Sep 9, 2023
Brawl Tactics: Origins - asraworks
Another big content patch! Have a great Saturday! :D

Highlights
  • 9 new cards! Check them out below!

    2 Bruiser cards!




    2 Mage cards!



    2 Rogue cards!




    3 Sentinel cards!




  • The card reward after each combat is back! But only for normal combats! Elites reward a trinket instead and Bosses reward an Orb.
  • The fruit card items that heal on cast now heal you even if you're Undead!
  • Now stuns on consecutive turns always fail! No more stunlocks! An indicator has been added to show the immunity.





  • Bug fix: The hero card is transparent when your hand is empty.
  • Bug fix: The description for the Slow status effect was incorrect.
  • Bug fix: Archer Vision III now correctly gives you Focused status.
  • Bug fix: Rogue Trick III now correctly draws 1 card instead of 3.
  • Bug fix: Reach Pockets now correctly dispels.
  • Bug fix: The Always Close card could make you lose mana (and the card) when used without a target.
  • Some smaller bugs have also been fixed.

Balance changes
Cards
  • Bribe
    • Mana cost: 5 >>> 4
    • Crystals to be paid: 100 >>> 80
    • Now doesn't work with Undead enemies. You can't bribe the Necromancer away!
  • Fire Alpha
    • Mana cost: 5 >>> 3
    • Damage: 25 + (0.4 * intellect) >>> 20 + (0.4 * intellect)
  • Fire Beta
    • Mana cost: 7 >>> 6
    • Damage: 45 + (0.6 * intellect) >>> 50 + (1.0 * intellect)
  • Fire Gamma
    • Mana cost: 9 (unchanged)
    • Damage: 65 + (0.8 * intellect) >>> 80 + (1.6 * intellect)
  • Soul Fire Alpha
    • Mana cost: 3 >>> 2
    • Damage: 10 + (0.8 * intellect) >>> 10 + (0.7 * intellect)
  • Soul Fire Beta
    • Mana cost: 6 >>> 5
    • Damage: 30 + (1.2 * intellect) >>> 30 + (1.5 * intellect)
  • Soul Fire Gamma
    • Mana cost: 9 >>> 8
    • Damage: 50 + (1.6 * intellect) >>> 50 + (2.4 * intellect)
  • Heal Alpha
    • Mana cost: 4 >>> 2
    • Heal: 15 + (0.6 * intellect) >>> 20 + (0.2 * intellect)
  • Heal Beta
    • Mana cost: 6 >>> 5
    • Heal: 35 + (0.8 * intellect) >>> 60 + (0.6 * intellect)
  • Heal Gamma
    • Mana cost: 8 (unchanged)
    • Heal: 55 + (1.0 * intellect) >>> 100 + (1.0 * intellect)
  • Heal Omega
    • Mana cost: 8 (unchanged)
    • Heal: 30 + (0.5 * intellect) >>> 50 + (0.5 * intellect)
  • Persevere Together
    • Defense gained: 7 >>> 12
Classes
  • Radiant Mage
    • Base Intellect: 55 >>> 50
Enemies
  • Necromancer (final boss)
    • Speed: 15 >>> 99 (this is actually good for the player, since when you're faster than the Necromancer the Skeletons it summons can ambush you)
  • Red Slime
    • Chance to stun on strike: 50% >>> 100%
Evil Nun: The Broken Mask - Keplerians
Evil Nun: The Broken Mask is finally coming to consoles 🎮 Along with the epic balloon escape! 🎈 Are you ready?

Sep 9, 2023
The Heroic Legend of America: Second Revolutionary War - 特利安☆Torian
New rank system, now the role of the rank has a substantial role!



In the first edition I made the usual Infantry (blue), Cavalry (yellow), Artillery (red), and in the second edition I added Sharpshooters, Mounted Infantry (green), Dragoons (orange), and a full set of staff officer epaulets (black).

At present, it has included most of the ranks from corporal to general, and some uncommon ranks. As medic, engineer, signal soldier, chaplain, etc., will be filled after the corresponding role.

As mentioned in the previous announcement, there will be British, French, Prussians, Russian, shogunate, and even Qing armies in the Campaign Mode that are not in the Story Mode, so what is their set of ranks and symbols, which is yet to be further studied by me.



For non-commissioned officers, lieutenants, and colonels, the rank can only be influence to their own troops, and starting with Brigadier General, additional bonuses will be awarded to our surrounding troops.

Although the general only has the size of the guard, but the bonus effect is still very powerful. Having a general will effectively increase the combat power of our troops around, and the bonus can be stacked, so collecting more general units is not a bad thing.

Due to the low HP, it is of course very dangerous for the general to be Concentrated attack by the enemy, but due to the relatively large command area (Brigadier command area of 3, major-General command area of 5), you can choose to keep your general away from the crossfire area and command the battle in the rear.

If the General Guard is armed with Henry Rifles, and then upgraded to a higher level, with high fire output and high mobility, the General itself is a good fighting unit.

The next patch will probably release Grant and Sherman, and we will see the General and General of the Army have an incredible advantage in this regard.

Torian
Vanguard: Normandy 1944 - Tom


Match Rounds
In this update teams now play both attacking and defending sides of each map, before advancing to the next map. Over time we will be improving this feature based on your feedback and updating the user interface to show which team has won the map overall after both rounds are complete. This change also reduces time between rounds as there is no need to reload the level.

Summary of Changes:
  • New: Match rounds experimental feature
  • Fixed: Settings save button is no longer off screen if resolution above monitor resolution
  • Fixed: Delay to images being displayed during level loading
Known Issues
  1. Cursor sometimes get stuck on screen. ALT+ENTER can fix this issue for some users.
  2. Steam overlay opens when Alt+Tab back into the game. (Workaround: Change game window mode to full screen window or windowed in Graphics settings)
  3. Cursor and icons can "ghost" over the screen after playing for a long time. We are actively investigating this bug. Please let us know if it happens with as much detail as possible
You can give us feedback by commenting on the discussion thread or in the feedback thread in our growing discord community at https://discord.gg/vanguardww2
Time Survivors: Chapter 0 - note.txt
Each historical character in Time Survivors: Chapter 0 possesses a unique Ability, which turns every playthrough into a fresh adventure. Starting today, I'm thrilled to introduce you to our characters and their Abilities through daily posts, leading up to the release day on September 18th!

Let's start with Claire (is she an historical hero? Just not yet... play the game to uncover her story)

With her Doppelganger Ability, she can create a temporary hologram to deceive most enemies, leading them on a wild goose chase while she deals some serious damage.


You'll even have the option to upgrade this Ability, making it last longer or boosting your critical hit chances (which pairs wonderfully with the many critical-hit-related perks in the game, by the way).



Wishlist the game now to be among the first to experience the adventure!

https://store.steampowered.com/app/2455500/Time_Survivors_Chapter_0/


SimpleTD - haiyanhudi
Add Ore Tree And Gem Tree
Can Be Obtained By Combine And Purchase
Slow Produce Than Normal Tree
Low Chance Produce Ore And Gem
God Brawl - Jason@GodBrawl
Tsunami

It's just become a lot more dangerous to build settlements on the coastline. You can start a tsunami from any sea cell, and send it off in one of six directions. The longer the tsunami travels across water before hitting land, the taller it will grow. Once it crashes into land it prompty starts flooding homes and generally ruins the day of everyone in the immediate vicinity. This was the top suggested god power from feedback over on Reddit, so I'd say they're responsible for the damages.

Commands

The waypoint mechanic for commanding your followers has been replaced by the command god power, which offers a bit more control, and allows you to have multiple commands at once. With commands you can order available followers to go to an objective, with you in control of how many followers to send. The closest followers to the command location will be picked. On arrival they'll act - capturing settlements, garrisoning, attacking other units or settling, and become free for further commands.

Garrisons, pop caps and UI changes

Settlements are garrisoned by a number of your followers, which defend the settlement should it come under attack. Bigger settlements can contain bigger garrisons. To make it clear how many followers each settlement can contain, I've added a garrison indicator that floats above each settlement. The garrison indicator shows the number of followers currently garrisoned in the building, with the outer ring filling up as it reaches its garrison capacity. Once a garrison is full, followers produced from the building will start exploring away from the settlement. You can disturb the settlement using the raise/lower land god power to force the garrison out, should you disapprove of their idleness.

I've also introduced global population caps, each building adds to your global pop cap with bigger settlements adding more pop cap. This has been added to the UI on the top left, which now shows your current full population and your total pop cap. When you hit your pop cap buildings will stop producing followers.

What's next

At last, I'm getting to the campaign! God Brawl will see you go from small god to big god as you and your followers conquer your way across the worlds, blasting away the competition. I'll be working on putting together the story and levels, and building out my tools for creating them. I'd love to include a custom map editor in the release, so players can create and share their own levels, so that's something I'll be keeping in mind as I build out my toolset.

If you have any feedback on what you'd like to see in the campaign, or on the game revealed so far, I'd love to hear from you! You can find me on the game's Discord, Reddit or right here. And if you haven't already, give it a wishlist!

Onwards!
Farmer Against Potatoes Idle - Oninou
Fixed:
  • Anniversary Pet wasn't staying in the list if you captured it while the Event was going on.

Portobugia - Fox13440
Hi everyone,
We wanted to thank all the people that bought the game and supported us! We have now reached a symbolic milestone of 500 sales! For us, it is a huge step that we thought impossible to reach! So, to thank you all for this, the next update will not be the last big update of the game!

In the very next days, we will announce the theme and the features of this big update!
Moreover, we heard your feedbacks about the difficulty at the start of a game, the difficulty of getting money when you have few people, the end game etc!

Thank you again for the support,
Have a great day,
Audran
Sep 9, 2023
Zero Grounds - etozhefedor
Close Quarters Sights Update


Long Range Sights Update


...