Virus Infinite - Sky World Games
We have great news for everyone that is still hesitating if Virus Infinite is for you. Now you can get a sneak peak of most game features in our fresh, just released demo.

We really hope that you will like this demo and as always we are open to any suggestions how we could improve Virus Infinite. This game is made for you - our community. You really can take an active part in Virus Infinite development and we very much appreciate it.
Mussoumano: Ataque dos Haters - Maqna Interactive
We have release a new game level from the cave theme. This new game level brings the game experience into the darkness. With a limited field of view you have to pay better attention to details and proceed with caution while trying to get to the finish line.

Enjoy the new level and please, share with us your valuable feedback. We are counting on you to help us make an awesome game!

Take a look on some screenshots of the new level:



Into the Radius VR - Darius_ITR
Hello, explorers!
In our announcement regarding the Future of Into the Radius, we mentioned how update 2.7 will focus on refining the lore and story of the game.
This is no small task, and we believe it can be done properly only on a large scale. As months passed, we realized this was taking far more time and resources than had originally been anticipated. So it was decided to instead put that energy and focus related to story and lore into the sequel. Ironically, the one time we shared our future plans - they changed. This is why we don’t have public roadmaps.
Update 2.7 is still on the way, it won’t be as large as some of our previous ones, but we hope you’ll enjoy what it has to offer nonetheless.
Thank you for your patience and understanding. Here’s a little spoiler of what’s to come later this month Into the Radius.
VIDEOVERSE - Kinmoku
Today's 1.0.1.0 update contained a bug regarding the new mouse cursor and attempting to change theme.

This has now been fixed – Thank you for your patience!
Heavenly Peaks Cultivation - Agent H
When I first started this project, I had no idea of the changes that would occur within myself because of it. Working on this has been like real life cultivation. The number of times my outer shell has crumbled, allowing me to grow anew are innumerable. Today is no exception.

A few weeks ago, in response to the comments that I largely see and read here on Steam and other places, I made a post. In terms of which comments I'm speaking about - "This project is dead', 'Heavenly Peaks dev is scum', etc.

(And, if you don't believe those types of comments exist, here's some proof for you:



In that post, which I mostly made to address people who think like this ^, I discussed all the things I've been working on in the past 4-5 months, and also pointed out exactly why there hasn't been much news previous to that.

In that post, I also asked you - the Steam community for one thing. For a game that you've played for free and seem to enjoy - to contribute if you can.

First and foremost, I would like to say thank you to those of you who decided to contribute. From those who viewed the post, approximately 3 of you decided to contribute to the project's development since then. Regardless of how much you contributed, you hold a special place in my heart that cannot be replaced. And I mean that sincerely, it is a sentiment that I share with my patrons often and consistently - in fact, they are probably tired of hearing it by now.

The amount contributed came to 45$ / 30,000$ I'd need to create a polished, finished product. In truth, I only set the goal at 5,000$. So, less than 1%. While that sounds absolutely abysmal -

I'm grateful for that 1%. In fact, I consider it a blessing. With it came a melancholy sense of enlightenment. And that's why I'm going to offer you a different perspective - those of you who seem to have a lot of harsh words for me.

I'm a gamer myself, and I often use Steam on my other account. I see it all the time, the "gamer rage" in the comments, the idea that developers deserve less and that all of them are scummy people who are just in it for cash grabs, or to milk players.

To that sentiment, I will point to the current situation with me as some evidence as to why that may be. The summary is - no one wants to be in my position. Think about it, I don't demand anything, I don't use any "carrot and stick" methods, I ask - and then rely on your conscious, reason or logic to guide you. The ask was non committal and simple. It's summarized below:

If you like this game, contribute to it's development - no matter how small the amount you have to give because everything helps. That's it. That was the request.

And of those who read that post, just 3 people stepped in and contributed. Why am I mentioning this? First, let me be clear - I'm not shaming any you for that. In fact, I expected that reaction. In reality, you could say I'm an idealist. I like to bet on people - and I like to see the righteousness in them, even when they don't see it in themselves. And, honestly, so far in life, I've not been rewarded for that very often at all.

But I digress, I desire for you to do exactly what you feel - nothing more or less. Because I desire genuine nature above all else. I want the content of your heart based on what you've played here - nothing more or less. That means, I'd rather you not contribute at all rather than feel obligated to do so. And I stand by that. I would have rather believed that then use methods that I know actually work, like appealing to your emotions.

So to summarize, the last post wasn't a cash grab, rather it was just an idealistic hope. It would have been a poor attempt at a cash grab, which you can see from the results. In fact, if I actually wanted the money, I'd have sold you dreams, showed you pretty/attractive/stimulating things and told you everything you actually wanted to hear. That's how the big companies do it, and it works to great effect - enough to leave many of you angry. But I didn't.

And what did I get for respecting you enough not to do that?

Well, you've learned the results.

I'm bringing this up for one reason only. When people are ruled by the emotions, they are often easily swayed or manipulated. I find people who do that to be kind of manipulative, and I believe in informed choice. I am receptive to people so I actually listen to what they say - and one of the biggest gripes gamers have is that developers constantly play to their emotions rather than giving them something of substance. That seems like a reasonable gripe but...there seems to be some inconsistency in what is said and what's meant.

If that wasn't the case, people would be more receptive to logical appeals like the one I made a few weeks ago. Instead, they almost always bend to their emotions on matters like this - and that's exactly why I expected the results I actually got. Basically, because I wasn't willing to manipulate you - nothing came of it.

And let me just say, this actually worries me. Because some of you clearly seem to think I'm still trying to just funnel money out of your pockets. The reason that worries me is that if you think I *actually* am, you can't see the people who are doing it in reality.


The reason I didn't want you to feel pressured is, quite simply, I think that ideal of emotional manipulation for gain is a bit too present in the world. I wanted to rely on the benevolence of man. And that's the opposite of the behavior that incites so many of you. But the reality is, if game developers and companies could just rely on benevolence, people wouldn't respond so well to emotional appeals.

I don't want to be the person forcing your hand, or using methods that appeal to your emotions to manipulate you into spending your money. It's clear that some of you have gotten me all wrong which is why I'm here explaining myself so that there are zero misunderstandings. I'll also go a step further and say that I'll never ask you for anything - ever again.

So now you know the motivation. That's why people do it - precisely so. And when I say "people" I mean the companies that so many of you "love to hate", "review bomb" into oblivion, and ultimately may even be transferring dislike to my situation and this project.

Some (just about all successful )companies / devs practice preying on your emotions to get sales. The ones who don't, fail. And truthfully, I hoped at some point that people would stop buying into this trend but, reality just keeps proving me wrong at each turn. At this point, I simply need to believe the human nature that is being revealed to me.

They know that showing you something cool beats a logical conversation every time. And they are right. I'm the one who's wrong.

If it didn't work, they wouldn't do it. In that regard, I believe that I am an outlier. And, most likely a fool. Or, at least I was until now.

I've taken the hardship of collecting most of this money at risk to myself, my finances and often times my ability to eat specifically because I believed that one day enough people would acknowledge my work and , as a result, I'd finally be able to create comfortably.

That is a facade, one I created myself, an illusion that I've practically been kicking and screaming to cling to.

I do all of this without asking anything aside what your heart is set to give, because I was desperate to make that ideal a reality.. I also purposely avoided attempting to manipulate your heart, because I wanted a true response.

Well, the response is this and today, out of many years I'm finally ready to accept that.

In response, I get called "scummy", a "cash grabber". I wonder if you know how that makes me feel?

I'm aware my point of view is uncommon. And that's exactly why I'm explaining it to you, the small percentage of you who seem to want to vilify me.


Lesson learned. And while it saddens me a bit, I'm going to accept it. The next time a update for this game hits Steam, it will be 2.0.9. This fixes and upgrades the game in a major way.

After that, there won't be another free update here, this will become a product people can purchase if they choose.

With that in mind, I have just two more things to address from some of you here.

1) Stop being dramatic. The project isn't dead and it isn't a cash grab. If you visited the discord server where I'm at EVERY single DAY, the project page at Patreon (that has updates EVERY single WEEK) or virtually anywhere else outside of Steam - you'd be able to easily see that. I have enough on my plate, and at the moment between working 50-60 hours a week to survive, I simply don't have time to moderate Steam community on top of that. (I barely have time to moderate discord) I do all of this by myself.

2) Stop spreading falsehoods. It's detrimental to other players - not me. Frankly, I could care less if you lie about me. I'm going to continue doing what I've always done every step of the way.

But, I will occasionally take time to address and correct you, so consider this the correction.

I can only assume you're doing it because you'd like to play the game. However, it's not going to get you anywhere. I don't ignore negative criticisms at all, I always dissect them to see if there is something I can use to improve the game.

I am just again one person. No amount of complaints or nasty remarks you make will get me to "work faster" (I already work very, very quickly compared to just about any other indie or professional developer I know, especially for a team of just one).

I've noted just about every negative aspect of the game that's been bought to my attention (always have). For the most part, I usually already know it needs improvement and have already moved to implement those fixes and changes according to my plan for the game.

I have yet dismiss any c.c unless it doesn't align with the vision I have for the project. That's not changed since the 2 years I've begun working on the project, and it won't change any time soon either.

That's it. That's the post.

Thanks again to those of you who see the potential with the project and have contributed to it's growth.

The next post I make here will be for 2.0.9 of the game where all the features I previously mentioned are present. That will be the last free update of this game on Steam.

I tried relying on benevolence of man, just didn't pan out.

It's an ideal, one that I've upheld for nearly all of my life. Unfortunately, the benevolence of man is fleeting , like the halcyon days of youth. I can't rely on something like that to reach the next level. It's obvious that many of you also want me to reach that level as well, despite the contrary. So that's just another part of me which I'll be leaving behind. In order to grow, for both myself and you.

Live and learn.

- My Big Little Brother








Sep 7, 2023
Rogue: Genesia - PlexusDuMenton
QoL
  • Reworked Shop UI
    Made it cleaner
    Each buyable have an icon
    Selected buyable should be easier to discern from the other
    You can inspect card by pressing I
  • Reworked Reward UI
    Similar to the new Shop UI
    Artifact are now displayed first

Soul-card
  • Fire Ring tweak
    Slightly reduce range and range scaling with level-up
    Slightly Increased damage scaling over levels
  • Artificer's katana tweak for performance
    Greatly increased damages (25 > 60 base damage, increase base damage per level from 3 to 5)
    Greatly Reduced attack speed starting delay from 0.2sec to 1sec
    Slightly increased base range
  • Evasion no longer require armorless, but now required 0 or negative defence

Changes
  • Reduced Gluttony achievement requirement from 6666 to 666
  • Enemy spawned are now seeded, (meaning quit&save should lead to the same elite/enemies spawned)
    This aim to make debugging MUCH easier in the future in case of certain enemy behaviour that only happen in certain conditions
  • Elites only challenge shouldn't spawn hard champions on the first few stages
  • Reduced Small bluemushroom defence and spawn-chance
  • Removed small blue Mushroom from the snow biome

Optimizations
  • Major change on how damage processing is handled, this should reduce performance loss due to damage processing
    This may create a few bug I've missed
  • Major Improvements to Fuuma shuriken performance

Fixes
  • Rarity rerolling a card would keep it's banishments icon and hovering it would display the banishments from the previous card
  • Town hall registry not displaying any text in German
  • Saving/killing villager reward not being clickable
  • Blacksmith should no longer give you a card selection if there is no card available to upgrade.
  • Saint's pelvis description having "healt" instead of "heal"
  • Pyromaniac and revolution healing the player when under the "death's door" effect
  • Procedurally generated objects being in the wrong position after Lava's titan boss fight (Crates/shrines...)
  • Voltstrike gauntlet not giving the +1 dash charge
Sep 7, 2023
Cellosseum - WolverineSoft Studio
- Fixed a game breaking bug in which certain users were not able to kill enemies after Wave 4
Escape Space - Shidy
Hello there, mercenaries.

The past days have been crazy for me since the release of Escape Space in Early Access. I would like to thank all of you who played the game and sent a lot of very insightful feedback, you are legends!

Now, let's talk about some cool stuff! Here is a breakdown of changes brought by this new update.

Patch notes

New features:
  • Reintroduced power ups: depending on your faction reputations, new faction-themed power ups will spawn - if you've unlocked the related upgrade.
  • Added new enemies to the game.
  • Added a new weapon: Tandem.
  • Added a new priority mission: Shiny Rubies.
  • Current level cap has been moved to 30.

Improvements:
  • Reworked existing enemies and waves! Forget everything you know about them and check out their new behaviors.
  • Reworked the survival missions behavior: now, long press the input to tell the game you're going to stay, and exit the mission by default.
  • Added 16:10 screen ratio support (Steamdeck).
  • Reworked the options UI.
  • Reworked the audio feedback of the main hub screen.
  • Reworked the pause menu to include audio settings, quick mission summary and the ability to leave a mission.
  • Changed the colors of friendly units's rounds to blue (applies to "Bill-E" and the units called by mods).

Balancing:
  • Firestorm: increased damage, reduced rate of fire, increased heat generation.
  • Hellstorm: increased damage, reduced heat generation, reduced cone of fire.
  • Obliterator: increased damage, increased rate of fire, reduced heat generation.
  • Devastator: reduced damage.
  • Supremacy: increased rate of fire, increased amount of projectiles, reduced cone of fire, increased bullet velocity.
  • Vainquisher: reduced damage, increased bullet velocity, reduced heat generation, increased rate of fire.
  • Seeker: reduced damage, increased bullet velocity, reduced heat generation, increased rate of fire. Also added the ability for the bullet to aim for elite enemy weapons.
  • Lancer: increased damage, reduced heat generation, increased bullet velocity.
  • Oblivion: increased rate of fire, reduced heat generation.

Fixed issues:
  • Fixed an issue where the game could be stuck with a time scale of 0, freezing it totally.
  • Fixed a missing translation in the mods selection screen.
  • Fixed an issue with the collect missions still spawning collectibles and an extra waves even if the amount of items to grab has been reached.

Community spotlight


Wanna be featured in the next update annoucement? Send us your videos/articles at shidygames[AT]gmail[DOT]com!

Thank you for reading!

As always, thank you a lot for the support. As a solo developer, it means a lot.

Please continue reporting feedback and/or issues on Discord, it helps me to better prioritize what the next move will be in terms of development!

And if you want to follow me on the journey of making this game, I'm streaming the process every Tuesday/Thursday at 9pm Paris time on Twitch!

Wanna discuss? I'm also on Twitter/X. Come say hi!

See you in space, mercenaries.
ShidyGames.
CARNAGE OFFERING Tower Defense - nova.army.fr
All that's left to do is defy the replicators in the final level of CARNAGE OFFERING TD.
Good luck!

The update includes:

Carnage Offering TD epilogue
End credits with Kickstarter thanks
Corrections to various graphical bugs in the final level
Borderlands 3 - crystal.2K
Get ready to farm Legendary loot like a fiend, because the Loot the Universe series of mini-events is coming back to Borderlands 3 for a limited time!

Each week from September 7 to October 5, two planets in Borderlands 3—one from the base game and one from add-on content—will have greatly increased drop chances for certain types of Legendary loot within specific, undisclosed locations. For example, you'll find different kinds of Legendary loot in the Meridian Metroplex versus Atlas HQ during Promethea's week of Loot the Universe.

It'll be up to the Borderlands community to collectively figure out each week's hotspots and chase after the most coveted pieces of loot. As before, each planet's affected zones have their own dedicated Legendary weapon type (Pistol, Shotgun, SMG, Assault Rifle, Sniper Rifle, or Heavy), and may also have increased chances for Legendary gear types (Class Mods, Artifacts, Shields, or Grenade Mods).

Here's the schedule for which planets will be affected during which week once each week's small hotfix has been deployed:
  • Week 1 (9 AM PT September 7 to 8:59 AM PT September 14) - Eden-6 and Gehenna
  • Week 2 (9 AM PT September 14 to 8:59 AM PT September 21) - Promethea and The Handsome Jackpot
  • Week 3 (9 AM PT September 21 to 8:59 AM PT September 28) - Pandora and Xylourgos
  • Week 4 (9 AM PT September 28 to 8:59 AM PT October 5) - Nekrotafeyo and Krieg's Mind
Thanks for being part of the amazing Borderlands community, and make sure you don't miss out!

Whether you're a longtime fan or a series newcomer, you can snag every Borderlands game to date with Borderlands Collection: Pandora's Box, now available on PC via Steam, Xbox, and PlayStation.

If you own any Borderlands game within the Borderlands Collection: Pandora's Box, you'll only pay for the content you don’t already own.

https://store.steampowered.com/bundle/33369
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