For a long time, the demo version of VoidTrain had an outdated build because our small team was fully occupied with the main version of the game. It contained long-fixed bugs and lacked the changes we introduced through updates after the Steam release.
Finally, we've found the opportunity to address this, and the demo version has been updated and is now available on the game's Steam page.
If you decide to play the full version of the game after playing the demo version, you will be able to continue the progress you made in the demo version. In this case, it's better to uninstall the demo version to avoid any conflicts between the demo and full versions in Steam (Save files will not be deleted and will be accessible).
Thank you very much for playing VoidTrain and providing feedback!
Patch 1.03 is here! We’ve got animation polish and bug fixes, title + menu audio, easier to read photo descriptions, and more—you can check out the full patch notes below!
We’re aware of some PlayStation trophies not unlocking, and we hope to release a hotfix ASAP. We’ve also logged issues with animation glitches when pausing or changing settings, and we’re working to address them in our upcoming patch.
In the meantime, please feel free to send us any bug reports at support@ko-op.com!
All Platforms
Many animation bug fixes & polish
Added audio to title screen & menus
Updated "Your Moment" trophy with Japanese localization
Updated epilepsy warning to include Japanese localization
Fixed a bug where input glyphs were missing on the stare down minigame
Added a scene to Battle of the Bands showing the lights turning back on
Fixed a bug where character barks were missing audio in the Power Pose minigame
Fixed missing lipsync after the spice select minigame in Episode 1
Fixed the title screen flashing before loading
Fixed a bug where reverse shots of Naser had his mouth open
Fixed a bug where Naser closes the laptop twice in episode 5
Updated inbetweens when Fang stands up in Episode 2
Updated photo descriptions to make them easier to read
Fixed inbetweens and lipsync while Fang is at their desk in episode 3
Fixed door disappearing in the mirror during clothing montage in episode 2
Fixed Fang's hair clipping in episode 3
Fixed "continue" prompt on music minigame tutorial extending to second line in Japanese and Russian
Fixed a bug which caused audio to keep playing after quitting to main menu in certain scenes
Fixed lighting in episode 1 music performance
Fixed some lipsync errors in episode 1 music performance
Fixed Reed's position in some shots to make sure he's hitting the cymbals in episode 2 music performance
Updated some missing animations in music performance in 508
Fixed crop beyond artwork in music performance in 508
Fixed pan extending past edge of artwork and missing animations in 815 performance
Steam Only
Fixed a bug that allowed players to select decision bubbles, combat & initiative rolls in the in-game menu
Fixed a bug that allowed players to hear the sound of a selection bubble being highlighted in the pause menu
Fixed a bug where tutorial screens blocked elements in pause menu from being clicked
Fixed a bug where there would be extreme zoom-in during some segments of music minigames (to be released on consoles in 1.04)
Crime and chaos reign on the wilds of the frontier. Bring criminals to heel and punish the lawless as a Bounty Hunter in Red Dead Online, and you’ll benefit from increased pay and other bonuses through October 2.
Licensed Bounty Hunters who play Red Dead Online any time this month will receive 3 Hawkmoth Bolas to help them apprehend their targets without inflicting lethal harm. For those yet to partake in the Bounty Hunter Frontier Pursuit, visit the Sherrif's office in Rhodes to get started, and take advantage of 5 Gold Bars off the Bounty Huner License.
2X RDO$, GOLD AND XP ON FEATURED SERIES
Test your competitive instincts by taking part in the Featured Series at any point during this month to earn 2X RDO$, Gold, and XP.
• September 5 – 11: Contrast Series • September 12 – 18: Explosive Series • September 19 – 25: Blackwater Series • September 26 – October 2: Contrast Series
2. 11.99💲 is the price of the game with a 15% launch discount
3. You can experience some bugs🐛 (it's EA as you know) but we are working day and night to improve, patch, and fix everything.
4. After a launch we will post our Early Access ROAD MAP
5. Early Access consists 7 missions that should take around 5 hours to complete
6. If you want to see how the game plays out. Check some gameplays here:
7. Our development team works daily in express mode so that updates can appear even day after day. YouTubers often upload videos late. The problems that are in the video may already be fixed and the game itself updated.
💰 Tripled the value of home-cooked items compared to store-bought versions.
🔥 Bug Fixes
🛠️ Fixed a critical bug where teleporting to the Lava Crab Boss Room spawned you in lava, causing instant death. 🚪 Resolved loading issues with Grape and Blackberry Gemstone Doors to display the correct activated image. 👹 Fixed a bug that prevented the ogre boss from respawning; you can now defeat it multiple times.
🌳 Quest & NPC Improvements
📜 Improved the trigger for the Blueberry Gemstone quest in the forest. 🚶♂️ Fixed pathing issues for NPCs Eugene, Byron, Andre, and Rufus.
🎨 UI & Art Updates
🎨 Introduced new artwork for wedding save/load screens. 🎵 Resolved soundtrack issues for streamers and press.
❤️ Relationship Features
🎁 Added features to discover NPC favorite gifts at heart levels 2 and 4.
🎮 Gameplay Tweaks
💥 Enabled bombs to damage bosses. 🎒 Adjusted bag of sand, clay, and silt to lower other values when used. Now stored in your shed by default.
👩🏫 Tutorials & Help
🏠 Added a home popup tutorial. 🐄 Added a breeding popup tutorial for the barn.
🛠️ Other Fixes & Enhancements
🧰 Fixed missing crafting menu items, including the worm composter. ⚕️ Added a low-health vignette. 🌱 Fixed a bug where plants did not appear visibly watered, and a related bug with wind crystal usage in mines. 🌊 Fixed water effects turning off during screen fade while underwater. ⚙️ Adjusted settings to prevent the 'esc' key from both opening settings and dropping picked-up items. 🌦 Corrected inconsistencies in plant watering related to rain. 🎁 Implemented a holding timer for gifting. 🕹 Fixed a bug requiring the use of the analog stick for smart jumping on controller upon game start. 📈 Scene Optimizations.
💡 New Player Experience
⚡ Added an "Energy Low" reminder for new players; set to trigger at 25% energy.
🌐 UI Enhancements
❌ Integrated a feature to close all menus. 🎮 Added controller rumble functionality. 📑 Implemented dynamic detection for popup inputs.
🐾 Minor Gameplay Fixes
🛏 Fixed issues with jumping on beds and mushrooms. 🎣 Fixed the bait slot to only take one item at a time. 🌿 Labeled "Kelp," "Seaweed," "Sea Moss," "Nori," "Sea Grapes," and "Algae" as Compostable when hovering over them in inventory.
We hope you enjoy these improvements! Happy gaming! 🎮💖
Hello everyone. I'm !CyberApex. This notice is limited to the Korean, but it is explained in English.
Roots Need Control 3.0 will participate and exhibit in the "DCCF Indie Game Special Exhibition" held in Daegu Metropolitan City!
The event will be held in Korea and will be held from October 6th to October 7th in Korean time. Places and addresses are as follows.
10, Exco-ro, Buk-gu, Daegu, Republic of Korea (Daegu EXCO)
In addition, Roots Need Control's mini project "RNC Mini" will be on display. If you visit Daegu, Korea, for the play of RNC 3.0 and RNC Mini, welcome!
Thank you for reading it. See you in Daegu. - 09.06, !CyberApex
We trust you've been enjoying your adventures in Shadow Gambit: The Cursed Crew, exploring the Lost Caribbean with the Red Marley and your cursed crew members!
Following the rollout of a hotfix update for PC, which addressed some first crucial issues, we are now ready to release a bigger patch update.
It features a number of bug fixes and changes to improve your (un-)life as cursed pirates. For example, we're adding the camera controls from Desperados III and Shadow Tactics.
The patch update is is out now on PC – and coming to consoles very soon!
Read the full patch notes with the most important fixes and changes here:
Patch Notes
Most Important Fixes
Controls
Classic controller camera controls
We brought back the camera controls from Desperados III and Shadow Tactics. You can switch under "Options" > "Gameplay" > "Camera Follow Mode" and change it to Standard.
In this mode you can pan the camera with the right stick. When you hold down RT you can zoom and rotate with the right stick. You can pin the camera to the current selected player by tapping RT. This was D-pad down in Desperados III and Shadow Tactics.
Classic RTS control scheme
Default button layout has been adjusted so "Execute Shadow Mode" keys no longer conflict with other keys.
Fixed cases of mouse clicks not being handled properly in this control scheme.
Doors/Ladders now use the correct movement mouse button
Viewcone can be activated correctly in all cases
Logbook
Logbook hotkey (default bound to F2) is now rebindable.
Completion percentage calculations have been adjusted and should now properly end up at 100%
Badges
Cry Some More: Killing "Basito el Amanuensis" on Gran Alcazar now correctly counts toward this badge
Bigger On The Inside: Entering the Marley's Hold now correctly triggers this badge. Any story mission, tutorial room or crew tale will work
Deadly Ascent: Adjusted evaluation algorithm and added a badge failed notification. Badge is granted on mission completion if successful.
NOTE: Due to technical limitations, this badge can only be completed in the mission "Prepare For Trouble"
Golden Skeletons
Golden Skeleton in Gaëlle's Training Deck is now accessible to be killed
Small fixes and improvements
Visuals
Fixed model of planning mode ghost for various NPCs while Pinkus is perusing their mind
Fixed a few incorrectly rendered effects
Fixed effect flickering on certain hardware
Several small tweaks to cutscenes
Added small visual effect for Estelle on returning to the Marley after completing a mission
Fixed incorrectly placed cutscene camera in certain cases
Fixed Afia being crouched in an important story cutscene if she is crouched when cutscene starts
Fixed Ignacia already carrying a certain object while attempting to pick it up during the cutscene
Fixed camera shake not properly ending in certain cases when quickly skipping a cutscene
Adjusted positions of characters in a few cutscenes
Fixed dynamic bend of foliage objects in reaction to player character movement
Improved cloth behavior for player characters in certain cases
Added portrait animation for a certain important story character
Fixed mirror lights not turning on properly in certain cases during Act 3
Gameplay
Improved handling of Pinkus' context actions for Kill/Carry/Tie Up actions
Fixed several edge case interactions with NPCs that Pinkus used "Mind Peruse" on
It should no longer be possible to fire non-swimmer characters into the water with Gaëlle's "Fire Kanol" skill
Fixed missing jump prompts from a small boat to the beach in Calamity Reef
Improved navigation around the beaches of New Krucbury and the Isle of Penance
Fixed issues with planning actions while a character is using doors
Fixed saving being blocked after restarting a mission during a cutscene
Beware: Spoilers!
Fixed several skill interactions with Virgilio
The bolt of mimicked Teresa's "Iron Judgment" no longer gets lost after switching off of her
Mimicked Afia now has the same context action evaluation on her skill as when used by the original Afia
Gaëlle's "Fire Kanol" skill can now no longer be used while inside of another Kanol. This applies to both the first or the second Kanol being mimicked at the time.
Audio
Improved volume handling of NPC dialog in the intro mission on Angler's Grave
Improved audio handling in a certain climactic cutscene
Enabled Voice Over language change option during missions
Fixed sound effect when firing the cannons on the Marley being delaye
Added missing german voice overs for the Lighthouse Keeper on Calamity Reef
UI
Fixed red X incorrectly being shown on interactable objects in certain circumstances
Fixed missing or overlapping input icons in certain cases
Improved UI navigation in mission selection screens with controller
Disabled character slot re-ordering on the Marley
Fixed key icons still being shown on the map on an NPC after they have been taken by the player
Fixed Upgrades and Crew Tales objectives still being shown in the UI after already completing all of them
Improved feedback when aiming trajectory is blocked
Fixed several translation errors and typos across multiple languages
Fixed incorrect portrait being shown when perusing the mind of a Magistratus
Improved Dialogue Log automatic scrolling
Improved visuals of icon on not yet unlocked badges
Fixed the Newsfeed being able to overlap with the Memory menu in the Main Menu
General
Fixed a rare case of main story getting stuck in a "Revive X characters" quest
Fixed post effects not being properly set after loading a quicksave (e.g. Chromatic Abberation)
Wait when closing the game while a savegame write is still in progress as to not lose progress
Fixed memory capture issue in the Training Decks after progressing too far with unlocking a certain Easter Egg
Added handling for detecting disconnecting controllers
Added handling for Steam Deck screen lock becoming active
Potentially fixed a game crash for old CPUs that could happen during loading screens
Fixed cases of rogue savefiles being left on disk of already completed missions
Fixed pathfinding issues when loading a in-progress mission after applying a patch
Fixed several typos in the Credits
Added Kowloon logo animation to the bootup sequence
Adjusted hardware thresholds for automatic graphic settings detection (results in better default quality settings for more users – only applies on fresh game starts)
Where to get support & report bugs
Cursed pirates, if you and the Red Marley find yourselves in troubled waters on your treasure hunt across the Lost Caribbean, set sail for our support page: https://shadowgambit.com/support.
There you can report bugs and find answers or solutions to the most common questions and known issues. Of course, you can also ask the community for help on our Discord server or in the Steam forum.
Join our crew
☠️ Join our Discord if you want to chat about the game with us and our growing Mimimi community.