White Flame Inna: Daughter of the Void - ongarstudio
Major Inna Update:
In order to make playing as Inna, smooth, satisfying and fair. Every Inna animation have either have been remade, or tweaked.
Big animation changes. These animations have been fully remade.
- Inna SwordArt Harmony Ground (Old version is Inna SwordAttack 1). Inna SwordAttack 2 have been removed - Inna SwordArt Harmony Ground Up (Old version is Inna SwordAttack Up) - Inna SwordArt Harmony Air (Old version is Inna SwordAttack Air) - Inna SwordArt Harmony Air Up (Old version is Inna SwordAttack Air Up) - Inna SwordArt Harmony Air Down (Old version is Inna SwordAttack Air Down) - Inna Jump Heroic (Replaces old Inna Jump. This version is a lot smoother, and it has a lot of transition animations in JumpTree) - Inna DoubleJump Heroic (Replaces old Inna DoubleJump) - Inna WallJump Heroic (Replaces old Inna WallJump) - Inna Balancing on edge - Inna Void Spear - Inna Void Spear Air - Inna Hang On Wall - Inna White Thunder Ground - Inna White Thunder Air - Inna White Thunder Air Up - Inna White Thunder Air Down
Medium size animation changes. These animations use old animation ideas, but fixes things like body proportions, hair flow, etc. It’s big enough, but not full redo. - Inna Look Down - Inna Void Rage - Inna Run - Inna Wake Up (Plays at the start of new game)
Small animation changes. These animations have small fixes. Like a little shorter hair, skirt or fix feet size, etc. - Inna Idle - Inna Consume Potions - Inna Consume Scrolls - Inna Look Up - Inna NellaBow Ground - Inna NellaBow Ground Up - Inna Shoot Fireball - Inna Shoot Fireball Air - Inna DragonBreathe - Inna Bonfire Sit - Inna Bonfire Chilling - Inna Bonfire Get Up - Inna Bonfire Sleeping - Inna Bonfire Wake Up - Inna Walk - Inna Hurt - Inna Void Dive
UI Update. New Equipment page. Moved from Inventory page. In future there will be new Arts. First Arts is SwordArt Harmony, default art. In general arts are melee oriented, while magic spells are range oriented. Upgrade page rechecked. Sword Slot deleted. New passive mana restore slot.
Bugfixes: More Consistent Hitboxes Enemies in Old Ruins have more camera shakes Old Ruins platforms tweaked to be more satisfying because of the new Inna WallJump. Help information buttons was rechecked on every page and fixed (This is when you open page, at the bottom, there is information button images) Shop page, Inventory page a lot of small and weird bugs, now fixed Now Inna jumps a little higher, so you don’t need to use doublejump too often, Jump up, jump down, walljump audio wasn’t connected to animator fixed
Small Additions: Can now open map by pressing map button (on pc is Tab) Fireflies (Collectable) now is bigger Collectable stuff that drops from enemy will disappear if not collected after 2 minutes Now Items have full information with numbers. New Unlock System (will be useful in future). Some Items now disabled, will be open after progressing in game further.
Dialogue System related updates: After rechecking every dialogue image, there was a lot of small body proportion inconstancies, now fixed: Dialogue_Inna_Normal Dialogue_Inna_Confused Dialogue_Inna_Horrified Dialogue_Inna_I_See Dialogue_Inna_Not_Sure Dialogue_Inna_Inna_Pain Dialogue_Inna_Relieved Dialogue_Inna_Serious
Added new pause menu UI for the portal hub level and dungeons. This UI will control the player's inventory items purchased from armor, item, and enchantment NPCs. It also displays the new map and quest log.
Added new pumpkin helms for the Necromancer, Warrior, Sorcerer, Fighter, Ravager, and Archer. This can be equipped by talking to the Saelix armor vendor and clicking the pumpkin helm icon under the helm menu.
Updated the main menu's UI and fixed bugs related to the stationary characters during load / create character selection.
Added a rotate left or right feature during load / create character. While the player holds the left mouse button, they can control moving their selected character left or right by moving their mouse left or right.
Added more screen resolution options in the new pause menu's UI dropdown selector.
Removed the Tutorial for updates. Currently it uses outdated information and will be added back in coming updates. With the new UI and training dummies available in the portal hub, there is ideally enough information for the player to learn the game quickly in spite of having no specific tutorial level currently.
Updated the Enchanter and Ulfr item vendor UI. The old UI felt low quality while being functional. The new UI is much higher quality work and helps to unify the overal sense of design quality in Cryptr.
Added new UI icons with tooltips to show each player's spellbook with new information. The mana cost, cooldown, and keybinds are now shown as part of the tooltip.
Fixed a bug during load / create character where the Warrior's position malfunctioned.
Added a new 'Skip Current Song' button in the new pause menu. Click on the diamond icon to the left of this text near the buttom under the sound settings, and if there are multiple songs in that scene then it will start to play a non-repeated random song from the list.
Added multiple songs, usually no more than 5 or 7, to each dungeon and the portal hub. Originally there was only 1 song played repeatedly in dungeons. By adding new songs, the hope is to expand the atmosphere of Cryptr while not boring the player with the same music if they choose to listen to it.
Removed the AI Wander option from the with enchanter. This ensures that the player can find her reliably in the scene, and that she won't move away from the player and close the UI while they are reading the enchantment vendor UI.
Optimzied FPS in the splash screen and main menu scene by removing extra game objects and by rebaking camera occlusion. By doing this hopefully the first main menu scene can be loaded quicker and runs with a higher FPS for the player.
Made some changes to where creature loading and unloading is queued so there should be no spikes of lots of creatures loading or unloading at any one time. This should help even out FPS some.