Rocket Shipment - Chocolate Pinecone
A small update in preparation for the full release.

Changes:
- A new main level has been added
- Fixed a bug where the game crashes on rebinding of certain controls
Ostranauts - Blue Bottle Games, LLC
Hey Folks!

Ostranauts v0.12.1.15 is now available on Steam, and your clients should be updating shortly.

This is a hotfix update to our recently released "Rate My Ship" update, which includes some performance improvements, helmet and airlock fixes, and some other bug fixes.

Saves from v0.12.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.


  • Fixed a bug that caused AI to put helmet on when considering a task in the void, even if they have no airlock permissions.
  • Fixed a bug that caused AI to be gasping for an instant when donning a helmet.
  • Changed AI to ignore helmets and airlock rules if player manually orders them outside.
  • Fixed a bug that could cause NPCs spawned in off-screen ships to have zero atmo in their helmets when that ship became on-screen.
  • Added code to prevent multiple AIs from doing costly decision-making and pathfinding in the same frame. Instead, they will spread their cost over time.
  • Added pathfinding optimization to pre-check origin and destination pressures against airlock permissions, to cut short any invalid attempts.
  • Fixed a bug that caused accessing the fridge to use a point too far away, sometimes causing strange pathfinding/airlock issues.
  • Changed AI to only tell player they will find a suit if they add the pledge to do it.
  • Fixed the food carts on K-Leg to use correct art for each cart.
  • Fixed a bug that added extra O2 to charged EVA helmets every time they were put on.
  • Changed several sections of code to use cached values, for better performance.
  • Added RoomA and RoomB to all door objects in game, for consistency.
  • Changed debug overlay to show more user-friendly names for rooms.

A number of the changes in this patch involve AIs, helmets, and airlock rules. There were some inconsistencies in the way those rules were applied, which could result in AIs not wearing helmets when they should (and wearing them when they shouldn't), as well as AIs going and/or not going through airlocks when they should.

Overall, the AI behavior surrounding airlocks and helmets should be more consistent now. Namely, if the player manually orders a task outside the ship, the AI will just do it, regardless of helmet status and airlock permissions. And if the AI self-assigns a task from the PDA orders (or otherwise), it will decide about helmets and honor the airlock permissions.

We also fixed a few issues that contributed to NPCs walking around OKLG with voided helmets, causing them to die. Hopefully, you should only see NPCs with voided helmets now when encountering them on a derelict.

This patch also includes a few more performance improvements, aimed at reducing the laggy framerate and framerate spikes.

One big change is to spread out costly AI pathfinding and decision-making processes so they don't all pile-up in the same frame. Instead, after one AI uses those code paths, any others that want it must wait 0.1s and try again. So if 10 AIs are all deciding what they should do next, it'll take a minimum of 1.0s for them all to get a turn. Framerate might still slow a bit if that happened, but at least it won't be a single paused frame.

A second optimization we added was to pre-check paths against airlock rules, so we can skip any potentially-expensive pathfinding calculations on paths doomed from the start. Not all paths will benefit from this, but in large, crowded places like OKLG, we found this could reduce the time spent pathfinding significantly.

We also realized the food carts in OKLG have their art swapped! So we fixed that.

And finally, there were a handful of smaller, less notable optimization and AI fixes. As mentioned before, performance tuning is mostly slow, incremental improvements. Rarely do we find a silver bullet to fix it all at once. So we'll be continuing to work towards better performance in 0.12 builds alongside our work in developing 0.13 features and content.

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC
Sep 7, 2023
9Dragons - 9Dragons


Dragons!

Get into gear with increased rates during our Golden Time Event! Starting at midnight, enjoy a 2x EXP, 2x Skill, and 2x Drop event!

Event Duration:
September 8, 2023 00:00 - September 10, 2023 23:59 Pacific


This increased rate event will only last until Sunday, September 10th, before midnight, so don't wait to take advantage of these increased gains!
Sep 7, 2023
Legion TD 2 - Multiplayer Tower Defense - AutoAttackGames
Fixes/Improvements
- Optimized some systems to speed up the time it takes from "Match Found" to getting into game
- Weekly Quests & New Player Quests are now automatically claimed, which should resolve any lingering issues with quests not being earned properly
- Fixed a major long-standing issue with Power Score sometimes incorrectly calculating previous wave income. This should provide noticeable improvements especially when taking various resource Legion Spells.
- Fixed some tooltips

Balance

Bone Warrior
- Health: 140 → 150
This change was accidentally missed in the initial v10.08 release.

Iron Maiden
- Blade Storm: Damage: 40 → 42

Intentionally kept changes light for now. We are still gathering data & feedback on meta health (long-saving/one-shotting, etc) before doing a more major balance patch, if needed. Also note we are out-of-office next week (9/11-9/15) and will likely patch the following week (9/18-9/22).
Sigil of the Magi - KFoxsey
When you win a fight, you get the option to collect your rewards. Hooray! There’s no real reason to reject gold, but sometimes the cards you’re offered don’t synergize with the deck you’re building, and you don’t want to muddy up your so far perfectly curated hands with stuff that doesn’t really fit.

No problem! You can select which of the rewards you want and leave the others behind!

First, claim the gold, because there’s really no reason not to.

Then, mouse over any Relics to see what they do to decide if you want them. If you do, click to keep them. If not, leave them be.

Then, click the card option and see what’s on the table. If you like one of the options, great! Click to claim it and you’re good to go. But if none of the choices look good? Hit the back button to return to the rewards screen and go ahead and hit “proceed” on the bottom right. It’ll give you a little warning message and make you hit the button again (which now says “skip”) and you’ll leave behind anything that remains on the rewards board.



It might seem counter intuitive to reject a free gift at first, but Sigil is all about synergy, and cards that don’t fit your playstyle will just end up getting in the way down the line and make it less likely that you’ll be able to draw that clutch card right when you need it.

P.S. This also works for the Treasures locations that you can visit on the map!
Sep 7, 2023
Farlanders - John Weak
Greetings,

I made some fixes and improvements.

Daily challenge & Sandbox:

  • After completing the daily challenge and returning to the leaderboard, the result wasn't properly highlighted. Now fixed
  • 65 instead of 70 turn limit for daily challenge
  • Added a slider in the sandbox for free terraforms frequency adjustment
  • Added randomize map button in the sandbox which generates map settings using the daily challenge algorithm
  • More resources on smaller maps in the daily challenge
  • Easy terrain complexity is now harder in the sandbox
  • Bigger maps in the daily challenge will have harder terrain complexity on average
  • Sandbox and daily challenge panels position for various aspect ratios

Fixes:

  • Added a description to the noise filter module that factories no longer dehydrate adjacent fertile soil
  • The terraforms shop was sometimes not displaying the correct listings which led to the wrong terraform delivery

- Andriy
Time Survivors - note.txt
If you played our game "Time Survivors: Prologue", the forthcoming "Time Survivors: Chapter 0" may sound confusing. With this post everything will be much clearer! It's quite simple actually...

Time Survivors: Prologue marked the initial free release of our game. It offered a limited selection of characters and features, and it won't receive further updates.

Time Survivors: Chapter 0 is the evolution of our free game, inspired by the invaluable feedback from our players who experienced the "Prologue". We've diligently worked to implement significant enhancements, introducing fresh gameplay mechanics. These include unique activable abilities for our historical heroes and a tree-based meta progression system, allowing you to unlock and refine various gameplay elements.

Time Survivors represents the full game. A free demo will be available at the end of September, and it will be featured at the Steam Next Fest in October. The official launch is scheduled by the end of 2023 and promises a wealth of additional content compared to "Chapter 0". Expect more stages, historical characters with distinctive abilities, items, weapons, and much more.

TL;DR
  • "Time Survivors: Prologue": no more updates; switch to "Time Survivors: Chapter 0" (free-to-play!)
  • "Time Survivors: Chapter 0": a separate new game, introducing new content and gameplay mechanics. If you played the "Prologue", your progress will transition to "Chapter 0"
  • "Time Survivors": the full game with more content than "Chapter 0". Featured at Steam Next Fest in October, full release by year-end. Your "Chapter 0" save game will continue in "Time Survivors"

Join our Discord server if you want to know more or have any questions!

https://store.steampowered.com/app/2455500/Time_Survivors_Chapter_0/
Untold Atlas: otome sim inspired by expedition adventures - Nochi Studios
We've also made some updates to some of the dialogues.
Sep 7, 2023
Bread or Dead VR Playtest - WooStudios
Realism!

If the bolt is locked open on a pistol, pressing the bolt release will send the bolt flying forward. Very useful for reloading pistols, doesn't happen on any other weapons than the m4a1. The Spas-12 now requires a button to be held to be loaded as well.

New gun, KS-23 12g version

A four-shot pump-action shotgun that has some kick! It doesn't have a stock by default. It was orginally a Russian 4 gauge shotgun (or equivalent, shotgun gauge measurements are strange).

Added attachable stocks

Two stocks have been added, an AR-15 styled tube stock and a wooden stock from the double barrel shotgun. Depending on what gun they are mounted on, they can look either really cool or really, really cursed.

Magazine ejection force

More of a functionality change rather than a realism change. The magazines now pop out of the gun with a bit of force instead of flopping out on their side. A bit of angular resistence (damping) is applied for a split second coming out of the gun to prevent the mag from ejecting sideways.

Added nutella

Very unhealthy, what else should I put here?

Added tooltips for shells

A beta feature, pressing down on the interact button whilst holding a single shell will allow you to bring up a tooltip showing stats for the shell.

Lag fixes

Generally some maps are a bit less laggy. Still working to fix all lag.

You can now pull the charging handle with your offhand

If I'm holding the m4a1 with my right hand, I can hold the foregrip with my left hand, drop the right hand, and pull the charging handle using my right hand. Previously that hand wouldn't attach.
Noble Fates - xobermon
Hey! Welcome to Kingdom Crier #27!

Dwarven Furniture
The Dwarves have been around long enough to share their cherished Furniture Plans - use these new sets to decorate your Underground Keeps or High End Noble Lodging!

Stone Furniture
Enjoy the new set of Stone Furniture - better than Ramshackle, not quite as good as Wood.


Fine Stone Furniture + Dwarven Decorations
Keep your Nobles Happy with Top-tier Fine Stone Furniture - including lots of Colorization options.


Fine Stone Hearth and Chimney
Keep them warm using the new Fine Stone Hearth and Chimney!


Quality of Life
We continue to burn through our Quality of Life Backlog. Here are the latest improvements!

Crafting (in 0.28.7)
We took buffs on higher end gear up to the next level - moving to a ceiling of +5 for top-end gear.

We rebalanced crafting times for mid and high level gear.

Needs (in 0.28.7)
We rebalanced the Esteem effects of Unmet Needs. They now ramp up over time.

In addition, we revisited the lasting effects, and the importance of unmet needs to other Mortals including the Ruler.

Trading (in 0.28.7)
We added Buff filtering to the trading screen.

Building
You can now Randomize Props that can be Randomized while placing them using the [R] Key.

Randomizing a placed Prop will now Randomize and Color slots that support it.

Opinions
We dropped the records of No Opinion and decreased the likelihood that Mortals would talk about not having one.

In addition, we switched from Mortals having explicit opinions about all the Meal types to deriving their Opinions of Meals from the ingredients.

These should greatly reduce the Noise in the Opinion System.

Memory Improvements
We found and released ~200mb in redundant Memory!

Saving Improvements
The game will no longer crash when you run out of Disk Space or receive a File System Error. It will warn you and give you a chance to correct the issue before trying to save again.

In addition, it will no longer leave you with corrupt partial save files when this happens.

Performance Improvements (in 0.28.7)
We improved background performance when rebuilding pathing and greatly improved performance in a few scenarios related to building.

Patch Notes
Noble Fates 0.28.8.2 Released! Dwarven Furniture Content Update QOL Update Crash Fix Potential fix for Icon Capture Crash Beds Add Stone Beds (BLD 2) Add Fine Stone Beds (BLD 10) Wooden Beds now requires BLD 3 Tweak Bed Quality Scales Tweak Bed Max Values Fix Double Bed Research Bug Fix Fancy Double Bed Research Bug Remove Sleep Quality Cap Chairs Add Stone Stools (BLD 2) Add Stone Chairs (BLD 4) Add Fine Stone Chairs (BLD 8) Add Fine Stone Thrones (BLD 10) Tweak Wooden Throne Quality Difficulty Tables Add Stone Small Tables (BLD 2) Add Stone Tables (BLD 5) Add Fine Stone Small Tables (BLD 8) Add Fine Stone Tables (BLD 10) Add Fine Stone Modular Tables (BLD 12) Disable Modular Tables Prefab choice Temperature Add Fine Stone Chimneys (BLD 9) Add Fine Stone Beds (BLD 10) Add Coolers Category Add Chimneys Category Add Hearths Category Tabletop Decorations Add Stone Drinking Statues (BLD 4) Add Bronze Drinking Statues (BLD 5) Add Iron Drinking Statues (BLD 8) Add Silver Drinking Statues (BLD 12) Add Gold Drinking Statues (BLD 14) Golden Skull now requires BLD 13 Tweak Scroll Quality Difficulty Tweak Skull Quality Difficulty Add Games Category Wall Decorations Add Wall Dwarf Statues (BLD 7) Add Fine Fur Drapes (BLD 10) Boar Statue now requires BLD 6 Add Art category Rename Fine Drapes to Fine Cloth Drapes Brazier Add Color Randomization Props Randomize Button now Randomizes Random Colors Add [R] Randomize when placing props (when appropriate) Show Tooltips for Categories with few options when hovering Saving Better handling of running out of Disk Space (and other file system errors) UI Choice Popups now have scrollbars when they contain more than 16 entries Learning Hide Researchers when zoomed out Only calculate/show them for Visible Entries Greatly reduces CPU and Memory overhead on this screen Opinions Automatically reveal when a Mortal has "No Opinion" about a Job Don't Share or Store "No Opinion" entries long term Remove Opinions of Mortals and Kingdoms when they are empty Greatly reduces the number of Opinions and Information in long games Meal Opinions New Meal Type Opinions are based on Ingredients Will greatly reduce the number of Subjects and Opinions in new long games Memory Free ~200mb of redundant Texture Memory Attraction Rename "Age: Young Adult" to "Age: New Adult" Rename "Age: Middle-Aged" to "Age: Mid Adult" Rename "Age: Old" to "Age: Old Adult" Add Life Stage to Age field on Attraction Profile No Attacks Fix for scenario where you are not attacked Guided Experience Add more variants for Crafting petition
In addition, several other notable patches have dropped recently
Noble Fates 0.28.7.4 Released! Needs QOL Update Items QOL Update Crash Fix Fix for Rare Crash when Saving Needs Rebalance Esteem Effects Decrease lasting effects of an Unmet Need Esteem Effects ramp up over time Unmet Need Esteem Effects expire when a Need becomes Critical Prior Need Esteem Effects no longer return as Memories People react to an Unmet Need at the strength it was Unmet when learned Rebalanced Gear Buffs Increased Rate of Buffs on high-quality Gear Increase Wooden Hammer Buff Level Increase Bronze Weapon Buff Levels +2 Buffs - slightly less common than before on early game Gear +3 Buffs - more common than before on high-quality mid game Gear +4 Buffs - much more common than before on high-quality mid/late game Gear +5 Buffs - can now happen on high-quality end game Gear once again Rebalanced Gear Crafting Times Leather Gear is Crafted slightly slower than before Bronze Gear is Crafted 3x faster than before Steel Gear is Crafted 2.5x faster than before Silver Crowns are Crafted 2x faster than before Gold Crowns are crafted 3x Faster than before Rebalanced Stack Sizes Fix Copper Stack Size Fix Hide Stack Sizes Double Resource Stack Sizes across the board Double Seed Stack Sizes Coin Stack Size is now 250 Note: Expect an extra batch of Store Jobs as your people consolidate Stacks Portrait Esteem Bar Added Compatibility to Tooltip Show Largest Positive and Negative Esteem Effects to Tooltip Tooltip Now updates live Fix bug that prevented Character Switching on Belongings Screen Trading Add Buffs Column and Filtering Remove Trade Button and Lodging Icon when on Trading Screen Add Trade Info to Visitor Tooltip when Trading Click on a Visitor to switch who you're trading with Loot Raiders, Bandits, and Rebels now carry Coins Decrease the number of Stacks that Raiders, Bandits, and Rebels carry Packed Gear Packing Gear no longer removes Skill Buffs Packing Gear no longer adds entries to the Learning Log Hypothermia Decrease Hypothermia Health Drain Rate Corpses Fix bug that caused certain Corpses to drop with new Gear Animals Fix Bug preventing Animal Icons when on the Trade Screen Recruits Tweak Recruit Race Selection Seeds Decrease the number of non-Pumpkin non-Corn seeds traders carry Esteem Decrease Benefit of sharing Dislike of Enemies Crime Fix bug that prevented Crimes from Petitions from Expiring
Noble Fates 0.28.6.2 Released! Minor Update Crash Fixes Fix for crash when crating Catapults Potential Fix for occasional Icon capture crash Performance Increase performance when Checking for Reachability Increase performance when Building Large Roofs Increase performance when Upgrading Large Buildings Adventures Keep Inventory on Corpses when you are returning from an Adventure Roofs Prevent Roof Blueprints from placing over an existing Roof of same type Raids Fire Arrows are more likely to be used when carried Fire Fighting Increase range of "Fight Fire At" Order Building Fix bug that prevented returning to 1x1 after dragging Shelves Multiple Shelves can now be Placed by clicking and dragging Weather Prevent Weather Events from Ending when you Travel Increase chance for Precipitation when there is a large Fire Breacher Improve Breacher Behavior around Structures Improve Breacher Ranged/Melee Logic Imps Fix bug that prevented Imps from pursuing indoors Carbuncles No longer spawn underground Carpets Can no longer be placed over Ramps/Stairs Can no longer be placed in mid-air Rain Disable Motion Blur on Splashes Underground Lighting Disable when not layered Improve transition Edge Fog Pull back a bit when Layered Improve Fallback appearance Rabid Animals Can be Right-Click targeted without confirmation when appropriate
Restart the game and steam to make sure you're up to date!

Experimental Branch
Minor Updates like those above arrive on the Experimental Branch first.

If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

v0.28 Saves will remain compatible until we launch the Beta for Feature Update #6 - some time from now.

Expect occasional issues - but know that we appreciate you helping us make the game better!

Community Corner
Theus built this sick Keep both Above Ground...
and Below!

cypr' continues to do their thing...

Plum released Cyclops!
Note: It received a few fixes just today, so if you've been waiting to try it out, now's your chance!

Discord
Join the Official Discord to participate in Development!


Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.


Thanks for reading and thanks for playing!
The Noble Fates Team
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