N-Age: Awakening - GM-Syb


🚨 Greetings Students!!

🛠 We would like to inform everyone that N-Age: Awakening will perform Scheduled server maintenance.

🗓 To know more about N-Age Scheduled Server Maintenance, check it out here: https://vfun-lounge.valofe.com/page/nage-awakening/Maintenance/2876

Thank you~
===================================
VFUN: https://vfun-lounge.valofe.com/page/nage-awakening/all
Turbo Golf Racing - bointyboy
Sleet Part 1 is live!

Login now to complete the time-limited missions and unlock the following items:

  • Optimal (Shield)
  • Radiant (Avatar)
  • Chronosphere (Wheels)
  • Fonts (Decal)
  • Triangulate (Finish)
  • Sentinel (Ball)



Dark Desire Mute 6 - sssaam.cindy.2019
EP06 - A Romantic Finish
- has some cool settings - like color and depth of field
- sometimes choose the outfit
Sep 11, 2023
Longvinter - Sven
  • Fixed a bug where the sauna could be placed so that it would hide other items
  • Fixed a bug where players could not place items at the border of their house area
  • Fixed a bug where a player could turn invisible when using a boat
Animaze by FaceRig - Adina_Animaze
Hello awesome folks,

We have integrated Inworld AI in Animaze ChatPal as an alternative LLM + voice engine solution.

Inworld AI enables you to fully customize the AI Brain that powers the Animaze avatar, to craft characters with distinct personalities and contextual awareness that stay in-world. Keep in mind that an Inworld AI account and additional fees for Inworld AI services will be needed beyond the Inworld initial free usage allotment.



Desktop Changelog
  • changes to Animaze ChatPal:
    • added inworld.ai LLM + Voice Engine + Emotions Engine tech. Inworld is the leading Character Engine for AI NPCs. Inworld NPCs exhibit complex and lifelike behaviors, increasing immersion.
    • added voice started and ended API events for Animaze ChatPal.
    • Twitch chat username (sent from Twitch Actions) is now used in Animaze ChatPal chat lines.
    • Twitch chat username (sent from Twitch Actions) can now be used in custom prompts of the Chat Participation action.
    • Animaze ChatPal Twitch Action now supports queueing, we’ve added a “Queue chat messages“ toggle.
    • added support for custom gestures, you can now add detectable words that trigger custom special actions.
  • added create/restore backup scripts that can help you transfer all advanced configs, customizations, custom imports, etc., from one Animaze installation to another. A simple guide here.
  • fixed rendering issue for Live2D models that have over 36 clipping masks.
  • fixed the head/body movement freeze after using a generic special action and then interrupting it with the default of the avatar.
  • added animation import fallbacks for different variations of Mixamo rigs.
  • added GetCurrentAvatarInfo and GetCurrentSceneInfo API calls.
  • added Clip Mask size slider for Live2D models (Settings > Video Graphics > 2D Avatar Clip Mask Size).

Editor Changelog
  • fixed crash on changing texture that is referenced in two or more materials.

As always, we love hearing what you think about the new content and Animaze! Let us know what you’d like to see added to Animaze on our Discord server, email us at support[@]animaze[.]us, or message us on Twitter!

Happy Streaming,
The Holotech Team
Sep 11, 2023
Myriad Mayhem - manavindab
The Version 0.503 is now available on Early Access branch
Community Announcements - 云无心x
Optimization and Updates
1. Fixed a bug where corpse collectors could not put corpses into the pyramid.
2. Fixed a bug where the Kun Taoist was not counted in the 29th achievement.
3. Fixed a bug where triggering disasters with a card was not counted in the disaster achievement.
4. Fixed a bug where the Terracotta Army's duration was incorrect.
5. Fixed a bug where the ground couldn't be built on after the aqueduct was demolished.
6. Adjusted the hunger logic; before the villagers starve, there will be a protection period to ensure they find food.
7. Fixed a bug where some villagers didn’t pick up the tools needed for their profession.
8. Redid the monster attack logic, optimized the stuttering issue.
9. Fixed a bug where the monster's hatred was wrong after loading the game.

Here's a preview, we are working on the content for the next version - The Feather Country.
This is a completely new experiment featuring two dimensions - ground and air, and it is the biggest gameplay change to date.
The city of this new nation is built in the sky, starting with only a small plot of land. You can use the floating force of magnets to expand your airborne city. At the same time, villagers will grow wings allowing them to fly to the ground to gather essential items. You need to be constantly aware of the balance and load of your entire city to prevent it from falling from the sky.
The feathered citizens have different needs. They must constantly maintain their wings, exercise their flying abilities, and build the Feather King's statue to adjust the carrying capacity of the city.
Lastly, barring any accidents, this version will also offer a one week free access promotion.
Sep 11, 2023
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
*New Features*
- New Game Mode: Loot
-- Dwarves will always be revived after battle
-- A new game will always start with 5 skill points
-- Additional skill points are added gradually through victories
-- Cannot earn gems from normal battles
-- Can choose from 3 difficulties
--- Easy: earn 50% more gold from bounties
--- Normal: same as Glory/Death
--- Hard: Orcs gain 50% more exp, Elite Orcs equip Poison Vials

*Changes*
- Selling loot after battle will now also automatically disassemble it
- The AoE attack of Reapers now deals ice instead of physical damage
- Removed 'Dark Crystal' Artifact from Orc item pool
- Reduced costs for forging advanced weapons

*Bug Fixes*
- Fixed a bug where mythic items could be forged
- Fixed a display bug with the 'Sharp' Veteran Passive
只管战斗 Unorthodox game - 鸭脑壳六元丶3
现在贪婪房间中被核污染的精英怪物【彩色怪物】有概率掉落[辐射碎片],可以在铁匠处合成新的特殊物品[辐射本能]!
Creature Lab - marek.grzywacz
Hi, people experimenting with new ways to terrorize the city!

Thank you for your participation in our playtests over the weekend! We are already working on some fixes and changes based on feedback we have received from you.
Meanwhile, as we are working on those issues, we have decided that there is no need to close the playtests so soon. We have not decided if we need the second round of tests yet - we need to analyze the scope of possible changes we want to implement, but for now, enjoy the additional time with the Sandbox Mode till Wednesday.

We will be of course very grateful for additional feedback and sending Bug Report surveys our way!
We are extending the availability of Sandbox Mode playtests till Wednesday!



The new deadline for the playtests is Wednesday, September 13th, 11 AM CEST/ 2 AM PT / 4 AM ET
For all the details you should need, we refer you to previous announcements about playtests. If you have additional questions, we have official playtest thread open in our Community:
https://steamcommunity.com/app/1309990/discussions/0/3820796493687304161/



And remember that you can ask us directly about anything via Discord:



https://store.steampowered.com/app/1309990/Creature_Lab/
...