🤜🤛 [Based on feedback]: When the player is behind a wall, the wall disappears in a circle so that the character always remains visible.
HP crystals, chests, and Braincharge cells are now visible through walls.
🤜🤛 [Based on feedback]: Braincharge cells have a new visual effect to make them more visible, and an indicator is displayed above them, similarly to HP crystals.
TuHou Remilia - Begin Of Scarlet Family - CoKe_Deer
79, fire particle effect adjustment × 80, drop items light effect adjustment × 81, large map later effect brightness lower brightness flood 0.3 to 0.12 × 82, small map ICO icon replacement, a closer look can be seen from the top looking down Remilia ×
79, fire particle effect adjustment × 80, drop items light effect adjustment × 81, large map later effect brightness lower brightness flood 0.3 to 0.12 × 82, small map ICO icon replacement, a closer look can be seen from the top looking down Remilia ×
Okay, so this is hopefully the last mini-patch before I get to serious work on the next big patch. It does the following:
- Adds mimics to the game! These can actually be tamed, eat very rarely and can be kind of cool I think. They are almost invunerable when 'luring', looking like normal chests and standing still, but has much less armor when moving/attacking. - Animals melee Z-fighting fixed (For real this time). - Unconsciousload on the ground will not load underground. - Animals eating unconscious will damage them 4x their ordinary attack. - Improved aimed arc aiming, most noticeable when underground. - Centers interaction menus related to beings. - Previously when combining two stockpiles (adding a piece inbetween two existing), items where lost. This has been fixed! - Since adding scrolling to storages, they actually counted storage space wrong, this has been fixed as well. - Gets rid of a crash related to skeletons throwing their heads on animals. - Troughs next to eachother will become one long trough, making it easier to manage. - Also made the scroll-arrow a the top of scrollable storages is bigger, so it should be more noticable, in case one does not find the item just put there.
That's it! I felt that the storage space issue + the crash really couldn't wait, and I had already finished mimics so they got added as well.
Best wishes and lots of love! <3 //Mattias
EDIT: - Added a fix for boats and passengers being stuck leaving the area and then not being recoverable. (If you disband the caravan or it otherwise does not exist, you will be able to recreate the caravan and it should leave correctly.) - Dyeing bills will only be taken on by the players settlers, not random visitors.
We extended the [D] update to Late November for better performance and more optimization of the game.
We are still working on transitioning the previous version to UE5 along with a new feature called [D] and will reveal more screenshots soon. More reminding, The Game will be more Hard-Tactical with [D] features that push up the game's speed. That's why we need more time to get it done.
We will keep you updated on some info before launching the following announcements.