We want to say thank you for sharing your thoughts with us. We've listened to your feedback and made some improvements, so here is the second patch on Clubs, the New Fishfight and Animation. We really appreciate your ideas and suggestions, and we're going to work on gradually incorporating them into the game after thorough testing. Your input has been crucial in making Fishing Planet better for everyone!
Clubs:
Fixed incorrect appearance of some flags when creating Clubs or choosing the location of club origin;
Added additional information into the Club description about the minimal level required for Club creation or joining an existing one;
Fixed the incorrect display of the Club name with the maximum symbols;
Displaying of the club logo in the Player Info tab fixed.
New Fishing Mechanic and Animation improvements:
Fixed the issue with the twitchy animation while using the pulling-up mechanic;
Twitching animation improvements: polishing the forearm and wrist animation and making rod behavior more flexible. Increasing the range of rod movements when reeling in objects or fish of varying weights. (spinning rod animations. Stay tuned for casting rod animations).
Improved sleeve and arm animation for widescreens;
Improved spinning animation after the fish comes off the leash;
Minor twitching animation polishing;
Added visual effects for horizontal tackle load indicator;
Increased Landing net movement speed.
Miscellaneous:
Grammatical and translation improvements;
Rod stand improvements: fixed incorrect alarm behavior.
We hope these improvements will enhance your in-game experience. We know we are not perfect, but we are always here to listen to your thoughts and take action. Don't forget that our Support and Feedback channel on Discord are available for your input, just as before. Tight lines and happy fishing!
Another small little content update, this time adding 2 pistols to every map which shoot projectiles that clone or delete, alike the hammers. On the topic of the hammers I've given them a full aesthetic change. The new clone delete guns are pretty simple, requiring no reloading or anything of that nature, just pickup and fire. I also made some adjustments to Map 1's aesthetics further improving it, and making the selection of objects more unique. Looking at switching to a newer Unity version next so the next update might be a little while off, either way I hope you're all still loving Jank Cube as much as I am, and report any bugs/issues/suggestions to my discord!
Improvements: + Added Camera settings (Please tell me what else camera settings I should add) + Fix eyes for Gabriel and Debbie + Improved the NPC's list + Fix Kiri preview + Fix Hana's shoes + Fix Genghis Khan shirt + Fix Kelly neck attachments + Turned off noise for camera + "Speak" added to bland-shapes list to clarify some sliders + Reflection for walls + Decreased size of some characters
Ara History Untold: Anniversary Edition - Ara: History Untold
Get your pickaxes ready because we’re digging into the Mines of Ara: History Untold this week!
Mines play a key role in the development of your cities. As one of the five main harvesting Improvements at your disposal, establishing a Mine early on will help you stockpile Stone and other vital resources. A Mine's output is directly tied to the region it's situated in, yielding between 1 and 6 Stone each turn. As with other improvements, the output of a Mine can be significantly increased through upgrades or the addition of diligent workers.
An image showing the possible regions a mine can be placed in.
An image showing the mine being constructed.
Stone is one of the most crucial resources in Ara and is vital for constructing and upgrading your Improvements and Triumphs. Stone is also versatile and can be used to craft Goods and Equipment or establish roads between your Cities.
However, Mines are more than just stone quarries. These Improvements can harvest additional resources that will greatly advance your Nation. Gold and Gemstone are two examples of natural resources that, once unearthed by your Mines, can immediately boost your City's Prosperity or be skillfully transformed into refined Goods, introducing new layers of strategic complexity.
Humans have been digging resources out of the ground for millennia, but the Ngwenya Mine of Eswatini is the oldest quarry ever discovered and dates back over 40,000 years! This haematite ore deposit was initially used in the Middle Stone Age to extract red ochre and later used for iron smelting and iron ore export.
An image of a gemstone resource harvestable by mines.
We look forward to bringing you more features in the upcoming weeks, so stay tuned!
Greetings, Frontier Protectors! Ever fancied stepping into the shoes of a Native American Chief in "This Land Is My Land", complete with its enthralling DLCs? Your moment has arrived! We're excited to announce a whopping 50% off as part of our September Weeklong sale. Delving into the wild just became incredibly affordable! Seize this unique opportunity to traverse the majestic landscapes of our game, standing tall as a Native American Chief resisting the tide of encroaching settlers. Dive into a compelling narrative, tackle challenging quests, and experience the excitement of stealth tactics in an expansive open world. Don't let this chance slip away! Experience the authentic essence of "This Land Is My Land" in its full splendor. Secure your copy today and embark on a journey to preserve the heritage of your ancestors before the sale ends on September 13th!
In this gripping open-world action adventure, navigate ever-changing landscapes, partake in intense battles, and build pivotal alliances to withstand relentless settlers. As the beacon for your tribe, your intuition and strategic prowess are vital to navigate the hurdles ahead. Embrace this unparalleled chance to roam vast terrains and immerse yourself in a tale of resilience and resistance. Your tribe's fate rests on your shoulders - are you ready to rise to the challenge?
Gather with fellow adventurers and become a part of our community on Discord. Stay connected and up to date with the latest news, updates, and exclusive content by following us on Facebook,Instagram, and Twitter.
We are excited to bring you a message from Bloodstained Producer IGA and Director SHUTARO!
First, we apologize for the long delay between updates. The development team has been busy working on the new VS and Chaos modes, both of which include online multiplayer play for the first time. This has resulted in some challenges and delays that we that we did not expect, but we continue forward! We are nearing completion of the new content.
We will share more on how Chaos and VS modes work on September 14th.
Until then, we hope this small preview of the new modes and upcoming premium DLC will give you an idea of what is to come!
TWO MILLION COPIES SOLD!
Finally, we are honored to announce that Bloodstained: Ritual of the Night has sold two million copies since its launch in June 2019! Â
This is due to all the to the support we have received from everyone. We would like to sincerely thank you so much. This entire project has been a labor of love for everyone involved.
We appreciate all of the support you have given us since the initial Kickstarter announcement.
We have much more to do and we look forward to sharing it all with you!Â