Sep 11, 2023
Project Zero - Beginner Games
Welcome to the 10th development log!

It's been a "long road" to get here and I'm glad you guys are interested enough to read these, but let's jump straight to what I have done past month!

Development Progress Update:

1. [Bot Improvements]: Last dev log I mentioned bot improvements. I have been reworking the whole movement, look at and detection system, but it's far from ready. I'll keep you updated on that.

2. [Team Selection Screen]: I have reworked Team Selection for all the maps.

3. [Bomb Rework]: I have started reworking bomb mode. Working on it from time to time, because my main focus is to get the bot rework done.

4. [Performance improvements]: I have been improving performance every now and then.

Upcoming Features and Content:

1. [Overhauled Recoil system]: This new system will be much better compared to the system I currently have.

2. [Headshot Sound]: This was in the last post, but I wanted to include it here aswell :)

Future Roadmap:

Here's the same roadmap from the last dev log. Nothing new yet..

1. [Playtest 5]: Next major milestone will be Playtest 5, where I'll gather even more feedback and fine-tune the game based on your input.

2. [Proximity Chat?]: This I'm not sure of yet, but I have been thinking about adding Voice Chat to allow players talk to their own teammates.

Q&A or Community Questions:

If you have any questions, please don't hesitate to reach out! I will gladly address them in the next dev log.

Follow me for More Updates:

Stay connected with Project Zero:

- Wishlist and follow Project Zero!
- [https://twitter.com/ProjectZeroEU]
- [https://discord.gg/BYCzkHH5WS]

Thank you for reading this development log. Your support means alot for me.
Until next time!

https://store.steampowered.com/app/2257910/Project_Zero/
Sep 11, 2023
3on3 FreeStyle: Rebound - [GM] Ludwig


Dear Ballers,

We have applied sanction to the users who used illegal program.

Kf### (Steam): Permanent Ban

Penalized users will get heavier punishment if the punished user continues such abusive behavior in the future.

3on3 FreeStyle Team will continuously monitor the abnormal players to create a fair competition environment.
Any action that can harm the game environment will not be allowed under any condition.

- 3on3 FreeStyle Team
Mad Dojo - ReliC


Mad Dojo Update: Version 2.0 is Here!

We're excited to introduce Mad Dojo Version 2.0, featuring three key updates:

  • Improved Player Physics: Enjoy better jump control and enhanced aerial manoeuvrability, making you feel like a true martial arts master.

  • Procedurally Generated Practice Levels: Train endlessly in unique levels that never repeat, offering infinite challenges to test your skills.

  • Sleek UI: Experience a revamped user interface for easy navigation and a more visually appealing game.


Update now and embrace the next level of martial arts action in Mad Dojo!
Return From Dust Playtest - AshaSalorina
We know that some non-Chinese speakers are following the game, and we are unable to add more languages to the game at this time, nor can we guarantee the accuracy of the translation, so you may need to use some translation tools (such as deepL or chatgpt) to read our messages.
Sorry about that!


角色技能调整
为几乎所有角色重做了技能, 改动太多具体的内容还请在游戏内查看.

迈雅
天赋: 电击枪
现在结束时的等待时间更少(削减动作后摇)
指令: 最终警告
不再提升攻击速度
启用后攻击时会大幅度缩减其被动 电击枪 的冷却时间

艾米莉亚
指令: 守护模式
现在阻挡所有单位
防御力增幅由 30% 提升为 100%
移除百分比减伤和其他与属性相关的效果
持续时间修改为7秒

苏茜
角色定位被大幅度改变了, 现在她除了作为资源提供角色之外也作为强力的辅助角色登场
天赋: 稳定挖掘
移除挖掘效率相关的效果
使受到的伤害大幅降低, 受到伤害时会制造一次减速冲击波
指令: 算力分享
移除资源获取相关的效果
现在可以将稳定挖掘的效果赋予指定的队友

海伦娜
海伦娜是被某位朋友点名批评的设计, 为此我们痛定思痛完全重做了她的机制
天赋: 高空打击
移除与属性相关的效果
现在会基于目标与自身的护甲差值造成额外的伤害. 面对高护甲目标时效果显著.
指令: 思维融合
不再减少伤害, 不再使自身缴械
启用后大幅度降低自身护甲, 同时将攻击速度提升至M.O.D宇宙光速
我仍然很担心这个角色是否会过于强大, 她还需要经历多次平衡. 不论如何, 我感觉现在的设计会很有趣, 也许下个版本我们试图加入的芯片系统能为她带来各种特色玩法

汉妮洛尔
作为盾兵, 曾经的她与自身的互动较为有限, 也不存在其他角色能为其提供护盾.
因此我们决定在芯片系统成型前加强她自身与护盾的联动效果.
一个小提示: 有一个与护盾有关的治疗角色正在制作中, 敬请期待
天赋: 健康监测
移除属性相关的效果
部署时获得大量护盾, 同时会周期性的获得少量护盾.

维塔莉亚
维塔利亚作为治疗角色曾经因过小的治疗范围而饱受诟病, 所以我们为其设定了一个很有爱的新攻击范围.
核心属性
维塔利亚的基础治疗效率由80%提升至100%
天赋: 驱散处理
移除属性相关的效果
直接治疗现在会向周围溅射, 在一个小范围内产生少量的范围治疗效果
指令: 范围维生立场
维生立场提供的治疗量由50%提升至70%

塞拉
天赋: 人格数据污染
完全重做效果
现在使得自身基础攻击力产生大幅度波动
指令: 爆发射击
现在造成 直接伤害 (取代间接伤害, 这会影响一些触发效果)
现在带有 辐射元素残留(元素相关的效果将在芯片更新中回归)
这让我想起了混沌骑士(CK), 不过玩家总可以通过暂停来得到最大收益, 我不确定这是否合适

争议回应与美术资源调整
首先需要回应的是, 我们的所有资产均是自己独立完成, 除去背景图之外的图像资产也全部是人工手绘, 不存在抄袭等恶劣行为. 此前与舟风格近似是因为我们确实喜欢这种画面风格.
不过, 在收到大家的各式反馈后, 我们确实计划对地块和一些渲染方式作出改动, 这点在此前发布的公告中已经做出了承诺.
在本次更新中, 我们更换了出口和入口的风格, 与方舟做了更大幅度的差异, 同时也先用一个临时的方案替换了相似度最高的沙漠风格场景.
如有更多反馈, 欢迎加QQ群随时联系: 601171601

Sep 11, 2023
SGS Fall Weiss - AvalonDigital
Your feedback has been taken into account, and we've improved certain aspects (the victory point issue), made some balancing adjustments and, of course, fixed the inevitable bugs! This update was intended to include an alternative deployment mechanism for Polish forces, as a content addition. However, tests carried out over the weekend revealed that the mechanism was working unsatisfactorily. This option will therefore be included in the next update.

Nonetheless, this update is copious (in addition to what is mentioned above):

  • New units, including an option, when playing the alternate history game, which gives the Polish player five infantry divisions and a cavalry division of Ukrainian volunteers; in the 1930s, vague plans for this were sketched out by the Polish authorities; the option considers that these plans have been realized.
  • In an alternative history game, the Polish player can also buy French MS.406 fighters or Fairey Battle tactical bombers from the British, with the possibility of them arriving in the game;
  • New cards that contribute to rebalancing and the victory point issue; now, even more than before, the German player has to move fast or the Polish player has to cause a more or less significant drop in his opponent's victory level; with a lot of luck, this level could even collapse;
  • A new resilience mechanism for the main Polish infantry divisions and cavalry brigades: from now on, all destroyed units can eventually come back into play in a diminished form, making the game with the Polish side much more interesting.

The game remains difficult on the Polish side, but it also becomes so on the German side, as each opponent has radically opposed obligations, which leads to tense situations, difficult decisions and often crucial battles... German power can grow while Polish resilience is not infinite...
Enjoy the game, and thanks again for your interest!
Sep 11, 2023
Idle Build RPG - 迟到摄影师
Revise
1. BUG that mercenaries are ineffective against magisters
Journey to the West Survivor - yingkui
The English translation is currently under development and is expected to be finalized within approximately two weeks. We appreciate your patience and understanding during this time.
Paper Trail - Newfangled Games
Hello everyone!

We are excited to share a developer stream today for Save & Sound! We will be in the chat to answer any of your questions, and would love to hear your feedback and thoughts on the game. We will also be showcasing a new music video at 9pm UK here on Monday, September 11th. You can join in on the conversation over on our Discord after the event! We hope to see you there!

Spoiler warning!

Solutions to demo puzzles will be shown during the broadcast!

Happy folding,

Robert Maloney
Production and Publishing Lead
DRIFTER’S TALES: Recasted - A narrative board game - TheFirstSpine
Hello everyone ! Last time we shared a few tricks that we use to make every fight in Drifter's Tales as epic as possible. Today we are going to reveal the first moments in the game.

And yes, it's time for you to find out how your adventure will begin!

Don't forget to wishlist us on Steam here: https://store.steampowered.com/app/2366490/DRIFTERS_TALES__A_narrative_board_game/

At the origin of everything



The very first step of your journey will introduce you to one of the biggest new features compared to the original game. Your character has a story!

This origin will be chosen randomly from 4 available: Healer, Blacksmith, Architect or Priest. Each story will allow you to gradually unlock new cards. For example, the Architect will be able to modify the game board while the Blacksmith will improve his cards to make them stronger and more resistant!

Drifter’s Tales has a fairly significant replay value. Because in addition to having this origin, you will have to choose a path and play 6 stories among the 12 available in a single run. And if you want to try another path your run, you can try it with the New Game + mode.

Buy a ticket to Carmina



Whatever your origin, you will have to board the Victoire which will take you to Carmina, the new region covered in this game.

Not far from this vendor, a secret will be revealed to you, allowing you to enhance your deck with a new card. Because yes, we have stuffed the game with secrets of all kinds! The covenants will no longer be the only puzzles to solve, you will have to be attentive and think outside the box to complete your collection of cards.

The first battle



Arriving in Carmina, you will have to very quickly lead your first fight against “Someone”. Your hand will be predefined and each stage of the fight will be explained to you as you go.

We focused on clarity in this part of the game by overhauling the entire combat system. Camera movements will accompany your actions to allow you to concentrate on the action in progress.

You will notice in the gif that accompanies this article that there is no loading between combat and exploration occurs. Everything is fluid, and we are very happy with the transition effects that accompany the state changes between exploration & combat!

Aside: Steam Next Fest & Twitch streams

We will be participating in the Steam Next Fest from October 9th to 16th. This will be the opportunity for you to download a demo of the game containing the first 3 stories. We have also integrated feedback from our alpha tests into this demo (and we thank you for your valuable feedback!)

Finally, you will be able to participate in the development of the game on Twtich because we stream certain development sessions here: https://www.twitch.tv/teddydeveloppeunjeu
Drifter's Tales - TheFirstSpine
Hello everyone ! Last time we shared a few tricks that we use to make every fight in Drifter's Tales as epic as possible. Today we are going to reveal the first moments in the game.

And yes, it's time for you to find out how your adventure will begin!

Don't forget to wishlist us on Steam here: https://store.steampowered.com/app/2366490/DRIFTERS_TALES__A_narrative_board_game/

At the origin of everything



The very first step of your journey will introduce you to one of the biggest new features compared to the original game. Your character has a story!

This origin will be chosen randomly from 4 available: Healer, Blacksmith, Architect or Priest. Each story will allow you to gradually unlock new cards. For example, the Architect will be able to modify the game board while the Blacksmith will improve his cards to make them stronger and more resistant!

Drifter’s Tales has a fairly significant replay value. Because in addition to having this origin, you will have to choose a path and play 6 stories among the 12 available in a single run. And if you want to try another path your run, you can try it with the New Game + mode.

Buy a ticket to Carmina



Whatever your origin, you will have to board the Victoire which will take you to Carmina, the new region covered in this game.

Not far from this vendor, a secret will be revealed to you, allowing you to enhance your deck with a new card. Because yes, we have stuffed the game with secrets of all kinds! The covenants will no longer be the only puzzles to solve, you will have to be attentive and think outside the box to complete your collection of cards.

The first battle



Arriving in Carmina, you will have to very quickly lead your first fight against “Someone”. Your hand will be predefined and each stage of the fight will be explained to you as you go.

We focused on clarity in this part of the game by overhauling the entire combat system. Camera movements will accompany your actions to allow you to concentrate on the action in progress.

You will notice in the gif that accompanies this article that there is no loading between combat and exploration occurs. Everything is fluid, and we are very happy with the transition effects that accompany the state changes between exploration & combat!

Aside: Steam Next Fest & Twitch streams

We will be participating in the Steam Next Fest from October 9th to 16th. This will be the opportunity for you to download a demo of the game containing the first 3 stories. We have also integrated feedback from our alpha tests into this demo (and we thank you for your valuable feedback!)

Finally, you will be able to participate in the development of the game on Twtich because we stream certain development sessions here: https://www.twitch.tv/teddydeveloppeunjeu
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