Make sure to redeem Month of Mayhem SHiFT codes on the Gearbox SHiFT site or via the in-game Social menu within Borderlands games before they deactivate on October 31 at 11:59 PM PT. As a reminder, each code may be redeemed once (1) per SHiFT account.
Borderlands Collection: Pandora’s Box
Whether you're a longtime fan or a series newcomer, you can snag every Borderlands game to date with Borderlands Collection: Pandora's Box, available on Steam for a special launch price of $59.99 until September 14, 2023 at 10AM PT.
If you own any Borderlands game within the Borderlands Collection: Pandora's Box, you'll only pay for the content you don’t already own.
It’s been a while, so I’m pretty excited/nervous to finally update the public build and share all the things I’ve been working on.
As for other interesting news, I went to GDC and saw someone wearing a Flock of Dogs shirt! Then I came home and got COVID, then I broke my ankle playing soccer and had to have surgery. I would say those things delayed me a bit, but only slightly.
(As I type this, I’m headed to physical therapy, got new running shoes, and am expected to return to soccer in about a month, so I’m in a good mood.)
Here’s a recap of the features added since February 15th:
Moonbones
Reworked the tutorial/treehouse area/fork area
Dog breeds have different starting stats now
Holding down input no longer required on menu, if only 1 local player
Support for controllers without triggers
And a “simple aim” option, if you don’t have two thumbsticks
Minigame Park has some picnic tables (they kinda act like maps)
Minigame Park has some new minimap icons
Warp pipes in the Open Skies
Blue Blobs Land (unofficial name) now comes after Rossmoor (unofficial name)
Spike rain, geyser, fan bullet obstacles made (unofficial names)
Sockman kinda works (unofficial name)
Better summoning stone ritual visuals
Better menu visuals
A graphics menu!!!
Reworked the photobooth minigame
Redid whale controls and created whale dashboard UI
UI numbers pop up to show damage, gaining/losing water, healing whale etc
ToolRack with grabby hand
Saving your hat preference 🙂
“Villages” (very basic area that are between biomes along the Air River)
LootPot to eat up your loot and spit back money at “villages”
Dogs ascension (still haven’t finished Dog Heaven yet)
Much improved whale-getting-dirty visuals
A ton of redone lineart to more to have more consistent/higher resolution
Also, a monstrous amount of my time has been fixing network bugs. I know you’re all clamoring to see the 300+ commit logs from the past 7 months detailing this work, but that’s a lot of copy/pasting. You’ll just have to go without.
Anyway! Today we go from version 0.4.3 to 0.4.125. Pretty exciting stuff.
Thanks for sticking around. The dogs continue to fly higher and higher. And a huge thanks to Scrubbles, my chief playtester and #1 Twitch fan.
-Max
P.S. If you want to ask questions about all those bug fixes, playtest on the beta branch, or talk about Georgism, please join the Talk of Flock of Dogs Discord: https://discord.com/invite/fYZFNTB
Hello! I'm Giannis (the guy). I thought I'd try using this announcement thing, so I'll quickly talk about the state of the game and my release plans.
I just finished the story finale. This means that the game is essentially content complete. All that's left is marketing (oh no), polish, bug fixes, etc, which include:
optional dialogue
better UI
rework of the hub area
steam features like achievements and leaderboards
maybe making the soundtrack dynamic
How long will this take? I don't know, but I'm hoping these will be done by the end of the year. Will I release this year? Probably not. I could probably do it, but I don't want to rush. The current vision is releasing early next year, as early as I can.
Since I'm done with the game's content, I'll start uploading videos on youtube as well, to try to get some eyes on the game. I'll try to occasionally post here too. The store page needs an update as well.
I also have a discord server for playtesters but it's not public yet. Stay tuned for that.
Thank you for listening to my TED talk. Have a good one. o7
Bugfix and QoL patch. Changelog: -Added tentative OSX support. -Fixed some typos. -Fixed an incorrect examination in the vaults. -Fixed Defend erroneously saying it generates 2CP. -After completing the Well Water quest, the topic will be highlighted so you can turn it in to Sage. -A certain profile while update after doing a later quest involving the character in question. -Added some more examinable spots in the Monastery. -You can now view the remaining endings in the Hall of Memories, including the not-canon-good ending and the bonus endings. -Reduced the size of the combat fonts. This should use a lot less memory speed up loading, in exchange for the fonts looking very slightly worse. Worth it. -Verand now shows both the attack up buff and the defense down buff so it's more obvious what her boss gimmick is. -Verand's Power Trade now reduces her protection by 5 per stack (was 3), Attack increases by 7% (was 10%). Should make it slightly easier. -Improved censoring commands. You can now use the options menu to toggle censoring, and added black bars to images I don't have a censored version of. -You can also censor enemies. This only applies to a few vampires, but I don't want anyone getting banned off Twitch. -Added the ability to switch to the Purchase Level Up interface from the status menu. -Added the ability to switch to the Purchase Skills interface from the skills menu. -Added a shortcut to the cistern so you don't need to spend so much time running around when you get beat up by a dragon. -Fixed a bug with Sage's collision flag during a midgame quest. -Fixed being able to talk to Orios before he actually spawns.
Greetings, fans of Tomb Explorer VR! We apologize for the delayed updates, as our team of two has been fully immersed in game development. We've been diligently working on the final pieces for the early access version of the game. We cannot wait for your feedback to create the best game possible.
We're happy to announce that Tomb Explorer VR is a Finalist in VR & AR Award at GDWC 2023 Summer Season! You can see all finalists listed on the GDWC frontpage here.
Winners will be announced in a streamed award show in the GDWC Youtube channel on Thursday September 21st at 18:00 EEST / UTC+3
TWEAKS -Health bars added to structures (can be disabled from settings menu) -Wave callouts will warn about new creeps coming next wave. -Tool-tip on Artifact page to explain in detail how they work. -In-Game Tool-tip additions and improvements.
Hats, Furs, Cosmetics & Balls now have preview icons that are selectable rather than previous/next arrows.
This will allow you to navigate the menu MUCH faster as well as see previews of things you haven’t unlocked.
Old Table Improvements
Hectic Highway
Improved Police Car Headlights
Graceful Games & Great Gamble
Improved Poker Chip Drop Target Explosion Effect
Improved ATM Toys
Improved Camera Lights
Improved Gold Rollover Effects
Wicked Warfare DLC
Improved Headlights on all Vehicles/Tables
Pirate Palooza DLC & St. Patrick’s Paradise DLC:
Improved Gold Rollover Effects
Wonky Workplace DLC
Various prop location adjustments
Improved desk lamps
Bug Fixes/Misc:
Fixed an issue where a few of the selectable furs were not rendering correctly.
Fixed an issue where the LCD/DMD screen would play at the incorrect times.
Table Editor:
Nothing this week. Progress has slowed down as I have been facing some health concerns. I also focused more on the core/main game this week. I have something very big in the works that will hopefully roll out next week.
- Added move speed setting to increase/decrease the delay between actions - Added 7 new skins to VIP 5 rewards - Removed armor from Elite Skeletons - Fixed boss chest spawning in unreachable tiles - Fixed status effect remaining on Wraith when timer reaches 0 and the player inflicts a status effect - Fixed rerolls for Adventure Upgrades showing quick purchase amount incorrectly - Fixed Rankings visual overlap when claiming rewards with all-time leaderboards selected and reward screen active - Fixed hitbox on Attack/Move mode being in the way of Quick Slots - Preventative fix to Blood Knight Sword Slash bug