It’s time to join the Italian Front once again and fight on Monte Piana! The map is now available for everyone & for free!
It’s been almost 1 year since Isonzo’s release. We’ve released 4 additional maps, the German Empire as a playable faction, numerous weapons & consistent bugs and optimization patches.
Thank you all for playing our game. We still have a lot more in store for you on the Italian Front, as we’re already hard at work for a special event, similar to what you might know from Verdun & Tannenberg!
Dress up to fight the cold
Speaking of the special event, here is our upcoming cosmetic DLC that comes along with it, which might give you a hint ;)
That’s right, you can now already wishlist the Glacial Units Pack. Like our previous DLC’s, this is purely cosmetic and won’t give you any in-game advantages (buffs, perks etc.). We’ll follow up on this DLC pack with an in-depth devblog (at some point) like we’ve done with previous ones.
First Wave of DLC
Additionally you can now find the First Wave of Isonzo DLC in one bundle and its discounted at the moment as well! It includes
Speaking of discounts, Isonzo & WW1 Game Series are now part of the Focus Publisher Sale!
Final call for survey
A big thank you to all who've already filled in our survey! This is our final call to you all who haven't yet. If you got time (about 10 +/- min) to share your opinion with us, that would help a lot! Also, you're joining our giveaway by participating as well! Click HERE to be redirected to the survey. Thank you in advance.
Patch Notes
New
New map in the Mountain War offensive - Piana!
Mac support - check the store page for specs
Partial reloading is now possible for en bloc rifles
Full body aiming animations
Adjusted Grappa last sector capzone objective size
New splash screen - woooo
Fixed
Spawning improvements
Fixed achievements not triggering when they are supposed to do
Improved bot objective prioritization
Improved defender bot distribution
Fixed bots sometimes walking too slowly
Fixed bots sometimes not being able to interact with bridges or pontoons
Improved bot interactions with static weapons
Fixed bots sometimes getting stuck healing themselves
Fixed bots not dying from gas
Fix for Radial Menus swapping selection rapidly when using a controller
Fixed UI elements that were not being toggled off/hidden by their associated settings
Added an option where all warning messages can now be now turned off
Players can now cancel joining a match in some situations
Fixed the message of player being healed getting stuck sometimes
Fix for players not being able to build locations where it should be possible
Fixed Austro Hungarian loadouts not saving
Increased periscope interaction range
Fixed periscopes and static weapons sometimes not usable
Fixed sleeve movement when using a Madsen and switching to canteen and back
Fixed player's character head showing during spawning transition
Fixed Beretta 1917 scale and VFX
Fixed some missing footstep and impact sounds
Improved audio timing for the M95 Stutzen, M88-90, Vetterlis and the M90 Carbine
Fixed Albini binocs dealing less melee damage in comparison to others
Fixed Forward Posts sometimes being too dark
Resupplying with Ammo Box now shows faction specific bullet models
Fixed visual issues in last Defender Spawning Sector of Sabotino
FSR 2.2 general improvements
Improved scope visuals when using FSR 2.2
Main menu performance optimization
General optimization
Known
Squad UI shows up in Spawn Overview when a player joins/leaves the squad
I wanted to let you know what I've been working on and give you a preview of what is coming up next. I'm happy to share a sneak peek into the new Wizard Island! 🧙♂️
A new resource, Mana, can be generated with the right buildings ✨ There will be new things to build and manage on the Wizard Island!
There are different spells to learn, each with their own effects 🔮 You can choose to cast spells to boost yourself, your settlers, or your buildings. With enough structures, some spells can even be autocast passively!
You can choose your favourite spells to upgrade, granting you new ways to boost your settlement's productivity 🚀
Speaking of spells, you might even be able to make your settlers work without needing food or water! It may come at a cost though... 💀
Also just for fun, you will be able to build statues of yourself 👑 Depending on how well you treat your settlers, they'll either want to worship you or call you mean names.
After some more work is put into it, I will be releasing Wizard Island into the experimental branch. You can then try it out and share your feedback on Discord!
One last thing! Here's a little teaser of a new island, tentatively called Moon Island, which I'm aiming to release sometime this month to celebrate the Mid-Autumn Festival 🥮
The first paid DLC "Edge of the World" for "SailingEra" is about to set sail! We will launch at PDT September 11th 20:00 and will log in to the PC platform at that time! ——About "End of the World" DLC -New Main Character [Fiona] -New Sailor [Marlene] -DLC Story-Exclusive Port [Reykjavik] -New Story-Exclusive Enemy [The Hanseatic League] -New World Boss [the Fermor]
Apart from the release of the Off-Road DLC, we're also pushing out some improvements to the main game with this update. Below you find the most important changes:
Gameplay
In mission “Holdup” you can no longer exit the vehicle while driving to the gas station.
The Observation gameplay got an update. Now the distance you must keep to the observed vehicle depends on its speed. This means you need to stay closer on slower speeds and farther away on higher speeds.
Bugfixes
Fixed some positioning errors and visible door interaction points on the red van in mission “Tick-tock”.
Fixed player vehicle teleporting to a garage in the old part of the world after 100% damage instead of choosing one which is nearer in the new world.
Fixed rear lights on the police van not lighting up while driving backwards.
Fixed a potential blocker in mission “Under Surveillance” which could happen after talking to the gapers at the start of the mission.
Fixed missing drivers & number plates in cutscenes at the end of “Roadblock” missions.
Fixed health of enemies not resetting properly after restarting missions of type “Holdups”.
Fixed speedometer HUD not updating if you directly switch from an activated right blinker to the left blinker.
Improvements
Improved the rank task display on the Progression page. Progress numbers for rank tasks are now larger and better readable.
The mission marker for vehicles, for example in car chases and observations is now above the vehicles instead directly on the vehicle.
Updated moving animations for shooting missions. Now there is a much smoother movement while walking and aiming at the same time.
1. Added a feature for you to select difficulties when you access Training. There is now also Easy mode: * In Easy mode, your character takes less damage and has a chance to recover HP upon breaking a container on the map. * Removed the option where you would select difficulties when choosing Prototypes. * Renamed Advanced mode to Hard mode. 2. When generating an Evotype, it is now more likely to inherit high-quality Tactics. 3. In Extensive Training Space where there is a limit to your survival time, eliminating enemies gives you Tactic EXP (up to a max amount). 4. Fixed the issue where you couldn't complete some Tactic collection milestone achievements because the number of Tactics was reduced. 5. You are now invincible and cannot be interrupted when you are using an HP Mixture. 6. Made some other fixes and optimizations.
[Common] - Fixed animation error with some NPCs - Fixed an issue with passerby characters sometimes becoming immobile - Fixed typo errors in Spanish and French - Fixed internal error from Mini Games - Fixed some resolution handling errors - Improved the UX of gamepad input in the UI
[OS Specific Fixes] - Fixed errors that Minigames not run properly - Fixed the issue that Button prompts displayed with just Texts
Despite the mid-month balance update toning down some of their more prominent cards, the Salamanders are still bringing too much heat to the battlefield. The Raven Guard and their ambush tactics have also proven to be a bit too effective, so we’re making some adjustments to their best performing warriors. Check out all the changes in the latest web post: https://www.horusheresylegions.com/september-2023-balance-patch