Join us on a thrilling journey through the World of Darkness with the Werewolf: The Apocalypse 5th Edition RPG.
We are proud to present a Kickstarter project that brings this iconic roleplaying game to life on the digital platform of Fantasy Grounds Unity. Immerse yourself in a world of supernatural creatures, ancient prophecies, and epic battles for the fate of the planet.
Get discounts on Fantasy Grounds Unity licenses and available Vampire the Masquerade content as well that you can activate on Steam.
On September 10, we are celebrating the Tank Crew Day, a holiday dedicated to all tank crews around the world. For the occasion, we’ve prepared an offer, a bonus and a gift for you!
Bonus and Gift
First and foremost, the 25% Battle Coin income bonus is now available until September 11, 2023.
Additionally, a gift is available at the Market, containing the following items:
Decal: Scorpion decal used on BMD-2 trials in Afghanistan
Battle Coin boost token
The gift can be picked up in the Chest tab of Armored Warfare’s Market section available via the game’s launcher.
Clicking the link below will open the game’s launcher. Please select the Market option on the left, select Armored Warfare and then the Chest section to access this gift.
Akula Bundle
Additionally, we've prepared a skin bundle with a new Russian skin. The skin “Akula” we have prepared for you this year is for the BMD-2M Tier 7 AFV. It is based on a vehicle belonging to the 98th Guards Airborne Division stationed at Ivanovo (roughly 250km from Moscow). You can read more about it in our dedicated article.
The skin is available as a part of the Akula Bundle, which contains the following items:
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
We're diving straight into another week of dynamic updates and additions to TFM: The First Men! Our dedication to enhancing your gameplay experience remains steadfast, and we're thrilled to share a glimpse of what's on the horizon. ːreexcitedː
Hold onto your shields and swords, because the game is about to get a lot more engaging! Soon, you'll see the Characters panel evolve into the Breed panel, offering a novel way to expand your settlements through breeding. Our new "Tags" feature is also set to amplify the strategic depth, making interactions and your reward choices a breeze. Plus, the introduction of the auras promises continuous in-game effects, amplifying the challenges and rewards. ːFistpumpː
Exciting news! We're currently crafting a new Creation Story inspired by Greek Mythology titled "Olympus", which will be making its grand debut soon. Stay tuned for an epic tale of gods and heroes! ːkrlvlupː
This week, we've focused on user experience with enhanced tooltip clarity, unveiled fresh in-game interactions with our new Tags system, introduced riveting faction dynamics in Lindaris, and fixed a few issues to make your experience smoother. Without further ado, let's delve into what's new this week! ːmapː
Changelog
Total number of additions implemented this week: 9 ːhappyhfː Changes made in response to community input and assistance are 56% and marked with ːhappyheartː
ːhappyhfː [Feature] Enhanced tooltips for clarity and user-friendliness with the introduction of an innovative information slots system. ːhappyhfː [Content] Introduced Azuretown, a new claimable faction for Lindaris. To claim them, the prerequisite of destroying the Southeast Gate now applies. ːhappyheartː [Content] Unveiled a new faction tech: "Breath of Winter". ːhappyheartː [Content] Lindaris' Stormbeards have been substantially revamped. They are now locked in perpetual conflict with the Harbingers in the southern region. ːhappyheartː [Content] Lindaris' Stormbeards introduced a fresh claim objective: "Kill the Harbinger summoner." ːhappyhfː [UI/UX] Transitioned Arcadia from the Campaign maps section to Custom maps. ːhappyheartː [Fix] Addressed sound effects anomalies, specifically for ice skills. ːhappyheartː [Fix] Resolved path-finding issues at the Gathering Tree's interaction point. ːhappyhfː [Internal] Completed the editor-side development of the new Tags system, unlocking richer interactions between in-game assets.
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Every week, our goal is to further immerse you in the rich tapestry of TFM, and it's your feedback and enthusiasm that drives our creativity and innovation. So, gear up for more challenges, surprises, and thrilling experiences in the coming weeks. ːreimpressedː
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
Integration of a more explicit warning message concerning the return to the last save when the player decides to quit the game.
Graphic enhancement of loading capsules to make them more legible .
Modification of the "New mission" banner
Removal of the automatic opening of the forge by pressing "Y" (leftover from debugging)
Updated attitude of enlisted NPCs: the same NPC cannot increase (or decrease) his morale twice if the same (or equivalent) answer is given to a discussion.
Added a collision in the village so that the player can no longer "fall" onto the lake, or exit the village by bypassing the portal.
Fixed some texts in the English version.
Reduced the font in the seller menu for sold items.
Changed the loading screens.
Reorganization of the combat interface
That's it for this week! Don't hesitate to send me your feedback, so that I can provide you with the most satisfying game possible! See you soon.
Welcome to our official 2.5 patch notes, where we will discuss all the changes that will make Box to the Beat VR's launch a better experience for all our players.
As always, thank you for your constant support and feedback!
New changes
🥊 Glove Calibration
We have heard your feedback and have added the much-requested glove calibration feature to the game so that you can adjust the position of your glove to your needs. This should give you better accuracy overall when completing levels.
🥊 Fine Tuned Glove Rotation
We have adjusted the rotations of the gloves to be more accurate to your real-world hand position by default.
🥊 Song Flow Adjustments
We have run through all songs in Volumes 1 and 2 and slightly adjusted them to provide an even better song flow.
Bug fixes
• Fixed a bug that caused the HP modifiers value to not save on re-opening the game.
• Fixed a bug where having an odd number of songs greater than ten caused the last song to be hidden.
• Fixed a bug that caused the song preview not to play sometimes.
Thank you for reading our update! Stay tuned for more in the future!
This weekend, right now until the maintenance starts on Monday, good magic will increase the chance of successfully enchanting creature cards by 20% of the available one!
David here, Lead Network Multiplayer Programmer on Lords of the Fallen. This week's HEXWORKS Dev Journal will deep dive into all things co-op and multiplayer. I've gathered all your questions and answered as many as possible on the topic, such as PvP, matchmaking, and how online gameplay in Lords of the Fallen differs from offline, so that you have all the information you need to enjoy co-op and multiplayer with your friends when the game launches next month.
Seamless multiplayer
In Lords of the Fallen, you have the opportunity to engage in online play with both cooperative and PvP modes. While we do support friend invites, the game also features a matchmaking system that allows players to seek assistance from the broader community. All in-game vestiges, whether ancient or player-created, provide you with the option to either host a game for another player - “Beckon Lampbearer” - or join someone else's game - “Accompany Lampbearer”. If you're open to both, you can select either option and enter the queue as a potential host and a potential ally.
When playing online, the host's game world will reflect their progress in the storyline. As an accompanying player, you won't advance your own story, but you'll keep any items, levels, achievements, and currencies you earn during the online session. These will carry over when you return to your own game world.
Invasions while cooping
The final option available within the Vestiges is "Slaughter Lampbearer." This feature launches a hunt for players who are actively playing within specific zones designated in the game. Once such a player is located, you are tasked with defeating them for glory, achievements, and a special in-game currency that enables you to create a uniquely styled Lampbearer. Teaming up with allies can be an effective strategy against such invasions, as only one invader can enter your world at a time, and your ally can assist in repelling the threat. However, be cautious: while the invader may be alone, the game's AI-controlled enemies will recognize them as an ally and cooperate with them in their attempts to defeat you.
Spectator mode
When playing as an ally, you lose the ability to switch realms at will. If the host enters the Umbral realm, the ally will automatically follow, and the same applies when returning to Axiom. Since the ally can't realm-shift independently, death becomes a much greater concern. As a joining player, you have only one life. If you lose it, your body will fall to the ground and you'll switch to spectator mode. The host has two options for resurrecting you: they can either interact with your fallen body on the spot, risking exposure to enemies as it's not a quick ritual, or they can do so via a nearby Vestige.
Revenge
Whenever a lampbearer dies in the world at the hands of its inhabitants, we store the coordinates of the incident and the identity of the perpetrator on our servers. Other players can then see the lamps of these fallen players scattered throughout the game world. Players can choose to avenge the fallen by soulflaying these lamps, which will reveal a trail of moths leading to the killer. Defeating that foe rewards you with Plucked Eyeballs, which can later be offered at the umbral shrines for unique rewards. Note that these enemies are much tougher than normal.
Faction Shrines
Engaging with any of our multiplayer features — be it co-op, PVP, or Revenge — grants players with unique items: Pilfered Coins, Severed Hands, or Plucked Eyeballs, respectively. These items can then be offered at various shrines, each dedicated to a specific faction: Radiant, Rhogar, or Umbral. Such offerings allow players to unlock unique content, like armour sets or tincts. However, there's a catch: not all content is available from the start. The gods require collective contributions from players worldwide to reach specific thresholds of offerings in order to unlock new content for everyone. So, all players must contribute their offerings to each god to advance through the different tiers and access unique content at these shrines.
Q&A
How can I play directly with friends? You can invite your friend in two ways: either by sending a direct invite or by using a password.
Can I play offline? Yes, you can play offline, but doing so will disable several features: co-op, invasions, the revenge system, and access to faction shrines will all be unavailable.
Is cross-play available? Yes, cross-play is supported for players on PC who wish to connect with those on PlayStation 5 and Xbox Series XS. Utilising a session password ensures that you can join the same game with each other. Cross-play between the two console platforms is not available.
Does progression carry over from one platform to another? In order to support cross-progression, we would need to require players to create HEXWORKS accounts and log in with them each time they wish to play. We wanted to avoid this extra step, so we do not support cross-progression at this time.
Will my co-op partner be able to pick up items in my world from chests I open? If I pick up an item on the ground in the world, will it be automatically picked up for them as well or will they have to go and pick it up in the same spot manually as well? Co-op partners can collect all items dropped by enemies, such as weapons, consumables, armour, and shields, but they cannot access world loot, including objects hidden around the environment and items found inside chests. When using a password to connect with friends, can I be invaded by others? After setting a password to allow another player to connect to you, invasions are temporarily blocked for a brief period. Once that time has passed, if you are in an invasion zone, you become susceptible to being invaded again.
Does my story progress if I join another player’s game? No, joining a host will only advance their story and game progression. Your own story progression is tied to your save and world in order to preserve your individual choices and progress. However, any XP and loot you acquire while playing as a guest will be retained in your own game.
How many players can you co-op with? You can invite one other player to join your game for co-op play. However, a third person has the ability to invade your co-op session as an enemy.
Will matchmaking balance from both host and joiner? Matchmaking attempts to connect players by their level in a search that expands its acceptance criteria over time. If the disparity between levels is high, though, we apply damage scaling to compensate for the level difference between both players. This also applies to invasions.
Can you turn off invasions when playing co-op? When playing in co-op mode, you can't completely disable invasions. However, you can obtain an item called the "Mirror of Protection" from the Radiant Shrine to temporarily prevent invasions.
Are you able to block certain players from joining your game? There is an in-game reporting system that allows you to mark players as "persona non grata" and that sends us a message.
Will there be a 1v1 arena to battle other players? Although the game doesn't feature a dedicated 1v1 arena, PvP combat is integrated throughout the world. If both players enter the same password and one of them steps into any of the numerous invasion zones scattered across the world, the other player is guaranteed to become the invader. Note friend PVP does not provide the same rewards, though.
Will matchmaking prioritise location when matchmaking / is there a ping feature? Before connecting players for a match, the matchmaking system evaluates the ping between them. The allowable maximum ping gradually increases over time, up to a predetermined limit.
Will there be emotes? We offer an array of gestures that can be used in both offline and online modes. Players can unlock these gestures by exploring the game world and engaging with NPCs. Additionally, each Faction shrine provides its own unique gesture for unlocking.
And with that, our co-op HEXWORKS Dev Journal is over. Although we have covered a lot here, if there are any questions left, reach out to us on X (Twitter) and we’ll get back to you there! Make sure to follow us on Steam for future HEXWORKS Dev Journals, with next week’s Journal making its way into a live format…
Elections for the 2023 Council of Stellar Management (CSM18) are underway, and to celebrate EVE’s next season of player representation a selection of three gifts will be made available to all capsuleers for free through the NES on 8, 9, and 10 September:
8 September: Council Diplomatic Shuttle
9 September: Council Diplomatic Shuttle Semiotique Sports SKIN
10 September: Agency Support Drop
Additionally, as a special reward for those who vote in the CSM elections, any account which votes will also receive a free Council Diplomatic Shuttle SARO ‘Black Troop’ SKIN!
Vote for your preferred representatives and help guide EVE towards a brighter future.
Join us on a thrilling journey through the World of Darkness with the Werewolf: The Apocalypse 5th Edition RPG.
We are proud to present a Kickstarter project that brings this iconic roleplaying game to life on the digital platform of Fantasy Grounds Unity. Immerse yourself in a world of supernatural creatures, ancient prophecies, and epic battles for the fate of the planet.