Escape Space - Shidy
Hello there, mercenaries.

The past days have been crazy for me since the release of Escape Space in Early Access. I would like to thank all of you who played the game and sent a lot of very insightful feedback, you are legends!

Now, let's talk about some cool stuff! Here is a breakdown of changes brought by this new update.

Patch notes

New features:
  • Reintroduced power ups: depending on your faction reputations, new faction-themed power ups will spawn - if you've unlocked the related upgrade.
  • Added new enemies to the game.
  • Added a new weapon: Tandem.
  • Added a new priority mission: Shiny Rubies.
  • Current level cap has been moved to 30.

Improvements:
  • Reworked existing enemies and waves! Forget everything you know about them and check out their new behaviors.
  • Reworked the survival missions behavior: now, long press the input to tell the game you're going to stay, and exit the mission by default.
  • Added 16:10 screen ratio support (Steamdeck).
  • Reworked the options UI.
  • Reworked the audio feedback of the main hub screen.
  • Reworked the pause menu to include audio settings, quick mission summary and the ability to leave a mission.
  • Changed the colors of friendly units's rounds to blue (applies to "Bill-E" and the units called by mods).

Balancing:
  • Firestorm: increased damage, reduced rate of fire, increased heat generation.
  • Hellstorm: increased damage, reduced heat generation, reduced cone of fire.
  • Obliterator: increased damage, increased rate of fire, reduced heat generation.
  • Devastator: reduced damage.
  • Supremacy: increased rate of fire, increased amount of projectiles, reduced cone of fire, increased bullet velocity.
  • Vainquisher: reduced damage, increased bullet velocity, reduced heat generation, increased rate of fire.
  • Seeker: reduced damage, increased bullet velocity, reduced heat generation, increased rate of fire. Also added the ability for the bullet to aim for elite enemy weapons.
  • Lancer: increased damage, reduced heat generation, increased bullet velocity.
  • Oblivion: increased rate of fire, reduced heat generation.

Fixed issues:
  • Fixed an issue where the game could be stuck with a time scale of 0, freezing it totally.
  • Fixed a missing translation in the mods selection screen.
  • Fixed an issue with the collect missions still spawning collectibles and an extra waves even if the amount of items to grab has been reached.

Community spotlight


Wanna be featured in the next update annoucement? Send us your videos/articles at shidygames[AT]gmail[DOT]com!

Thank you for reading!

As always, thank you a lot for the support. As a solo developer, it means a lot.

Please continue reporting feedback and/or issues on Discord, it helps me to better prioritize what the next move will be in terms of development!

And if you want to follow me on the journey of making this game, I'm streaming the process every Tuesday/Thursday at 9pm Paris time on Twitch!

Wanna discuss? I'm also on Twitter/X. Come say hi!

See you in space, mercenaries.
ShidyGames.
CARNAGE OFFERING Tower Defense - nova.army.fr
All that's left to do is defy the replicators in the final level of CARNAGE OFFERING TD.
Good luck!

The update includes:

Carnage Offering TD epilogue
End credits with Kickstarter thanks
Corrections to various graphical bugs in the final level
Borderlands 3 - crystal.2K
Get ready to farm Legendary loot like a fiend, because the Loot the Universe series of mini-events is coming back to Borderlands 3 for a limited time!

Each week from September 7 to October 5, two planets in Borderlands 3—one from the base game and one from add-on content—will have greatly increased drop chances for certain types of Legendary loot within specific, undisclosed locations. For example, you'll find different kinds of Legendary loot in the Meridian Metroplex versus Atlas HQ during Promethea's week of Loot the Universe.

It'll be up to the Borderlands community to collectively figure out each week's hotspots and chase after the most coveted pieces of loot. As before, each planet's affected zones have their own dedicated Legendary weapon type (Pistol, Shotgun, SMG, Assault Rifle, Sniper Rifle, or Heavy), and may also have increased chances for Legendary gear types (Class Mods, Artifacts, Shields, or Grenade Mods).

Here's the schedule for which planets will be affected during which week once each week's small hotfix has been deployed:
  • Week 1 (9 AM PT September 7 to 8:59 AM PT September 14) - Eden-6 and Gehenna
  • Week 2 (9 AM PT September 14 to 8:59 AM PT September 21) - Promethea and The Handsome Jackpot
  • Week 3 (9 AM PT September 21 to 8:59 AM PT September 28) - Pandora and Xylourgos
  • Week 4 (9 AM PT September 28 to 8:59 AM PT October 5) - Nekrotafeyo and Krieg's Mind
Thanks for being part of the amazing Borderlands community, and make sure you don't miss out!

Whether you're a longtime fan or a series newcomer, you can snag every Borderlands game to date with Borderlands Collection: Pandora's Box, now available on PC via Steam, Xbox, and PlayStation.

If you own any Borderlands game within the Borderlands Collection: Pandora's Box, you'll only pay for the content you don’t already own.

https://store.steampowered.com/bundle/33369
Secret Backrooms - marinox101
so since the demo or i guess the itch.io version of the game has ran on unreal engine 4 and not 5 cause of the incapabilities of my laptop. well NO MORE CAUSE I GOT MY GODDAMN PC with RTX 4070 in my pc i could see 0 differences in looks for both RTX hardware accelerated RAY TRACING and unreal's Lumen system. it's basically ray tracing but software based so more pcs without the RTX could run it.

i honestly should give you guys a little look at the game from UNREAL ENGINE 5




big difference in that area.
obviously i tried with ray tracing and uhh. yeah too much lighting i guess.

overall the game is now continuing it's development and so is secret backrooms 2 although im in a position which one i should release first -_-

you guys tell me since secret backrooms 2 looks good as well but which do you really prefer?
Overwatch® 2 - BlizzCraig
Overwatch 2 Retail Patch Notes – September 5, 2023

OVERWATCH 2 ANNIVERSARY 2023
We’re celebrating the first year of Overwatch 2! Come and play returning event game modes, including Battle for Olympus, Catch-A-Mari, Starwatch, and Mischief and Magic! You’ll also be able to take part in new challenges that reward Overwatch Credits, which can be spent on returning Legendary skins from the in-game shop. Join the celebration when it begins on September 19!

NEW GAME MODE – HERO MASTERY
Hero Mastery is a new, single-player game mode that allows players to test their skills with individual heroes on custom courses. Push your expertise to the limit for high scores and dominate the leaderboards. Are you up to the challenge?
  • Each hero can be played on three unique courses of increasing difficulty. Flex your skills and unlock up to five stars on each course.
  • Hero Mastery courses are scored on various factors, including time, eliminations, heals, and escorts. Each hero has individual stats that are tracked as well. Plus collect all the Mastery Emblems to show off your prowess!
  • Hero Mastery is launching with a limited-time event that includes exclusive rewards. Courses for Tracer, Reinhardt, and Mercy are now available, along with courses for Sojourn, Winston, and more premiering in the weeks ahead.

GENERAL UPDATES
PING SYSTEM UPDATES
  • Owned entities (such as Torbjörn's Turret, Symmetra's Teleporter, or Illari's Healing Pylon) now have a lower priority as ping targets than enemy heroes.

HERO UPDATES
TANK
Zarya
Projected Barrier
  • Health increased from 200 to 225.
  • Cooldown decreased from 10 to 8 seconds.
  • Size increased 15%.
Developer Comment: Zarya often spends both barrier charges on herself as it is usually more consistent for building energy. The change to Projected Barrier incentivizes using the barrier for her allies more often.

Junker Queen
Jagged Blade
  • Impact damage increased from 50 to 65.
Developer Comment: This change rewards throwing accuracy with the Jagged Blade without directly affecting Junker Queen's self-healing.

Orisa
Fortify
  • Cooldown begins when the ability is activated instead of when it ends.
  • Cooldown increased from 12 to 16.5 seconds.
  • Overhealth bonus decreased from 125 to 100.
Developer Comment: The Fortify cooldown has been adjusted so that the effective uptime remains the same. However, Orisa is no longer incentivized to cancel the ability early to begin the cooldown immediately, which makes the interval between uses consistent and more susceptible to counterplay.

DAMAGE
Ashe
The Viper
  • Reload time decreased from .25 to .2 seconds.
Developer Comment: Ashe has the longest total reload time of all heroes to balance out the advantage of being able to shoot after a partial reload. However, we are shortening it slightly to make the full reload from empty less punishing.

Bastion
A-36 Tactical Grenade
  • Impact damage decreased from 30 to 15.
Configuration Artillery:
  • Can no longer deal critical hits.
Developer Comment: The A-36 Tactical Grenade is now more reliable after having its projectile size increased recently, so it doesn't need to be quite as damaging. The change to Configuration Artillery is a bug fix from what was intended for the ultimate, and we’ll monitor to see how this impacts Bastion’s performance.

Mei
Endothermic Blaster
  • Damage increased from 65 to 70 per second.
  • Duration before slow falls off between primary fire hits increased from 0.5 to 0.6 seconds.
Deep Chill
  • Bonus damage can now also be triggered with Mei's quick melee.
Developer Comment: Mei is still underperforming after her last set of changes, so we are increasing the effectiveness of primary fire and improving the quality of life to Deep Chill.

SUPPORT
Support Passive
  • Duration until support passive activates increased from 1.5 to 2 seconds.
Developer Comment: Support heroes have received individual improvements to their survivability and are quite strong overall, so we're reducing the impact of the role-wide passive.

Baptiste
Regenerative Burst
  • Instant healing decreased from 50 to 40.
  • Heal over time decreased from 50 over 5 seconds to 40 over 4 seconds.
Developer Comment: Regenerative Burst’s overall healing output has been too effective after gaining the bonus instant heal for low-health allies, so we are reducing its total healing slightly.

Kiriko
Protection Suzu
  • Now passes through enemy heroes.
Developer Comment: The Protection Suzu no longer knocks back enemy heroes, so the projectile doesn't need to impact them either. This quality-of-life change prevents accidental activations when thrown into groups with both enemies and allies.

BUG FIXES
GENERAL
  • Fixed an issue with the Daybreak challenge being reset to 0 and not receiving progress after completing games.
  • The Save-a-Mari challenge now specifies the difficulty requirements for completion.
  • Resolved an issue where the Progression Level badge wasn't promoting. Players who have already reached levels where the badge should now be promoted to the correct badge now.
  • Fixed a bug with the Option 'Relative Aim Sensitivity' not accepting a value of 0%.
  • Fixed an instance where equipped Competitive Titles would reset after a relog.
  • Fixed a bug with Matches Played showing as abandoned for matches played on another platform.
  • Fixed gaps and other environment issues in Mischief and Magic.
  • Fixed navigation issues that could occur with a controller in Winston's Lab.
  • Fixed the missing sound effects for Training Bots respawning.
  • Fixed a bug on controller/gamepads that prevented some characters from flying diagonally.
  • Resolved a bug with the Overtime bar not burning all the way down in Competitive, making it difficult to tell when the round is over.
  • Fixed an issue that prevented players from immediately equipping Golden weapons after purchase.

MAPS
Dorado
  • Fixed a bug in the environment near the final point that sometimes allowed Mei's Blizzard to go through the environment.

New Junk City
  • Fixed areas on the map that players could become stuck in.
  • Fixed lighting issues in specific areas on the map.
  • Added the intro when loading into the map. You will now be greeted with 'Welcome to New Junk City.'

Suravasa
  • Fixed some fountains on the map that allowed some turrets to be hidden.
  • Fixed a few areas that did not have correct lighting.
  • Fixed areas on the map that players could become stuck on.
  • Fixed areas on the map that allowed players to stand outside the playable space.
  • Fixed gaps in the geometry in several areas across the map.

CO-OP MISSIONS
Rio
  • Fixed a bug that could occur after the Artillery lands that resulted in your camera looking at the sky after regaining control of the camera.

Toronto
  • Fixed an interaction with the train that could force players outside of the map boundaries.
  • Fixed a bug with lighting that could occur on this map when changing graphics settings.

Gothenburg
  • Fixed a location in spawn where players could become stuck.

HEROES
Bastion
  • Fixed an error that resulted in the vertical knockback on Bastion's Tactical Grenade being reduced.

Echo
  • Fixed a bug with Duplicated Illari's displaying the incorrect VFX colors when casting Captive Sun.
  • Fixed an interaction with Duplicated Symmetra turrets persisting through the duration of Duplicate.

Illari
  • Fixed an interaction with Genji's Deflect and Illari's Healing Pylon. Deflecting the pylon should now correctly heal Genji's allies.
  • Fixed a bug that prevented the Stay Dead voice line from being equipped.
  • Resolved an interaction that allowed Illari to see underneath the map if they were slept by an Ana Sleep Dart while using Captive Sun.
  • Fixed an interaction with Illari's Pylon indicator being disabled if it was Hacked by Sombra.
  • Fixed an interaction with Symmetra's Teleporter that allowed Illari to place a Pylon in mid-air.
  • Fixed several instances that resulted in the Pylon being destroyed instantly after deploying.

Junker Queen
  • Fixed a bug where Junker Queen recalling Jagged Blade in the same frame as it stuck in an object (by holding Secondary Fire and aiming at an object the same distance away as the Knife's recall range) would cause a pingable knife to be stuck in the world.

Kiriko
  • Fixed a bug that made it difficult to Swift Step to allies in rooms with low ceilings.

Lifeweaver
  • Fixed a bug allowing friendly EMPs to destroy your Petal Platform.

Ramattra
  • Resolved a bug that prevented the damage increase from Zenyatta's Discord from being correctly applied while Ramattra was Blocking.
RPG Architect - Locke
  • Battle Programming and Rewards have now been completely overhauled.
  • Fixed an issue with Enemy Formation window stretching needlessly.
Sep 7, 2023
Ultramassive Playtest - steam
This update adds a first boss fight! When won it will lead the player to the ending screen,
which also contains the feedback form. Since this is still an MVP and is
only seen by play-testers, this seemed like a good place to ask for feedback.
Prehistoric Hunt - Junkerdale


Greetings dinosaur hunters!

We’ve published a hotfix related to Predator Update. It addresses various issues with the update. Thank you for your feedback, it helped us hunt these down! Here’s a list of included content:

  • Fixed bullet speed of all weapons. It was accidentally returned to older slower speed configuration
  • Fixed error with contract generation
  • Fixed missing .338 Heavy Rifle proper gun bonus for different dinosaurs
  • Improved .338 Heavy Rifle accuracy value
  • Fixed various multiplayer and special case errors
  • Bullet drop amount was reduced for all weapons. This means the bullet drop is now a bit less than it was before Predator Update.
  • Fixed error with hiding weapon while running
  • Adjusted bow aim to match configuration before Predator Update
  • Improved gun sway
  • Improved smoothness of first person
  • Possible fix for tracking device dot irregularity while moving up and down

Thank you for reading and we look forward to hearing your thoughts.
Illwind - Viceroy
New Explosive Airship Damage Points
Prepare to witness the exhilarating spectacle of enemy airships erupting into flames and meeting their doom in a blaze of glory with our newly introduced damage points system. Every hit counts, and every explosion is a visual treat!




Weapon Mount Sound Effects
A full arsenal of 48 weapon mounts are here to spice up the battleground with their unique sound effects. Each mount comes with a distinct sound signature that adds depth and realism to your combats.


Updated Weapon Projectile and Hit FX
We've ramped up the impact of your weapons with enhanced projectile and hit effects for all 48 variants. Feel the raw power as each weapon unleashes havoc with improved visuals and immersive feedback!




Burning Hull Breaches and Enhanced Graphical Variety
Experience heightened tension and urgency as burning hull breaches now adorn the war-torn airships. The additional graphical variety ensures a visually rich and intense battlefield.




More Explosion Sound Effects
Immerse yourself deeper with more explosion sound effects that bring a rich and layered auditory experience to every fiery encounter in the skies of Illwind.


Enemy Airships Equipped with Weapon Mounts
The enemy fleets are back, now more formidable than ever with equipped weapon mounts on all airships, introducing a new layer of strategy and excitement to your battles.




Navmesh Fixes for a Smoother Journey
Navigate through the Illwind world with ease thanks to the comprehensive navmesh fixes applied to both airships and generated maps, ensuring a glitch-free and fluid journey.




Ghost/Undead Turret Graphics
Dive into the eerie and mysterious world of the undead with our latest graphical updates to the ghost and undead turret graphics, a spine-chilling yet visually arresting addition to the Illwind universe.




Further UI Enhancements
We continue to polish and refine the user interface, introducing a series of updates for a more intuitive and pleasant navigation experience.




More Bug Fixes for a Seamless Experience
We’ve squashed even more bugs in this update, paving the way for a smoother and more stable gaming experience.


Beginning the Journey in the Undead Settlements
In our ongoing commitment to expanding the Illwind world, we have initiated the development of the Undead Settlements. Stay tuned for a haunting new adventure that awaits in the land of the dead!




The world of Illwind continues to evolve with each update, offering deeper immersion and exhilarating adventures. We are excited to share these improvements with you, and as always, we remain eager to hear your feedback. Until next time, brave adventurers!
MARVEL Puzzle Quest - b.willits
When Peni Parker lost her father and inherited his Spider-Bot suit, she found out quickly that this power is now her responsibility. Not only is the suit genetically linked to her, she is also the only one who is able to operate her father's tech. Peni protects her futuristic neighborhood and her new family, her Aunt May and Uncle Ben, with her new best spider-friend and a powerful robotic suit!
...