Strategic Command: World War I - Death
Last year, after the release of American Civil War brought the Strategic Command series well and truly into the 19th century, we received a great amount of community feedback asking us to revisit the Franco-Prussian War, a conflict first included in Strategic Command 2’s WWI release. With the American Civil War engine being designed for that period of history, we agreed that it would be the perfect time to explore this conflict again, and thus the 1870 Blood and Iron campaign was born.

However, the Franco-Prussian War is far from the only conflict included in Strategic Command 2 that would be interesting to revisit. Five of these campaigns, as well as one covering a conflict we’ve never covered before in the Second Balkan War, will make up our new DLC for Strategic Command WWI: Empires in Turmoil.

1912 The Balkan League

The first of these, and one that we have received many requests for over the years, is the First Balkan War of 1912-13.

This campaign begins with Montenegro’s declaration of war on October 8th, 1912. While Montenegro will be able to launch some initial attacks around Scutari, playing as the Balkan League your first priority will be the preparation of your opening offensive: while all three armies begin deployed on the map, you will have two turns to position your forces and make any last-minute adjustments to your battle plan before the war begins in earnest with the entry of Serbia, Greece and Montenegro.

While these turns may seem quiet, they will be nonetheless extremely important to ensuring a successful beginning to the campaign: by declaring war halfway through the autumn, the Balkan League has given itself precious little time to achieve victory before the onset of winter will freeze your campaigns in their tracks. But it may also be the best opportunity they would get: October 1912 also marked the end of the Ottoman Empire’s war with Italy.



Their continuing war with Italy will be a great hindrance to the Ottoman Empire’s plans in the earliest turns of the campaign, greatly reducing both their Fighting Spirit and MPP income. Adding to their difficulties is the state of their army, which is severely undermanned, and long borders that are almost indefensible: “the sick man of Europe” faces a dire situation.



Indeed it may be advisable for the Ottomans to instead pull back from the border and concentrate on defending key positions in the interior for the short term. The difficult terrain of the southern Balkans offers many positions well-suited for defence, including the fortresses of Janina and Scutari. The mountains of Albania are home to a significant Muslim population that will fight alongside the Ottoman Army, and it will take a significant commitment of forces by the Balkan League to prevent partisan bands from continuing the fight. In the east, the defences of Adrianople form one of the strongest fortresses in the world, a position almost certain to require a long and costly siege to subdue.



The longer the war continues, the greater hope the Ottomans have of turning the tide: with the war against Italy concluded, thousands of soldiers will be available to transfer to the Balkans, while the small population of the Balkan League nations means that they will be limited in the reinforcements that they can receive. In time, the Sultan’s generals will be able to assemble a new army, ready to launch a counter-attack and relieve the besieged fortresses.



Yet this may not be the greatest threat to the Balkan League as the war continues into early 1913, but rather the League itself. Serbia, Bulgaria and Greece each have competing claims to Ottoman territory and distrust the intentions of their allies, yet the strength of all three will be needed to defeat the Ottomans. If the Ottomans can reduce the Fighting Spirit of just one of the three powers, to the point that they seek a separate peace, the Balkan League is sure to disintegrate entirely.

1913 The Broken League

Historically, the Balkan League held together long enough to declare victory in May 1913, but only just. When peace was declared, the new borders were drawn largely where each army stood. No member of the Balkan League received all of the territory they had hoped for, but Bulgaria proved to be the least satisfied of all. At the close of the First Balkan War, Bulgaria was the single strongest nation of the region, and hoped to gain all of the territory promised them in the 1878 Treaty of San Stefano. As the Balkan armies prepared to demobilise, Bulgaria sensed that, as in the case of the First Balkan War, a rare opportunity had come where they would have the upper hand. On June 29th, 1913, Bulgaria betrayed the Balkan League and attacked their former allies.



In so doing, Bulgaria has embarked on an enormous gamble. Bulgaria’s three major objectives, Monastir, Skopje and Salonika, are all located in territories recently seized from the Ottoman Empire, and remain occupied by the bulk of the Serbian and Greek armies (as well as a Montenegrin detachment).



Nor can Bulgaria afford to ignore her other two neighbours. The Ottoman Empire has recovered its strength after the losses of the previous year, and is determined to reclaim the city of Adrianople and Eastern Thrace. Romania meanwhile seeks control of Southern Dobruja, which was promised to it in exchange for their neutrality during the First Balkan War. Bulgaria may have the strength to fight both Serbia and Greece, but the combination of old allies and new enemies, with more than a million men between them, is certain to prove calamitous.



As neither Romania nor the Ottomans are yet fully mobilised, Bulgaria will have a short window of opportunity in order to achieve victory, and careful preparations before war is declared will be essential. At the beginning of the campaign, Bulgaria will have a deployment phase, during which they will be able to position the entire strength of their army (save a few garrison detachments).

Will you opt for a broad front strategy, or concentrate your forces in key areas in the hope that this will break the Opposition’s already fragile Fighting Spirit, exhausted by the costs of the last war?

Will you leave forces on the northern and southern borders to deter Romania and the Ottomans, or concentrate everything in the west in an all-or-nothing attempt to achieve victory before either nation can enter the war?



Battlefield success represents Bulgaria’s best hope at preventing the Opposition from uniting against it: each time a town is captured, that victory will deter Romania and the Ottoman Empire from intervening, buying time for the Bulgarian army in a war where even a day’s delay could prove fatal.

Yet there remains a diplomatic alternative to a four-front war: both Romania and the Ottoman Empire have made their territorial demands clear. As a last resort, Bulgaria may voluntarily surrender these territories in order to buy peace. This course of action will improve their chances of obtaining gains in Macedonia, but at substantial cost to the nation’s Fighting Spirit.

After all, in a war fought for territory, is a victory bought with the nation’s soil really a victory at all?
Champion of Venus - Umbrelloid
We've launched a Kickstarter to support development of our next game!

In Champion of Venus: Tayla's Big Adventure, take on the role of Tayla as she investigates a spooky stadium full of rogue Champions!





Fight against sexy monster-babes, overpowered studs, and dangers beyond mortal ken - as you bustily boob all over the competition!

Like, totally!



Access the Kickstarter via this link!



Sep 11, 2023
Folk Hero - PR Targem Games


🧩 Do you want to contribute to the development of Folk Hero? You have a unique opportunity to become a creator of one of the quests in the game!

According to the lore of Folk Hero, both heroes and villains went to the island that had suddenly appeared out of nowhere. Among other adversaries was a band of robbers led by Tugarin, who was very keen on looting the treasures of the Island.

But the closer his team got to the Castle and the longer they stayed on the Island, the more the robbers turned savage and transformed into monsters. Only a few of them managed to reach the Castle and not lose their minds, while the local creatures began to consider them as their own.

And so, Tugarin is sitting next to the entrance to the Castle and realizes that if he enters, he will lose his remaining people and himself as well.

At this moment our Hero arrives. What could Tugarin ask him about?
Come up with your own exciting version and share it in the comments. The author of the most interesting idea will receive our prize — a key for the Folk Hero game on Steam

The results of the competition will be announced in 5 days, on September 15

Good luck! 🍀
SCUM - Beda
Heya people we are releasing a small hotfix for some of the issues that are a bit important.




  • Fixed the issues where male characters got messed up visually.
  • Fixed the issue where the BCU charm was not available for supporter pack #1 owners.
Sep 11, 2023
Hauma - A Detective Noir Story - Assemble_Made
Calling all Detectives out there!

It's done and Hauma is available now! We're super excited and overwhelmed that we finally achieved this milestone. We hope you'll enjoy playing Hauma as much as we did developing it - with all the blood, sweat, and tears you could imagine.

Feel free to drop a message and share your feedback.

And here's the official release trailer:


Thank you everyone,
the developers at SenAm Games

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The story of Hauma unfolds in a thrilling, comic-inspired visual style that only amplifies the unique storytelling elements. Hauma challenges players to master the art of deduction and uncover a harrowing conspiracy perpetuated by the city’s upper echelon.

https://store.steampowered.com/app/1443470/Hauma__A_Detective_Noir_Story/

Play the free Prologue now!
Oh, and did you know, that you can already play the Prologue for free? No? Then do it now!

Key Features of Hauma - A Detective Noir Story:
  • More than Meets the Eye: Embark on a journey of deduction and intrigue, uncover the secrets of Munich's elite fascist society, and piece together the puzzle of the conspiracy that lies within
  • Enter the Mind Palace: Become acquainted with the mindboard, an innovative inventory of interconnected items and thoughts that, when weaved together correctly, uncover clues and unravel mysteries
  • Draw Your Own Conclusions: Utilize engaging investigation mechanics, including a variety of puzzles and challenging dialogue riddles
  • Comic-Inspired Storytelling: Exhibited in vibrant, graphic-novel-styled art, Hauma visually engages you in a gripping story and doesn’t let you go until you’ve unearthed every last conspiracy
  • Hear Me Out: Hauma features a fully voiced cinematic adventure, featuring a diverse cast and evocative characters
Heroes and Overlord - qingzang23
By the end of this months, I will release a new demo,
I adjust a lot of functions ,
and I want to add some special characters into this game.
There will be a strong hero , I hope you enjoy it !




APB Reloaded - RitualLO


Do you remember the experience of trying a video game for the first time: A wave of excitement and happiness as you traversed a pixelated world brought to you by unsung hero developers of your childhood?

Go with us down memory lane as we celebrate this September week in honor of all game developers and their creations. From the 11th of September, 9 AM UTC, to the 20th of September, 9 AM UTC, we are hosting a special sale with discounts on select Account Lifetime weapons and Joker Tickets. The sale will also introduce a new variant of a beloved weapon.

Musings from the waterfront…

The CSA has repossessed a weapons storage garage - rumored to belong to the leader of the Blood Roses…

The weapons were held for auction, and the ARMAS Marketplace was the highest bidder. One of the weapons found was that of a Colby CSG-20, which seemed to be altered in a way that allowed for a single modification. Through reverse engineering in coordination with Redhill, the ARMAS Marketplace was able to make a replica of the weapon - though the weapon is expensive to make, and their partnership with Redhill has stipulations on the contract’s length.


For a limited time, you can reap the rewards of their efforts, and the “Colby CSG-20 Mk2” is now available for the duration of the sale!

Additionally, the ARMAS Marketplace has also discounted select Account Lifetime weapons and purchases of Joker Tickets, so don't miss this amazing limited-time offer.

Sep 11, 2023
CESSPOOL - Tryton
New opening cinematic :)
Sep 11, 2023
Plunge The Plumber - Zayniac Games LLC
- Added Spanish and French Text
- Updated settings to be in the Handbook section
- Added 6 new Visual Effects
- Improved lighting and performance on visuals

Orphan Age - josh.silverman
Ahoy mateys!

First off, thank you for all of your comments regarding last month’s publisher announcement and the first look at what Orphan Age currently looks like. As for the latter, we know the overall look probably feels very different with the brief glance provided, but it is our strongest belief that the changes bring the game more in-line with what was envisioned years ago, but now we have people talented enough to bring it to life. But of course, please keep in mind that a lot of what you will see these coming months is work in progress so things will shift and change.

Speaking of shifting and changing, let’s start this off with what some might see as a bit of bad news: tomorrow we’ll be removing the Orphan Age demo from Steam. Simply put, it’s too old to be a fair representation of what the game will look like at launch. That being said, anyone who wants to keep playing it needs only to keep it installed on their PC as it won’t be updated, but should continue working. Our plan is to bring a brand new demo to Steam, but that’ll be closer to launch once we can make a more polished slice of the game.

On the good news front, we have hit another milestone with our publisher and received very positive feedback on our direction and progress. For a brief explanation, last month I discussed how we previously ended up stripping Orphan Age back down to the basics. Since then we’ve been rebuilding it stronger, slowly implementing our planned systems and designs. With my next update I’ll begin sharing a bit more of these systems.

For now, I’ll leave you all with some images from our latest build:



Oh, one more thing!

We’ve seen a bunch of questions on Steam, Discord, and Kickstarter asking a variation of “will I have to re-buy the game to play it at launch?” And no, absolutely not, categorically no. If you backed our Kickstarter or purchased the game during our brief post-campaign period, then you own it and will be able to play at launch.

If there are any other questions, please drop them in this thread and I’ll do what I can to answer them.
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