English ############Content################ [North of Marinas]The area now also has some rabbits. [North of Marinas]New location: Cave of Mountain Keao 1F [Cave of Mountain Keao 1F]Added a new BGM. [Butterfly]Butterfly Wings now work in the "Cave of Mountain Keao 1F" area. [Fishing]Added fishing data in the "Cave of Mountain Keao 1F" area. 简体中文 ############Content################ 【玛丽娜斯北部】该地区现在同样有了一些兔子。 【玛丽娜斯北部】新区域:柯奥山洞穴1F 【柯奥山洞穴1F】加入了新的背景音乐。 【蝴蝶】蝴蝶之翼现在可以在柯奥山洞穴1F使用。 【钓鱼】加入了柯奥山洞穴1F的钓鱼数据。
Idol VS Furries is a third-person shooter. In a stylized style !
Earn skins for your character, by completing missions in the game's 3 different maps. (In 3 Countries) The maps are all linked by portals.
Take advantage of the ability to grind on pipes to move from one map to another.
Fight the Furries They'll drop different types of loot when you defeat them, such as: Health packs, Weapons, Money, Gear to buy weapons, and energy crystals to be able to take portals.
There's also a no-fight mode so you can enjoy the game environment without pressure. (You don't need energy crystals to move from one portal to another in this game mode.)
Idol VS Furries is a third-person shooter. In a stylized style !
Earn skins for your character, by completing missions in the game's 3 different maps. (In 3 Countries) The maps are all linked by portals.
Take advantage of the ability to grind on pipes to move from one map to another.
Fight the Furries They'll drop different types of loot when you defeat them, such as: Health packs, Weapons, Money, Gear to buy weapons, and energy crystals to be able to take portals.
There's also a no-fight mode so you can enjoy the game environment without pressure. (You don't need energy crystals to move from one portal to another in this game mode.)
Idol VS Furries is a third-person shooter. In a stylized style !
Earn skins for your character, by completing missions in the game's 3 different maps. (In 3 Countries) The maps are all linked by portals.
Take advantage of the ability to grind on pipes to move from one map to another.
Fight the Furries They'll drop different types of loot when you defeat them, such as: Health packs, Weapons, Money, Gear to buy weapons, and energy crystals to be able to take portals.
There's also a no-fight mode so you can enjoy the game environment without pressure. (You don't need energy crystals to move from one portal to another in this game mode.)
Idol VS Furries is a third-person shooter. In a stylized style !
Earn skins for your character, by completing missions in the game's 3 different maps. (In 3 Countries) The maps are all linked by portals.
Take advantage of the ability to grind on pipes to move from one map to another.
Fight the Furries They'll drop different types of loot when you defeat them, such as: Health packs, Weapons, Money, Gear to buy weapons, and energy crystals to be able to take portals.
There's also a no-fight mode so you can enjoy the game environment without pressure. (You don't need energy crystals to move from one portal to another in this game mode.)
We just got back from Gamescom, but we already have a couple of events lined up:
The Time I Have Left will be featured in this year Fear Fest!!
We will be at the Indie Dev Day in Barcelona! (Come say hi anytime if you are around)
To celebrate the ocassion, we will have a lengthy streaming event during saturday including some live and pre-recorded footage centered around The Time I Have Left!
Stream Schedule
Saturday (All times are CEST, world time available on time links):
We will have a cool playlist showing all the trailers we have released so far and a pre-recorded playthrough of our Gamescom demo with no commentary. Check out what's new and prepare your questions for the development team!
16:00 - 18:00h Main Event: Gamescom Demo Developer Walkthrough (English)
We will play The Time I Have Left's Gamescom demo and comment on it live. We will answer questions from the chat of course, but you can also leave your questions in the comments section (or any other of our channels), and we will tackle as many of them as we can during the stream!
We listen to and read all your comments, so you can take this chance to ask us anything about the development, tell us what you think about the game or give us any kind of direct feedback (even more so if you have played any of our demos).
18:00 - 20:00h Trailer showcase and Silent Demo Run (Replay)
We will close the stream with a re-run of the morning playlist for those who prefer watching their playthroughs when the sun starts to set.
20:00h End of Stream
--
This stream will be the perfect recap for this summer of events and announcements, so if you missed how the game's shaping up during the summer this will be an opportunity to see how things have changed.
Idol VS Furries is a third-person shooter. In a stylized style !
Earn skins for your character, by completing missions in the game's 3 different maps. (In 3 Countries) The maps are all linked by portals.
Take advantage of the ability to grind on pipes to move from one map to another.
Fight the Furries They'll drop different types of loot when you defeat them, such as: Health packs, Weapons, Money, Gear to buy weapons, and energy crystals to be able to take portals.
There's also a no-fight mode so you can enjoy the game environment without pressure. (You don't need energy crystals to move from one portal to another in this game mode.)
All items' base default values has been adjusted, such as damage, cooldown etc.
Initially we had designed this items in a way that different types were chance based abilities.
But with recent revamp, you can now select types instead of relying on RNG gods. This made some items as obvious choices. As an example, explosive flask's stunning type is far superior to regular type, since it deals same damage and stuns on the top of that.
As a result, we changed those base stats for each type. Explosive flask base type received a huge damage buff and cooldown buff, while stunning type's damage is reduced and cooldown increased.
This balancing updates will continue with your feedback.
This update *may* cause some differences in some stats on old items. All your newly crafted items will have no problem though.
Bug Fixes
Central Chamber enemy spawn internal has been fixed. Previously there was a bug at the end of 4th wave, where enemies spawn with 5 seconds intervals.
Visual Updates
All pellets visual has been updated with new shaders. They glow nicely now.
The previous patch sadly introduced a game-breaking bug. This patch will fix that fault in addition to a few smaller ones.
Fixed a bug that was introduced by the previous patch in relation to savefiles, which would record faulty data for the difficulty setting (including values that go out of bounds). Any saves from before the previous patch should have been working normally, but saves afterwards could break the game when engaging in battle.
Savefile data itself is not corrupt or lost however and after this patch, any faulty savefile are automatically restored without any loss of game progression. Any savefile that is loaded now will check if the difficulty value is faulty and if so, set it to normal Any new saves after his patch will store the correct difficulty value.
Fixed a "potential" bug where male alex was using the female battler
Fixed a rare bug that could happen when switching partymembers using a formation skill, due to accepting multiple inputs. The bug would cause multiple battlers to spawn of the friend being switched-in. Hilarious perhaps, but it should not have happened.
Fixed some minor clipping issues in Roy's battler animations
Idol VS Furries is a third-person shooter. In a stylized style !
Earn skins for your character, by completing missions in the game's 3 different maps. (In 3 Countries) The maps are all linked by portals.
Take advantage of the ability to grind on pipes to move from one map to another.
Fight the Furries They'll drop different types of loot when you defeat them, such as: Health packs, Weapons, Money, Gear to buy weapons, and energy crystals to be able to take portals.
There's also a no-fight mode so you can enjoy the game environment without pressure. (You don't need energy crystals to move from one portal to another in this game mode.)