Learn Japanese RPG: Hiragana Forbidden Speech - studybunnygames
Why should I care?
If you want to play Learn Japanese RPG using a gamepad or on Steam Deck, now you can.

What do I do?
On Steam Deck, nothing. It should just work.

For gamepads, you'll have to enable Steam Input. Here's a 4-step guide: https://imgur.com/a/Iky4oek


How can I enter answers in battle without a keyboard?
Press the right trigger of your gamepad to enter Multi-Choice Mode. Then you can select answers with a single press on your direction pad.

Example video here:
https://www.youtube.com/watch?v=BKFBxo72WX0

Any impact if I just want to use my keyboard?
Maybe. The function of a few keyboard buttons has been updated.

Tab - Walk Speed Toggle
Spacebar - Cancel
E - Action key
F - Action key

You can report any issues on our Steam discussion board:
https://steamcommunity.com/app/1114950/discussions/


Happy learning!

Lun
Soulstone Survivors - Nody
Hey Survivors!

We know you’ve been waiting a long time for this, and today, finally, we bring you the biggest update so far, Frostborn Wrath!



But before we get into the nitty and gritty of the patch notes, to celebrate the newly released update, we will be holding our first ever Live Developer Q&A this Tuesday, September 12th at 5 pm UTC ! If you have burning questions you’d like to ask directly to the developers, join us on Discord to participate, we will even give away a few Steam Gift Cards to the coolest questions we get!



Now, here is the full list of changes of what is waiting for you in this update!

New Character Skill Trees!

Unlock new unique powers with Prestige levels for the remaining characters: Chaoswalker, Beastmaster, Assassin, Elementalist, Legionnaire, Necromancer and Death Knight;



More Void Hunter Ascensions:

Discover the hidden powers and exclusive mechanics of the remaining characters, bringing their powers to the next level. This update includes the ascension powers for the following characters: Chaoswalker, Beastmaster, Assassin, Elementalist, Legionnaire, Necromancer and Death Knight;









7 New craftable weapons:

In this update, we have introduced new craftable weapons for the following characters!

Chaoswalker: Azramiel's Blessing
Beastmaster: Widow's Embrace
Assassin: Tempest Edge
Elementalist: Scepter of Darkness
Legionnaire: Vulcan's Impaler
Necromancer: Grimtalon's Scourge
Death Knight: Wintersorrow









14 new active skills:

You can now find the following active skills, exclusive to the new weapons!


Chaoswalker: Ripple of Light, Sanctified Orb
Beastmaster: Spider Cocoon, Summon Spider Queen
Assassin: Lightning Stab, Lightning Surge
Elementalist: Shadow Cut, Dark Torrent
Legionnaire: Piercing Flames, Incinerating Spear
Necromancer: Murder of Crows, Carrion Crows
Death Knight: Frost Strike, Glacial Affinity

22 new runes:

Even more new special runes can be unlocked through the Skill Tree of each character, bringing even more ways to customize each run;



New Enemies:

The Frozen Wasteland is now filled with new dangers and powerful foes. All enemies have been completely revamped with 19 new enemies between regular and elite versions, along with an entirely new soundtrack!





New Skill List menu:

Now, you can finally check the list of all skills a character has access to via the Characters menu!

New Negative Effects overlay:

Now you can head on to the Settings menu and enable overlays on heath bars for each negative effect that causes damage in the game, such as Doom, Burn, etc;




Skill Changes:

  • Changed the order of the Spellblade Riftwalker skills so Energy Pulse is the last skill, and Arcane Comets is the second skill to be used;

  • Summon Skeletal Archer damage reduced from 200 to 140;

  • Summon Helper Elves damage reduced from 150 to 100;

  • Summon Skeletal Mage damage reduced from 350 to 180;

  • Frenzied Bunnies' negative effect power was reduced by approximately 15%;

  • Skill Tree nodes that grant stats when you take damage now have limits to their bonuses;



General changes and fixes:

  • Player movement will now be more responsive, for example, when changing directions;

  • The scenario will now become transparent when it would be blocking your view of your own character and immediate proximity;

  • All loot, currencies, materials, prestige,are saved every time you go through an endless portal, instead of only when the match ended;

  • You can now use the keyboard to learn skills in the Level Up panel;

  • You can now see the Weapon Special skill on the Blacksmith menu before crafting a new weapon;

  • Arcane Weaver's Mana Crystals can now be collected instantly;

  • Skill Tree nodes that grant stats when you take damage now have limits to their bonuses;

  • Changed damage numbers at the ending screen to use text notation, so they are not as long and hard to see as before;

  • Crystal Eggs in the Caves of Dhal Zhog now have a loading bar to display how long it takes to pick one up;

  • Added option to General Options so you can configure the minimum delay for picking up skills in the Level Up screen (to prevent accidental skill picks);

  • Fixed an issue where the Spellblade Riftwalker skills had multiple tags, receiving more bonuses than they should;

  • Fixed issue where Synergy-type power-ups would not apply rune effects properly, such as Gangrene and Pulse of Agony;

  • Fixed an issue where Fissure Strike would aim under the crosshair, with an incorrect angle;

  • Fixed soundtrack not reverting from Boss to Regular;

  • Fixed an issue where you could die as the Level Up screen would appear;

  • Fixed an issue where a few enemies would deal much more damage than intended, especially in endless modes;

  • Fixed issue where when changing resolutions with a gamepad, the game would lose track of the controller;

  • Loads of other small fixes all across the game;




Developer Notes


While this update finally introduces the Ascensions and unique mechanics for the remaining characters, there is still a lot coming to the game. This was the longest time we went without an update, as it involved a lot of work and testing to make sure that the new features are cool and fun to interact with, but I wanted to reiterate that we are still fully committed to making Soulstone Survivors the best game it can be, and we continue working more than full time on it to make sure we can deliver cool stuff, as fast as we can.

We have been wanting to host a Live Q&A for a long time, and it's been hard to find the time to do it with so much going on for this update (and some for the next update as well!), but we want you to know that we are always listening, and we believe that a Live Q&A will be awesome! A great way to talk about all the stuff that is in the game right now, the new stuff from the update, but also about all the suggestions we get, and some of the new stuff we already have in the works for the next update. Since the beginning we’ve been developing Soulstone Survivors very closely to the community, with the feedback that all of you have given us, and we want to improve on that, and we hope that you will join us this September 12th, at 5 pm UTC on Discord! We are a bit nervous haha but excited about being able to chat directly with everyone live!

We hope you will enjoy all the new stuff in this update, as always thank you very much for your support and patience, we continue giving our all to make sure the game is as good as it can be and we wouldn’t be able to do it without you!


- Dev Team



National Park Girls: Love Our Parks Edition - Crystal Game Works
Today's the day-
National Park Girls - Episode 5: Eternal Evergreen Part 2 is out now!



The final episode in the National Park Girls series is playable now! Follow Eve as she separates from the rest of the girls, only to meet the gunslinging demigod Death Valley.


https://store.steampowered.com/app/2310480/National_Park_Girls__Episode_5_Eternal_Evergreen_Part_2/



The National Park Girls series started over 4 years ago as an episodic journey following Eve and now it's finally reached its conclusion.

Because the last episode is now released, the previous episodes of National Park Girls are on sale. So if you haven't checked out the rest of the series yet, now is the perfect time.


follow us on...
Teenage Mutant Ninja Turtles: Shredder's Revenge - DigitalHamster22
Turtle Power!🐢🍕

TMNT: Shredder's Revenge - Dimension Shellshock is part of Save & Sound, a celebration of music in games!



WHEN & WHERE

From September 11 - 13, Save & Sound will showcase original content: concerts, deep-dives, and mashups from 70+ developers from around the world!

And of course, the legendary Tee Lopes himself prepared a special behind-the-scenes look at his work for Dimension Shellshock on Monday, September 11th 1PM PDT/ 10PM CEST

The show will be streamed on the Save & Sound website, YouTube, and Twitch. Check out all the games part of the event on http://saveandsound.io

____________________________________________________________________

🎵 Treat your ears right with the TMNT: Shredder's Revenge official soundtrack:
https://idol-io.link/TMNT-ShreddersRevenge-OST

🐢 Visit the TMNT: Shredder’s Revenge website:
https://www.shredders-revenge.com

🍕 Catch us on Twitter:
https://twitter.com/TributeGames
https://twitter.com/Dotemu

👋 We are also on TikTok:
https://www.tiktok.com/@tribute_games
https://www.tiktok.com/@dotemugames_
Versus Vampire - Zeroneus
Improved Network Lag
Sep 8, 2023
Unswappers - Safitox
New:
  • Probes! Now you have two probes per mission. Once placed the probes will detect current anomalies and those will glow green for a few seconds.
  • Added a clock showing the remaining time after the 60 seconds assessment
  • Added a remainder to use Tab y you wish to skip the assessment time.
  • French now available

Bug Fixes:
  • The Control Panel anomaly in the cave does not change color on being unswapped.
  • The Rope anomaly in the shaft does not change color on being unswapped.
  • Several typos in the Headcuarters and subtitles
  • Wrong shadows in the Gym
  • Running in the gym does not work
  • Menu non responsible until end of black fading

Changes:
  • Several fonts replaced
  • VHS Tape anomaly removed in the Cave (and added a new one)
"I Know This Place..?" chapter I (prologue) - Zap!
Everything is very simple. The main feature of our game is that it is created by chapters and the players strongly influence it. Along with the game, we are shooting a short film.
You can send us your photos. It doesn’t matter - old, new, landscape or people. We'll select a few and print them out, age them, and feature them in our short film "I Know This Place..?"

Send photos to our public
Our Youtube with a development vlog.
Our boostyfor those who want to support and get into the game.





National Park Girls: Love Our Parks Edition - Foxshoe
Ghostrunner - MrGameTheory505
Greetings Ghostrunners,

The entire Ghostrunner team is proud to share that Ghostrunner has sold over 2.5 million units since it launched on October 27, 2020!

Thank you for being a part of the Ghostrunner community and helping to spread the word about Ghostrunner and Ghostrunner 2.



We originally intended to make a 2 million units sold announcement, but the excitement around Ghostrunner 2 has been so incredible that we quickly jumped to 2.5+ million copies so we thought we might as well provide you the most up to date figures ːsteamhappyː. Regardless, we still wanted to share with you an awesome image of 505 Games presenting One More Level with a plaque and poster to celebrate the 2 million copies sold achievement. Something tells us we are going to need to make a 3 million unit announcement soon! Thank you for the incredible support.



We are truly excited to share Ghostrunner 2 with the world. By now you have probably seen some of the incredible reviews from media and fans who played a few levels at Gamescom.





If you are interested in catching up on all things Ghostrunner 2 then check out our new Ghostrunner 2 Overview video we recently shared with the community.



Ghostrunner 2 launches on October 26, 2023! Pre-orders are available now. This is your chance to support the development of Ghostrunner 2 and get some awesome pre-order bonuses including 48-hour early access, awesome skins, and more! Pre-order Ghostrunner 2 now and join us for launch.



There are some mind-blowing surprises in Ghostrunner 2 that you are going to want to experience, and not get spoiled, so make sure you play Ghostrunner 2 at launch.

https://store.steampowered.com/app/2144740/Ghostrunner_2/

We appreciate you being a member of the Ghostrunner family and supporting us throughout the years. Have a great weekend Ghostrunners.










Monster Girl Garden - noxious.dev
Release Dates
Patreon: August 31st <--Now Available!!
Steam: September 8th <--Now Available!!

New Content
-New Talents; Divebomb, Immune, Keen Intellect, Absorb, Gang Up, Nocturnal, Cum Collector, Cum Pump
-New Flower; Bullrush, grows in Jungles on submerged tiles, chopped down with Hoe for large amounts of fiber
-New Flower; Ice Flower. Planting snow turf underneath any flower will turn it into an Ice Flower
-Added facial animations during sex for all monsters which use the slime skeleton (Slimes, Elves, Faun, etc.)

Changes
-Moon Flowers, Lilypads, and Ice Flowers are now included in Garden Info
-Sex sounds will now be played alongside facial animations, meaning they are no longer coming from the monsters' closed mouths
-Implemented system to animate/change faces during sex and other animations, talking etc.
-Flower scale is now based on the flower level, not age
-Redesigned Quest Log
-Lilypads are now constantly watered (doy)

Bug Fixes
-Mega Milk Talent fixed
-Fixed weird tree LOD mesh (distant trees looked like they were overlapping)
-Fixed an issue with flowers which was causing call stack errors, slowing performance majorly in large gardens with many flowers
-Fixed another error with flowers which was preventing them from drying/leveling up at the end of a day, and could have been causing other errors as a result
-Fixed weed whacker not shutting off after putting it away
-Optimized Flower code further; flowers used to set their scale through out the day, which is a lot of frame calls. Instead, at midnight when flower xp is handled flowers will have their scale set
...