Cornucopia® - Subconscious Games
🌱 Texture & Description Fixes

📝 Revised soil texture descriptions (Poor, Good, Perfect, Godly, etc.) for clarity.

🍲 Economy Changes

💰 Tripled the value of home-cooked items compared to store-bought versions.

🔥 Bug Fixes

🛠️ Fixed a critical bug where teleporting to the Lava Crab Boss Room spawned you in lava, causing instant death.
🚪 Resolved loading issues with Grape and Blackberry Gemstone Doors to display the correct activated image.
👹 Fixed a bug that prevented the ogre boss from respawning; you can now defeat it multiple times.

🌳 Quest & NPC Improvements

📜 Improved the trigger for the Blueberry Gemstone quest in the forest.
🚶‍♂️ Fixed pathing issues for NPCs Eugene, Byron, Andre, and Rufus.

🎨 UI & Art Updates

🎨 Introduced new artwork for wedding save/load screens.
🎵 Resolved soundtrack issues for streamers and press.

❤️ Relationship Features

🎁 Added features to discover NPC favorite gifts at heart levels 2 and 4.

🎮 Gameplay Tweaks

💥 Enabled bombs to damage bosses.
🎒 Adjusted bag of sand, clay, and silt to lower other values when used. Now stored in your shed by default.

👩‍🏫 Tutorials & Help

🏠 Added a home popup tutorial.
🐄 Added a breeding popup tutorial for the barn.

🛠️ Other Fixes & Enhancements

🧰 Fixed missing crafting menu items, including the worm composter.
⚕️ Added a low-health vignette.
🌱 Fixed a bug where plants did not appear visibly watered, and a related bug with wind crystal usage in mines.
🌊 Fixed water effects turning off during screen fade while underwater.
⚙️ Adjusted settings to prevent the 'esc' key from both opening settings and dropping picked-up items.
🌦 Corrected inconsistencies in plant watering related to rain.
🎁 Implemented a holding timer for gifting.
🕹 Fixed a bug requiring the use of the analog stick for smart jumping on controller upon game start.
📈 Scene Optimizations.

💡 New Player Experience

⚡ Added an "Energy Low" reminder for new players; set to trigger at 25% energy.

🌐 UI Enhancements

❌ Integrated a feature to close all menus.
🎮 Added controller rumble functionality.
📑 Implemented dynamic detection for popup inputs.

🐾 Minor Gameplay Fixes

🛏 Fixed issues with jumping on beds and mushrooms.
🎣 Fixed the bait slot to only take one item at a time.
🌿 Labeled "Kelp," "Seaweed," "Sea Moss," "Nori," "Sea Grapes," and "Algae" as Compostable when hovering over them in inventory.

We hope you enjoy these improvements! Happy gaming! 🎮💖
Roots Need Control 3.0 - !CyberApex
Hello everyone. I'm !CyberApex.
This notice is limited to the Korean, but it is explained in English.



Roots Need Control 3.0 will participate and exhibit in the "DCCF Indie Game Special Exhibition" held in Daegu Metropolitan City!

The event will be held in Korea and will be held from October 6th to October 7th in Korean time.
Places and addresses are as follows.

  • 10, Exco-ro, Buk-gu, Daegu, Republic of Korea (Daegu EXCO)

In addition, Roots Need Control's mini project "RNC Mini" will be on display.
If you visit Daegu, Korea, for the play of RNC 3.0 and RNC Mini, welcome!

Thank you for reading it. See you in Daegu.
- 09.06, !CyberApex
Shadow Gambit: The Cursed Crew - Adridas
Ahoy mateys,

We trust you've been enjoying your adventures in Shadow Gambit: The Cursed Crew, exploring the Lost Caribbean with the Red Marley and your cursed crew members!

Following the rollout of a hotfix update for PC, which addressed some first crucial issues, we are now ready to release a bigger patch update.

It features a number of bug fixes and changes to improve your (un-)life as cursed pirates. For example, we're adding the camera controls from Desperados III and Shadow Tactics.

The patch update is is out now on PC – and coming to consoles very soon!

Read the full patch notes with the most important fixes and changes here:

Patch Notes

Most Important Fixes

Controls

Classic controller camera controls

We brought back the camera controls from Desperados III and Shadow Tactics. You can switch under "Options" > "Gameplay" > "Camera Follow Mode" and change it to Standard.

In this mode you can pan the camera with the right stick. When you hold down RT you can zoom and rotate with the right stick. You can pin the camera to the current selected player by tapping RT. This was D-pad down in Desperados III and Shadow Tactics.

Classic RTS control scheme

Default button layout has been adjusted so "Execute Shadow Mode" keys no longer conflict with other keys.

Fixed cases of mouse clicks not being handled properly in this control scheme.
  • Doors/Ladders now use the correct movement mouse button
  • Viewcone can be activated correctly in all cases
Logbook
  • Logbook hotkey (default bound to F2) is now rebindable.
  • Completion percentage calculations have been adjusted and should now properly end up at 100%
Badges
  • Cry Some More: Killing "Basito el Amanuensis" on Gran Alcazar now correctly counts toward this badge
  • Bigger On The Inside: Entering the Marley's Hold now correctly triggers this badge. Any story mission, tutorial room or crew tale will work
  • Deadly Ascent: Adjusted evaluation algorithm and added a badge failed notification. Badge is granted on mission completion if successful.
  • NOTE: Due to technical limitations, this badge can only be completed in the mission "Prepare For Trouble"
Golden Skeletons
  • Golden Skeleton in Gaëlle's Training Deck is now accessible to be killed
Small fixes and improvements
Visuals
  • Fixed model of planning mode ghost for various NPCs while Pinkus is perusing their mind
  • Fixed a few incorrectly rendered effects
  • Fixed effect flickering on certain hardware
  • Several small tweaks to cutscenes
  • Added small visual effect for Estelle on returning to the Marley after completing a mission
  • Fixed incorrectly placed cutscene camera in certain cases
  • Fixed Afia being crouched in an important story cutscene if she is crouched when cutscene starts
  • Fixed Ignacia already carrying a certain object while attempting to pick it up during the cutscene
  • Fixed camera shake not properly ending in certain cases when quickly skipping a cutscene
  • Adjusted positions of characters in a few cutscenes
  • Fixed dynamic bend of foliage objects in reaction to player character movement
  • Improved cloth behavior for player characters in certain cases
  • Added portrait animation for a certain important story character
  • Fixed mirror lights not turning on properly in certain cases during Act 3
Gameplay
  • Improved handling of Pinkus' context actions for Kill/Carry/Tie Up actions
  • Fixed several edge case interactions with NPCs that Pinkus used "Mind Peruse" on
  • It should no longer be possible to fire non-swimmer characters into the water with Gaëlle's "Fire Kanol" skill
  • Fixed missing jump prompts from a small boat to the beach in Calamity Reef
  • Improved navigation around the beaches of New Krucbury and the Isle of Penance
  • Fixed issues with planning actions while a character is using doors
  • Fixed saving being blocked after restarting a mission during a cutscene

    Beware: Spoilers!
  • Fixed several skill interactions with Virgilio
  • The bolt of mimicked Teresa's "Iron Judgment" no longer gets lost after switching off of her
  • Mimicked Afia now has the same context action evaluation on her skill as when used by the original Afia
  • Gaëlle's "Fire Kanol" skill can now no longer be used while inside of another Kanol. This applies to both the first or the second Kanol being mimicked at the time.
Audio
  • Improved volume handling of NPC dialog in the intro mission on Angler's Grave
  • Improved audio handling in a certain climactic cutscene
  • Enabled Voice Over language change option during missions
  • Fixed sound effect when firing the cannons on the Marley being delaye
  • Added missing german voice overs for the Lighthouse Keeper on Calamity Reef
UI
  • Fixed red X incorrectly being shown on interactable objects in certain circumstances
  • Fixed missing or overlapping input icons in certain cases
  • Improved UI navigation in mission selection screens with controller
  • Disabled character slot re-ordering on the Marley
  • Fixed key icons still being shown on the map on an NPC after they have been taken by the player
  • Fixed Upgrades and Crew Tales objectives still being shown in the UI after already completing all of them
  • Improved feedback when aiming trajectory is blocked
  • Fixed several translation errors and typos across multiple languages
  • Fixed incorrect portrait being shown when perusing the mind of a Magistratus
  • Improved Dialogue Log automatic scrolling
  • Improved visuals of icon on not yet unlocked badges
  • Fixed the Newsfeed being able to overlap with the Memory menu in the Main Menu
General
  • Fixed a rare case of main story getting stuck in a "Revive X characters" quest
  • Fixed post effects not being properly set after loading a quicksave (e.g. Chromatic Abberation)
  • Wait when closing the game while a savegame write is still in progress as to not lose progress
  • Fixed memory capture issue in the Training Decks after progressing too far with unlocking a certain Easter Egg
  • Added handling for detecting disconnecting controllers
  • Added handling for Steam Deck screen lock becoming active
  • Potentially fixed a game crash for old CPUs that could happen during loading screens
  • Fixed cases of rogue savefiles being left on disk of already completed missions
  • Fixed pathfinding issues when loading a in-progress mission after applying a patch
  • Fixed several typos in the Credits
  • Added Kowloon logo animation to the bootup sequence
  • Adjusted hardware thresholds for automatic graphic settings detection (results in better default quality settings for more users – only applies on fresh game starts)

Where to get support & report bugs

Cursed pirates, if you and the Red Marley find yourselves in troubled waters on your treasure hunt across the Lost Caribbean, set sail for our support page: https://shadowgambit.com/support.

There you can report bugs and find answers or solutions to the most common questions and known issues.
Of course, you can also ask the community for help on our Discord server or in the Steam forum.

Join our crew
☠️ Join our Discord if you want to chat about the game with us and our growing Mimimi community.

☠️ You can also follow us on Twitter | YouTube | Twitch | Facebook | Instagram | TikTok to stay up to date.

☠️ And we also have a Newsletter if you’d like to receive updates directly from us to your email inbox.
Alone in the Dark - Lanani
It's spooky season and you know what that means: Feardemic's & IGN's Fear Fest is happening! For the extra portion of eerie experiences, Alone in the Dark will be part of Fear Fest this year with a brand new trailer! Watch the exclusive interview with Creative Director & Writer Mikael Hedberg talking about Alone in the Dark at Fear Fest Black Summer 2023 livestream tonight: https://www.youtube.com/watch?v=3kMdq9k00U0. Streaming exclusively on IGN Wednesday September 6 at 11am PT / 2pm ET / 7pm BST / 8pm CEST.

Watch the latest trailer: https://www.youtube.com/watch?v=zZghSKV5nwk

Alone in the Dark is a love letter to the ground-breaking original that lets you experience a haunting story through the eyes of one of the two protagonists: play as either Edward Carnby or Emily Hartwood in this re-imagination of the classic survival horror game where Psychological Horror meets Southern Gothic. Explore your environments, fight monsters, solve puzzles, and uncover the uneasy truth of Derceto Manor.

Alone in the Dark is developed by Pieces Interactive in Sweden and will be coming to PC, Xbox Series S/X, and PlayStation®5 on January 16th, 2024.

Wishlist now: https://store.steampowered.com/app/1310410/Alone_in_the_Dark/

Enjoy & stay tuned!
Don Duality - Kenrald
Buongiorno, famiglia!

It's been a while since our last update, but rest assured, we've been hard at work! We've made significant changes to the gameplay, introduced quality-of-life features, and we're closing in on completing our September Fixes list.



But first of all, THANK YOU FOR YOUR FEEDBACK!

We want to express our heartfelt gratitude to all our players for the invaluable feedback you've shared about the game. Your input is instrumental in our ongoing efforts to enhance the gaming experience. Thank you for being an essential part of our community!

Please, share your opinion on this update. It is critical for us to hear your feedback and improve the game even further.

Let's dive into the major changes!

Economy changes

We've revamped the in-game economy to address the previous imbalance where players had great amounts of clean cash but struggled with black cash deficits, often leading to crippling debt in pre-IOU rework builds.

The tables have turned: now all salaries and upgrades are paid in clean cash, making it less available in the early game, while black cash is now primarily for laundering, as it should be. Some cards will still consume black cash, but you won't run out of it if you stay relatively active on the streets.

Of course, we can't show you all the balance changes in one GIF, you'll have to feel them in the game yourself.

We will keep on refining the game's balance, but we will need your opinion on these changes.



Bell indicator

We've introduced a special indicator above the deck, signaling when the next card you draw will feature a bell, eliminating the need to rely solely on luck.



Boredom meter

Addressing concerns about gangster behavior, we've added a visual indicator that shows when a gangster is getting bored, helping you better manage their actions.



Manual Battle Card activation

This feature was already integrated into the previous version. Now, you can click on a battle card to initiate combat instantly.



Client's Order Bubbles

You can now see what your clients want to order as they approach their table, giving you clearer insight into the impact of your upgrades.



Tutorial Update

We've revamped the tutorial to provide new players with a better understanding of how event cards are activated and how the debt card functions. Try it out yourself!



"Game Pause" Checkbox

We've included a new checkbox in the game settings called "App Pause." When disabled, the game won't pause when you switch to another window.



This is a big update and we are in dire need of feedback. Tell us what you think about it, because we won't stop refining the game until it is perfect. We do care about the game, and we care about your opinion on it.

See you in the future updates!

https://store.steampowered.com/app/2247570/Don_Duality

About the game

Don Duality is a thrilling tycoon game that challenges players to manage a dual life of crime and entrepreneurship. Build a criminal empire by sending your gangsters to collect debts, rob banks, and steal valuables. Use the money earned to launder it in your legitimate business establishment. As a restaurant owner, hire and train staff, and upgrade the facilities to attract more customers.

However, balancing both lives won't be easy, as criminal activities will attract unwanted attention from law enforcement. Make strategic decisions and weigh the risks carefully as you navigate the dangerous world of organized crime and business. Can you handle the duality of running a successful restaurant and leading a criminal syndicate? Wishlist Don Duality and find out!

Join us on social media to stay updated on the latest news and events in Don Duality!

Twitter
TikTok
Sep 6, 2023
Community Announcements - Laura_GOP


Welcome to the Acropolis!🏛️🏺 Visit this NEW 5-player Cashgame Dash Poker with 50M buy-in Saloon TODAY!

Make your way to the top of the leaderboard to win a Hyper Spin!🏆🌀

The Governor of Poker 3 Team
Brawlhalla - whitesheepie


The King of Iron Fist Tournament and Grand Tournament collide! Devil Jin, Nina Williams, and Yoshimitsu are ready to brawl, featuring custom Signature FX, lock-in animations, and dedicated roster spots. 

Brawlhalla x TEKKEN also brings a new Buddy Emote – TEKKEN Arcade Cabinet, a KO Effect featuring Panda, 6 Avatars and 5 Emoji Skins featuring more characters like Heihachi Mishima, King & Ling Xiaoyu!

You’ve heard of TEKKEN Ball… Get ready for TEKKEN Brawl! A new Map & Brawl of the Week where you get to play Volleybrawl inside the Mishima Dojo.

Also in Patch 7.12, we’ve added a new Gadget: Sticky Bomb to experimental queues! There’s also 5 new Emoji slots with new Store and Ranked Emoji Skins to celebrate, and we made some Bug Fixes & Game Improvements.

To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram, Discord, and TikTok!



GET READY FOR THE NEXT BATTLE! Who will emerge victorious as The King of Iron Fist Tournament and Grand Tournament combine? 

Epic Crossovers

Devil Jin
  • Mirrors the abilities of Zariel.
  • A powerful fighter with only ultimate power and destruction on his mind, Devil Jin is the result of Jin's mind and body being taken over by the Devil Gene.
  • Devil Jin will do whatever it takes to achieve victory. His Devil power allows him to blast his opponents with dark energy and fly with his black feathered wings.
Nina Williams
  • Mirrors the abilities of Lucien.
  • A master of the lethal arts and a professional killer known by the alias of "Silent Assassin,” Nina Williams was employed by the Mishima Zaibatsu.
  • Nina’s experience as an assassin gives her an edge in the Tournament. She’s a formidable opponent, whether she’s using Weapons or in hand-to-hand combat.
Yoshimitsu
  • Mirrors the abilities of Jiro.
  • The leader of a Robinhood-like guild of thieves known as the Manji Clan, Yoshimitsu has an artificial arm powered by a perpetual engine designed by Dr. Bosconovitch.
  • His mastery with a Sword and Scythe is on full display and he even has the ability to summon clones to boost his attacks.


Emote

TEKKEN Arcade Cabinet – GET READY FOR THE NEXT BATTLE! 
  • Bonus: Players can emote nearby to play too!
  • Some Legends may not be quite sure how to play, though…
KO Effect

Panda Slam – I'm so hungry. Bamboo dumplings would be so tasty right now!



Avatars
  • Heihachi Mishima – You think you’re tougher than me?
  • Kazuya Mishima – So it’s you…
  • Arcade Buttons – I got next.
  • Jin Kazama’s Fist – Feel the power coursing through you.
  • King – ANGER OF THE BEAST
  • Mokujin – Let's train!


Emojis
  • Kazuya Smart – So it's you… finally outsmarting your opponent!
  • Heihachi Thumbs Down – Not a fan of your off-stage fighting technique.
  • King Thumbs Up – That's how a true champion fights!
  • Kuma Wave – ROOAAARR (Hi!)
  • Xiaoyu Shrug – Oops, I won!


The Brawlhalla x TEKKEN Epic Crossover event also includes:
  • Free “1st dan” Title reward for logging in during the Event.
  • New Maps: Mishima Dojo (1v1) and TEKKEN Brawl (Volleybrawl)
  • New Splash art and UI Theme.
  • Original main menu, character select, and victory theme music.
  • Daily login bonus of 250 Gold to celebrate this Epic Crossover event!




Pair up and hit the Mishima Dojo for a 2v2 game of TEKKEN Brawl! Hit the ball to change it to your team's color. If the ball touches the opposing team's floor while it's your team's color, it'll do damage. Deplete their HP to score a point. Be careful: if the ball is still for too long or is hit four times without changing sides it'll reset. First to three points wins!
  • Volleybrawl Game Mode
  • 2v2
  • Score the most points to win!

TEKKEN™ Series & ©Bandai Namco Entertainment Inc.



Introducing a new Gadget in Experimental: Sticky Bomb! This Gadget attaches to a player when thrown and detonates after a short time. See below for full details!

New Gadget: Sticky Bomb
  • Available to try with Test Features on, in the Experimental Queue, or can practice with it in Training mode!
  • When thrown, this Gadget attaches to a player and blinks in red for a short time until it detonates.
  • It can be passed to another player by running into them.
Please share all of your feedback with us on our socials like Twitter and Discord! For more information, visit http://brawlhalla.com/test-features.



We’ve added 5 new Emoji slots for you to express yourself before and after matches: 

1 More
  • Wanna rematch?
  • Base Skin featuring Lin Fei!
Cry
  • Sad that a good teammate has to leave?
  • Base Skin featuring Kaya!
Heart
  • Show your appreciation for a teammate, or particularly good opponent.
  • Base Skin featuring Asuri!
Sweat
  • For close calls and long matches with 1 stock remaining.
  • Base Skin featuring Cassidy!
Lookin’ Good
  • For when your teammate or matchmade opponent has a great Skin or Colors.
  • Base Skin featuring Thea!


To celebrate we’ve also added alternate Emoji Skins to Mallhalla!

Yumiko Heart – The Heart of Aoku burns bright for you.
  • An animated Emoji!
Chel 1 More – Another round?

Ulgrim Cry – SCARLET, I'M SO GLAD HE LIKED TERRY!!!

Koji Sweat – Well done, Daizen-kun. You're strong. We get it. Geez…

Fait Lookin’ Good – Oh my stars!


Skyforged and Goldforged Skins for these Emojis are also available in the Ranked section of Malhalla. Featuring Munin, Dusk, Arcadia, Sir Roland, and Tezca!



This patch contains a round of balance adjustments based on the Summer Championship and Dreamhack Valencia, setting the stage for the upcoming Autumn Championship, and also for the World Championship at BCX.


Battle Boots
The Battle Boots Side Air now allows less backwards acceleration, as this attack could previously be too evasive on miss. We have also increased the Force of the Battle Boots Recovery to slightly bolster its relatively weak vertical knockout potential.
  • Battle Boots Side Air: Slightly decreased maximum allowed backwards acceleration.
  • Battle Boots Recovery: Increased Force from 50 Fixed/41 Variable to 60 Fixed/42 Variable.

Blasters
The Blasters Neutral Light and Side Light have received a minor reduction to their Damage, bringing the overall rate of damage closer in line with other similarly long-range weapons. The Side Light has also received an increase in Recover time on miss, granting a more reliable window to counter this attack. We have increased the Time to Hit and decreased the threat coverage of the Neutral Air to better match its range, defensive utility, and string potential. The Blasters Recovery now has less Force to better match the distance it carries opponents before the final shot.
  • Blasters Neutral Light: Decreased Damage from 17 to 15.
  • Blasters Side Light: Decreased Damage from 16 to 15; Increased total Recover time on miss from 12 Fixed/9 Variable to 14 Fixed/9 Variable.
  • Blasters Neutral Air: Decreased total threat coverage; Increased Time to Hit from 8 to 10.
  • Blasters Recovery: Decreased Force from 52 Fixed/43 Variable to 50 Fixed/41 Variable.

Bow
We have decreased the Hit Window of the Bow Side Air to decrease the timing leniency of this attack, given its general utility. The Recover time on hit and on miss have been increased to maintain the frame advantage on hit and total duration of this attack.
  • Bow Side Air: Decreased Hit Window from 5 to 4; Increased total Recover time on hit from 1 Fixed/22 Variable to 2 Fixed/22 Variable; Increased Recover time on miss from 5 Fixed/26 Variable to 6 Fixed/26 Variable.

Cannon
The Cannon Neutral Light now has greater Recover time on miss and less threat coverage on the second blast, granting wider opportunities to counter this attack. We have also decreased the size of the Down Air's grounded blast to open wider angles of approach against this attack.
  • Cannon Neutral Light: Increased total Recover time on miss from 13 Fixed/9 Variable to 15 Fixed/9 Variable; Decreased threat coverage of the second blast on hit.
  • Cannon Down Air: Decreased size and threat coverage of the grounded version.

Gauntlets
The Gauntlets Side Air now has less Stun, giving a shorter window to confirm team combos and wider opportunities to escape from follow-up attacks.
  • Gauntlets Side Air: Decreased Stun of the final hit from 20 to 18.

Hammer
The Hammer Neutral Light has received a decrease to its Recover time on miss to better match its relatively low range and threat coverage.
  • Hammer Neutral Light: Decreased total Recover time on miss from 6 Fixed/13 Variable to 4 Fixed/13 Variable.

Katar
We have increased the Katar Neutral Light's Recover time on miss to allow for a greater window to counter this attack. The Katar Neutral Air now allows less acceleration for more reliable counterattacks, as it could previously be too evasive on miss.
  • Katar Neutral Light: Increased total Recover time on miss from 7 Fixed/12 Variable to 9 Fixed/12 Variable.
  • Katar Neutral Air: Slightly decreased allowed acceleration during the attack; Moderately decreased allowed acceleration on miss.

Rocket Lance
The Rocket Lance Down Light now allows for a wider angle of Directional Influence for more reliable and varied escapes from team combos involving repeat use of this attack.
  • Rocket Lance Down Light: Greatly increased maximum allowed angle of Directional Influence when struck by a repeat instance of this attack in a single combo.

Scythe
The Scythe Neutral Air now has greater Recover time on miss and allows less acceleration on miss, as this attack could previously be too evasive.
  • Scythe Neutral Air: Increased total Recover time on miss from 7 Fixed/20 Variable to 9 Fixed/20 Variable; Decreased maximum allowed acceleration on miss.

Cross
We have decreased the Force of Cross' Side Blasters, Down Blasters, and Neutral Gauntlets to better match their short total durations and utility in team combos. Cross' Neutral Gauntlets has also received an increase in Minimum Charge time to better match its overall knockout potential.
  • Cross Side Blasters: Decreased Force from 45 Fixed/54 Variable to 45 Fixed/49 Variable.
  • Cross Down Blasters: Decreased Force from 65 Fixed/50 Variable to 60 Fixed/48 Variable.
  • Cross Neutral Gauntlets: Decreased Force from 60 Fixed/45 Variable to 55 Fixed/44 Variable; Increased Minimum Charge time from 13 to 15.

Gnash
Gnash's Side Hammer now has slightly greater Force to better match its stationary nature and relatively short range.
  • Gnash Side Hammer: Increased Force from 60 Fixed/56 Variable to 62 Fixed/57 Variable.

Magyar
Magyar's Down Hammer now has greater Force and Damage to better match its lengthy Time to Hit and highly telegraphed threat.
  • Magyar Down Hammer: Increased Force of the aerial strike from 60 Fixed/44 Variable to 60 Fixed/46 Variable; Increased Force of the ground splash from 65 Fixed/55 Variable to 65 Fixed/56 Variable; Increased Damage from 24 to 27.

Mirage
Mirage's Down Scythe now deals less Damage and has less threat coverage to offset it's high degree of utility. Mirage's Down Spear now has a greater Minimum Charge time and less Damage to better match its overall utility and threat coverage.
  • Mirage Down Scythe: Decreased Damage from 27 to 23; Decreased maximum threat coverage.
  • Mirage Down Spear: Increased Minimum Charge time from 9 to 11; Decreased Damage from 25 to 23.

Onyx
Onyx' Side Cannon now has greater Minimum Charge time, greater Recover time on miss, and less Force to better match its overall threat coverage and utility. Onyx' Neutral Gauntlets now has less Force to better match its overall threat coverage. We have decreased the Force of Onyx' Side Gauntlets to better match the distance it carries opponents, and some of that lost power has been shifted into the form of increased Damage. Onyx' Down Gauntlets now has greater Minimum Charge time to better match its priority and range.
  • Onyx Side Cannon: Increased Minimum Charge time from 12 to 14; Increased total Recover time on miss from 26 to 28; Decreased Force from 72 Fixed/53 Variable to 65 Fixed/50 Variable.
  • Onyx Neutral Gauntlets: Decreased Force from 75 Fixed/54 Variable to 65 Fixed/51 Variable.
  • Onyx Side Gauntlets: Decreased Force from 65 Fixed/54 Variable to 60 Fixed/50 Variable; Increased total Damage from 24 to 26.
  • Onyx Down Gauntlets: Increased Minimum Charge time from 10 to 12.

Red Raptor
Red Raptor's Down Battle Boots now has greater Recover time on miss to better match its sizable threat coverage and utility.
  • Red Raptor Down Boots: Increased total Recover time on miss for the ground version from 18 to 20; Increased total Recover time for the aerial version from 17 to 20.

Reno
We have increased the Damage and Force of Reno's Down Orb for greater reward that better match's its niche usage and tricky placement.
  • Reno Down Orb: Increased Force of the air version from 54 Fixed/42 Variable to 58 Fixed/46 Variable; Increased Force of the ground version from 65 Fixed/50 Variable to 65 Fixed/54 Variable; Increased Damage from 22 to 25; Normalized the knockback angle of the first frame to no longer bounce opponents into the ground.

Tezca
Tezca's Down Battle Boots now has less threat coverage towards the rear of the user, granting a wider escape path when trying to land behind or dodge through this Signature.
  • Tezca Down Boots: Slightly decreased threat coverage, mostly at the rear of the attack.

Ulgrim
Ulgrim's Down Axe now has greater Recover time to increase the risk of this wide and powerful attack.
  • Ulgrim Down Axe: Increased total Recover time from 24 to 26.

Wu Shang
Wu Shang's Down Gauntlets has received a reduction to its Damage, bringing it closer in line with other similar attacks. We have also slightly decreased the Force of Wu Shang's Side Spear to better match its quick total duration.
  • Wu Shang Down Gauntlets: Decreased total Damage from 27 to 24.
  • Wu Shang Side Spear: Decreased Force from 63 Fixed/50 Variable to 60 Fixed/49 Variable.



Gameplay
  • Players may now opt in to rematches in the "Strikeout 1v1" queues.
  • Adjusted initial Weapon spawns for team games on Halo and Small Terminus. On Halo, Weapons will now spawn lower and closer to the center of the Map. On Small Terminus, they spawn further out and higher on the Map.
  • Downward aerial attack consistency: Updated to include snap-up as well as the existing snap-down. When down is held for 4+ frames, downward aerial attacks will ignore platform/ledge cancels. This means you won’t accidentally Down Light when you meant to Down Air because a platform got in the way!
  • Out of Jumps Recovery: Removed from Test Features and the Controls window.
  • Lucien Neutral Blasters: Updated hurtboxing to better match the animation.
  • Lucien Side Blasters: Updated hurtboxing to behave more consistently when struck by multi-hit attacks.
  • Lucien Neutral Katar: Updated hurtboxing to better match the animation.
  • Lucien Side Katar: Modifed hurtboxing to behave more consistently when struck by multi-hit attacks.
  • Lucien Down Katar: Modifed hurtboxing to behave more consistently when struck by multi-hit attacks.
  • Onyx Down Gauntlets: Modifed hurtboxing to behave more consistently when struck by multi-hit attacks.
Art & Animation
  • Fist Bump Emote works in both directions!
  • Adjusted the initial Legend spawn animation to fix graphical issues with Legends and Skins with large torsos such as Jake and Tezca.
  • Sidekick layering – Sidekick and carried players are layered behind active players/active effects.
Localization
  • Fixed Brazilian Portuguese translation for "Light Attack" – now “Leve”.
  • Fixed Spanish translation for the Skyforged Wait Emoji’s store description – “When will my next target arrive...?” – now “¿Cuándo llegará mi próximo objetivo...?”


User Experience
  • Fixed a loophole where globally muted players could still talk to you in Custom lobbies.
Art & Animation
  • Fixed a visual bug in which animated Gauntlets equipped by Tezca didn't animate while charging his Signature attacks.
  • The Avatar Flag and Wall Tag Emotes now force the user to face right during the animation so that Avatars are always facing the correct direction.


Step into the ring with the Prizefighter Bundle! Revel in the chaos of Terminus and turn it into your own spectacle. This offer includes
  • Prizefighter Cross Skin
  • Cross Legend Unlock
  • The Heavyweights Gauntlets Weapon Skin
This promotion is available for all Amazon Prime members in supported regions to unlock for free. Claim your loot at http://brawlhalla.com/prime.





The free-to-play Legend rotation for this week features Koji, Caspian, Brynn, Munin, Arcadia, Thor, Lin Fei, Val, and Lord Vraxx.
  • Koji – Armed with his ancestral katana, Koji slices his way through the battlefield with Sword and Bow!
  • Caspian – Led by his showmanship and thirst for danger, he has come to Valhalla armed with Katars and Gauntlets to put on a show!
  • Brynn – Competing for the pure joy of it, this Valkyrie has seen many victories due to her skill with the Axe and Spear.
  • Munin – Rocking out to the sweet sounds of her Scythe and Bow, she’s ready to brawl in the Grand Tournament and finish her next Ravenqueen concert!
  • Arcadia – The humble beetle farmer turned Glorious Queen of the Faefolk. Arcadia, the great champion of the Fangwild, fights in the Grand Tournament with Orma - the singing Greatsword, her Eldritch Thorn Spear, and trusty beetle companion Domo.
  • Thor – Finally entering the ring, Thor, God of Thunder, makes his appearance in the Grand Tournament with his trusty Hammer, Mjölnir, and his powerful Orb.
  • Lin Fei – A defender of the innocent and teacher of the lost ways.  She is a great teacher who has developed her own fighting style, the ‘Way of the Iron Dragon,’ which utilizes her Cannon,Katars and an ancestral dragon-spirit.
  • Val – An android assassin with terrifying strength and quicker-than-light cognition. With her Sword, Gauntlets, and extreme cunning, Val is a force to be reckoned with.
  • Lord Vraxx – This feared warlord dominates his opponents with Rocket Lance and Blasters. Now join the Zhaktari in kneeling before him or your planet will be destroyed!

Warstride Challenges - makoto
Hello striders,

As you may know, Warstride Challenges v1.0 will be released this Thursday on PC, Playstation 5 and Xbox Series X|S! The long-awaited day has finally arrived, and we're absolutely thrilled!

We hope you've been enjoying your time in our game and competing on the leaderboards for the duration of the Early Access. We have some important news to share – we'll complete a leaderboard reset to ensure a fair and competitive environment for everyone for the release. This means that all previous records and high scores will be cleared, but everything else that you've unlocked during Early Access will be saved. Don't worry, this fresh start will provide new opportunities to showcase your skills and climb the ranks once again. Get ready to set new records and dominate the leaderboards as you embark on this exciting journey with us!


Good luck to all, and may the fastest win 🏃


Sep 6, 2023
TerraScape - Cynth
Bugfixes 0.11.0.7

  • Fixed Multiplayer Endscreen not showing Player Name and Title
  • Fixed possible multiple deck draws per round in Multiplayer
  • Fixed staying deck progress icons in Multiplayer coop
  • Fixed Building Preview automatically disabled on Multiplayer end turn and deck selection
  • Fixed broken decks display in player entry in Multiplayer coop when players leave
  • Improved inworld tooltip fading
  • Infrastructure Deck adjustments
    • Set up NEW building value Amethyst (card border) for Infrastructure Buildings
    • Increased penalty when demolishing Infrastructure (Amethyst) Buildings
    • Deck is now unlockable at Keep level 6 (former 5)
  • Freeplay Map adjustments
    • On Easy Terras you have an option of 3 decks to draw from (instead of 4) on Keep level 5
    • On Medium Terras you have an option of 3 decks to draw from (instead of 4) on Keep level 5

We received several complaints over players being able to create a setup in which they receive an immense amount of draws, then spam the map with Longhouses to for demolish cards and place high valuable buildings over an over, thus dominating the leaderboards.
Our temporary fix: All Infrastructure buildings receive a new building quality, which has a much higher demolish penalty. We also need to reset some Leaderboard data to guarantee a fair competition.
We are working on a new way of receiving the demolish card and other special cards long term. Additionally we have some further plans for the Infrastructure Deck (which we will not spoiler yet). But until then, we hope the temporary fix reduces the frustration for our Leaderboard-Hunters.

Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!



Join our community:

Sep 6, 2023
The Unknown - L.Productions
Wall Collision, Uriel Collision, Enemy Hitbox Improvement
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