Euro Truck Simulator 2 - Dareus
Have you been on the road looking for a new and modern look for your rig? Look no further! Introducing the Modern Lines Paint Job Pack DLC for Euro Truck Simulator 2, now available on Steam!


Each one of the designs included in this DLC has been handcrafted and selected by our talented artist & vehicle teams for their stylish and contemporary design. This new pack includes six new matching paint jobs for both your truck and trailer(s), all of which are fully paintable and customizable to your liking!








Each paintjob is compatible with all current truck models and on all ownable paintable trailers (including cisterns, dumpers etc.) in Euro Truck Simulator 2. We can't wait to see what colour combinations you come up with for your own rig or virtual trucking company!

Included in this pack are the paintjobs:
  • Line Shift
  • Sport Profile
  • Highway
  • Electric Zap
  • Cruise Liner
  • Two Fold







Are you ready to hit the road and get creative with these new paint jobs? Be sure to share with us your first ride on the road, with the Modern Lines Paint Job Pack in ETS2, on our social media channels (Twitter, Instagram, Facebook, TikTok) with the hashtag #ModernLinesPack.

https://store.steampowered.com/app/2579670/Euro_Truck_Simulator_2__Modern_Lines_Paint_Jobs_Pack/
Beasts of Steel - valentin56610
Game first trailer is in the works...

ADDED:
● (campaign) Organized battle results losses by unit type. Cleaner this way.
● (campaign) Now showing army name in the battle result panel.
● (campaign) You can now press 'Escape' to close the reserve panel.
● (in game) Free cam for screenshots and trailer purposes.

CHANGED:
● (game) Tried to have the AI (infantry) flee more 'randomly' when an enemy tank is spotted (so that t hey don't all flee in the same direction).
● (game) Machine gunners can no longer aim down sight while standing and if their bipod is not active. Hip fire remains available.
● (campaign) Battle results panel style.
● (campaign) Very first turn when creating a new campaign is now turn 1 instead of turn 0.
● (campaign) Improved readibility in Pre Battle panel.
● (campaign) Updated some icons in the store panel.

FIXED:
● (campaign) AI would no longer purchase infantry after the changes I made from previous update (regression).
● (campaign) Campaign would not be properly reset when generating a new campaign (it would sorta keep info from the previous one).
● (main menu) No loading screen was shown when loading the campaign scene.


REMOVED:
● Nothing.
Executioner Girls - Developer
Executioner Girls Now Supports Japanese!

All in-game text, store page, and achievements have been translated into Japanese.

Village will be added in the next update.

Thank you.
Sep 11, 2023
UNDECEMBER - UNDECEMBER
Greetings, Rune Hunters.

UNDECEMBER will be undergoing a server patch on Sep. 12 (Tue) to address identified issues.

Please refer to the following information for details.



Sep. 12 (Tue) Server Patch

1. Server Patch Schedule: Sep. 12 (Tue) 2023, 00:00 (UTC+9)
* The server patch will proceed without maintenance.
* The game will therefore be available to play while the server patch is underway.

2. Server Patch Details
1) The issue where option values can be incorrectly applied through the Lacrima feature will be fixed.
2) Server stabilization

3. To Note
- Please exit the game completely before logging in again for the patch to be applied.
- Please note that you will not be able to enter the Auction House, Constellation of Time, and Chaos Dungeons for 10 minutes before and after the patch.



Please be advised that players may experience temporary disconnections while the patch is underway.

We will always strive to maintain the quality and reliability of our services.

Thank you.
Trailmakers - alexirons92
Hey Trailmakers!

Dev diaries are back, with fresh news. This time, sharing the new graphic improvements for 1.7 Update. Also, a classic petition by the community. Hit the play button to discover what is it all about:



Remember to join our Discord server if you want to send your own suggestion for this update, vote other Trailmakers suggestions and join other players in multiplayer fun!

Thanks for your continuous support and the high participation in this update feedback and ideas. Stay tuned for more info about 1.7 Update!
HUMANKIND™ - Su-Fei-AMP
Hey everyone !


We hope you’re ready to sail to new shores, because today we are releasing the Bonny Update and the Cultures of Oceania DLC! What treasures can you expect to find in these?


Let’s start with a quick summary of the changes and additions in the Bonny Update:
  • Reworked Resources: Deposits yield more than one copy, but only a single copy is needed to begin any construction
  • Reworked Trade: Resources are now transported to your capital on internal trade routes, while international routes connect capitals
  • Poaching: Use your armies to steal resources from enemy trade routes
  • Rebalanced Naval Combat: Stronger and faster ships with new abilities
  • Caribbean Pirates Culture: Yarrrrr!
>> Full Patchnotes


That’s already quite exciting, but we also got the Cultures of Oceania DLC for you (available now on Steam, Epic Game Store, and Microsoft Store), so let’s take a closer look at the different cultures in this DLC:



Pama-Nyungan (Aesthete)
#Discussions_QuoteBlock_Author
Storied Lands
  • +3 Influence on Landmark parts
  • +5 Influence on Natural Wonders
Boomerang Throwers
  • Ranged unit: 18CS, 4 Move, 2 Range
  • Pathfinder
  • Expedition
Fish Traps
  • +2 Food
  • +2 Food per adjacent River
  • +1 Farmer Slot
  • -10 Stability
  • Can be placed anywhere
  • must be built on a river
  • districts can be built next to it
Polynesians (Expansionist)
#Discussions_QuoteBlock_Author
Intrepid Navigators
  • Units are not damaged from being lost at sea
  • Units lost 50% maximum movement while lost at sea
  • Units gains +1 Vision Range while lost at sea
Faulua
  • Boarding Vessel, 28CS, 6 Move
  • Navigator
Marae
  • +3 Influence
  • -15 Stability per adjacent District
  • +1 Influence and +2 Faith per Marae in your empire
  • Can be placed anywhere
  • Religious District
Rapa Nui (Builder)
#Discussions_QuoteBlock_Author
Makemake’s Eye
  • +1 Industry on Coastal Water
  • Applies Makemake’s Eye status to new cities: bonus industry for a few turns
Maori Tangata
  • Melee Unit, 34CS, 4 Move
  • Sapper: Bonus strength when attacking enemies behind walls
Moai
  • Can be placed anywhere
  • Religious District
  • Can be improve two times
  • Step 1: +5 Faith, +10 Food
  • Step 2: +10 Faith, +10 Food, +10 Influence
  • Step 3: +15 Faith, +15 Food, +15 Influence
Maori (Militarist)
#Discussions_QuoteBlock_Author
Thicker Than Water
  • +30 Stability on cities per ongoing war
  • -5 Upkeep on units per ongoing war
  • +1 Combat Strength on units per ongoing war
Waka Taua
  • Naval Transport, 34CS, 6 Move
  • High Sea: Ignores ocean penalties
  • Rower’s Defiance: Bonus CS after moving in battles
Pa
  • +5 Food
  • +10 Fortification
  • +15 Stability
  • +2 Combat Strength on adjacent units
  • +20 Fortification on adjacent districts
  • Is a garrison
  • Districts can be built adjacent
Hawaiians (Agrarian)
#Discussions_QuoteBlock_Author
Cape of Feathers
  • +5 Influence Per Worker
Koa Warriors
  • Gunner unit, 48CS, 4 Move, 4 Range
  • Implacable
Loko Kuapa
  • +1 Food per adjacent Coastal Water
  • +15 Food per adjacent Ocean
  • -10 Stability
New Zealanders (Scientist)
#Discussions_QuoteBlock_Author
Call of the Ocean
  • +20 Science on Coastal Water
Sailing Club
  • +10 Influence
  • +10 Stability
  • +10 Influence per adjacent Coastal Water
  • +10 Stability per Adjacent Coastal Water
Polar Base
  • +5 Influence per Researcher
  • +15 Science per adjacent Sterile Terrain
  • +1 Researcher Slot
  • -10 Stability
  • Counts as Research Quarter


In addition to these new cultures, the DLC includes four new natural wonders, two new cultures wonders, and 15 new events (and of course new additions to the soundtrack).


We hope you’ll have fun sailing to distant coasts and exploring new shores!
Sep 11, 2023
Animal Trainer Simulator - Dawid_Gameparic
Hello! 👋

It’s nice to see you again! 🙂 In the previous devlog we mentioned the mechanism of training in our game. This month, we’d like to dive deeper into this topic! 😼

The animals learn obedience on many levels. One of the methods available for training from the very beginning of the game is an obstacle course. 🐕 Using a minigame in which you lead dog/horse on the propper element of the course. During this process, the animal can either succeed or back off from the obstacle.


Obviously the success ratio is strictly bound with the amount of training and time put into work. 🐶


When the animal in training correctly passes the obstacle it receives points. The more points your pupil has, the better his skills become. 📝


The animal which learns everything it was supposed to, will be able to leave your training center with completed training! 🤩

On top of that, your work won’t go in vain! You’ll be able to rival with other players for the position of the best animal trainer! 🐴 We’ll give you more details in the upcoming devlogs!


Don’t forget to add our game to your wishlist and join our discord to have the latest news as soon as they appear! 🔥

https://store.steampowered.com/app/2199860/Animal_Trainer_Simulator/



See you soon,
Animal Trainer Simulator Team
Sep 11, 2023
Dungreed - taehyun
Custom Costumes

In 1.7.1. Patch, we mainly worked about custom costumes features.

Our goal with custom costumes was to provide an environment where you could easily create your own character, but we also recognized that simply providing stats would greatly limit your creativity. Accordingly, we developed the “conditional stats” function as an experimental feature.

Even though it has only been a short time since we released the patch, the enthusiastic feedback from many gamers has been an enjoyable experience for us. we also realize that your creativity is truly amazing! :D
Dungreed's code structure is very old and complex, so it is difficult to apply all the suggestions, but ideas that are easy to implement were reflected in this patch.

  • Added experimental feature “Conditional Stats” [see guide section 4]
    Currently, there is a rather simple condition: "When equipped with a katana, handgun, or spear tagged weapon." We plan to make more of this and that.
  • Added custom costumes debugging
    Now you can load custom costumes more easily in the game. Insert the file and press F5 in boutique UI. Custom costumes can be loaded instantly.

Steam Workshop

There was a suggestion on the Steam Workshop and we are currently looking into it. Activating Steam Workshop took a lot more work than we expected. It will likely take some time. Thank you for your patient.


Bug fix

  • Polsfuss custom "Purple Beauty": Fixed an issue where the poisoning effect was not applied.
    (Currently, there is a bug where the burn stats does not occur even if burn enhancement is performed on the item. This will be fixed in the future.)
  • Fixed a bug where the game freezes when starting the trials.
Cat Warfare - Not-So Classic Games
- Added Cursed Capture The Flag. [Creator: Seizure Salad]
- Added more health pickups to `Vortex`.
- Added text "You Are on TEAM".
- Added friendlyFire setting in host menu for team-modes.
- Added new lighting spot on `Outcast`.
- Added explosions affect ragdolls.
- Added ragdolls now dissolve after a bit.

- Updated custom menu pattern UI.
- Updated explosions do a minimum of 10 damage insted of 0.
- Updated explosions radius buffed a little.
- Updated minigun buffed.
- Updated plasmagun alt fire pushes more.

- Fixed spawn spectator UI overlap.
- Fixed lighting on `Outcast`.
- Fixed killZones only killing one player at at time.
- Fixed flag shader.
Sep 11, 2023
An Ankou - Krobill
Yet another small patch to fix or improve a few things:

  1. Harvest can now be interrupted again by the Skill (Parry or Dash) or Attack
  2. There is no more recovery period to chain 2 harvests, so you can double tap to perfect complete a harvest and launch the next one. If you play in long press mode, you can re-press immediately after releasing the button to chain the next one.
  3. The option menu is no correctly removed when exiting the pause with ESC or SELECT
  4. Character and Level selection menu will now automatically focus on the select button when you press A on a character or a level, making navigation more comfortable. Those menus are temporary, please excuse their relative awkwardness...
  5. Interaction radii have been improved for Golems making them easier to "harvest" when down.
...