The Infinite Black 2 - Spellbook
Today's update adds tons of new daily PvE events to make hunting and invasions more interesting! There's a slew of additions to the invasion system and a re-design of defense unit engagements. The new Re-Mutate Item Kit allows a single re-roll of your badly mutated items! See the in-game wiki for details!

-= v1.3.2
- Sage Computers gain Scan Technology & Resource Capacity
- Re-Mutate Kits fix bad mutates! See Wiki: Mutate Item Kit
- Fixed "circular following" bug that broke movement
- Defense Engagements: All PvP blocked for 90 seconds
- Killing NPC Defense Units grants Reward Point Gifts!
- Many new daily events add spice to our lives!
- Multiple boring daily events removed
- Weird Alien Artifact cannot be used in Hardcore Arena
- Many obnoxious popups and chat spam messages removed
- Removed solo player missions to bust defense units
- Made "hunt specific ship class" missions much easier
- Corp Defenders now pull from the entire alliance
- Fixed bug causing multiple waves of Corp Defenders
- Fixed several mobile crash and network lag issues
- Improved item filter and sorting
- Invasions: Attacks hourly on schedule so you can plan ahead
- Invasions: High-level players always earn XP
- Invasions: A lot more loot drops and less difficult
- Invasions: Longer delay until PvP re-activates when complete
- Invasions: Novas and nova damage decreased
Sep 8, 2023
Creator's Asteroid - Apkinesis
Newly Added Maker Tiles:
  • Caves (14) - Tunnels that can connect various locations in the World.
  • Cave Pickaxe Upgrade - Enables Player to travel through Caves.
  • Compass Upgrade - Reveals the locations of undiscovered Rooms on the Map.
  • Padlock Block - Blocks that can be destroyed by using a Key or Lockpick.
  • Lock Key - Unlocks an unlimited number of Padlock Blocks.
  • Lockpick - Unlocks one Padlock Block per Lockpick.
  • Ghost Blocks (2) - Looks like a standard Block or Wall, but anything can pass through it.
  • Background Blocks (8) - Sets a single background tile design pattern.
  • Foreground Blocks (8) - Sets a single foreground tile design pattern.
  • Background Generators (7) - Sets a default background type for its entire Room.
  • Level 2-8 Enemies (98) - Stronger, tougher variants of all existing basic Enemies.
Fixes and Improvements:
Adjustments:
  • Custom sprites reference folder is now stored in a zip file.
  • Updated the Pause Map in Maker Playtest to more closely reflect the Play Mode map.
  • Tilting a control stick or pressing the DPad now switches from keyboard to controller.
  • Renamed the "Attack" button to "Slash" in the submenu for remapping controls.
  • Added "Interact" controls to the Pause screen's Controls menu (same input as "Slash").
  • Updated block-merging visuals and processing (note that this affects custom sprites).
  • Climbing Surfaces and Grapple Surfaces now support block-merging.
  • Renamed "Locked Blocks" to "Cracked Blocks".
  • Removed "one per room" restriction from Cracked Blocks.
  • Clarified Maker Mode description of Cracked Blocks.
  • Updated Gap Block depth visuals and processing.
  • Added limits to how long Player shots can exist before exploding.
  • Made some minor tweaks to some enemy sprites.
General Bug Fixes:
  • Fixed an issue where outlines could persist momentarily after their sprites vanish.
  • Fixed an issue where the player's jump animation might play while standing on the ground.
  • Fixed an issue where an unlocked block or collected upgrade might still appear on the map.
  • Fixed an issue where a tile from a neighboring room might appear when it doesn't actually exist.
  • Fixed an issue where some gameplay sounds might play while transitioning into Maker Mode.
  • Container tiles no longer turn red while hovering over Upgrade tiles in Maker Mode.

DEV NOTE: There is a minor issue where the controls for Slash may not display or remap properly after this update. To fix this, please go to Settings > Controls > Reset to Defaults > OK. Unfortunately this means you will need to set your controls preferences again, but this should only be a one-time thing. Sorry for the inconvenience, and thank you for bearing with me!

Remnants of the Rift - Player Two
Hello mercs,

We have a 20% Off sale next week in the Mexican game dev Steam event, Mexican Entertainment System. Want to play some games from indie devs from Mexico, don't miss out the Steam event below:

https://store.steampowered.com/curator/43874062/sale/MexicanEntertainmentSystem

The Steam event runs from Sept 11 - 18 and you can see this snazzy trailer showcasing some of the other devs and their games here:




Aside from that, we're very close to a MAJOR update for the game as well, and we have the first sneaky meme-y tease of what's coming NEXT for Remnants of the Rift as a new challenger approaches!


Bromio

Twitter: @BromioDev
TikTok: @BromioDev
Instagram: @BromioDev
Swarmcade - Artemus


The long-awaited new stage is coming along nicely, and I'm pleased to say it will be released as part of the next update!

Since launch, I’ve been able to put out updates at a weekly pace so far, but I’m going to need a little bit more time this time.

As I said in a previous post, out of all the updates stages will always have the most work involved due to the amount of new things they require to be added, but the finish line for this stage is in sight!

If all goes well, and I don't encounter any major issues from here on out, as early as late next week is likely. I'm confident It will be out before the end of the September, and that would be the absolute latest.

Anyway, attached is a sneak peek of a tiny section of the new layout. I can’t wait for everyone to play it. I think it’ll be worth the wait!
Tits and Shadows - BecSantus
"Tits and Shadows: Mexican Game Festival"



In the spirit of celebration, "Tits and Shadows" will be offering a substantial 25% discount this September 11th to the 18th, and we're delighted to announce our collaboration with other creators as part of the Mexican Game Festival!

To mark this occasion, Becky has received a special makeover as Mariachi Becky. Many of our esteemed guests, including Minerva, Tory Coss, and Mamy, proudly represent Mexico in this festival. ¡Viva México!



In this latest update, we introduce an exciting new mechanic for resource collection, alongside the inclusion of fresh mineral and natural resources to enhance your gaming experience. These additions aim to elevate player interactions within the game world, transcending the simple act of button-mashing.



Our crafting system has undergone substantial improvements, offering greater depth and introducing a new character, Darky, inspired by the online user Darkwaifutrap.



Additionally, we're thrilled to unveil a brand-new two-handed weapon type: Hammers! While they may not possess the raw power of a greatsword, they do provide wielders with added defense.

We sincerely appreciate your unwavering support throughout our journey. Thank you!

To enhance overall performance, we've pruned redundant images from the base game. While we're confident that this won't trigger any crashes, please do let us know if you encounter any issues so that we can promptly address them.

Background art by : Sergio Alejandro Rebolledo
Age of Empires II: Definitive Edition - Lady Eridani

With the latest update to Age of Empires II: Definitive Edition, two of the original Age of Empires campaigns; Ascent of Egypt and The First Punic War have been added to the Return of Rome DLC!

You can access the new campaigns by transitioning your game into Return of Rome, then navigating to Single Player and selecting the Campaigns option. From here, select the new ‘Return of Rome‘ tab on the side of the campaign menu.


You can read more details about the Ascent of Egypt and The First Punic War campaigns below!




https://store.steampowered.com/app/2141580/Age_of_Empires_II_Definitive_Edition__Return_of_Rome/



Ascent of Egypt

Follow the creation of the Old Kingdom of Egypt, learning the skills and strategies you need to guide your civilization to victory across 12 scenarios in the Ascent of Egypt campaign. Each scenario is designed to help nurture your fundamentals and practice a specific skill, such as: Exploring the map, building your economy and even converting enemy units.

Take your first steps in Return or Rome by experiencing the story of the world’s longest continuous civilization. As the guiding spirit of Egypt, settle along the fertile Nile River, wage war and unite the kingdoms of Upper and Lower Egypt with Narmer, build the great monuments of Hatshepsut, and venture into foreign lands to conquer the Nubians and Canaanites.



Ascent of Egypt Scenarios

“For centuries, the Nubians of the South have attacked and pillaged our cities in Upper Egypt. Pharaoh Senusret Ill is determined to deal with them for good.”


🢂 Scenario List Here
[expand type=showmore]
  1. Hunting
  2. Foraging
  3. Exploration
  4. Dawn of a New Age
  5. Skirmish
  6. Farming
  7. Trade
  8. Religion
  9. River Outpost
  10. Naval Battle
  11. A Wonder of the World
  12. Siege in Canaan
[/expand]


The First Punic War

Command the mighty Carthaginian empire in their war against the aggressive, Roman Empire. Push back the Roman invasion, destroy their supply lines and erect a monument to the strength of Carthage across 3 epic scenarios. Then, you’ll have demonstrated the futility of challenging Carthage, and sent the Romans back to where they came from!

For centuries, Carthage ruled the waves and coasts of the Mediterranean. Her trade ships enriched her harbors while her colonies were defended by the fiercest mercenaries that gold could buy. The sudden appearance of Rome, however, threatens its mercantile dominance. Will you be able to defend your empire’s outpost on Sicily from these marauding Romans’ Surely, this enemy is nothing compared to the might of Carthage.



The First Punic War Scenarios

“The soldiers from this town call themselves Romans and they march on your positions. By the grace of Ba’al Hammon, King of the Gods, deal with these Roman upstarts!”


🢂 Scenario List Here
[expand type=showmore]
  1. Struggle for Sicily
  2. Battle of Mylae
  3. Battle of Tunis
[/expand]


More to Come!



The winners of the Community Poll, Glory of Greece and the Voices of Babylon campaigns will be added to Return of Rome in a future update. We’ll have an update for you as soon as we have more information to share!

We hope you enjoy the addition of the Ascent of Egypt and The First Punic War campaigns to Return of Rome!

https://store.steampowered.com/app/2141580/Age_of_Empires_II_Definitive_Edition__Return_of_Rome/
Learn Japanese RPG: Hiragana Forbidden Speech - studybunnygames
Why should I care?
If you want to play Learn Japanese RPG using a gamepad or on Steam Deck, now you can.

What do I do?
On Steam Deck, nothing. It should just work.

For gamepads, you'll have to enable Steam Input. Here's a 4-step guide: https://imgur.com/a/Iky4oek


How can I enter answers in battle without a keyboard?
Press the right trigger of your gamepad to enter Multi-Choice Mode. Then you can select answers with a single press on your direction pad.

Example video here:
https://www.youtube.com/watch?v=BKFBxo72WX0

Any impact if I just want to use my keyboard?
Maybe. The function of a few keyboard buttons has been updated.

Tab - Walk Speed Toggle
Spacebar - Cancel
E - Action key
F - Action key

You can report any issues on our Steam discussion board:
https://steamcommunity.com/app/1114950/discussions/


Happy learning!

Lun
Soulstone Survivors - Nody
Hey Survivors!

We know you’ve been waiting a long time for this, and today, finally, we bring you the biggest update so far, Frostborn Wrath!



But before we get into the nitty and gritty of the patch notes, to celebrate the newly released update, we will be holding our first ever Live Developer Q&A this Tuesday, September 12th at 5 pm UTC ! If you have burning questions you’d like to ask directly to the developers, join us on Discord to participate, we will even give away a few Steam Gift Cards to the coolest questions we get!



Now, here is the full list of changes of what is waiting for you in this update!

New Character Skill Trees!

Unlock new unique powers with Prestige levels for the remaining characters: Chaoswalker, Beastmaster, Assassin, Elementalist, Legionnaire, Necromancer and Death Knight;



More Void Hunter Ascensions:

Discover the hidden powers and exclusive mechanics of the remaining characters, bringing their powers to the next level. This update includes the ascension powers for the following characters: Chaoswalker, Beastmaster, Assassin, Elementalist, Legionnaire, Necromancer and Death Knight;









7 New craftable weapons:

In this update, we have introduced new craftable weapons for the following characters!

Chaoswalker: Azramiel's Blessing
Beastmaster: Widow's Embrace
Assassin: Tempest Edge
Elementalist: Scepter of Darkness
Legionnaire: Vulcan's Impaler
Necromancer: Grimtalon's Scourge
Death Knight: Wintersorrow









14 new active skills:

You can now find the following active skills, exclusive to the new weapons!


Chaoswalker: Ripple of Light, Sanctified Orb
Beastmaster: Spider Cocoon, Summon Spider Queen
Assassin: Lightning Stab, Lightning Surge
Elementalist: Shadow Cut, Dark Torrent
Legionnaire: Piercing Flames, Incinerating Spear
Necromancer: Murder of Crows, Carrion Crows
Death Knight: Frost Strike, Glacial Affinity

22 new runes:

Even more new special runes can be unlocked through the Skill Tree of each character, bringing even more ways to customize each run;



New Enemies:

The Frozen Wasteland is now filled with new dangers and powerful foes. All enemies have been completely revamped with 19 new enemies between regular and elite versions, along with an entirely new soundtrack!





New Skill List menu:

Now, you can finally check the list of all skills a character has access to via the Characters menu!

New Negative Effects overlay:

Now you can head on to the Settings menu and enable overlays on heath bars for each negative effect that causes damage in the game, such as Doom, Burn, etc;




Skill Changes:

  • Changed the order of the Spellblade Riftwalker skills so Energy Pulse is the last skill, and Arcane Comets is the second skill to be used;

  • Summon Skeletal Archer damage reduced from 200 to 140;

  • Summon Helper Elves damage reduced from 150 to 100;

  • Summon Skeletal Mage damage reduced from 350 to 180;

  • Frenzied Bunnies' negative effect power was reduced by approximately 15%;

  • Skill Tree nodes that grant stats when you take damage now have limits to their bonuses;



General changes and fixes:

  • Player movement will now be more responsive, for example, when changing directions;

  • The scenario will now become transparent when it would be blocking your view of your own character and immediate proximity;

  • All loot, currencies, materials, prestige,are saved every time you go through an endless portal, instead of only when the match ended;

  • You can now use the keyboard to learn skills in the Level Up panel;

  • You can now see the Weapon Special skill on the Blacksmith menu before crafting a new weapon;

  • Arcane Weaver's Mana Crystals can now be collected instantly;

  • Skill Tree nodes that grant stats when you take damage now have limits to their bonuses;

  • Changed damage numbers at the ending screen to use text notation, so they are not as long and hard to see as before;

  • Crystal Eggs in the Caves of Dhal Zhog now have a loading bar to display how long it takes to pick one up;

  • Added option to General Options so you can configure the minimum delay for picking up skills in the Level Up screen (to prevent accidental skill picks);

  • Fixed an issue where the Spellblade Riftwalker skills had multiple tags, receiving more bonuses than they should;

  • Fixed issue where Synergy-type power-ups would not apply rune effects properly, such as Gangrene and Pulse of Agony;

  • Fixed an issue where Fissure Strike would aim under the crosshair, with an incorrect angle;

  • Fixed soundtrack not reverting from Boss to Regular;

  • Fixed an issue where you could die as the Level Up screen would appear;

  • Fixed an issue where a few enemies would deal much more damage than intended, especially in endless modes;

  • Fixed issue where when changing resolutions with a gamepad, the game would lose track of the controller;

  • Loads of other small fixes all across the game;




Developer Notes


While this update finally introduces the Ascensions and unique mechanics for the remaining characters, there is still a lot coming to the game. This was the longest time we went without an update, as it involved a lot of work and testing to make sure that the new features are cool and fun to interact with, but I wanted to reiterate that we are still fully committed to making Soulstone Survivors the best game it can be, and we continue working more than full time on it to make sure we can deliver cool stuff, as fast as we can.

We have been wanting to host a Live Q&A for a long time, and it's been hard to find the time to do it with so much going on for this update (and some for the next update as well!), but we want you to know that we are always listening, and we believe that a Live Q&A will be awesome! A great way to talk about all the stuff that is in the game right now, the new stuff from the update, but also about all the suggestions we get, and some of the new stuff we already have in the works for the next update. Since the beginning we’ve been developing Soulstone Survivors very closely to the community, with the feedback that all of you have given us, and we want to improve on that, and we hope that you will join us this September 12th, at 5 pm UTC on Discord! We are a bit nervous haha but excited about being able to chat directly with everyone live!

We hope you will enjoy all the new stuff in this update, as always thank you very much for your support and patience, we continue giving our all to make sure the game is as good as it can be and we wouldn’t be able to do it without you!


- Dev Team



National Park Girls: Love Our Parks Edition - Crystal Game Works
Today's the day-
National Park Girls - Episode 5: Eternal Evergreen Part 2 is out now!



The final episode in the National Park Girls series is playable now! Follow Eve as she separates from the rest of the girls, only to meet the gunslinging demigod Death Valley.


https://store.steampowered.com/app/2310480/National_Park_Girls__Episode_5_Eternal_Evergreen_Part_2/



The National Park Girls series started over 4 years ago as an episodic journey following Eve and now it's finally reached its conclusion.

Because the last episode is now released, the previous episodes of National Park Girls are on sale. So if you haven't checked out the rest of the series yet, now is the perfect time.


follow us on...
Teenage Mutant Ninja Turtles: Shredder's Revenge - DigitalHamster22
Turtle Power!🐢🍕

TMNT: Shredder's Revenge - Dimension Shellshock is part of Save & Sound, a celebration of music in games!



WHEN & WHERE

From September 11 - 13, Save & Sound will showcase original content: concerts, deep-dives, and mashups from 70+ developers from around the world!

And of course, the legendary Tee Lopes himself prepared a special behind-the-scenes look at his work for Dimension Shellshock on Monday, September 11th 1PM PDT/ 10PM CEST

The show will be streamed on the Save & Sound website, YouTube, and Twitch. Check out all the games part of the event on http://saveandsound.io

____________________________________________________________________

🎵 Treat your ears right with the TMNT: Shredder's Revenge official soundtrack:
https://idol-io.link/TMNT-ShreddersRevenge-OST

🐢 Visit the TMNT: Shredder’s Revenge website:
https://www.shredders-revenge.com

🍕 Catch us on Twitter:
https://twitter.com/TributeGames
https://twitter.com/Dotemu

👋 We are also on TikTok:
https://www.tiktok.com/@tribute_games
https://www.tiktok.com/@dotemugames_
...