since each federation is shared by 2,500 players, an individual player may feel that their contribution is comparatively small.
So to emphasize each individual's progress and contributions, War Contribution and War Rank increase for each enemy players defeat in the World Pass.
War Contribution and War Rank are exclusive to the World Pass and yield exclusive rewards.

The World Pass may seem complicated, but players may be surprised at its simplicity once they start playing.
Additionally, as the seasons progress and the devs receive player feedback, additional features will be added to the World Pass.
Feel free to send us your thoughts on ways you think the World Pass could be improved!

In many ways, the current World Pass is like a cheese pizza with room for toppings.
Warhaven's World Pass will continue to evolve as the game's development continues and will be continually improved based on player feedback.

Dev Thoughts (FROM: WARHAVEN DEV TEAM)
Players will be able to fight on Warhaven's battlefields very soon now.
To mark the release of the early access build, we've prepared some statements from our dev team.

📢 Eunseok Yi, Game Director
I was first enamored with the world of swords and sorcery when I saw an animation called the Knights of the Round Table on TV as a child.
I still have fond memories of playing with homemade toy swords and shields with my friends.
It feels like I only made the proposal for Warhaven and had fun playing its first prototype yesterday.
The other members of the dev team and I poured years of our lives into this game. And now it's finally close to release.
I hope to deliver a gameplay experience that can't be replicated anywhere else, so that the memory of playing stays with players for years to come.

📢 Deokbin Lim, Creative Director
We consider the thrill of attacking and defending in intense melee combat to be the core of the game's fun.
I am confident that the battlefields of Warhaven have become more interesting thanks to the support and feedback that players have given us across the various tests.
We hope to keep your interest and support, not only the early access, but for the new content that will be added to Warhaven soon as well.

📢 Hyunsu Nam, Technical Director
We put a lot of work into creating a smooth and engaging gameplay experience.
We plan to keep fixing any bugs or issues that we haven't been able to catch from the tests, and we hope to have your continued support and interest.

📢 Eunyoung Choi, Art Director
It's hard to contain my excitement for the upcoming early access build.
I want to emphasize just how helpful the players' support has been during development.
We plan to introduce you to a wider game world and even more characters soon, so I hope you look forward to it.

📢 Meeji Lee, UI/UX Director
I'm happy to finally share the battlefield of Warhaven with the players.
I promise that the dev team will put even greater effort and passion into the game as a way to repay the support you've given us.
Thank you for your support and for waiting for the early access build!

📢 Mira Nam, Promotional Media Director
I want to share my deepest appreciation for everyone who trusted and supported us.
I hope that Warhaven is something that we can all enjoy together.
The dev team promises to do its best to deliver the best and most enjoyable version of Warhaven to the players, and we look forward to meeting you all on the battlefield.

Thank you!
The Warhaven Dev Team
Party Animals - mdseraphim
Fallen Angel: Hell Survival Playtest - Strongfinger
Play Test Release v1.02

• Fixed an issue that was allowing the character to crouch when UI windows were open, causing the camera to get stuck at the wrong height.
• Fixed a bug that allowed the player to access interactable objects through walls and floors.
• Fixed a bug that was causing corner blocks to rotate to their default position when the player entered a saved game from far away from the corner blocks.
• Fixed a bug that stopped NPC’s from seeing obstacles between them and their target.
• NPC’s now pay more attention to doors.
• Fixed a problem with NPC’s having trouble targeting their nearest enemy.
• Fixed an issue where when you moved a placing object too close to the player it would push them back very fast including through walls.
• Added Hint Icons to Crafting Objects.
• Plenty of other little bug fixes and tweaks.
...