Sep 7, 2023
Demeo: PC Edition - fredrik.hanses
Hi adventurers,
Our collaboration with Pixel Ripped 1978 is now live. Be on the lookout for Pixel Ripped items inside of Demeo’s basement.

Patch notes 1.31
  • Fixed exploit when trashing cards to get lots of power
  • Various other fixes
Ravenswatch - MXiaa


Greetings, Ravens

The Shores of Storm Island update is now available for everyone on Steam! After conducting a short but effective Experimental Beta, the new content and features are ready to be released to the world. This marks Ravenswatch’s second Major update, check our roadmap down below to see what’s coming for the future of the game.

To celebrate the new update, Ravenswatch is 15% off on Steam from September 7th up until September 14th!

Watch The Shores of Storm Island update trailer



Summary

REACH the shores of Storm Island,

GAIN more power and talents in your journey,

DEFY the storm and the new Master Nightmare!

  • Chapter Two: Storm Island, a new map to explore
  • Defeat the new Master Nightmare
  • Fight the Cyclops to free Sinbad from his inevitable fate
  • +10 new Enemies to slay, including 1 new Mini-boss
  • +20 additional Talents for all Heroes
  • And more!
Read the full patch note here:
https://store.steampowered.com/news/app/2071280/view/3692443175569940152


Get the Update

Update the game on Steam right now to get access to Geppetto and a ton of other new content for Ravenswatch!

If you were playing the Experimental Beta before, don't forget to revert to the 'None' version in the Betas tab of the game's properties.

Ravenswatch is currently 15% off on Steam until September 14th, don't miss it:

https://store.steampowered.com/app/2071280/Ravenswatch/

How to get my Experimental Beta save

Thank you so much for participating in the Experimental Beta of Shores of Storm Island a couple of weeks ago. Your suggestions, feedback, and bug reports helped us shape the rest of this update.

If you want to keep your save from the Experimental Beta, follow these steps:
→ Open the Experimental Beta save repertory located here: \Steam\steamapps\common\Ravenswatch\_Save\storm_island_experimental_beta
→ Copy ‘Profile_1.ob’
→ Go to \Steam\steamapps\common\Ravenswatch\_Save and paste ‘Profile_1.ob’ there
→ Click ‘Yes’ when asked to replace the previous ‘Profile_1.ob’ file
→ Launch the game and have fun!

⚠ We recommend making a copy of your original save and storing it somewhere safe on your computer before replacing it with your Experimental Beta one.

New Roadmap
Stay tuned for our updated Roadmap!

Social Channels
- The Passtech Team 🍉
Ravenswatch - MXiaa


Greetings, Ravens!

The Shores of Storm Island update is now available for everyone on Steam! After conducting a short but effective Experimental Beta, the new content and features are ready to be released to the world.

TL;DR:

Because we know our patch notes are lengthy ones and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:
  • New Chapter: Storm Island
  • New talents for all heroes
  • Timer and reduced cycles
  • Snow Queen rework
  • Mini-map rework
  • Fixed Cinematics issues
  • Fixed projectiles in slopes issues
Read the detailed patch note below:

:: PATCH NOTE 0.14.01 (September 7th 2023) ::
🐦 = Community additions

New features
  • New Chapter - Storm Island:
    + A new map in a completely different setting. Reach the shores of the island, brave the storm, and defeat the Nightmares!
    + You will now continue your journey in Chapter Two after a victorious conclusion in Chapter One, allowing you to reach level 8 of your Upgrades!
    + You can now save in-between two Chapters, and continue your progression another time! (solo only)
  • 1 new themed quest: Defend Sinbad from the Cyclops!
  • 4 new enemy types:
    + Roc Birds: Rocling, Roc Eggs, and Phoenix Roc
    + Gnolls: Hunter Gnoll, Shielded Roc, and Gnoll Chieftain
    + Jinns: Storm Jinn, Ifrit Jinn, Evil Jinn
    + Crabs: Reef Crab, Mud Crab, and Coral Crab
  • 1 new Mini-boss challenge: Boss Crab
  • 1 new Master Nightmare: Faceless Master Nightmare
  • Inventory / Map:
    + 🐦 Improved the overall look of the Map and Minimap in the Inventory menu and the HUD to make it clearer and more detailed
    + 🐦 Icons on the Map and Minimap have been improved to be more legible
  • Loading screen:
    + 🐦 Added a loading animation
    + Added new icons for the tips
  • Heroes: New Upgrades Talents for everyone!
    + 🐦 (Upgrades have been renamed Talents)
    + Scarlet: 3 new Talents
    - Pulverize
    - Double Strike
    - Explosive Rush
    + The Pied Piper: 3 new Talents
    - Spinning Solo
    - Stimulant Vibes
    - Music of the Spheres
    + Beowulf: 3 new Talents
    - Sparkling Shield
    - Retaliation
    - Fiery Slash
    + Snow Queen: 5 new Talents
    - Shards Flurry
    - Radiant Crown
    - Strafe
    - Ice Spray
    - Freezing Stars
    + Aladdin: 3 new Talents
    - Wish of Omnipotence
    - Leaping Strike
    - Tornado Jump
    + Melusine: 3 new Talents
    - Razor Tail
    - Soothing Presence
    - Wisp Surge
    + Geppetto: 3 new Talents
    - Laser Lenses
    - Family Meeting
    - Vacuum Capsules
Heroes adjustments
  • Scarlet:
    + 🐦 Human Special (Bomb) no longer stuns allies (but can still stun Scarlet)
    + 🐦 Readapted Wolf ‘Bite’ (Power) targeting so it doesn’t miss close targets
    + Scarlet is now instantly Intangible when triggering ‘Grandmother's Souvenir’
    + Increased Hunter’s Souvenir damage to 250 (from 150)
    + Fixed a bug where eating the last Master Nightmare tentacle with ‘In the Belly’ could result in not stun it properly
    + Fixed a bug where Scarlet’s Talent ‘Shapeshifter’ max health reduction was not counting Vitality points correctly
  • The Pied Piper:
    + 🐦 Fixed the ‘Explosive Rats’ Talent description displaying an incorrect damage value
    + 🐦 Now displays current and max number of rats over trait ability
  • Beowulf:
    + 🐦 Fixed Trait activation that was incorrectly canceled when Beowulf is stunned
    + Attack Critical Chance buff obtained when triggering Trait with ‘Blademaster’ Talent now lasts for up to 5 seconds
    + Improved ‘Crimson Fire’ explosion radius so it is wider for larger enemies
    + Fixed damage over time of ‘Scorched Earth’ not being reduced properly when combined with ‘Double Shock’
    + Set extra damage from ‘Eruption’ explosions to +60%/+75%/+90%/+105% (from +100%/+125%/+150%/+175%)
  • The Snow Queen: Complete rework detailed below:
    Design Notes: We chose to make more in-depth changes to the Snow Queen after carefully taking into account the various feedback we had for her as well as our own perception of the character. Though the character was overall very appreciated, some of her core mechanics were not satisfying enough, especially at night, with the removal of most of her immediate damage. We took some time to think about the core aspects of the character, kept what was satisfying with her, and adapted the rest or even reworked some aspects so it fits better the vision of the mage/combo character we had in mind. We hope you’ll enjoy it and we are eager to hear from you about the changes!
    + Frost generated by abilities no longer behaves differently according to daytime. It now always deals damage and applies Chilled to hit enemies
    + Former Special (‘Shatter’) is now her Trait ability ‘Ice Crown’
    + Former Trait (‘Ice Skating’) is now her Defense ability and has a small intangibility window at start
    + Former Defense (‘Gust of Cold’) is transformed in her new Special ability, ‘Ice Shards’. It no longer Chills enemies nor grants intangibility but sends waves of Ice shards in a cone that deal extra damage to Chilled targets
    + Chilled effect now lasts 5 seconds (from 4) and reduces movement speed by 40% (from 50%)
    + Attack damage reduced to 18 (from 20)
    + ‘Frost Exposure’ and ‘Biting Gust’ Talents have been removed
    + 🐦 ‘Ice Clone’ Talent is no longer limited to one clone. In addition to that, destroyed or expired clones now explode to deal damage around and Chill hits enemies
    + ‘Freezing Shatter’ Quest Talent is renamed ‘Rupture’. Each step now requires only 2 targets to be shattered at once instead of 3. When complete, it no longer re-applies Chill to shattered enemies but applies Vulnerable to them instead
    + ‘Frost Queen’ Talent is now a Starting Talent (Level 1). It now makes Frost last longer on the ground (similar to the former Night Frost but without the damage removal) and makes the Chill slowing effect more potent
    + 🐦 ‘Windy Lances’ Talent is now a Standard Talent (Level 2+). Its aiming has been improved and the general behavior adjusted so it can more easily benefit from its duration reset on hit.
    + ‘Slide’ Talent now transforms the Dash Ability, making it leave a frost trail, dealing damage and chilling enemies passed
    + 🐦 Halved the duration required to build up power with the ‘Frost Surge’ Talent
    + ‘Wind Shield’ Talent is renamed ‘Ice Shield’, and now allows Defense (‘Ice Skating’) to apply a Shield on the Snow Queen and other Heroes passed during the ability
    + Increased Frost Ray’s damage per second to 160 (from 120) and doubled targeting speed
  • Aladdin:
    + Second Wish (Wealth) now grants 15 to 25 Dream Shards (from 25 to 50)
    + ‘Slide Attack’ is now a Standard Talent and deals 400/500/600/700% Attack damage (from 300/400/500/600)
    + Fixed a bug where ‘SwordJinn’'s FX stays displayed if Aladdin is stunned while performing this Talent
    + Fixed an issue where Consumable objects from Second Wish were not interactable if spawned next to an exit or entrance of a cave
  • Melusine:
    + Increased ‘Water Bomb’ damage to 400 (from 300)
    + Fixed a bug where the sound FX of ‘Wisp Ballet’ could last after she is stunned during the channeling
    + Fixed a bug where Shield generated from ‘Protective Flow’ would not apply on Intangible Allies
  • Geppetto:
    Design Notes: We adapted Geppetto’s Trait so it is more challenging to keep all three dummies active at the same time so it is more valuable to try to maintain them in life rather than just letting them die to build a new one.
    + Trait’s cooldown is now frozen when all dummies are active
    + Dummies’ attack stagger power reduced to 5 (from 10)
    + Dummies are now invincible while under the effect of ‘Overclock’ Ultimate
    + ‘Overclock’ cooldown set to 10s + 20s by activated Dummy (from a fixed 90s)
    + ‘Overclock’ is now disabled if no dummy is active
    + Fixed Dummies damage description not taking ATTACK damage increase into account
    + Fixed Dummies ‘Fireworks’ missiles incorrectly scaling with ATTACK damage (it still scales with general DMG)
Balancing
  • Timer:
    + Chapters are now 3 days each instead of 4
    Design Notes: Previously, with a solo chapter to play, there were 4 cycles of day and night before the final encounter. With the addition of the second chapter, we had to adapt this so the overall playtime fits the dense and intense experience we are looking for. Games are now longer, as the two Chapters will be played over 6 cycles. It means you’ll spend less time on the first Chapter (3 cycles) that’s why we made different adjustments to smooth it up and adapt some things related to the fact that you now play on two Chapters.
    Nightmare difficulties may be now more challenging because of the extra duration of the run as well as some changes that make them more potent. Consider reducing the difficulty on your first tries to experiment with all the changes we made.

    + 🐦 The timer is now a countdown timer to 0
  • 🐦 Pigs quests: Changes have been made to the quests
    + The quest doesn’t spawn too far from the starting tile
    + Resources required to repair the house are now set to 16 resources for 1 player and 2 more resources per additional player (up to 22)
    + The time to gather the resources has been reduced to 255 seconds from 270 seconds
    + Enemies spawning is limited to 2 families maximum (selected randomly)
    - Exception 1: The Ghoul family cannot spawn for the Stone House
    - Exception 2: The Treant family cannot spawn for the Straw House
  • Ravens Feathers: Start with 6 Raven Feathers, 4 if playing in Nightmare 2+, 2 if playing in Nightmare 8+
  • Healing Orbs: In Chapter One, Healing orbs now heal 25 (from 20) or 15 in Nightmare 4+ (from 10)
  • Grimoires of Monsters: Grimoires XP rewards increased to 600/900/1200 (from 300/420/540)
  • Wishing Wells: Wishing well prices increased to 150/250/350 (from 100/150/200)
  • Vision Towers / Map reveal :
    + Vision Towers and Chapter Start vision now reveal up to 4 Points of Interest (from 3)
    + Starting Vision effect now always reveals the Optional Quest location
  • Talents: Talents rarity drop rate set to 75/20/4/1 (from 60/30/9/1)
  • Magical Objects / Consumables:
    Design Notes: Many Magical Objects were previously balanced for a single chapter so they could quickly be significant. Since the game is now played over 2 Chapters, we adjusted some values, mostly those that allow scaling over time.
    + Voodoo Doll: Extra Damage to bosses set to 20% (from 30%)
    + Ogre Blood: Increase DMG by 1 for each 10 Vitality (from each 5 Vitality)
    + Horn of Plenty: grants +2 Vitality per Magical Object (from +5)
    + 🐦 Excalibur: Increases DMG by 10 for each Legendary Talent (from 20)
    + Unicorn Horn: Cooldown increased to 60 seconds (from 30)
    + Oni Mask: DMG increased by 20 per cursed object over legendary (from 30)
    + Four-leaf Clover: Grants +5% Crit Chance (from +10)
    + Sandman’s Magic Mirror price set to 150 (from 75)
    + Sandman’s Gingerbread Man price set to 50 (from 75)
  • 🐦 Dash: DASH can now be interrupted by any Ability a very short time after it is triggered
  • Masters Nightmares:
    + Tentacle Master Nightmare (Chapter 1 Boss) Base HP decrease (now 300 from 400)
    + Masters Nightmares now stop dropping healing orbs after some time
  • 🐦 Priest Cultist: Healer enemies will not target other healers with their healing abilities
Fixed bugs
  • Hangs: Fixed an issue where the game would soft lock the players if you simultaneously opened the map and pressed the ‘Back’ button on a controller
  • 🐦 Same Heroes: Fixed an issue where it allowed multiple players to play as the same Hero in co-op (two Scarlets, etc.)
  • 🐦 Slopes: Fixed an issue where projectiles from the Snow Queen and the White Ladies were coming through the slopes
  • 🐦 Teleportation during cinematics: All teleportation issues during cinematics should be fixed, report us new ones if you find any!
  • Summoned enemies: Fixed summoned enemies that were staying on the battlefield on target lost or ‘leashed’ behavior (they now properly die or disappear)
  • Inventory: Fixed a bug where the first Ability hovered by a mouse in the Inventory menu was not the correct one to be displayed
  • Pushback: Pushback and hit stuns were not properly replicated for peers while playing in co-op
  • Audio:
    + Fixed a bug where Scarlet’s bomb’s SFX was not replicated for peers while playing in co-op
    + Fixed a bug where Beowulf’s Talent ‘Fiery Slash’ SFX was not replicated for peers while playing in co-op

How to get my Experimental Beta save
Thank you so much for participating in the Experimental Beta of Shores of Storm Island a couple of weeks ago. Your suggestions, feedback, and bug reports helped us shape the rest of this update.

If you want to keep your save from the Experimental Beta, follow these steps:
→ Open the Experimental Beta save repertory located here: \Steam\steamapps\common\Ravenswatch\_Save\storm_island_experimental_beta
→ Copy ‘Profile_1.ob’
→ Go to \Steam\steamapps\common\Ravenswatch\_Save and paste ‘Profile_1.ob’ there
→ Click ‘Yes’ when asked to replace the previous ‘Profile_1.ob’ file
→ Launch the game and have fun!

⚠ We recommend making a copy of your original save and storing it somewhere safe on your computer before replacing it with your Experimental Beta one.

New Roadmap

Stay tuned for our updated Roadmap!

Social Channel

- The Passtech Team 🍉
Euro Truck Simulator 2 - Dareus
A few months ago, we officially announced that we are working on TIRSAN trailers for Euro Truck Simulator 2. We’d like to provide you with a small update regarding how the process is going so far and hopefully get you excited about these new additions to the wide selection of trailers in the game.


TIRSAN, based in Türkiye, has been the uninterrupted leader of the Turkish trailer industry for 46 years and a manufacturer of high-quality trailers for all business needs. TIRSAN is also leading the trailer industry in patents with its engineering power and continues to be one of the favorites of logistics customers with its dedication to customer satisfaction.





We want to express our gratitude to TIRSAN; their representatives have been amazing collaborators as we've worked on bringing their trailers to life in the virtual world. Whether it's sharing data, giving feedback, or answering our questions, they've truly been able to uphold their reputation.




As you can see by the screenshots, some progress has been made ever since the initial announcement. So much in fact, that it is safe to say that we are slowly approaching the finish line with this project. Plus we’re already planning on further expanding the pack in the more distant future too! Now it's time for you to express your excitement by adding this upcoming DLC to your Steam wishlist.

https://store.steampowered.com/app/2569750/Euro_Truck_Simulator_2__TIRSAN_Trailer_Pack/

While we are currently unable to confirm any precise release time frame, we encourage you to keep your eyes peeled on our blog or social media (Twitter, Instagram, Facebook, TikTok) profiles for any potential updates. This is an exciting collaboration and we hope you will enjoy it all once you are able to haul cargo with these new trailers.
Freaked Fleapit - Harry Fink


Hey y’all,

We've been quite busy with live expos lately (thanks for coming to our booths at PAX and gamescom everyone!!) and working on more Circles of Hell, so we don’t really have much to report…

…however we don’t want to leave you guys without a devlog of any kind! So for this one we decided to answer the questions we got from y’all on Steam, Discord, TikTok and wherever else.

And now, let the first official Fleapit Q&A Session begin!!

Q: Is Freaked Fleapit an Adult game??

A: No, Freaked Fleapit is NOT an Adult game. While we weren't ESRB rated yet we have no plans to add mature content in the game. That’s not gonna stop us from sharing some of our thirstier arts on Twitter and Discord though 👀

Q (via Zombie on Steam Forums): Is there gonna be an Xbox or PS Port?

A: Who knows! We don't have the list of platforms locked in yet, so if Microsoft or PlayStation want us in, we can consider that for sure.

Q (via Kneesocks on Steam Forums): Are there any plans for other customization or gender options for Newbie?

A: Officially, we had not originally intended for Protag customization options. Chances are it might not end up happening, but we were surprised by the reception to our gender-bender April Fools Joke so maybeee we might be able to look into a Persona 3 Portable-style FemNewbie content if we’re successful enough?

That's just me thinking out loud though, do not consider this an announcement please!


For context: here's how the April Fools Joke looked like, Ain't Fem-Newbie a cutie..?

Q (also via Kneesocks on Steam Forums): Is this a character’s story or a self-insert story?

A: This is a story of a man named Stanley.. Err, I mean Andy.
Newbie has his own character arc, of course, but I guess you can roleplay as him while you (try to) date the Ladies of the Fleapit. The main story focus still lies with the Ladies of the Fleapit and many other colorful characters you'll meet along the way.

Q (via… a lot of people): What is the current status of the game?

A: Reworked the core gameplay, finished the Limbo and Lust locations, reworked a demo a couple of times aaand we're actively working on Circle of Gluttony right now! It took us a while to get the core loop just right to make sure that date sim and dungeon crawling elements blended nicely together, but now we’re chugging along at a good pace!

Q (via Texus on Steam Forums): Will there be a large variety of music available in Freaked Fleapit?

A: So far we have announced our collaboration with Magnetude, but we are actively considering multiple new composers to bring even more variety to our soundtrack. That's all we can publicly say for now. Next question!

Q (via everyone, everywhere): When will the new demo be available on Steam?

A: Soon™️

Q (via our backers): Is the artbook finished/what is the status?

A: Right now the artbook is less a book and more of a big folder on our team drive full of all the cool stuff we've been saving up to put into it. We're working with a lot of concepts and these are often subject to change, so the complete artbook likely won't be done until the very final stages of development - but we'll keep ya posted!

Q (via quite a lot of you guys from gamescom, actually): Is the mannequin a love interest?

A: Firstly, she has a name, and it's Blabbing Betty! Secondly, no she is not. But we're kind of surprised to see so many of you wanting to romance a mannequin.
…though in retrospect I suppose it’s pretty on brand for you guys 😈

Q: Is there a place to learn more about the characters/bios?

A: We're keeping our cards close to our chest, so for now you can learn only about Fasaria, and here's the devlog about her.
We're waiting for a good opportunity to introduce the others, so stay tuned!



And that’s about it for today! Thank you so much for sticking around and we hope that we could answer some of your hot burning questions about Freaked Fleapit. We’ll have more of these Q&A Sessions in the future, so don’t forget to follow us on Twitter and join the Discord server to stay up to date on all the latest news and other degen antics!

See ya next time, you freaks! <3





https://store.steampowered.com/app/1840880/Freaked_Fleapit
Projekt Z: Beyond Order - AlexMaximumGames
Hello Survivors!⛺️

If you missed Fear Fest yesterday, we've got you covered. Check out the newest trailer for Projekt Z: Beyond Order, which shows zombie killing, plane crashes and more!



To stay updated on all things Projekt Z: Beyond Order, please follow us on Twitter/X and Steam, or join the official Discord channel.

If you like what you see, give us a Wishlist.

https://store.steampowered.com/app/763310/Projekt_Z_Beyond_Order/

PAYDAY 3 - SBZ_Defur
Hello heisters, we hope you're having a wonderful week - and if you're not, we have some cool news for you to dig into when it comes to PAYDAY 3!

Post Launch Plans

We're nearing the launch date on September 21 (Early Access on September 18), but today we wanted to give you a glimpse of what's to come for Year 1 of PAYDAY 3 and its future content.

Besides 4 DLCs, with names yet to be fully determined, we'll also look at seasonal events, playable characters, new enemy, weapons, Unreal Engine 5 upgrade, cosmetics, quality of life improvements, new
features and much more. Let us know in the comments which part you're the most excited for!



Pearl & Joy Trailer

Last week you got a first look at the two additional playable characters in PAYDAY 3, Pearl & Joy. Today we're giving you a first-hand look at how they will play and look like. Have at it!



Other than that, we hope you're as hyped as we are for the launch which is only two weeks away!

Keep those helmets flying!
SBZ_Defur
Starbreeze Entertainment



AirportSim - Hola👋🏻


AirportSim will be landing at WASD X IGN soon!

WASD X IGN will take place at the Truman Brewery in trendy East London, and we will be there! We will have a booth with 4 PCs ready for you to test your ground-handling skills in AirportSim. We look forward to welcoming you from the 14th to the 16th of September.

What can you expect?

In addition to the game being ready for you to enjoy, our developers and our publisher Iceberg Interactive will be excited to talk to you and share insights into the creative processes behind our title!

Special announcement!

We’ll be bringing some big news in our carry-on, and we’ll be announcing it with a brand new trailer. We can’t unload the planes just yet, but keep your eyes on IGN on September 14th!

Stay tuned for more!

You have had the opportunity to meet us at several venues, and we’re eager to be at yet another one, where we get to share our enthusiasm with you. Check our socials and Discord regularly to be the first to know where we'll be appearing with AirportSim next. In the meantime, see you at WASD X IGN!
Empire Chronicles - cris_litvin
Empire Chronicles (Version 0.9.715) - Minor Update
  • Rings can now have 1,2 or 3 gem slots.
  • Bug Fix: Apply the gold fractions fix to the save game load screen.
  • Bug Fix: Sheep busts randomly messed up.
  • Bug Fix: Removed professions from animals.

Sep 7, 2023
Clash II - VenesArt
Greetings! Today's changes mainly focus on improving the game experience and include:

  • New tutorial windows describing how to move around the map, how to set up units before a battle, and the effects of the environment and combat binding.
  • Changes to the appearance of 4 structures located on the map
  • Improvements to camera movement
  • Improvements in the display of tooltips
  • Improvements in coloring of unit portraits
  • Bugfixes

For Karkhan!
...