Classic Sport Driving - Classic Sport Driving
Yesterday's race podiums!πŸ†

Arcade:
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πŸ‡ͺπŸ‡ΈπŸ₯ˆ
πŸ‡«πŸ‡·πŸ₯‰



Pro:
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πŸ‡«πŸ‡·πŸ‘‹
πŸ‡«πŸ‡·πŸ₯‰



Let's race in City Bound today!
Globally, it's a fast race, but there are a few sharp turns to confront!πŸ˜€
Pirate Souls - Bandana
FIXES
  • Fixed clothes disappearing on death.
  • Fixed melee attacks not working if there's a death entity in the attack zone.
  • Fixed Event PVP not being displayed for enemy when an auto event start.

CHANGES
  • Quests are less grindy. For example, daily quest to kill boars, went to 35 to 10 kill count.
  • The big medic house in Hajiwari inform where is the doctor location.
  • Increased diamonds given in the Cash Shop.
    110 -> 125
    280 -> 350
    590 -> 800
C.I.E.B The Backrooms - GodAgent741


--------------------------------Short Message------------------------------------------

So the game launched in a not so good state. I've been told that the game is hard to follow and has multiple issues with clipping.
Some things can't be found even when testing your own game. Even with other play testers. Things can fall through the cracks.
I know now that I was telling them how to play and was not letting the game speak for itself. I added UI Elements to combat
this problem. I also add a few things to make the game feel smoother. Entity spawn's are fairly low as well. some monsters are clipping
Through the floor so they have been disabled until I can fix them. (Skull Spider, Skinner, and Face stealer.)

This was a pretty bad launch with how apparent these issues seem so I apologize in advance.
I am dedicated to making this game better from top to bottom.

--------------------------------Future Content Update----------------------------------

While I am fixing these things. The next Content update will come in two weeks. This update will feature.

-A new Level

-A new buildings

-More things to find in the backrooms

-UI Redesign

-New Entity

-Smiler Remake.

-New building (Fast Door Exit)--

-----------------------------------PATCH NOTES----------------------------------------

*Fixed the link room animation

*Added sound to UI and items.

*Added the info box to main pause menu (Lore/How to Guides)

*Color coded the UI Inventory windows.

*Added Free Upgrade body to base.

*Added UI to better explain the Game and Actions that are available to you.

*Added input to inventory screen so "Tab" exits it as well.

*Fixed some bugs with saving progress. i.e. Buildings still appearing though not saved.

*Fixed Bug that made it possible for player to have "Negative Funds"

*Added Hazmat inventory window to Lab Chest.

*Added UI popups to help explain in tutorial.

*Monsters can no longer spawn near the entrance of the backrooms.

*Tweaked some of the wall drawing spawn chances.

*Ocean spawn will now spawn exits on every corner of a backroom tile.

*Locker will no longer spawn different building.

*Fixed Resource buying bug.

*Server sound not as loud.

---------------------------------Bugs known (Working on)-----------------------------

*Back wall does not spawn leaving the spawn area exposed.

*Sometimes moving mouse will building will cause your mouse to "Lock"

*Multiple doors spawn on top each other.
Planetiles - mythicowl
Hi everyone,

We're delighted to share Planetiles gameplay reveal as our serene city builder was a part of The MIX Next Showcase 2023!

https://youtu.be/ANFtdZR_3zU?feature=shared

As we continue to develop Planetiles and got so many ideas in store, we'd also like to invite everyone to share their thoughts and ideas on our upcoming game - please don't hesitate to share them on our Steam Discussions section or simply join our Discord channel.

Last but not least, add Planetiles to your Steam wishlists if you haven't already because the next month is going to be BIG! πŸš€

https://store.steampowered.com/app/2447030/Planetiles/
Sep 9, 2023
Jabroni Brawl: Episode 3 - Zero
Patch notes of Steam update #161, released on September 9th, 2023:

Maps
  • Atrium
    • Replaced HL2 pickups with L4D ones
    • Fixed visual bugs with props
  • Gator Farm
    • Added map to the default Shidden's map pool
    • Added giant beachballs
    • Tweaked prop placements
    • Tweaked spawn points
  • Meat World
    • Adjusted bloom/blur levels
    • Adjusted large KOTH zone sizes
  • Tiny Terminal
    • Fixed localization token for the 'Baggage Claim 1' safe zone
    • Tweaked player scaling gates
    • Detailing pass
Weapons
  • Quad Rocket Launcher's alt fire mode rockets will now have less hectic spread and the same speed as rockets fired with primary fire mode
User Interface
  • Implemented horizontal scrolling where applicable
  • Implemented deletion till next or previous word in text boxes by pressing Ctrl+Delete or Ctrl+Backspace correspondingly
  • Reverted changes done to the dedicated server's console handling on Linux
  • Added Gator and Chicken kill icons
Effects
  • Updated various muzzle flash effects
  • Fixed the dust clouds created by the Dubstep gun cutting off in some cases
Miscellaneous
  • Fixed server crash caused by roaches trying to hide in the shadows using previous map's lighting data
  • Fixed grass sprites not appearing at all
  • Improved support for maps compiled with Source 2006's or older tools
  • Implemented support for VTF textures of versions 7.1-7.4 with no sphere maps
  • Fixed weapons reloading related sentences cutting off by the following reloading animations
  • Implemented support for more keys to bind: F13-F24, media keys (volume, play/stop, prev/next track)
  • Fixed the Pause/Break key could not be bound
  • Implemented gamepads hot plugging on Windows
  • Implemented partial support for gamepads that SDL cannot recognize on Linux
  • Implemented partial Steam Input support (uses Xbox 360 layout by default)
  • Updated the version command to print SDL version number
  • Added various default gamepad key bindings
  • Removed deprecated or unused convars from the coop configuration files
  • Fixed exec command's auto-completeion suggestions couldn't be used due to a missing file extension
SDK tools
  • BspZip: Fixed compressed maps still holding non-compressed PAKFILE data
  • BspZip: Fixed compressed maps couldn't be decompressed
  • HLMV: Fixed rendering of collision meshes
  • StudioMDL: Fixed inability to locate QC/SMD files
Sep 9, 2023
Estencel - RoneVine
  • Fixed some bugs.
Airship: Kingdoms Adrift Playtest - charlie
Playtest Update 1.0.25

🐞 Bug fixes
  • Fixed game crashed when proceeding the officer quest "Intermission"
Roomvas - jawslouis
Changes to Export
Furniture with licensing restrictions will no longer be exported. This applies to furniture by the following designers:
  • Epic
  • Twinmotion
  • Scionti
Roofs
  • Roofs now work even when one of the room walls are deleted
  • Windows can now be placed on roofs and, similar to walls, will automatically remove a roof section to fit itself. This will be useful for certain types of attic windows.
Other Changes
  • Materials for stairs can now be changed, by using the Material Select mode
  • Added a Window subcategory under Fixtures
Bug Fixes
  • The wrong thumbnail image may sometimes be used in the Load Layout menu if there are too many saved layouts in the folder
Magitek VR - Sneaky_Hobbits
Get ready for a major update as water magic has just been released! Water magic is a combination of water and ice abilities that focus on fluid attacks for water and precise sharp motions for ice. There are 10 new abilities to try and one passive; these can all be found in the sandbox.

NEW ABILITIES
The passive for water is Ice Walker which lets you walk/run faster on ice.

Splash - A water splash that does light damage in a moderate area of attack.

Water whip - Summon a water whip that can be shot forward and returned to your hand. Very effectively at hitting enemies at long range.

Water tentacle - Summon a water tentacle, a powerful ability that can swipe, grab and throw enemies. Any part of the environment can be gripped with the tip of the tentacle, you can then swing or pull yourself up making it a great ability for exploring.

Water ball - A ball of water that can be manipulated and combined with other water sources to grow larger, doing moderate damage this ball can also be used defensively. Targeting the water ball will turn it into a powerful ice attack.

Ice shard - A sharp ice shard that can penetrate enemies and the environment. Ice shards can be collected once cast and used to scale walls to stab enemies with.

Ice shuriken - Fast summon an ice shuriken. Deals high frost damage but does require some skill to be accurate.

Frost - A frost spray that can freeze enemies and the environment. Freezing the ground will create a slippery surface that will give you a speed boost thanks to your passive.

Ice storm - A blast of ice shards that is super effective at close range.

Ice bomb - A very cold frost attack that will freeze everything around it.

Snap freeze - Target a wet enemy to freeze it instantly, you need to be close to the enemy to do this.


Other Changes
  • Frost damage is added to the damage system
  • Frost damage will appear blue on damage numbers
  • Water abilities now put out fire abilities
  • Water abilities can slow down incoming earth abilities
  • All water spells can wet enemies
  • Enemies can now be frozen with frost abilities and defrosted with heat abilities
  • Frozen enemies can be shattered with a physical attack
  • Enemies can be wet, wet enemies will be slower and can be frozen easier
  • Players now have more control when walking on ice
  • A crashed airship has been added to the story mode map (more on this later)


Bug Fixes
  • Decals now work correctly
  • Passthrough attacks like gust now correctly pass through objects


We still have much more we want to add to this magic class, next we will be looking at how water magic will interact in the open world. Some of the things we are experimenting with are pulling water from the world to make waves and large pillars of water.

As always we are always open to feedback so please let us know any ideas or comments you have.
Sep 9, 2023
Evasive Maneuvers - SkyPyre Studios
  • Fixed a bug where the missile would not shoot in the Hunter Tutorial mission. It now functions as expected.
  • Removed unnecessary social media links from the main menu.
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