Welcome to the 7th Outpath devlog, good news! The game will be officially launch this coming early/mid October 2023. Only 1 month to go! I can't say the day because I still need to polish the game before telling the exact day but its in a really good shape!
Don't forget to add Outpath to your wishlist to get notified! It will help me a lot ːwinter2019happyyulː
I have been working on a lot of things. Here are some I added/changed:
Almost all main content is finished! That means once I finish balancing and bug fixing, I will start adding extra secondary content like more decorations, customizations, features, etc. Right now I am polishing the last biome, here is a screenshot of how it looks!
You can now regenerate entire islands! I love this so much because if you don't like how 1 island generated, now you can change it with 1 magic item, the "Island Eater".
I also worked a lot on thinking and coding unique skills to a total of 50 unique skills! They work so well together that I love how well they turned out.
I also made like 15 more builds, some of them are in this picture, they have unique effects too!
I am working +12 hours each day on this game doing really good progress so don't worry about the state of the game, its more live than ever <3 Some people have already played the beta and said it way better than the demo! I hope you will enjoy it as much as me ːwinter2019happyyulː
For now the game doesn't have combat and I might stick with it until release. I might add it later on like with an update but I am not sure since I really like Outpath having this chill vibe.
Thanks for playing my game, have a nice day/night. David ːwinter2019happyyulː
- Corrections to the Japanese and Portuguese dialogues. ・Improvement in the languages of each character. - Minor changes to the menu interface and dialog bar.
Adjusted the margin performance of Clue, expanding the range of node expansion.
Optimized the determination range for deselecting nodes in the UGC editing interface.
Fixed a bug where it was impossible to Enable/Disable Event for pickable nodes and a severe bug causing the game to freeze when attempting to add nodes.
Adjusted some UI adaptations to accommodate a 2560x1440 resolution.
Optimized various UI adaptation issues for 16:10 aspect ratio, such as the position of the backpack and UGC tool.
English ############Content################ [Exploration]Added sparkle animations on various searchable items. (It's just to make life easier. It does not mean items without such animation cannot be searched or do not have anything valuable. Candles of Detection are still helpful to discover hidden objects) [Sweet Dreams]You can now inform the girl in the town hall about your discovery of the secret room in the hospital. She will reward you with some money. [Sweet Dreams]After you inform her about the secret room of the hospital, she will go to the hospital herself. You will then be able to find out what happened to her. [Marinas Hospital]Added a microwave in case someone wants to cook something here. [Cave of Mountain Keao]New location: Cave of Mountain Keao 3F [Butterfly]Butterfly Wings now work in the "Cave of Mountain Keao 3F" area. [Fishing]Added fishing data in the "Cave of Mountain Keao 3F" area. #######System################## MapTileController::empty_rect_if_player_would_inside function now has a return value to indicate if the player will be inside an area. #######Debug################## [Marinas Hospital]Fixed a bug that causes normal BGM to be played instead of the horror version if a player loads a save file in the secret room of the hospital from previous game versions. 简体中文 ############Content################ 【探索】在很多可以探索的物品上加入了闪光的动画。(只是为了让探索的过程更加简单。并不意味没有这种动画的物品上就不能搜查。探察者的蜡烛依然对于显示隐藏的物品很有用。) 【甜蜜的梦】在发现了医院的秘密房间后,你可以通知政厅正在寻找弟弟的女子这件事。她会给你一些金钱奖励。 【甜蜜的梦】随后她会亲自前往医院。你会在医院里发现之后她身上发生了什么。 【玛丽娜斯医院】加入了一个微波炉,方便有需要在这里做饭的同学。 【柯奥山洞穴】新地点:柯奥山洞穴3F 【蝴蝶】蝴蝶之翼现在可以在柯奥山洞穴3F使用。 【钓鱼】加入了柯奥山洞穴3F的钓鱼数据。 #######System################## 函数MapTileController::empty_rect_if_player_would_inside现在有一个返回值,代表角色是否会在一个区域内。 #######Debug################## 【玛丽娜斯医院】修复了当玩家读取一个此前版本的在秘密房间中的存档时,背景音乐会播放正常医院的版本而非那个恐怖的版本。
Greetings players! We have done quite a lot of work recently, adding a variety of new functionality, as well as fixing some old bugs, namely:
1. Changed the lighting in the game, making the game a bit brighter. 2. Replaced the grass. In our opinion, it is more combined with the locations. Thinned out the location from the trees, now they are a little less.
3- Changed the balance of all foods: now cooked foods are more hunger-quenching than say berries. 4. Added transportation: tractor, ZIL-130, ZIL-131, ZIL-130 fire truck, UAZ-452 (Bukhanka, at the moment its purchase is not available, but later we will add the ability to buy from a mechanic, like Zhiguli five) and UAZ-452 for the postal service. On the part of the cars you can perform various tasks, for which money and reputation are credited.
5. Added horse. At the moment it is on Grigory's farm. Later it will be available for purchase from Farmer Grigory.
6. Added new locations: metal depot, kindergarten, hospital, fire station, theme park. 7. Icons on the mini map are now correctly displayed. 8. Purchased animals are now correctly added and made a limit on their number: all animals except chickens can be added no more than one, chickens can be added 3. 9. Animals are now correctly fed and automatically appear if feed and water are added to the feeders. If food or water is not added, you will be notified when the animal wants to eat or drink. 10. Some of the icons have been replaced. 11. Removed the display of rocks on the mini map. 12. Added the ability to mine humus. Humus is needed to create greenhouses, which you will have after the construction of the barn. 13. Replaced the oven, it also needs to be created and at this point you can bake a loaf. Perhaps later we will add more recipes for the oven. 14. Now in the player's hut there is a TV with a chair, which you can watch. In the TV added so far 2 videos. TV is launched by clicking on the chair :-)
15. There is an old tape recorder in the bed, when you click on it you can play a fun track.
16. The radio in the house also runs one track, a remix.
17. The supplied benches can now be sat on. The benches partially relieve fatigue.
18. Added 11 unique music tracks to the existing 10 tracks. 19. Birdhouses on trees are now only displayed when approached. 20. Green material in items is now less flashy. 21. When clicking the "Continue" button, you can now select a save slot. 22. Improved game optimization.. 23. Updated the quick access menu, some players were uncomfortable using the old version.
24. Other minor and not so minor changes and improvements.
For a more correct game play we recommend to start the game again as elements of the old mechanics may have been preserved.
We'd like to give a special thanks to the hundreds of people who made a return of an early access game that cost far less than any game of a similar level on Steam. But what motivates us are those players who leave reviews about the game and share their impressions..
We continue to plan to improve the game, add new quests, fix bugs/flaws and much more.