Our third update goes live Monday the 11th across PC, PS5, and Xbox Series X|S, so please check out the release notes below. We continue to work to make Immortals of Aveum™ the best game it can be and we appreciate everyone who has taken the time to play, share their feedback, and send in bug reports.
Key Fixes:
Addressed DLSS compatibility issue causing blurriness for some users on PC
Addressed DLSS ghosting that was caused when Frame Generation is on
Fixed an issue where DLSS settings would not apply properly on game launch for PC
Improved Upscaling for better image fidelity on consoles
Addressed an issue with Dynamic Shader Branching, improving performance on console and PC
Various Memory optimizations on console and PC
General:
Fixed minor bugs and progression issues
Minor visual improvements and fixes throughout the game
This 0.3.1 patch comes with a few graphical enhancements!
All new backgrounds
New title screen
3 new backgrounds to be added later, but using a black background or the inner cathedral (for the confession booth)
It doesn't seem like a lot, but it's a big step forward! Now I can focus on writing some more and see about getting those missing side character sprites ready!
Double Blow has been in the game since the introduction of the Projects, many, many years ago. He's always played his part, but has been a bit thin on content. This changes now, with various new things for him, including new interactions at his place. Another thing that's been in the game since the beginning is PCP, and yes, you can now take it (not that we'd ever recommend such a thing).
There are a few other new bits and pieces this time, but the other big one is the credit-locked storyline for getting out of jail early (as opposed to giving the guards cash). This isn't a popular choice, so we've gone all out in making it extra satisfying for those who have chosen it -- an exciting action scene, new lore, a new gang, and perhaps a rare opportunity to get contact with a coveted organisation.
And last but not least, the game now has over 2.5 million words of content. It still feels like we're only just getting started...
Read the full changelog below:
Double Blow now has a schedule. Double Blow's had had a little work. Double Blow now has something on his mind, along with some other stuff.
You can now finish Another way out (the credits bribe option for leaving jail early).
You can now take PCP (although it's not a good idea). You can now buy some Party supplies in Interstate. Added the charge level to Battery charging on your vehicle. One new sexual quirk.
New artwork.
Fixed a couple of problems with SVV. Fixed fuelling your vehicle manually not taking any fuel. Fixed some typos and other minor bugs; thanks for the reports!
STAR FLEET II - Krellan Commander Version 2.0 - BrianRubin
Hey friends,
Brian Rubin here! I've been getting some questions as to how the game is coming along so I wanted to chime in and give y'all a quick update! So far here's what's going on:
Delays:
Some real-life stuff has delayed us a bit, such as Trevor's floppy drive failing (he still programs the game on his 486) plus some deadlines he had for his other work at Interstel, such as satellite contracts! Those have pretty much passed, and the floppy drive is working again, so we're back on track.
What's Done:
The code audit is complete, which was a huge deal, and has made the game much more stable.
What's Currently Being Worked On:
Right now much of the work is focusing on the documentation, as much of it has needed to be updated, but we're not far from being done on that. We've also made progress on the training manual as well. We're also working on a new trailer for the game
The State of the Game:
The current beta has been pretty rock solid. I've gotten some time with it and have had no bugs, and none of the other playtesters have reported any for a while, so the game feels as close as it's ever been to being complete.
Final Thoughts:
Only one person wants to get this game in your hands more than me, and that's Trevor himself. We're all working hard to get this game to you, but we want to do it right. I want to, again, thank you all for your patience and excitement for this game.
Thanks for reading this quick update, and again for your patience. Y'all are the best.