Melvor Idle - Malcs
I'm so happy to announce that our 2nd expansion, Atlas of Discovery, is now available!

If you're thinking about starting fresh, now is a fantastic time to do so! This expansion focuses on adding content from Levels 1-99. If you're brave enough, you could try out the new Ancient Relics Gamemode!

If you're looking to purchase it, or see more information regarding the expansion, you can do so below.

https://store.steampowered.com/app/2492940/Melvor_Idle_Atlas_of_Discovery/
Sep 7, 2023
拯救公主-宿命的破除 - rex
1.优化一些错别字。
2.优化一些技能施放时间过长。
Train Sim World® 3 - DTG_Alex
Train Sim World 4 is coming September 26th and with it, the ability to dream big and play your way. In this article we introduce more about the exciting new PC Editor (beta) and cover everything you need to know about Antelope Valley Line – our latest foray into California railroading.

https://store.steampowered.com/app/2362300/Train_Sim_World_4/

Antelope Valley Line



Our journey through California continues with passenger services, a cab car and a powerful, streamlined locomotive. Fans of California railroading may recognise the sun-kissed setting akin to our previous Peninsula Corridor and Cajon Pass routes and in many ways Antelope Valley Line is a happy marriage between the two.

The Route: Los Angeles – Lancaster



Metrolink’s railroad network accommodates commuters, visitors and locals within the wider Los Angeles area, taking these passengers out to the wider suburbs and cities throughout California. The Antelope Valley Line has origins in the late 1800s and closed to passenger and freight traffic in the 1970s before being reopened as a commuter rail service in the early 1990s.



Trains depart the impressive Los Angeles Union Station – the largest passenger terminal in the Western United States – and head in the direction of Santa Clarita to the north, before turning east toward Palmdale and north again to Lancaster. A brand-new station at Vista Canyon is opening in 2023 and this station has been implemented in-game ahead of its opening in much the same way we did with University Station in Birmingham Cross-City.



Like Cajon Pass, from Train Sim World 3, the Antelope Valley Line depicts the changing and challenging scenery of California railroading, starting in the built-up and heavily populated city of Los Angeles, before fading into rugged terrain, desert and the twisting curves and canyons of the wider LA County. At times players may think that they are in fact operating along a freight route, but with the joy of stopping at stations (there are 13 in total) along the way as well as switching ends and heading back using the cab car.

The Locomotive / Cars

Metrolink EMD F125



Flying the flag for all-American diesel traction is Metrolink’s F125 locomotive. Unique to Metrolink (a new operator in Train Sim World), the F125 is a relatively recent addition the USA’s wide variety of diesels, being built between 2015 and 2021. Its streamlined nose reflects its need to whisk passengers between stations on the line at speeds of up to 79 mph, rather than the sharp angles seen on most freight-hauling diesel locomotives.



Rotem Commuter Cars



Behind the F125 are the multi-level Rotem Commuter Cars, with the final car in the consist having its own cab for push-pull operation. Cab cars as a concept are more popular in the US than they are in places like the UK and allow for the engineer to operate the locomotive from the opposite end of the train. Players of our German content may be familiar with the concept from routes such as Bremen – Oldenburg with the n-Wagen cab car or previous US routes like NEC: New York – Trenton or Peninsula Corridor.



The Rotem Cab Car is unique in Train Sim World, with a high position for the engineer and more streamlined exterior. These cars are built by Hyundai Rotem and are used in real-life at opposite ends of the USA, both here in California and by another operator in Florida.

Services, Layers and other features



Services for the F125 are primarily formed of the end-to-end passenger runs as part of Metrolink’s passenger timetable, stopping at the 11 intermediate stations and averaging a speed of 35-40 mph (max speed 79 mph) across the 75-mile route. A handful of services from LA to Burbank or Via Princessa can also be operated as can non-revenue services from LA to Metrolink Carriage Maintenance Facility.

The F125 sits on the northbound end of each train, meaning that services out of LA are pulled by the locomotive, whereas services from Lancaster heading south are headed by the Rotem Cab Car.



Freight services will also be available to players that own Cajon Pass from Train Sim World 3. A selection of BNSF trains will be available as service layers to give some variety to traffic in and amongst the F125-hauled passenger trains.



With the real-life route being Union Pacific territory, those that own Sherman Hill (available separately and as part of the US Super Bundle pack) will instead see the freight services swapped out with Union Pacific locomotives. Both Cajon Pass and Sherman Hill are required in order to operate these. Additional Union Pacific substitutions for the BNSF services will be available from Cane Creek locomotives too.

There’s also a service layer for the Santa Fe F7, which is part of the TSW Compatible Loco Add-on Bundle.



Scenarios center very much around the Hollywood theme, with one of Train Sim World 4’s new in-game Moments featuring in ‘Blockbuster’. Collectibles include a Cowboy Hats spread far and wide along the route as well as a food vendors. And the brand-new Diorama feature brings track workers and other non-standard NPCs to life, as in all of Train Sim World 4’s core routes.

Antelope Valley Line – Route Preview

You can view a preview of the Antelope Valley Line tonight with the Railfan TV from 18:00 UTC on YouTube and Twitch



PC Editor (beta)



For the first time ever in Train Sim World, skilled and ambitious players on Steam and Epic will be able get creative and craft their own Scenarios, design their own trains and even build the routes they’ve always dreamed of with access to the PC Editor (beta).

In the first of this week’s live streams, the Railfan TV team brought in Junior Software Engineer Will Kaye to discuss the power of this feature and how both Steam and Epic players will be able to utilise the same functions and tools that our Development Team use to make our in-game content.

If you missed the live stream, you can rewatch over on YouTube and see Matt and Will demonstrate:

  • Landscaping
  • Track Laying
  • Route & Scenery Building
  • Placing a Train
  • Track Markers
  • Play In Editor function
  • And many questions answered!

The PC Editor (beta) will be available for Steam and Epic players to download from the Epic Games Store for free from launch day - 26th September 2023.

Pre-order & Early Access: Play from September 21st! Train Sim World 4 will release for Windows PC, PlayStation, and Xbox consoles on Tuesday September 26th.

Find out more about Train Sim World 3 by following @trainsimworld on Twitter, Instagram, Facebook, YouTube, Twitch, and TikTok.
Dark Sky - aNinjaTurtle
We're going live to highlight some content creators who've covered Xenotheria. Check out their channels and wishlist Xenotheria today!

https://store.steampowered.com/app/1454960/Xenotheria/
Spirittea - ZxAxify
Hi there!

It's time for another quick update!

As always, we've been working hard behind the scenes to make sure Spirittea is as perfect as possible at launch, whether that means changing things, and of course adding new features which we think you'll all love!

So we thought, why not make Spirittea feel a bit more personal and real? With hobbies, making friends, owning and decorating your house, it's not so different from real life after all! Minus the mischevious spirits on the loose, of course...

With that being said, we added a mailbox outside your house, which means the village locals can write to you and leave you very nice messages!



You'll get mail daily from everyone around town, and you'll be able to read all the nice messages the villagers have left! Whenever you have new mail to be read, the little flag on the mailbox will flash.


Whether it's an invite to her shop from Song, or an invitation to go bug catching from Sujin, you'll always be able to stay in touch with your newly made friends!

Thanks for tuning into this update - we're off to the Post Office!
HOT WHEELS UNLEASHED™ 2 - Turbocharged - Milestone Community Manager
Gear up for the third thrilling appointment with THE INSIDE TRACK! Don't miss this exclusive peek into the dynamic crossplay and online mode in #HotWheelsUnleashed2.



https://hotwheelsunleashed.com/the-inside-track-chapter-3/
Sep 7, 2023
Demeo - fredrik.hanses
Hi adventurers,
Our collaboration with Pixel Ripped 1978 is now live. Be on the lookout for Pixel Ripped items inside of Demeo’s basement.

Patch notes 1.31
  • Updated piece info panel visuals in VR
  • Fixed exploit when trashing cards to get lots of power
  • Various other fixes
Sep 7, 2023
Demeo: PC Edition - fredrik.hanses
Hi adventurers,
Our collaboration with Pixel Ripped 1978 is now live. Be on the lookout for Pixel Ripped items inside of Demeo’s basement.

Patch notes 1.31
  • Fixed exploit when trashing cards to get lots of power
  • Various other fixes
Ravenswatch - MXiaa


Greetings, Ravens

The Shores of Storm Island update is now available for everyone on Steam! After conducting a short but effective Experimental Beta, the new content and features are ready to be released to the world. This marks Ravenswatch’s second Major update, check our roadmap down below to see what’s coming for the future of the game.

To celebrate the new update, Ravenswatch is 15% off on Steam from September 7th up until September 14th!

Watch The Shores of Storm Island update trailer



Summary

REACH the shores of Storm Island,

GAIN more power and talents in your journey,

DEFY the storm and the new Master Nightmare!

  • Chapter Two: Storm Island, a new map to explore
  • Defeat the new Master Nightmare
  • Fight the Cyclops to free Sinbad from his inevitable fate
  • +10 new Enemies to slay, including 1 new Mini-boss
  • +20 additional Talents for all Heroes
  • And more!
Read the full patch note here:
https://store.steampowered.com/news/app/2071280/view/3692443175569940152


Get the Update

Update the game on Steam right now to get access to Geppetto and a ton of other new content for Ravenswatch!

If you were playing the Experimental Beta before, don't forget to revert to the 'None' version in the Betas tab of the game's properties.

Ravenswatch is currently 15% off on Steam until September 14th, don't miss it:

https://store.steampowered.com/app/2071280/Ravenswatch/

How to get my Experimental Beta save

Thank you so much for participating in the Experimental Beta of Shores of Storm Island a couple of weeks ago. Your suggestions, feedback, and bug reports helped us shape the rest of this update.

If you want to keep your save from the Experimental Beta, follow these steps:
→ Open the Experimental Beta save repertory located here: \Steam\steamapps\common\Ravenswatch\_Save\storm_island_experimental_beta
→ Copy ‘Profile_1.ob’
→ Go to \Steam\steamapps\common\Ravenswatch\_Save and paste ‘Profile_1.ob’ there
→ Click ‘Yes’ when asked to replace the previous ‘Profile_1.ob’ file
→ Launch the game and have fun!

⚠ We recommend making a copy of your original save and storing it somewhere safe on your computer before replacing it with your Experimental Beta one.

New Roadmap
Stay tuned for our updated Roadmap!

Social Channels
- The Passtech Team 🍉
Ravenswatch - MXiaa


Greetings, Ravens!

The Shores of Storm Island update is now available for everyone on Steam! After conducting a short but effective Experimental Beta, the new content and features are ready to be released to the world.

TL;DR:

Because we know our patch notes are lengthy ones and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:
  • New Chapter: Storm Island
  • New talents for all heroes
  • Timer and reduced cycles
  • Snow Queen rework
  • Mini-map rework
  • Fixed Cinematics issues
  • Fixed projectiles in slopes issues
Read the detailed patch note below:

:: PATCH NOTE 0.14.01 (September 7th 2023) ::
🐦 = Community additions

New features
  • New Chapter - Storm Island:
    + A new map in a completely different setting. Reach the shores of the island, brave the storm, and defeat the Nightmares!
    + You will now continue your journey in Chapter Two after a victorious conclusion in Chapter One, allowing you to reach level 8 of your Upgrades!
    + You can now save in-between two Chapters, and continue your progression another time! (solo only)
  • 1 new themed quest: Defend Sinbad from the Cyclops!
  • 4 new enemy types:
    + Roc Birds: Rocling, Roc Eggs, and Phoenix Roc
    + Gnolls: Hunter Gnoll, Shielded Roc, and Gnoll Chieftain
    + Jinns: Storm Jinn, Ifrit Jinn, Evil Jinn
    + Crabs: Reef Crab, Mud Crab, and Coral Crab
  • 1 new Mini-boss challenge: Boss Crab
  • 1 new Master Nightmare: Faceless Master Nightmare
  • Inventory / Map:
    + 🐦 Improved the overall look of the Map and Minimap in the Inventory menu and the HUD to make it clearer and more detailed
    + 🐦 Icons on the Map and Minimap have been improved to be more legible
  • Loading screen:
    + 🐦 Added a loading animation
    + Added new icons for the tips
  • Heroes: New Upgrades Talents for everyone!
    + 🐦 (Upgrades have been renamed Talents)
    + Scarlet: 3 new Talents
    - Pulverize
    - Double Strike
    - Explosive Rush
    + The Pied Piper: 3 new Talents
    - Spinning Solo
    - Stimulant Vibes
    - Music of the Spheres
    + Beowulf: 3 new Talents
    - Sparkling Shield
    - Retaliation
    - Fiery Slash
    + Snow Queen: 5 new Talents
    - Shards Flurry
    - Radiant Crown
    - Strafe
    - Ice Spray
    - Freezing Stars
    + Aladdin: 3 new Talents
    - Wish of Omnipotence
    - Leaping Strike
    - Tornado Jump
    + Melusine: 3 new Talents
    - Razor Tail
    - Soothing Presence
    - Wisp Surge
    + Geppetto: 3 new Talents
    - Laser Lenses
    - Family Meeting
    - Vacuum Capsules
Heroes adjustments
  • Scarlet:
    + 🐦 Human Special (Bomb) no longer stuns allies (but can still stun Scarlet)
    + 🐦 Readapted Wolf ‘Bite’ (Power) targeting so it doesn’t miss close targets
    + Scarlet is now instantly Intangible when triggering ‘Grandmother's Souvenir’
    + Increased Hunter’s Souvenir damage to 250 (from 150)
    + Fixed a bug where eating the last Master Nightmare tentacle with ‘In the Belly’ could result in not stun it properly
    + Fixed a bug where Scarlet’s Talent ‘Shapeshifter’ max health reduction was not counting Vitality points correctly
  • The Pied Piper:
    + 🐦 Fixed the ‘Explosive Rats’ Talent description displaying an incorrect damage value
    + 🐦 Now displays current and max number of rats over trait ability
  • Beowulf:
    + 🐦 Fixed Trait activation that was incorrectly canceled when Beowulf is stunned
    + Attack Critical Chance buff obtained when triggering Trait with ‘Blademaster’ Talent now lasts for up to 5 seconds
    + Improved ‘Crimson Fire’ explosion radius so it is wider for larger enemies
    + Fixed damage over time of ‘Scorched Earth’ not being reduced properly when combined with ‘Double Shock’
    + Set extra damage from ‘Eruption’ explosions to +60%/+75%/+90%/+105% (from +100%/+125%/+150%/+175%)
  • The Snow Queen: Complete rework detailed below:
    Design Notes: We chose to make more in-depth changes to the Snow Queen after carefully taking into account the various feedback we had for her as well as our own perception of the character. Though the character was overall very appreciated, some of her core mechanics were not satisfying enough, especially at night, with the removal of most of her immediate damage. We took some time to think about the core aspects of the character, kept what was satisfying with her, and adapted the rest or even reworked some aspects so it fits better the vision of the mage/combo character we had in mind. We hope you’ll enjoy it and we are eager to hear from you about the changes!
    + Frost generated by abilities no longer behaves differently according to daytime. It now always deals damage and applies Chilled to hit enemies
    + Former Special (‘Shatter’) is now her Trait ability ‘Ice Crown’
    + Former Trait (‘Ice Skating’) is now her Defense ability and has a small intangibility window at start
    + Former Defense (‘Gust of Cold’) is transformed in her new Special ability, ‘Ice Shards’. It no longer Chills enemies nor grants intangibility but sends waves of Ice shards in a cone that deal extra damage to Chilled targets
    + Chilled effect now lasts 5 seconds (from 4) and reduces movement speed by 40% (from 50%)
    + Attack damage reduced to 18 (from 20)
    + ‘Frost Exposure’ and ‘Biting Gust’ Talents have been removed
    + 🐦 ‘Ice Clone’ Talent is no longer limited to one clone. In addition to that, destroyed or expired clones now explode to deal damage around and Chill hits enemies
    + ‘Freezing Shatter’ Quest Talent is renamed ‘Rupture’. Each step now requires only 2 targets to be shattered at once instead of 3. When complete, it no longer re-applies Chill to shattered enemies but applies Vulnerable to them instead
    + ‘Frost Queen’ Talent is now a Starting Talent (Level 1). It now makes Frost last longer on the ground (similar to the former Night Frost but without the damage removal) and makes the Chill slowing effect more potent
    + 🐦 ‘Windy Lances’ Talent is now a Standard Talent (Level 2+). Its aiming has been improved and the general behavior adjusted so it can more easily benefit from its duration reset on hit.
    + ‘Slide’ Talent now transforms the Dash Ability, making it leave a frost trail, dealing damage and chilling enemies passed
    + 🐦 Halved the duration required to build up power with the ‘Frost Surge’ Talent
    + ‘Wind Shield’ Talent is renamed ‘Ice Shield’, and now allows Defense (‘Ice Skating’) to apply a Shield on the Snow Queen and other Heroes passed during the ability
    + Increased Frost Ray’s damage per second to 160 (from 120) and doubled targeting speed
  • Aladdin:
    + Second Wish (Wealth) now grants 15 to 25 Dream Shards (from 25 to 50)
    + ‘Slide Attack’ is now a Standard Talent and deals 400/500/600/700% Attack damage (from 300/400/500/600)
    + Fixed a bug where ‘SwordJinn’'s FX stays displayed if Aladdin is stunned while performing this Talent
    + Fixed an issue where Consumable objects from Second Wish were not interactable if spawned next to an exit or entrance of a cave
  • Melusine:
    + Increased ‘Water Bomb’ damage to 400 (from 300)
    + Fixed a bug where the sound FX of ‘Wisp Ballet’ could last after she is stunned during the channeling
    + Fixed a bug where Shield generated from ‘Protective Flow’ would not apply on Intangible Allies
  • Geppetto:
    Design Notes: We adapted Geppetto’s Trait so it is more challenging to keep all three dummies active at the same time so it is more valuable to try to maintain them in life rather than just letting them die to build a new one.
    + Trait’s cooldown is now frozen when all dummies are active
    + Dummies’ attack stagger power reduced to 5 (from 10)
    + Dummies are now invincible while under the effect of ‘Overclock’ Ultimate
    + ‘Overclock’ cooldown set to 10s + 20s by activated Dummy (from a fixed 90s)
    + ‘Overclock’ is now disabled if no dummy is active
    + Fixed Dummies damage description not taking ATTACK damage increase into account
    + Fixed Dummies ‘Fireworks’ missiles incorrectly scaling with ATTACK damage (it still scales with general DMG)
Balancing
  • Timer:
    + Chapters are now 3 days each instead of 4
    Design Notes: Previously, with a solo chapter to play, there were 4 cycles of day and night before the final encounter. With the addition of the second chapter, we had to adapt this so the overall playtime fits the dense and intense experience we are looking for. Games are now longer, as the two Chapters will be played over 6 cycles. It means you’ll spend less time on the first Chapter (3 cycles) that’s why we made different adjustments to smooth it up and adapt some things related to the fact that you now play on two Chapters.
    Nightmare difficulties may be now more challenging because of the extra duration of the run as well as some changes that make them more potent. Consider reducing the difficulty on your first tries to experiment with all the changes we made.

    + 🐦 The timer is now a countdown timer to 0
  • 🐦 Pigs quests: Changes have been made to the quests
    + The quest doesn’t spawn too far from the starting tile
    + Resources required to repair the house are now set to 16 resources for 1 player and 2 more resources per additional player (up to 22)
    + The time to gather the resources has been reduced to 255 seconds from 270 seconds
    + Enemies spawning is limited to 2 families maximum (selected randomly)
    - Exception 1: The Ghoul family cannot spawn for the Stone House
    - Exception 2: The Treant family cannot spawn for the Straw House
  • Ravens Feathers: Start with 6 Raven Feathers, 4 if playing in Nightmare 2+, 2 if playing in Nightmare 8+
  • Healing Orbs: In Chapter One, Healing orbs now heal 25 (from 20) or 15 in Nightmare 4+ (from 10)
  • Grimoires of Monsters: Grimoires XP rewards increased to 600/900/1200 (from 300/420/540)
  • Wishing Wells: Wishing well prices increased to 150/250/350 (from 100/150/200)
  • Vision Towers / Map reveal :
    + Vision Towers and Chapter Start vision now reveal up to 4 Points of Interest (from 3)
    + Starting Vision effect now always reveals the Optional Quest location
  • Talents: Talents rarity drop rate set to 75/20/4/1 (from 60/30/9/1)
  • Magical Objects / Consumables:
    Design Notes: Many Magical Objects were previously balanced for a single chapter so they could quickly be significant. Since the game is now played over 2 Chapters, we adjusted some values, mostly those that allow scaling over time.
    + Voodoo Doll: Extra Damage to bosses set to 20% (from 30%)
    + Ogre Blood: Increase DMG by 1 for each 10 Vitality (from each 5 Vitality)
    + Horn of Plenty: grants +2 Vitality per Magical Object (from +5)
    + 🐦 Excalibur: Increases DMG by 10 for each Legendary Talent (from 20)
    + Unicorn Horn: Cooldown increased to 60 seconds (from 30)
    + Oni Mask: DMG increased by 20 per cursed object over legendary (from 30)
    + Four-leaf Clover: Grants +5% Crit Chance (from +10)
    + Sandman’s Magic Mirror price set to 150 (from 75)
    + Sandman’s Gingerbread Man price set to 50 (from 75)
  • 🐦 Dash: DASH can now be interrupted by any Ability a very short time after it is triggered
  • Masters Nightmares:
    + Tentacle Master Nightmare (Chapter 1 Boss) Base HP decrease (now 300 from 400)
    + Masters Nightmares now stop dropping healing orbs after some time
  • 🐦 Priest Cultist: Healer enemies will not target other healers with their healing abilities
Fixed bugs
  • Hangs: Fixed an issue where the game would soft lock the players if you simultaneously opened the map and pressed the ‘Back’ button on a controller
  • 🐦 Same Heroes: Fixed an issue where it allowed multiple players to play as the same Hero in co-op (two Scarlets, etc.)
  • 🐦 Slopes: Fixed an issue where projectiles from the Snow Queen and the White Ladies were coming through the slopes
  • 🐦 Teleportation during cinematics: All teleportation issues during cinematics should be fixed, report us new ones if you find any!
  • Summoned enemies: Fixed summoned enemies that were staying on the battlefield on target lost or ‘leashed’ behavior (they now properly die or disappear)
  • Inventory: Fixed a bug where the first Ability hovered by a mouse in the Inventory menu was not the correct one to be displayed
  • Pushback: Pushback and hit stuns were not properly replicated for peers while playing in co-op
  • Audio:
    + Fixed a bug where Scarlet’s bomb’s SFX was not replicated for peers while playing in co-op
    + Fixed a bug where Beowulf’s Talent ‘Fiery Slash’ SFX was not replicated for peers while playing in co-op

How to get my Experimental Beta save
Thank you so much for participating in the Experimental Beta of Shores of Storm Island a couple of weeks ago. Your suggestions, feedback, and bug reports helped us shape the rest of this update.

If you want to keep your save from the Experimental Beta, follow these steps:
→ Open the Experimental Beta save repertory located here: \Steam\steamapps\common\Ravenswatch\_Save\storm_island_experimental_beta
→ Copy ‘Profile_1.ob’
→ Go to \Steam\steamapps\common\Ravenswatch\_Save and paste ‘Profile_1.ob’ there
→ Click ‘Yes’ when asked to replace the previous ‘Profile_1.ob’ file
→ Launch the game and have fun!

⚠ We recommend making a copy of your original save and storing it somewhere safe on your computer before replacing it with your Experimental Beta one.

New Roadmap

Stay tuned for our updated Roadmap!

Social Channel

- The Passtech Team 🍉
...