Overwatch® 2 - BlizzCraig
Overwatch 2 Retail Patch Notes – September 5, 2023

OVERWATCH 2 ANNIVERSARY 2023
We’re celebrating the first year of Overwatch 2! Come and play returning event game modes, including Battle for Olympus, Catch-A-Mari, Starwatch, and Mischief and Magic! You’ll also be able to take part in new challenges that reward Overwatch Credits, which can be spent on returning Legendary skins from the in-game shop. Join the celebration when it begins on September 19!

NEW GAME MODE – HERO MASTERY
Hero Mastery is a new, single-player game mode that allows players to test their skills with individual heroes on custom courses. Push your expertise to the limit for high scores and dominate the leaderboards. Are you up to the challenge?
  • Each hero can be played on three unique courses of increasing difficulty. Flex your skills and unlock up to five stars on each course.
  • Hero Mastery courses are scored on various factors, including time, eliminations, heals, and escorts. Each hero has individual stats that are tracked as well. Plus collect all the Mastery Emblems to show off your prowess!
  • Hero Mastery is launching with a limited-time event that includes exclusive rewards. Courses for Tracer, Reinhardt, and Mercy are now available, along with courses for Sojourn, Winston, and more premiering in the weeks ahead.

GENERAL UPDATES
PING SYSTEM UPDATES
  • Owned entities (such as Torbjörn's Turret, Symmetra's Teleporter, or Illari's Healing Pylon) now have a lower priority as ping targets than enemy heroes.

HERO UPDATES
TANK
Zarya
Projected Barrier
  • Health increased from 200 to 225.
  • Cooldown decreased from 10 to 8 seconds.
  • Size increased 15%.
Developer Comment: Zarya often spends both barrier charges on herself as it is usually more consistent for building energy. The change to Projected Barrier incentivizes using the barrier for her allies more often.

Junker Queen
Jagged Blade
  • Impact damage increased from 50 to 65.
Developer Comment: This change rewards throwing accuracy with the Jagged Blade without directly affecting Junker Queen's self-healing.

Orisa
Fortify
  • Cooldown begins when the ability is activated instead of when it ends.
  • Cooldown increased from 12 to 16.5 seconds.
  • Overhealth bonus decreased from 125 to 100.
Developer Comment: The Fortify cooldown has been adjusted so that the effective uptime remains the same. However, Orisa is no longer incentivized to cancel the ability early to begin the cooldown immediately, which makes the interval between uses consistent and more susceptible to counterplay.

DAMAGE
Ashe
The Viper
  • Reload time decreased from .25 to .2 seconds.
Developer Comment: Ashe has the longest total reload time of all heroes to balance out the advantage of being able to shoot after a partial reload. However, we are shortening it slightly to make the full reload from empty less punishing.

Bastion
A-36 Tactical Grenade
  • Impact damage decreased from 30 to 15.
Configuration Artillery:
  • Can no longer deal critical hits.
Developer Comment: The A-36 Tactical Grenade is now more reliable after having its projectile size increased recently, so it doesn't need to be quite as damaging. The change to Configuration Artillery is a bug fix from what was intended for the ultimate, and we’ll monitor to see how this impacts Bastion’s performance.

Mei
Endothermic Blaster
  • Damage increased from 65 to 70 per second.
  • Duration before slow falls off between primary fire hits increased from 0.5 to 0.6 seconds.
Deep Chill
  • Bonus damage can now also be triggered with Mei's quick melee.
Developer Comment: Mei is still underperforming after her last set of changes, so we are increasing the effectiveness of primary fire and improving the quality of life to Deep Chill.

SUPPORT
Support Passive
  • Duration until support passive activates increased from 1.5 to 2 seconds.
Developer Comment: Support heroes have received individual improvements to their survivability and are quite strong overall, so we're reducing the impact of the role-wide passive.

Baptiste
Regenerative Burst
  • Instant healing decreased from 50 to 40.
  • Heal over time decreased from 50 over 5 seconds to 40 over 4 seconds.
Developer Comment: Regenerative Burst’s overall healing output has been too effective after gaining the bonus instant heal for low-health allies, so we are reducing its total healing slightly.

Kiriko
Protection Suzu
  • Now passes through enemy heroes.
Developer Comment: The Protection Suzu no longer knocks back enemy heroes, so the projectile doesn't need to impact them either. This quality-of-life change prevents accidental activations when thrown into groups with both enemies and allies.

BUG FIXES
GENERAL
  • Fixed an issue with the Daybreak challenge being reset to 0 and not receiving progress after completing games.
  • The Save-a-Mari challenge now specifies the difficulty requirements for completion.
  • Resolved an issue where the Progression Level badge wasn't promoting. Players who have already reached levels where the badge should now be promoted to the correct badge now.
  • Fixed a bug with the Option 'Relative Aim Sensitivity' not accepting a value of 0%.
  • Fixed an instance where equipped Competitive Titles would reset after a relog.
  • Fixed a bug with Matches Played showing as abandoned for matches played on another platform.
  • Fixed gaps and other environment issues in Mischief and Magic.
  • Fixed navigation issues that could occur with a controller in Winston's Lab.
  • Fixed the missing sound effects for Training Bots respawning.
  • Fixed a bug on controller/gamepads that prevented some characters from flying diagonally.
  • Resolved a bug with the Overtime bar not burning all the way down in Competitive, making it difficult to tell when the round is over.
  • Fixed an issue that prevented players from immediately equipping Golden weapons after purchase.

MAPS
Dorado
  • Fixed a bug in the environment near the final point that sometimes allowed Mei's Blizzard to go through the environment.

New Junk City
  • Fixed areas on the map that players could become stuck in.
  • Fixed lighting issues in specific areas on the map.
  • Added the intro when loading into the map. You will now be greeted with 'Welcome to New Junk City.'

Suravasa
  • Fixed some fountains on the map that allowed some turrets to be hidden.
  • Fixed a few areas that did not have correct lighting.
  • Fixed areas on the map that players could become stuck on.
  • Fixed areas on the map that allowed players to stand outside the playable space.
  • Fixed gaps in the geometry in several areas across the map.

CO-OP MISSIONS
Rio
  • Fixed a bug that could occur after the Artillery lands that resulted in your camera looking at the sky after regaining control of the camera.

Toronto
  • Fixed an interaction with the train that could force players outside of the map boundaries.
  • Fixed a bug with lighting that could occur on this map when changing graphics settings.

Gothenburg
  • Fixed a location in spawn where players could become stuck.

HEROES
Bastion
  • Fixed an error that resulted in the vertical knockback on Bastion's Tactical Grenade being reduced.

Echo
  • Fixed a bug with Duplicated Illari's displaying the incorrect VFX colors when casting Captive Sun.
  • Fixed an interaction with Duplicated Symmetra turrets persisting through the duration of Duplicate.

Illari
  • Fixed an interaction with Genji's Deflect and Illari's Healing Pylon. Deflecting the pylon should now correctly heal Genji's allies.
  • Fixed a bug that prevented the Stay Dead voice line from being equipped.
  • Resolved an interaction that allowed Illari to see underneath the map if they were slept by an Ana Sleep Dart while using Captive Sun.
  • Fixed an interaction with Illari's Pylon indicator being disabled if it was Hacked by Sombra.
  • Fixed an interaction with Symmetra's Teleporter that allowed Illari to place a Pylon in mid-air.
  • Fixed several instances that resulted in the Pylon being destroyed instantly after deploying.

Junker Queen
  • Fixed a bug where Junker Queen recalling Jagged Blade in the same frame as it stuck in an object (by holding Secondary Fire and aiming at an object the same distance away as the Knife's recall range) would cause a pingable knife to be stuck in the world.

Kiriko
  • Fixed a bug that made it difficult to Swift Step to allies in rooms with low ceilings.

Lifeweaver
  • Fixed a bug allowing friendly EMPs to destroy your Petal Platform.

Ramattra
  • Resolved a bug that prevented the damage increase from Zenyatta's Discord from being correctly applied while Ramattra was Blocking.
RPG Architect - Locke
  • Battle Programming and Rewards have now been completely overhauled.
  • Fixed an issue with Enemy Formation window stretching needlessly.
Sep 7, 2023
Ultramassive Playtest - steam
This update adds a first boss fight! When won it will lead the player to the ending screen,
which also contains the feedback form. Since this is still an MVP and is
only seen by play-testers, this seemed like a good place to ask for feedback.
Prehistoric Hunt - Junkerdale


Greetings dinosaur hunters!

We’ve published a hotfix related to Predator Update. It addresses various issues with the update. Thank you for your feedback, it helped us hunt these down! Here’s a list of included content:

  • Fixed bullet speed of all weapons. It was accidentally returned to older slower speed configuration
  • Fixed error with contract generation
  • Fixed missing .338 Heavy Rifle proper gun bonus for different dinosaurs
  • Improved .338 Heavy Rifle accuracy value
  • Fixed various multiplayer and special case errors
  • Bullet drop amount was reduced for all weapons. This means the bullet drop is now a bit less than it was before Predator Update.
  • Fixed error with hiding weapon while running
  • Adjusted bow aim to match configuration before Predator Update
  • Improved gun sway
  • Improved smoothness of first person
  • Possible fix for tracking device dot irregularity while moving up and down

Thank you for reading and we look forward to hearing your thoughts.
Illwind - Viceroy
New Explosive Airship Damage Points
Prepare to witness the exhilarating spectacle of enemy airships erupting into flames and meeting their doom in a blaze of glory with our newly introduced damage points system. Every hit counts, and every explosion is a visual treat!




Weapon Mount Sound Effects
A full arsenal of 48 weapon mounts are here to spice up the battleground with their unique sound effects. Each mount comes with a distinct sound signature that adds depth and realism to your combats.


Updated Weapon Projectile and Hit FX
We've ramped up the impact of your weapons with enhanced projectile and hit effects for all 48 variants. Feel the raw power as each weapon unleashes havoc with improved visuals and immersive feedback!




Burning Hull Breaches and Enhanced Graphical Variety
Experience heightened tension and urgency as burning hull breaches now adorn the war-torn airships. The additional graphical variety ensures a visually rich and intense battlefield.




More Explosion Sound Effects
Immerse yourself deeper with more explosion sound effects that bring a rich and layered auditory experience to every fiery encounter in the skies of Illwind.


Enemy Airships Equipped with Weapon Mounts
The enemy fleets are back, now more formidable than ever with equipped weapon mounts on all airships, introducing a new layer of strategy and excitement to your battles.




Navmesh Fixes for a Smoother Journey
Navigate through the Illwind world with ease thanks to the comprehensive navmesh fixes applied to both airships and generated maps, ensuring a glitch-free and fluid journey.




Ghost/Undead Turret Graphics
Dive into the eerie and mysterious world of the undead with our latest graphical updates to the ghost and undead turret graphics, a spine-chilling yet visually arresting addition to the Illwind universe.




Further UI Enhancements
We continue to polish and refine the user interface, introducing a series of updates for a more intuitive and pleasant navigation experience.




More Bug Fixes for a Seamless Experience
We’ve squashed even more bugs in this update, paving the way for a smoother and more stable gaming experience.


Beginning the Journey in the Undead Settlements
In our ongoing commitment to expanding the Illwind world, we have initiated the development of the Undead Settlements. Stay tuned for a haunting new adventure that awaits in the land of the dead!




The world of Illwind continues to evolve with each update, offering deeper immersion and exhilarating adventures. We are excited to share these improvements with you, and as always, we remain eager to hear your feedback. Until next time, brave adventurers!
MARVEL Puzzle Quest - b.willits
When Peni Parker lost her father and inherited his Spider-Bot suit, she found out quickly that this power is now her responsibility. Not only is the suit genetically linked to her, she is also the only one who is able to operate her father's tech. Peni protects her futuristic neighborhood and her new family, her Aunt May and Uncle Ben, with her new best spider-friend and a powerful robotic suit!
Islands of Insight - jchaparro
Content
  • An early zone of the map is available for the open playtest. The flow for the Main Campaign and puzzle content have been modified to fit with the playable area available.
  • Some assets are placeholders and not reflective of the final game.

Features
  • For this open playtest we are focusing on your solo journey so only a few social interactions are available at this time.
  • Our progression systems and their UI/UX are still being worked on and may not be indicative of their final implementation.

Game Balancing
  • The progression and difficulty scaling are not yet fully balanced.
  • Your experience points (XP) and Currencies (Coins) are not yet fully balanced, so your playstyle might influence your progression rate in unexpected ways.

Known Issues

The game is in pre-beta development therefore you may encounter bugs during your play experience. Currently known issues:

  • The only aspect ratio that is supported is 16:9, other aspect ratios (4:3, 21:9, etc.) are not currently supported.
  • There is no support for the use of controllers during the Open Steam Playtest.
  • If you believe you have encountered another issue, please head over to our support team’s portal.

For more updates on Islands of Insight follow us on X and TikTok. You can also Wishlist the game here to get notified when the game launches. 


System Requirements

Minimum Specs

  • OS: Windows 7
  • Processor: Intel Core i5-7400 or AMD Ryzen 5 1400
  • Memory: 8 GB
  • Graphics: NVidia GTX 970 or Radeon R9 380. 4GB VRAM
  • Network: Yes
  • DirectX version: 11 or later
  • Disk Space: 30 BG. SSD recommended

Recommended Specs

  • OS: Windows 7, Direct X 11 or later
  • Processor: Intel Core i5-9500 or AMD Ryzen 5 2600
  • Memory: 16 GB
  • Graphics: NVidia GeForce GTX 1070 or Radeon RX 5700. 8GB VRAM
  • Network: Yes
  • DirectX version: 11 or later
  • Disk Space: 30 BG. SSD recommended
Trash Bandits - Krab
PATCH NOTES - v2023.09.07.0

LEVELS
-Added Level 3-5
-Updated Level 3-4
-Separated Levels 0-1 and 0-2 to new Tutorial world

HOTEL
-Updated layout
-Now appears as available after completing World 2
-Added more guests, bringing total to 17
-Added more props, bringing total to 20
-Updated sprite for message board notes

HQ
-Updated layout

KEYS
-Fixed an issue where only the key in the front of the "queue" would check for doors to unlock
Just Crow Things - Koobazaur
Last Sunday, we had the opportunity to participate in the Seattle Indies Expo during PAX, a local event showcasing 25 games from Pacific Northwest region. It was our first opportunity to show "Just Crow Things" in person!



It was a one day event going from 12pm to 9pm. We had two stations side by side that were almost always full! The demo was about 10 minutes long, and gave us lots of feedback and impression about the early build:





We're really happy with how things went! We saw a lot of smiles and laughs, and a few people commented how fun and polished the early demo felt (all the while I watched in horror thinking "oh no this is SO broken and janky!" haha )

If you're reading this and attended the show - THANK YOU so much for stopping by and trying the game out :D

As an aside, we were actually showing ANOTHER game during the main PAX event. It was the first time ever in our studio history that we showed two different games, at two different shows, happening at the same time! Managing that was..... pretty hectic xD





We also got a chance to attend some fun after parties and schmooze with Pikachu (yes you should be jelly)



Anyway, we still got lots of work to do and plenty of new feedback and ideas from the show. So it's back to our desks for now - stay tuned for more exciting updates!

Cheers,
Jakub
Founder & Director of Creativity
Unbound Creations
My Hypnotized Family Episode 1 - TheNaughtyThree
New game update! It's day 4 and almost all of day 5! In this release, you'll have the opportunity to hypnotize with all family members, and you can start forming girls' sexuality routes, shaping the girls' relationships with the main character and their fetishes. Thank you for your continued support, and we hope you enjoy the game!
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