New game update! It's day 4 and almost all of day 5! In this release, you'll have the opportunity to hypnotize with all family members, and you can start forming girls' sexuality routes, shaping the girls' relationships with the main character and their fetishes. Thank you for your continued support, and we hope you enjoy the game!
Our development team has been hard at work over the past couple of weeks, and we're excited to announce the release of a new update for our favorite game, Living Street! If you haven't tried out the game yet, now is the perfect time to dive into the world of phone repair, which has never been more exciting.
Here's a summary of this update, as well as a detailed changelog from our talented programmer:
đźď¸ Improved visual experience: Immerse yourself in a whole new world of visuals with updated window views. Appreciate the dynamic weather changes that now add realism to the gameplay.
đ Get ready for a game-changing experience - now weather directly affects the delivery time of your orders. â đ§ď¸đ
đ A changed perspective on the street outside your window: When analyzing your car selection, assess the customer's financial situation, which will help you set the ideal repair price.
đ details and improvements: More beautifully designed pause menu.
đź Simplified interface: We've temporarily removed blank windows in your in-game notebook, paving the way for exciting new content that's in development.
đ¤ Get ready for exciting new events that will keep you on your guard.
đ¤ Improved Smart Assistant: Your trusted smart assistant is back and provides even more invaluable information to help you through the challenges of phone repair.
With these incredible updates, the game promises to deliver an even more immersive and addictive gameplay experience.
đĽđźSo roll up your sleeves, grab your tools and dive into the colorful world of phone repair!
Thank you for your support. Happy playing! đąđ ď¸đŽ
The winner of the 1983 manufacturerâs World Rally Championship is available to unlock on the Festival Playlist this week! We are of course referring to the road-legal version of the 1982 Lancia 037 Stradale. 200 units of this car were only produced to comply with racing regulations, and the outcome was certainly fantastic.
You can really get a feel of what it feels like to drive an actual rally legend when you jump into the driverâs seat of the 037 as it keeps the fiberglass body, rear-wheel drive, and tops it all off with the 2-liter 4cylinder engine developed by their countrymen in Abarth.
An Italian and rally classic that you cannot miss, this Lancia will be available until September 14 on the Festival Playlist for 40 PTS.
You can always get in touch with us on the Troubleshooting Hub any to fix any isues that come up with this and later updates.
Up next is a detailed list of the cars, emotes, and other features that you will be able to obtain during week 4 of Italian Automotive.
SERIES REWARDS
80 PTS: 2019 Lamborghini Aventador SVJ
160 PTS: 1992 Ferrari 512 TR
SPRING REWARDS
20 PTS: 2017 Abarth 124 Spider
40 PTS: 1982 Lancia 037 Stradale
Not just fast, this car is actually named âsuperfastâ. You read that right, the 2016 Lamborghini Aventador Superveloce will be available for purchase in the Forzathon shop this week. And if you were looking for more of a classic touch to add into your garage, you will also be able to close out the series driving the 1986 Ferrari 288 GTO.
The Forzathon shop will also have the Quick Draw emote and the Doodle Pattern Joggers for your avatar
CategoryÂ
EventÂ
RestrictionÂ
RewardÂ
Seasonal PointsÂ
Forzathon WeeklyÂ
Four Leaf CloverÂ
2017 Alfa Romeo Giulia QuadrifoglioÂ
160 Forzathon PTSÂ
5 PTSÂ
The TrialÂ
Rush HourÂ
Italian Sports Modern Supercars â S1 900Â
1968 Ferrari 365 GTB/4Â
10 PTSÂ
EventLabÂ
Playa Azul Midtown UpdateÂ
Italian Hypercars â S1 900Â
1994 Ferrari F355 BerlinettaÂ
3 PTSÂ
EventLabÂ
Hells Dock Circuit!Â
Italian RWD A 800Â
Super WheelspinÂ
3 PTSÂ
PR StuntÂ
Disierto Viviente â Speed ZoneÂ
Italy â S2 998Â
Super WheelspinÂ
2 PTSÂ
PR StuntÂ
Cordillera â Speed ZoneÂ
Italy â S2 998Â
Super WheelspinÂ
2 PTSÂ
PR StuntÂ
Granjas - TrailblazerÂ
Italy â S2 998Â
Super WheelspinÂ
2 PTSÂ
Seasonal ChampionshipÂ
Retro StyleÂ
1968 Abarth 595Â
2017 Maserati Levante SÂ
5 PTSÂ
Seasonal ChampionshipÂ
Hyper ItaliaÂ
Italian Hypercars â S1 900Â
2014 Lamborghini HuracĂĄn LP 610-4Â Â Â Â Â
5 PTSÂ
Treasure HuntÂ
A Lucky FindÂ
Discover the four-leaf clover on the highway, with a car sporting a badge of the same design.Â
100 Forzathon PointsÂ
3 PTSÂ
Photo ChallengeÂ
#TrackDayÂ
Take a photo of any Pagani at the Horizon Festival MĂŠxicoÂ
Running Man ChallengeÂ
2 PTSÂ
Horizon TourÂ
Co-op ChampionshipÂ
Complete a Horizon TourÂ
N/AÂ
2 PTSÂ
Hot Wheels Seasonal ChampionshipÂ
Cliff RacersÂ
Anything Goes â S2 998Â
SpinÂ
2 PTSÂ
Hot Wheels PR StuntÂ
Nexus View â Speed TrapÂ
Extreme Track Toys â S2 998Â
Super WheelspinÂ
5 PTSÂ
Rally Adventure Seasonal ChampionshipÂ
Peak PerformanceÂ
Italain AWD â A 800Â
White Snake HelmetÂ
2 PTSÂ
Rally Adventure PR StuntÂ
CrĂĄteres Secos â Speed ZoneÂ
Italian â A 800Â
Super WheelspinÂ
5 PTSÂ
The EliminatorÂ
The Eliminator ChallengeÂ
Finish 30th or betterÂ
GAME OVER YEAAHHHHHHÂ
2 PTSÂ
Horizon Super7Â
The Super7 ChallengeÂ
Complete all 7 Challenge CardsÂ
Super WheelspinÂ
N/AÂ
News from the Forza Franchise
Preorder Forza Motorsport on Steam
Pre-order the Forza Motorsport Premium Edition so you can start your engines up to 5 days early beginning October 5.
Check out the Forza Horizon 5 Italian Exotics Car Pack
Collect and drive 7 Italian new-to-Forza cars including the 2023 Lamborghini HuracĂĄn Tecnica, 2022 Ferrari 296 GTB, 2021 Lamborghini Essenza SCV12, 2020 Ferrari Roma, 2020 Lamborghini SC20, 2019 Italdesign DaVinci Concept and 2018 Lamborghini #63 Squadra Corse HuracĂĄn Super Trofeo Evo.
This is a small bugfix patch for the Chapter 2 beta. If you're interested in playtesting it for us, please join our discord and we'll get you set up with it!
Here are the fixes:
Floppies can no longer get stuck on the screen. This would happen if you shot a floppy statue and then quickly exited the room; the room you just left would be destroyed, taking the statue's script with it, and that's the script that controlled the floppy! To fix this, the coroutine has been attached to another gameobject that sticks around, instead of the statue.
Fix missile pathfinding in the final puzzle. I don't have a good excuse here; the pathfinding nodes (we use A*) were just not set up correctly. This was mostly due to the rapid iterating of that room I did when putting it together.
Missiles can no longer be shot at a moving block. Our system currently doesn't handle moving pathfinding nodes, because it doesn't need to in 99% of cases. A moving block was outside of that 99%. So rather than implement any entire moving-node system, you just can't shoot missiles at moving blocks anymore.
Blocks now move the player out of the way if they are standing in its path. This was already the case for the majority of blocks, but some of them used older prefabs that I missed when I implemented the push-player-out-of-the-way logic.
Update #1 is now live on Steam and available for Alpha Testers. There is a game changing feature that was added. Crystal tiles are now have variable values and are worth 1, 2, or 3 crystals per turn. Visually, this can be discerned by the differences in the tiles.
Crystal tile with value of 1
Crystal tile with value of 3
Additional updates include
New menu scene
Improved AI behavior reduces builder getting stuck
In game timer displays seconds remaining
Skirmish is now renamed to "Quick Match"
Multiple minor bug fixes
Known issues Players can occasionally pick the same color. Please be sure to select a color that is unique from your opponent. The opposing hero's visual effect can be seen through the fog of war "For the Greater Bad" ability will sometimes detonate too soon Match over panel does not display for the client player
New patches and improvements will be deployed as available. Please feel free to post your comments regarding the updates on Steam discussions. If you want to interface more directly with the team - head over to our Discord server. If you post, we will read it!
Build 0.0.1.87 AVAILABLE NOW - Fixed the inventory which now allows client PCs to consume, drop items, etc. - Added a cinematic door for catacomb access in the church. - Removal of the cart. - Fixed the widget on the cinematic doors. - The cinematic doors SHOULD appear open for all players. - Death is back. Remember to manage your vitals.
The 1.0.2 release of Paladin's Passage is now available for all platforms, fixing the following issues: - Switched Steam Deck and Apple Silicon GPU builds to use Temporal AA Upsampling for better performance. Unfortunately, FSR 2 doesn't work on Steam Deck with UE 5.2. - When closing the Steam Overlay with Escape/Back button, in-game menus no longer close. - Spawned skull enemies no longer intermittently get stuck. - Removed mouse settings from UI. - Fixed issues with Community involvement and Popularity achievements not working. - Cleaned up some extra items in level editor palette. - Disabled erroneous achievement for unlocking chapter 1. - Updated scoring for collecting fairies (or fairy).