Tavernacle! - Ashe
Hey everyone!

We have very exciting news!

Tavernacle is NOW LIVE on Steam!





Thank you all for your support throughout development! We couldn’t have made it this far without you all. We can’t wait for you all to experience what we’ve worked on.

If you would like to connect with our community, you can check out our social media! Don’t forget, you can leave us a review, share part of your journey, tell us about a bug you’ve found, or just to give some feedback in our Discord.

The tavern is under attack! It needs you! Go play with your friends, and make the little folks proud.
Sea of Thieves: 2025 Edition - a-faddison
It’s already been an entire month (and a bit) since we cast off our moorings and set sail into a sweltering August, if you can believe that. And there were a great many happenings in different corners of the sea throughout the month, so as always we wanted to drop by with a rundown of everything you might have missed. Ready? Well then, let’s go!

Content Update
August’s biggest update didn’t arrive until its very last day, but there was plenty to enjoy before that. Following a hotfix to iron out a handful of issues early in the month, we were all systems go on a shining Gold & Glory Weekend to give everyone a chance to make a name for themselves and pad out their treasuries with increased rewards. If you were a few coins short of your next purchase, it was an ideal time to get sailing!

Then it was time for the big one: the second chapter of The Legend of Monkey Island. A month after players first jumped at the chance to sail to Mêlée Island’s shores, they were back once again at Corina’s behest, setting out to break Guybrush’s curse and rescue him from LeChuck’s sinister plans in ‘The Quest for Guybrush’. For more information on this latest Tall Tale, and everything else that was bundled in with the new update – including a second wave of themed Pirate Emporium cosmetics – our elegantly streamlined set of August release notes is the place to go.


News and Features
After our conversations with Spiffy in ‘The Journey to Mêlée Island’, we got to thinking about the multitude of animal companions that accompany pirates across the Sea of Thieves. To dig into the origins of the more curious creatures, we sat down with some Collector’s Pet creators in our latest From Concept to Cosmetic article. Which was the hardest pet to get into the game? Where did the idea of the Chocolatier’s Companion pets come from? Will there ever be a Collector’s Pet fox? Find out now!

Over in the community, we had two new Spotlights for you to enjoy: a Creator Spotlight on Flameheart fan AShinyRay, delving into his history on YouTube and a mortifying milk-related disaster, followed by a Community Spotlight with Woodrow Jenkins to find out more about his extensive and decorated career as a pirate.

August’s addition to our ever-expanding streamable soundtrack was ‘Ramsey’s Regret’, while there was exciting news for fans of a more traditional form of gaming as the Sea of Thieves board game was released! Inspired by the Sea of Thieves we all know and love, Voyage of Legends offers a new way to live out your dreams of becoming a fearsome Pirate Legend. Or at least it will if the dice land in your favour.


Videos and Streams
A new month meant, of course, a new instalment of Sea of Thieves News, with Daryl dropping by the Tavern to share sneak peeks at upcoming content. If you have any questions about what to expect in the next few weeks, SoT News is a good bet (until September’s edition arrives).

Then came the most awaited video release of the month: the launch trailer for the second Tall Tale in The Legend of Monkey Island! This tantalising teaser offered players their first glimpse at the journey awaiting them in ‘The Quest for Guybrush’, from a new approach to sword fighting to a lovely trip to the circus for the whole crew.

At the same time, a special Pirate Emporium video showcased the new stock delivered to Outpost shops with August’s update, allowing you to do such things as transform your vessel into the image of the legendary Mad Monkey or acquire a spiffing companion of your very own.


Social Channels
With sunny skies and summer blockbusters welcoming us to August, we kicked off the month by revealing a new career direction and finding out who among you are true Sea of Thieves fans. Even a few unfortunate mishaps during Gold & Glory Weekend and some Sloop slander weren’t enough to dampen our spirits. Meanwhile, the regular #SundayVibes and #TriviaTuesday offerings kept the focus on the latest Tall Tales…

Community creativity was, as ever, tremendous. Alongside our usual two Community Hub updates, players spent the first half of the month putting their heads together to think up some brilliant Puzzling Pirates screenshots for our latest #SoTShot competition. One fishy fan creation even got a tour of the Rare studio and a chance to share some suggestions. Whether or not we’ll take #MegsWithLegs on board remains to be seen…

Moving into the end of the month, we had a couple of discussions about a variety of coloured flags, wrote poetry and confronted some intrusive thoughts. After a collective effort to rename one of the sea’s many islands, we finished the month by trading good-natured insults to make sure we were suitably prepared for our trip back to Mêlée Island. Calling someone a dairy farmer is only going to get you so far, after all.


Which just about wraps things up for August! Got any good jibes of your own? Feel free to share, preferably in a separate message to any other feedback you might have, on all our usual channels including X-Twitter, Facebook, Instagram, TikTok, YouTube or Twitch, or the official Forums or Discord. For now though, Corina’s calling and we’ve got a Guybrush to save – see you next time!



Previously in 2023:
Sea of Thieves Round-Up: July 2023
Sea of Thieves Round-Up: June 2023
Sea of Thieves Round-Up: May 2023
Sea of Thieves Round-Up: April 2023
Sea of Thieves Round-Up: March 2023
Sea of Thieves Round-Up: February 2023
Sea of Thieves Round-Up: January 2023
Goodbye Volcano High - princxporkchop
Get ready!

Join us September 11 - 14 right here on Steam for one of the largest digital expos about audio and music in games. Save & Sound features concerts, deep-dives, and mashups from 70+ developers from around the world!

Starting at 10:00 AM PDT / 7:00 PM CEST, a 3-day live show from September 11 - 13 will showcase original content made just for Save & Sound.

Goodbye Volcano High is a story-driven, choice-based cinematic adventure game about personal growth, acceptance, and the power of community. What will you do at the end of an era?

Join us Tuesday, September 12th at 1:00 PM PDT / 10:00 PM CEST for an exclusive deep dive into "Going Away" ft. Lachlan Watson and Brigitte Naggar!

Don’t miss out on updates!

Set a reminder to be notified when Save & Sound will go live!

The show will be streamed on the Save & Sound website, YouTube, and Twitch. Check out all the games part of the event on http://saveandsound.io
ICY: Frostbite Edition - OwNathan
Hey everyone! We're excited to announce we're developing a new game -- the sandbox RPG Dustgrave. In Dustgrave, you embark into a unique journey in every playthrough across the lands of the once mighty Dahlan Empire -- now a shattered shadow of its former glory, full of dangers and warring factions. But it's also a land of opportunities for adventurers such as you- Choose who you want to be: a cleric fighting heretics or a ruthless criminal, a rugged mercenary or a wise scholar... and enjoy a dynamic world that reacts to every choice you make to create a truly unique experience. With deep tactical turn-based combat system and an advanced stealth feature, you can approach your adventures the way you prefer!

We're partnering with Digital Tribe Games again to get this game in your hands. Follow us here and on Steam to learn more about the game, we'll start giving you some juicy sneak peeks very soon!

https://store.steampowered.com/app/2393370/Dustgrave_A_Sandbox_RPG/
Pyroworks - s1nn3r
- Changed the time of day to afternoon by default to decrease confusion
- Modded items in the spawn menu now only appear if the host has them as well
- Disabled HDR (apparently on HDR monitors the game had a black screen, I turned it off now and since I don't have an HDR monitor I can't sadly make it work)
- Fixed not being able to join servers after you joined one (it happened after you ALT+F4'd out of the game while in a server)
- Custom keybindings save now
- Fixed M-40 firecracker chain
- Fixed X and Y keybinds being triggered while typing in the chat
Sep 11, 2023
Kind Heart Defenders - reusmachado
New languages: Español, 简体中文, 繁體中文, Français, Deutsch, Italiano, 日本語, 한국어, Русский
Sep 11, 2023
Deceit 2 - smithbodie


One of the things you learn when making games is that everyone has an opinion. Some people want more guns, some people want fewer guns. Some people like being in debt to greedy racoons, and others don’t. As a game developer the problem is that (almost) everyone is right.

We thought a lot about how to give as much control as possible over to you, the players, with Deceit 2. That’s what led us down the path towards custom options.

Custom options are what make a game yours. Sure, you can tell your lobby that you’ve made a rule not to use pistols, or that the Guardian should not protect anybody. What if they don’t follow the rules though?

That’s why we made it so that you can enable, disable, turn off and tweak a huge range of gameplay mechanics. Now you get a chance to be the Game Master.



Items



The Peddler is generous, allowing you to pick up an item from their shop the moment you wake up in the asylum. Perhaps you don’t want them to be generous though. You can decide by disabling items available on start if you wish.

As for all those Items players can unlock with their hard-work and hours in-game? You could keep them all enabled, sure. But, why would you? Wouldn’t the game be more interesting if you disabled every item except the Muzzle, Handcuffs and Ball & Chain?

Or perhaps you could test your deduction skills by only enabling the Clipboard, the Inspection Pin and the Player Tracker. Or maybe no one gets to use The Mask because one time everyone disguised themselves as you and it freaked you out.

This is your playground, you choose what toys are available.



Health, Sanity and all things guns

Perhaps the Game Master’s Ritual is a little too…relaxed for your liking. Is it really fair that those foolish Innocents can restore their sanity over time, or that they can deal you headshot damage when you’re identified as Infected.

You can make the game more challenging by disabling Health and Sanity regeneration: cue lots of slow, panting Innocents desperately running around in the In-Between. If you think jumping is for kangaroos or trampolines, you can leave Jump Fatigue enabled. Or, you can disable it, and turn the Asylum into a playpen for bunnies.

And just for you Deceit 1 fans, there’s even a custom option to spawn with a Pistol.



Mutations

We’ll be exploring mutations in far greater detail in a future blog, but for now we can show that Mutations can be enabled or disabled as a mechanic, and individual Mutations can be turned off with the click of a button. As for rerolls - that allows you to change what mutations you load in with, so if you want to give people the options to change them - or not - that’s within your grasp too. Just like those Innocents will be…



Tasks

Ordinarily, The Peddler only wants you to complete 4 tasks per player to secure that all important Escape Key. But you might want to make that 8. Because, you know, you love playing Chess and tuning radios (We can’t think of any other innocent reason for it…).



Voting

Sometimes, Infected are outed but difficult to pin down come the next Reality phase. We introduced voting during cutscenes to help with this. But like nearly everything else (which is the point of this blog!) you can disable that ability. You can change the duration voting lasts for, and whether players respawn elsewhere on the map if the vote on them fails. Handy if you want the game of cat and mouse to play on…



Roles

Additional roles will be introduced to Deceit 2 in the future, and they will be included in our custom options. You can currently disable the Guardian role and you can even the playing field by disabling Second Sight Vision for the Infected players, meaning they won’t be able to see where Innocents are across the map.



Basics

Lastly, we’ve got a number of other custom options that can impact the way the game plays out and how you communicate. You can speed up or slow down the time it takes for the In-Between to take over Reality, but you can also speed up or slow down how long the In-Between lasts for. You can disable In-Between anonymity, if you want to see Beck from across the room, and disable Spawning Together at the start if you want to disorientate players.



Communication is vital in Deceit 2, so we’re giving you options for that too: Global or Proximity chat (or no voice chat at all, if you have no mic and don’t want to get picked on for that). You can disable Pinging, so people cannot draw attention to you if they catch you running away from sabotaging the Generator, and you can even disable Nametags if you want to make the game just that extra bit confusing.



With all our Custom Options, we want to give you the chance to play Deceit 2 the way you want to play it! We’re looking at introducing Saved (and Shareable!) presets for you move smoothly between set ups, and make sure your friend gets it right when they host the party for a change.

Are there any Custom Options you know you’re going to use? Or any that you’re clamouring for that we haven’t included? Tell us! We want to hear about your desire for an even shorter Proximity Chat range, or that you want it so you have to kill 10 cockroaches instead of 5 for the task.

Until next time,

The Deceit Team
WooLoop - ToastieLabs_Lee
Announcing the Industry Gallery DLC

This Industry-themed gallery unlocks 21 additional levels for WooLoop! Each image is of a different industry in action!

Heavy machinery, highly skilled and vital to our day-to-day life!

Available for the price of $0.99, £0.89, (or your regional equivalent). The pack will release on the 22nd of September at 20:00 UTC/12:00 PDT.

https://store.steampowered.com/app/2213378/

For a chance to win this DLC for FREE, join our Discord and enter the competition!


Check out the news on our latest Game Project here and back us on Kickstarter:
https://store.steampowered.com/news/app/1878910/view/3665420944457892142?l=english

Back us on Kickstarter by clicking the button below:
Sep 11, 2023
Red Matter 2 - VerticalRobot
· Enhanced Lighting & Bloom: Experience improved visuals with updated lighting and bloom effects.

· 4K Remastered Textures: Enjoy a more immersive gaming experience with high-resolution textures.

· Achievements Implemented: Challenge yourself with new in-game goals and unlock achievements.
Sep 11, 2023
My Legend of Immortal Cultivation - 123
Repair

1. Fix the problem that the level display of Method 5,6,7 is abnormal

2. Fixed an issue where spirits did not drop high level spirits, and some spirit worlds did not

3. Fixed a bug in the Continent preview that did not match the actual monster adjustment

optimize

1. The spirit plant can set automatic planting, and the spirit plant increases the planting yield display
...