FOUNDRY - cheeriodude
Welcome to another Foundry Friday

Hey guys, it’s time for another Foundry Friday. This week, I am your host Yog(Cheerio). Today we’re going to be talking about changes to the in game map to help you keep track of the new resources deposits that you can discover in Foundry:



Previously on Foundry Fridays

On a previous episode of FF, we showed the new ore veins that you can discover by scanning the world:



There are also more ore patches to be found below the surface:



But now that we have all these cool things to find, we need a way to keep track of all these valuable discoveries.

Map Improvements

Coming across a new resource deposit is great but sometimes you’re in the middle of untangling a big ball of spaghetti and you want to keep track of your fancy new discovery for later. This is where the new map features come in.

The first thing you might notice is there are now map layers on the right side of the map. So even though we’ve added a lot more information to the map, it’s always possible for you to turn off any information that might be in your way:



The next thing you might notice is this outline which represents the scanned areas of the map:



This represents the areas that you’ve scanned with your scanner.

As you scan more of the map, any resource deposits you come across will be displayed with an icon:



Sometimes, you might scan an area, there might be resources in the area that can’t be scanned until you unlock the appropriate research. In these cases, you’ll see the approximate location of the resource:



And then finally, once you unlock the appropriate research, the resources in these areas will be revealed without having to go back and rescan the area:



In Summary

Hopefully this gives you a glimpse of one of the tools available to you when exploring the world of Foundry. If you have any thoughts, please come join us on our discord.

Once again,
Thanks for listening!


Once a Tale - Valkalli
Once A Tale Discord Community Server Now Open!

Join our Once A Tale Discord Server and become a part of this growing community of fairy tale enthusiasts, puzzle solvers, and adventure seekers. Here, you can:

Stay Updated
Get the latest news, updates, and sneak peeks about Once A Tale straight from the developers.

Connect with Fellow Adventurers
Engage in discussions with like-minded players, share your theories, and discuss your favorite moments from the game.

Exclusive Content
Gain access to exclusive content/news, activities (possibly including beta testing), and events that are only available to our Discord community members.

Become a Part of the Story
Participate in interactive events and discussions that let you influence the development of Once A Tale.

And Much More!
Our Discord server is the central hub for all things Once A Tale, and we can't wait to welcome you into this enchanting world.

Join us today and become a part of the Once A Tale community. Share your excitement for the future release of Once A Tale, get exclusive insight on the behind the scenes of Once A Tale and help us create a warm and welcoming community of fellow fans!

📌 Join the Once A Tale Discord Community Server: https://discord.gg/tUeYg8hcqX

Thank you for your enthusiasm for Once A Tale. We can't wait to have you as part of our community! ✨
Sep 8, 2023
Dawn Apart - HustleCrowe1
...and we're back for this year's last summer episode of Weekly Apart. To set the mood for the upcoming fall season we're inviting you to take a walk down memory lane all the way to the humble beginnings of Dawn Apart in 2021. Back then the game still was tentatively titled Farpoint until we became aware there was a (pretty good) VR shooter out there that went by the same name.

Today we want to compare the early prototypes and concept art with the current state of the game as it is right now. We're still have a long way to go but sometimes it's good to take a breath and look back to where it all started and how far we've come:)


Tldr: watch this YouTube video for side by side comparisons (we know people love these) - and while you're at it please don't hesitate to leave a follow so we can keep you posted with more videos of visual progress in the months ahead.


In the summer of 2021 the first conveyor was placed on the surface of the then still unnamed planet. As you can see in the screenshot above those were literally quite dark times. All you could do back then was place conveyors belts and some drills on this rugged square of alien land and hope the best before the prototype eventually crashed. But our core idea - build huge factories in an extraterrestrial, isometric voxel world - lived on.



Before we actually were able to build our own assembly lines and factories we envisioned in various voxel dioramas the look and feel of the type of buildings and machines we would like to see in our game. Back then it was decided to focus on the ability to build vertically and include options to create your own factory halls with multiple floors and access points.



Inspired by games like MGS 3 or Ghost of Tsushima, we also decided early on to add to the atmosphere of the planet (by now named Aurora) by including movign grass, plants and trees that are not just simply there but affected by forces like wind, fire or player actions (above you can see an early iteration) To increase the interactivity of our world even more, we also added a grid-based terraforming system that allows you to dramatically change the surface of Aurora.


Another early focus was to refine one of the core elements of any automation game: conveyor belts. So to get your resources from point A to point B in the most logical and satisfying way, in early 2023 we added conveyor dragging mechanics that are 'intelligent' and dynamic while still highly versatile and sandbox-y. As you can see in the video above, when dragged, conveyors automatically adjust to the terrain below or objects in their way, including going over or under other conveyor belts.



Finally, around the same time, we began testing a destruction physics system which takes in upcoming damage of an object and figures out how exactly it should fracture. So for example, when a space marine riddles an It'ak hood with bullets, each projectile will create rays with a given force and trace through the object decreasing its force based on the physical type of the voxel it hits (you can read more about it in this Reddit post).

These were just a few of the many milestones we reached in the last two years (you can read more about these and other additions to the game in this very series of dev blog posts). Looking back it is amazing to see how much the game has changed when you compare a build from a few a months ago with the game that we showed off in our exclusive Discord preview streams. Of course there is still plenty more to develop, conceptualize and implement, so make sure to check again next week when we can hopefully show off more new exciting stuff!
Booze Masters: Freezing Moonshine - livia
What’s up.



We've got the latest news straight from the distillery. Grab a cold beer and hold on tight because we're working on a teaser forBooze Masters: Freezing Moonshine, that will knock you off your sofa.



What can we expect from the upcoming teaser? Well, without giving too much away, let's just say that it's going to be a real no-holds-barred ride, full of absurdity and spirit. We want you to feel that unique Booze Masters vibe right from the start.



Now the question that is probably bothering you: when will you see it? Don't worry, we're not going to drag this out indefinitely. Our teaser is almost ready for its big debut. Remember to bring champagne to the screening and get ready to dive into a whirlwind of nonsensical adventures filled with humor, alcohol, and...well, that's still a secret.

Before the teaser arrives, head over to our Discord and add Booze Masters: Freezing Moonshine to your wishlist on Steam, and if you haven't checked out the Instagram of Quella, Booze's main character, fly over and give her a follow.

See you soon, stay tuned.


ROBOTICS;NOTES DaSH - Spike Chunsoft
Hack into God, ANONYMOUS;CODE is finally here!

https://store.steampowered.com/app/2291020/

Additional content is also available now!
https://store.steampowered.com/app/2544850/
https://store.steampowered.com/app/2459570/

The Digital Deluxe Edition is also available! This edition is a bundle that contains all the available extra contents with a 10% discount.
https://store.steampowered.com/bundle/34077/

A launch discount will be applied to purchases made during the first week of the release.
  • 10% Off
  • From 9/8 10am PDT to 9/15 10am PDT
ROBOTICS;NOTES ELITE - Spike Chunsoft
Hack into God, ANONYMOUS;CODE is finally here!

https://store.steampowered.com/app/2291020/

Additional content is also available now!
https://store.steampowered.com/app/2544850/
https://store.steampowered.com/app/2459570/

The Digital Deluxe Edition is also available! This edition is a bundle that contains all the available extra contents with a 10% discount.
https://store.steampowered.com/bundle/34077/

A launch discount will be applied to purchases made during the first week of the release.
  • 10% Off
  • From 9/8 10am PDT to 9/15 10am PDT
STEINS;GATE: My Darling's Embrace - Spike Chunsoft
Hack into God, ANONYMOUS;CODE is finally here!

https://store.steampowered.com/app/2291020/

Additional content is also available now!
https://store.steampowered.com/app/2544850/
https://store.steampowered.com/app/2459570/

The Digital Deluxe Edition is also available! This edition is a bundle that contains all the available extra contents with a 10% discount.
https://store.steampowered.com/bundle/34077/

A launch discount will be applied to purchases made during the first week of the release.
  • 10% Off
  • From 9/8 10am PDT to 9/15 10am PDT
STEINS;GATE: Linear Bounded Phenogram - Spike Chunsoft
Hack into God, ANONYMOUS;CODE is finally here!

https://store.steampowered.com/app/2291020/

Additional content is also available now!
https://store.steampowered.com/app/2544850/
https://store.steampowered.com/app/2459570/

The Digital Deluxe Edition is also available! This edition is a bundle that contains all the available extra contents with a 10% discount.
https://store.steampowered.com/bundle/34077/

A launch discount will be applied to purchases made during the first week of the release.
  • 10% Off
  • From 9/8 10am PDT to 9/15 10am PDT
STEINS;GATE ELITE - Spike Chunsoft
Hack into God, ANONYMOUS;CODE is finally here!

https://store.steampowered.com/app/2291020/

Additional content is also available now!
https://store.steampowered.com/app/2544850/
https://store.steampowered.com/app/2459570/

The Digital Deluxe Edition is also available! This edition is a bundle that contains all the available extra contents with a 10% discount.
https://store.steampowered.com/bundle/34077/

A launch discount will be applied to purchases made during the first week of the release.
  • 10% Off
  • From 9/8 10am PDT to 9/15 10am PDT
STEINS;GATE 0 - Spike Chunsoft
Hack into God, ANONYMOUS;CODE is finally here!

https://store.steampowered.com/app/2291020/

Additional content is also available now!
https://store.steampowered.com/app/2544850/
https://store.steampowered.com/app/2459570/

The Digital Deluxe Edition is also available! This edition is a bundle that contains all the available extra contents with a 10% discount.
https://store.steampowered.com/bundle/34077/

A launch discount will be applied to purchases made during the first week of the release.
  • 10% Off
  • From 9/8 10am PDT to 9/15 10am PDT
...