So the game launched in a not so good state. I've been told that the game is hard to follow and has multiple issues with clipping. Some things can't be found even when testing your own game. Even with other play testers. Things can fall through the cracks. I know now that I was telling them how to play and was not letting the game speak for itself. I added UI Elements to combat this problem. I also add a few things to make the game feel smoother. Entity spawn's are fairly low as well. some monsters are clipping Through the floor so they have been disabled until I can fix them. (Skull Spider, Skinner, and Face stealer.)
This was a pretty bad launch with how apparent these issues seem so I apologize in advance. I am dedicated to making this game better from top to bottom.
As we continue to develop Planetiles and got so many ideas in store, we'd also like to invite everyone to share their thoughts and ideas on our upcoming game - please don't hesitate to share them on our Steam Discussions section or simply join our Discord channel.
Last but not least, add Planetiles to your Steam wishlists if you haven't already because the next month is going to be BIG! π
Furniture with licensing restrictions will no longer be exported. This applies to furniture by the following designers:
Epic
Twinmotion
Scionti
Roofs
Roofs now work even when one of the room walls are deleted
Windows can now be placed on roofs and, similar to walls, will automatically remove a roof section to fit itself. This will be useful for certain types of attic windows.
Other Changes
Materials for stairs can now be changed, by using the Material Select mode
Added a Window subcategory under Fixtures
Bug Fixes
The wrong thumbnail image may sometimes be used in the Load Layout menu if there are too many saved layouts in the folder
Get ready for a major update as water magic has just been released! Water magic is a combination of water and ice abilities that focus on fluid attacks for water and precise sharp motions for ice. There are 10 new abilities to try and one passive; these can all be found in the sandbox.
NEW ABILITIES
The passive for water is Ice Walker which lets you walk/run faster on ice.
Splash - A water splash that does light damage in a moderate area of attack.
Water whip - Summon a water whip that can be shot forward and returned to your hand. Very effectively at hitting enemies at long range.
Water tentacle - Summon a water tentacle, a powerful ability that can swipe, grab and throw enemies. Any part of the environment can be gripped with the tip of the tentacle, you can then swing or pull yourself up making it a great ability for exploring.
Water ball - A ball of water that can be manipulated and combined with other water sources to grow larger, doing moderate damage this ball can also be used defensively. Targeting the water ball will turn it into a powerful ice attack.
Ice shard - A sharp ice shard that can penetrate enemies and the environment. Ice shards can be collected once cast and used to scale walls to stab enemies with.
Ice shuriken - Fast summon an ice shuriken. Deals high frost damage but does require some skill to be accurate.
Frost - A frost spray that can freeze enemies and the environment. Freezing the ground will create a slippery surface that will give you a speed boost thanks to your passive.
Ice storm - A blast of ice shards that is super effective at close range.
Ice bomb - A very cold frost attack that will freeze everything around it.
Snap freeze - Target a wet enemy to freeze it instantly, you need to be close to the enemy to do this.
Other Changes
Frost damage is added to the damage system
Frost damage will appear blue on damage numbers
Water abilities now put out fire abilities
Water abilities can slow down incoming earth abilities
All water spells can wet enemies
Enemies can now be frozen with frost abilities and defrosted with heat abilities
Frozen enemies can be shattered with a physical attack
Enemies can be wet, wet enemies will be slower and can be frozen easier
Players now have more control when walking on ice
A crashed airship has been added to the story mode map (more on this later)
Bug Fixes
Decals now work correctly
Passthrough attacks like gust now correctly pass through objects
We still have much more we want to add to this magic class, next we will be looking at how water magic will interact in the open world. Some of the things we are experimenting with are pulling water from the world to make waves and large pillars of water.
As always we are always open to feedback so please let us know any ideas or comments you have.