Leaf Blower Man: This Game Blows! - Koobazaur
Heya!

We just wrapped up showing the game in-person for the first time at PAX West in Seattle (and undoubtedly, some of you reading this, came here from the event). It was a 4 day showcase where we brought two TVs to have two stations playing the custom demo:



We had fun decorating the booth and getting in the spirit with some cosplaying as the titular blower guy and the leaves themselves:





As you may notice, there was a palpable lack of chairs, so our feet and legs are killing us now! BUT - it was so great watching folks play the game, laugh at our dumb jokes, and just enjoy our creation. If you're one of those folks - thank YOU so much for coming by and checking the game out :D

As a side note, we were also showcasing a DIFFERENT game at the same time, at an adjacent Seattle Indies Expo! It was the first time we had two different games at two different shows happening at once, so logistics were a bit nuts and involved scooting a whole-ass TV between buildings (in case you doubted how "indie" we really are):



If you're curious about the other game - you play as a cute crow, fly around the city, poop on people, and steal all their shiny trinkets. So another "jerk-like", but of more cute and wholesome vibe. You can check it out here:

https://store.steampowered.com/app/2537920/Just_Crow_Things/

Aaaaanyway - we will now hermit for a few days to recover and then go back to wrapping up the game and announcing the release date real soon (HYPE). I will leave you with some googly eyes leaf blower:



Cheers,
Jakub
Chief Leafblower Specialist
Unbound Creations
Stars In The Trash - valhallacats
This weekend we'll be at IndieDevDay with a booth.

We'll be giving away a very special gift to everyone who comes by to try the demo 😉 (It's a surprise). If you are going to attend, stop by and say hi.👋


Sep 6, 2023
Money Maker - roccogough2
Bug fix.

WARNING! Game may need to be reset for game to run smoothly...
Bug Blazer Playtest - xysaph
  • Some improvements to quest generation
  • Achievements are in, at least for testing version, flies.
  • Achievement for all bugs are attempted, but will not work as they aren't in the playtest. (adding over 100 achievements 1 by 1 is quite painstaking, so the full suite of achievements will be on the main game shortly!)
  • Dr. Rod got their character updated, I totally forgot it was a temporary one I had all along.
  • The achievement should only appear once, I've attempted to build a way to prevent multiple calls to this function, so if that happens, it's a bug!
  • Shortcut keys to the different tabs are also in Q,W,E,R,T,Y are by default the tabs in the order they appear.
Sep 6, 2023
No Creeps Were Harmed TD - Narlak
CREEPS
-Sweeper: group size reduced from 5 to 4.
-Sweeper: health reduced from 150, 300, 650, 1200, 2200, 3400 to 125, 250, 500, 1000, 2000, 3000.
-Skits: damage taken while freaking out increased by 25%.
-Skits: slightly reduced freak out speed.

MAPS
-Flank: start cred increased to 1500 from 1250.
-Flank: victory score increased to 13000 from 7000.
-Flank: moved down the map list a few places.

LEVEL-UPS
-Start cred per level increased from 2 to 3.
-Start pow per level increased from 2 to 3.

TWEAKS
-Stingers no longer trigger the “stranded creep” warning.
-Popup reminder for upgrading turret health.
Sep 6, 2023
Community Announcements - Willyboy
Fixed the saving system
Sep 6, 2023
Bunny Guys! - Flitzpiepe o.0
Bug Fixes


I have made improvements to the traps, especially optimizing multiplayer synchronization. Previously, there were issues where traps weren't loading correctly for the client, leading to display errors.

I've revisited the settings to enhance the saving and loading process.

Currently, there is a sprint bug that is also related to synchronization. While I've made improvements, issues may still persist.

Note: After receiving the update, please check your settings and click "Save" once. The update may have altered some settings.

Feel free to follow me on social media! Thank you in advance!
Sep 6, 2023
Son of Perun Kharkiv - Brenntkopf Studio
-Said about "skorye pomoschi".
Yellow Taxi Goes Vroom - <color="red">treeastand
Greetings, Yellow Taxi enthusiasts!

It's time to put on your fanciest monocle and top hat because our beloved game, Yellow Taxi Goes Vroom, is zooming its way into the finals of the Game Developers World Championship 2023 Studio Awards!

🌟 Let the Drum Roll Begin 🌟

Yes, you heard it right, folks! Our very own Yellow Taxi is revving up its engines, honking its horn, and burning rubber to compete for gaming glory at the GDWC 2023 Studio Awards. We're in the running for some serious bragging rights here, so you better believe the competition is about to get as intense as a ride in the Yellow Taxi after an all-you-can-eat pizza buffet!

📆 Save the Date!

Mark your calendars for Thursday, September 21st, at 18:00 UTC+3. That's when all the wheel-spinning, tire-screeching, and taxi-hailing action will go down at the GDWC 2023 Summer Season Awards Show. Don't miss this chance to watch Yellow Taxi Goes Vroom on its way to potential victory! WATCH WITH US! 📺🍿

🐦 Stay Connected on Twitter and Discord!

If you want to stay in the loop, make sure to follow us on Twitter/X and join our Discord community. We'll be sharing updates, behind-the-scenes shenanigans, and, possibly, exclusive content of our devs as they have a mental breakdown while waiting for the award ceremony. Plus, you might just get a sneak peek at some hilarious in-game antics! 🐤💬

Twitter/X: @PanikArcade
Discord: {LINK REMOVED}

🙌 Thank You, Wonderful Community!

We couldn't have made it to the finals without the incredible support of our dedicated Yellow Taxi Goes Vroom community. Your laughter, feedback, and endless love have fueled our journey, and we are truly grateful for each and every one of you. Together, we'll show the world what this Yellow Taxi is capable of! 🚖❤️

So, set your reminders, call your friends, and prepare for the ride of a lifetime at the GDWC 2023 Studio Awards. Yellow Taxi Goes Vroom is coming in hot!!

See you at the GDWC 2023 Summer Season Awards Show, and remember, keep those wheels turning and the spring key spinning! 🏁
Marauders - [SIG] Ceeg
Welcome back, Marauders.

Welcome to our Seventh Dev Blog! Our new development schedule has allowed us to launch our 3rd patch (Plunder 1.2) in the last 6 weeks, and we are seeing amazing results! But full transparency, the Guilds 1.0 update is larger and we anticipate we will need extra time, so after Plunder 1.3 expect a 3 to 4 week gap (rather than 2 weeks). Our goal is to drop Guilds in October!

In terms of the previous patch we have received positive feedback on the hit registration change and internally we are finding a massive improvement, so we hope you agree. We also feel our change to hip firing spread was too much/over-tuned so look forward to more tweaking in the next patch.

You can watch this Dev Blog recording here!






Gamescom

Me and the team have just arrived back from the greatest gaming event in the world… Gamescom! I’d like to thank all the kind fans who came up to us to chat about Marauders, always great to meet the players in the “real world”. One of the other benefits of Gamescom was getting to try a wide range of upcoming games including some new extractions shooters, which is always inspiring. I personally feel this genre is special, and the more games out there, the merrier! - Mac





Meeting the “grandfather” of extraction shooters Nikita and playing his latest outing Arena was a great highlight, I feel its not said enough but me and the team are Escape from Tarkov players, and we wear our inspiration with honour. It was interesting to see their team trying to innovate again inside a genre that's the most competitive market in the world, and I must say it's already feeling great. You’ll be proud… we did well in the 2v2 bracket tournament and got to wear our hard earned “scav” cosplay!





Elites In-bound

Today we will be highlighting the upcoming “Elites” currently in production. Much like the Warden or the Red Baron, “Elites” are bosses that will provide a harder challenge, unique item drops and have unlockable killer cosmetics! First one up is the U.A. Marines Commander, as teased in a previous dev blog! This squad leader takes the fashion of a tank captain managing a massive space turret. This will be the first boss that protects a breach only location with his fellow crew mates.



The Commander has a unique head and body cosmetic to unlock and wields the versatile Mini-14. This new rifle is a semi automatic 5.56, lightweight but punchy death machine. His crew wields the M3A1 “grease gun”, an infamous weapon chambered in .45 ACP. This sub gun will handle and feel like a big brother of the Mat 49 but fire a little slower and hit a lot harder…



This United allies commander is held up inside a heavy armoured multi-turret space tower nicknamed “Fortress” which, as previously mentioned, can only be accessed via breaching. It’s a multi story death trap filled with heavy artillery and weaponry. Marauders will be breaching at the bottom floor and have to reach the top to fight the boss. It won’t be an easy task, and we are very interested to see who will be up for the challenge!









The Kingdom Alliance also has a new Elite in development. This one takes a form of a ship boss, much like the Red Baron, however this elite team will have no individual in charge. Collectively they act as a dangerous threat, with gunners and pilots on board coordinating to take out enemy factions.





Their Ship is also unique, being the first frigate to have 3 operating turrets, 2 dual auto cannons, and a torpedo bay (which can be found on the underside/belly.) This ship is heavily inspired by the Dambuster bombers from World War 2. The following concepts are early but show you the direction we are headed.

Breach Point

In our continued efforts to have breaching become more fun and dynamic, we are increasing the amount of points a breacher can enter for all ship interiors. The first ship to receive this change will obviously be the Rustbucket and Scout Frigate interior, since this is the most ‘cramped’. It will need to receive the most drastic changes to accommodate for the extra breaching space. As you can see in the before and after images. it adds a good amount of floor space.



Any last words?

We will have more information to share on Guilds in the next dev blog, and once again, the extra time we are taking to deliver this feature will be valuable. The team doesn’t want it to feel like a “stuck on” feature, but something that players can get deep into without being too restrictive. The Guild 1.0 update will be a big one, with the delivery of the new Planet Killer map as part of it. The Guild feature itself will be expanded on with 2 to 3 consecutive updates following the initial implementation, so that it can grow to meet the high expectations we have set for ourselves with Guilds. That being said, we can’t wait to get it in your hands.

We hope you enjoyed this Dev Blog, and we hope to see you very soon for another patch!

Dash or Die, Marauders!

- The SIG Team
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