Thank you for testing the latest version. In this update, we tried to fix most of the bugs identified in VCBT, and we are going to keep working on that. In the next update, we will merge the brand new optimized version of The Crust, which has been in development in a separate branch for the last two weeks. It should noticeably increase performance in large factories.
Patch notes for today's update:
Bug fixes
- Fixed broken research tree display after re-saving to the same slot. - Fixed a bug where ruins could not be disassembled after save/load - Fixed infinite loop in contract training if saved on the Broker dialog - Fixed missing POIs that were detected before loading. - Fixed missing transportation from the expeditions interface - Fixed electricity mode indicators displaying when changing levels. - Temporarily added 1 sec delay on changing robot configurations - Saving in tutorial before explosion is blocked as it was intended to be - Fixed number of credits after loading - Saving in building mode no longer leaves an invalid ghost module on the load - fixed ability to crash the game via F5 and F6 (quick load/save) - Fixed indoors lighting after loading - Changed visual of small and large solar panel in wiring mode - Fixed remaining particles after fixing a truck - Localization fixes - Adjusted audio in initial cutscene - Added missing voiceovers - Added research to improve fuel generator efficiency
Balance changes
- Reduced maximum % generation in metal and silicon veins - Changes in researches prices, added second type of points to the price - Increased cost of improvement of some modules
Things we know and working on
- No resources icons on conveyor inputs - Question icons instead of resources on conveyor inputs in hologram mode - Negative credits - Not valid module in construction mode after changing focus to another monitor - Notifications intended for the surface are visible on orbit - ESC button does not exit from all interfaces from which it is required - Errors in the settings menu - You can pass the quest to connect electricity without connecting solar panels in the tutorial. - Bots not charging after saving/loading - Ghost capsules after save/loading - Incorrect storages visuals after saving/loading - Doubleclicks in some places - If drones started digging a wall, after pausing, they will continue digging it - If you press F5 F6 at the same time, save and load will break - Duplicate POIs after save/load. - Conveyor Elevator doesn't take RE and minerals - Scanned POI on the Moon are gone after save/load
Velkommen tilbage to Danne’s Danish corner and the country where one of its leaders looks like Santa Claus while another one is literally named Christmas. It’s time for another Danish bashing Dev Diary, where we’ll look at what kind of alt-history shenanigans Denmark can do to avoid their world-breaking record for fastest capitulation. Will they be able to withstand German Panzer divisions? Will they be able to ally with the Germans? Will they be able to avenge their humiliating defeat of 1864? Will anyone finally make sense of the Danish language? Of all these questions, I have the least hope for the last one…
Before we get started, you might want to read up on the Historical Dev Diary if you haven’t done so, and keep in mind that all of this is still a work in progress - things might and will change before release.
Let’s start off with looking at a bunch of art assets that I either forgot last time around, or that weren’t finished back then. Here you can see Denmark’s standard infantry at the very top, together with the Danish Brigade and the Resistance militia divisions. And down in the left corner, you can see the literally brand new militia unit - based on Denmark’s WW1 uniforms. Fun fact: the faces of the Danish soldiers are in fact modeled after a real-life Danish officer who fought in WW2.
And here are 2 airplanes unique for Denmark - and definitely alt-history since these designs never left the design phase:
Aligning with Your Overlord
Denmark (in)famously capitulated two hours after the German invasion, and if you capitulate to an invading enemy the Occupation Branch becomes available and you’ll be able to gather foreign support to eventually topple your evil overlord and become free once more. That’s all historical and nice and all - but what if you could join forces with your overlord and go on a conquering rampage through the Nordics? Wouldn’t that just be swell? Well, if that sounds interesting I got just the thing for you, chap!
Why not take advantage of being a puppet and use your overlord for your own gains? By completing the Focuses Align with Overlord and Contribute to the War Effort you unlock Denmark’s Military Branch again and you can conquer the rest of the Nordic countries you’re not in a faction with. Sometimes it just feels good being bad! This doesn’t preclude you from backstabbing your overlord though; you can still pursue your independence by building up a resistance movement, declaring your independence, and waging war against your former masters. Or, if you against all odds have had your fill of war, blood, and steel (I doubt it though), you can work on becoming independent through peaceful means.
Rearming Denmark
But what if you really don’t wanna become a puppet of a bigger, stronger neighbor? Well, there’s something for that too. If you want to withstand the onslaught of the Wehrmacht, you better rearm and seek out allies in the Rearmament Branch.
Historically, there were forces within Denmark that wanted to rearm and strengthen the defenses - Christmas Møller, the leader of the Conservative Party, being a notable example. Thorvald Stauning, the Prime Minister of Denmark, even tried to seek an alliance with the rest of the Nordic nations, but those plans fell through. He then tried to initiate cooperation with the UK, where he under no uncertain terms was informed that they could not guarantee Denmark’s safety and wouldn’t make any commitment to military support. This cemented Danish pacifism and neutrality even further. But you don’t have to suffer the same fate…
Let’s start off with the sub-branch that is shared with the Historical Path:
This branch is all about building up and improving your industries and production. You’ll add 1 level of infrastructure in all of mainland Denmark, before having to choose what kind of regulations you want to impose on your industries - if any at all.
The astute among you will have figured out that there is no pure communist path for Denmark - but that will not be an issue if you want to overthrow the king and let the people’s revolution sweep across the nation! You simply have to use the election system implemented for Denmark ;) But they do have a Focus only they can take, namely Introduce the Five Year Plan
And if you don’t wanna go commie, you can have a Limited Social Mobilization to face any German looming threats
Now, let’s get to the meat and bones of the Rearmament Branch. One thing that’s prudent to do is to prepare every facet of society for the coming war, which you can do through the various Preparation Focuses before being able to do a Full Social Mobilization
Preparations are all fine and dandy, but it might still be a bit challenging to hold back German Panzers all on your own. As luck would have it - you don’t have to do it all by yourself. Completing the Focus Seek Protection will open up two distinct possibilities for you; seeking out a Guarantor of sorts, or joining a Faction. Both of these sub-branch's effects will vary slightly depending on the choices you make. But let’s break them down individually, shall we?
Signing a Non-Aggression pact might seem like a silly focus to do, and not at all worthwhile - but there are benefits to be reaped eventually. Completing the Sign a Non-Aggression Pact will open up the decision Seek a Guarantor, where you can choose between different countries to approach. Mind you, they will all have different ramifications for the following focuses!
Then with Negotiate a Trade Deal you get a couple of Subsidies for various equipment targeting the Non-aggression signator country - plus a Licensing Agreement with them
With Enter a Research and Partnership Program you start to truly see the effects of your previous choice of country to sign a pact with:
And the last focus of this sub-branch, Territory for Protection (which is precisely what it sounds like), is where the true effects of your choice of signatory country comes into play; which piece of your nation are you willing to part with in order to get a guarantee from a major power?
But there are other ways of getting friends if you don’t feel like parting with a single territory of your realm. All you have to do is seek Strength in Numbers, which will remove your National Spirit Declaration of Neutrality - which also means that you no longer will have the option of instantly becoming anyone’s puppet in case of an invasion. Completing this focus will give you a Decision to choose what nation you want to form an alliance with; do you want to join an existing one, or maybe start a brand new one? You also open up the Joint Focus Tree if you want to have deeper cooperation with your Nordic neighbors. But as with Sign a Non-Aggression Pact, the choice of ally will have ramifications for the following focuses.
Yeeeeeaaaaah, that’s one BIG tooltip, isn’t it? I’m afraid it’s necessary in order to show the different outcomes of each choice you can make; I would rather have a well-informed player than remove crucial information.
Last but not least, you can invite the other Nordic countries into your faction. But see, the Scandinavian nations weren’t too keen on joining any alliances at this point in time, so what do you do if or when they turn you down? Well, I suppose they would still need protection, whether or not they realize that themselves. And I suppose it would be best if a fellow Nordic brethren did the protecting. And I suppose you, who understand and see the severity of the situation, would be in the best position to offer said protection. And I suppose you have been rearming Denmark for a reason, so you might just as well put that brand-new grand army to use - to protect the Nordic peoples of course.
But what if you want to take a more… proactive approach instead of letting the Germans come to you? Well, you can always-
Let the King Assume Power
Now, historically King Christian X didn’t meddle too much in politics - not after the Eastern Crisis, when a Civil War almost broke out in Denmark - even though he had the authority and power to do so. He actually served for quite some time in the army before becoming King, and as such he often wore uniform and maintained his identity as an officer. But even so, he can’t just overthrow the government and grab power for himself willy-nilly. You gotta work for it, where the first step is to Unify the Right and start to gather the right-wing parties in a form of coalition. The first few focuses in your effort to give Christian X full authority of the government will be all about strengthening the support for the Non-aligned party and undermining the Democratic parties, but also to gaining the support of the officer corps and strengthening them too. But while doing so, you’ll also boost the Fascist party - so be mindful not to let them become too powerful!
Having come to power, Christian X can promote unity with For Konge og Fædreland, where you’ll get access to the Chief of Navy and begrudgingly bad-ass-looking crown prince of Denmark.
And just here’s a non-game related picture of the future bad-ass-looking King of Denmark, Frederik IX covered in tattoos. Who knew royalties were even allowed to get inked?
You’ll also be able to realign the industries and economy to better serve national interests with Align the Industries to National Interests and Economic Mobilization and making sure that Denmark isn’t a technological backwater by expanding Copenhapen’s University and gaining one more Research slot.
While you can take a more proactive foreign political stance, you can still choose to join forces with the Allies, imperial Germany, or any of the Nordic nations and access parts of the Rearmament Branch. This would preclude a more offensive approach though - but the choice is there.
If you choose to take the offensive to your enemies and turn your gaze toward a Europe in turmoil you have first to secure your Northern Flank with Scandinavian Security. You’ll have to decide if you want to create your own faction, or if you wanna solo it completely.
After that, the Nordics are your oyster! You can try to influence countries around the Baltic Sea and eventually offer them proper protection in the form of subjugation - there is after all something to be said about the pen being mightier than the sword.
Or you can try to reclaim old Danish territory. Norway was after all united with Denmark for literally hundreds of years, and Sweden really should know its place under Danish rule - just like in the good old Kalmar Union days. On your way to conquering the Scandinavian countries, you’ll be helped by a nifty National Spirit;
But, if you manage to convince one of these nations to accept your protection and become a puppet, the focuses will offer other benefits;
And with Sweden under your control you can exploit their immense mineral wealth, and even offer resource rights to a nation for guarantees:
And lastly, we have the end focuses for Denmark - all based on different time periods in Danish history. You can either take on the Germans with Avenging 1864 - to make sure that they never threaten the Danish heartlands ever again. Or, you can pick up the Danish ambitions of establishing a Baltic Sea empire, the Dominium Maric Baltici; Danish expansions into the Baltics go back to medieval times and they fought the Swedes over dominance in the region.
Lastly, you can turn your gaze even further back in time, to when Denmark first emerged as a unified country, and try to re-establish the Danelagen, or the Danelaw. This will allow you to re-form the old Viking realm of the North Sea Empire.
But this last focus is only available to the fascists. Oh, I suppose we have to talk about-
The Fascist Options
Having overthrown the government and installed a new one, you might not want to empower the monarchy any further, but take Denmark in a different direction. Well, then you’ll have to have the Fascists March on the Capital to show how discontent they are with the lack of influence they have in the new regime. And after reaching the capital you have to make a choice; do you wanna go alone about conquering the world, or do you wanna team up with your fellow Fascists down south, just across the borders; the German Reich?
If you simply Seize Power for yourself, a civil war will ensue, but after that, you can put Denmark First and create a faction of your own - but this will of course remove your National Spirit Declaration of Neutrality.
On the other hand, if you want a big, strong neighbor helping out in your expansions you can always turn to the Germans and Ask for Support. You can then deepen your cooperation with the focus Dano-German Military Cooperation.
But the country’s been through quite a bit at this point - not one, but two coups! - so you’ll have to Rally the Nation before moving on.
But after that is done you can wreak havoc as you see fit. The Fascist path largely shares the same expansionist focuses that the Monarchist path does, so you know all about that part already. But what the Fascists can do is Institute Corporatism
You’ll also get the opportunity to Prioritize Søværnet or Prioritize Hæren
And if things are going really badly for you and you find yourself being pushed back on all fronts and losing ground, you can declare Total Krig - Total War
I think that’s about it for alt-historical Denmark. I hope you’ve enjoyed reading these Dev Diaries and found at least one of the branches intriguing - I have had a blast working on Denmark! I think their history with the occupation was really interesting, and trying to incorporate that somehow was a lot of fun. Their failed attempts to join or create an alliance were also really useful. Their rich history ranging from the Viking era to their different forms of empire throughout the ages gave a lot of inspiration to where to take their alt-history paths too. Hopefully, you can take this small nation and restore it to empirehood once again (I’ve heard that those pesky Swedes have been bad-mouthing the Danes - so go and teach them a lesson in humility)!
Squid has given you his reign, it’s up to you now!
Unleash your imagination and dive into a world of endless possibilities. Build and play custom-made levels, share your creativity, watch others suffer, and take on challenges yourself.
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Why should you care?
• Create your own campaigns or play others’ campaigns through the Steam workshop • Challenge your friends to beat the toughest levels! • Make the craziest, most fun, innovative & painful levels you can imagine! • Infinite creativity, infinite nonsense, infinite pain, infinite content!
Once again, we want to thank our amazing Will You Snail? community for their love and support since release. We are beyond grateful and hope that with this massive update, you too can be a part of Will You Snail?’s legacy.
Patch 1.24.1 is now live on the Development branch on Steam, adding a new rifle scope, ambient sounds to Tikamoon Plains, and addressing a few outstanding issues.
We will push this update to the stable version on Steam, as well as EGS, GOG, PS5, and Xbox Series X/S as soon as we have confirmed that it is, indeed, stable.
(Development branch, Steam) Version 1.24.1 patch notes:
Added: Scope ZOOMXD Thunderstrike XR12x44
Added: Tikamoon Plains ambient sounds
Fixed: Special mission animals can respawn after you have claimed them
Fixed: If a player fast travels or is knocked out before a fatally wounded animal dies and it is killed upon despawn, the animal remains in its last pose
Fixed: Inability to claim the man-eating lion after harvesting a different animal during the mission
Fixed: Lion rare fur variation being called albino (changed to leucistic)
Fixed: Wrong claim date on taxidermized animals
Fixed: Albino animals having different eyes in-game and in the claim screen
Fixed: Incorrect trophy age for multiplayer animals in the hunting log
Fixed: Pop-up when resetting game settings to default offering players to reset game progress
Fixed: Difficulty in Free Hunt mode not being based on the difficulty wizard
Fixed: Outline of warthog intestines in the bullet camera
Fixed: Hunter sense dot being too bright when breath is held for the first time
Tweaked: Reduced mule deer aggressivity
Tweaked: Bow reload animation while crouched
Tweaked: Animation when selecting a diorama or a trophy for a stand
Before you opt into the development branch, please make sure that you back up your save file, as progress you make on the development branch WILL NOT CARRY OVER to the stable version if you later choose to switch back. The patch will be pushed to the stable version and other platforms as soon as we have confirmed that it is indeed stable.
We will be grateful for any and all feedback and bug reports either in the discussion section of this post or via the THQ Nordic Redmine (when creating a ticket, please make sure that you enter the correct version).
"Sometimes you just have to destroy everything in your way." – Branne Nev
The stats are in! Branne Nev takes the battlefield by storm and claims the top of the ladder in August's competitive season. Did your favourite Warlord make an appareance? Take a look at the latest meta report and find out!
We have prepared a new mission, added new cutscenes, and a new alarm mechanic for bots. We have made changes to the map's geometry to better accommodate this mission: modified the covers and reworked some of the areas.
You will have to venture into a once-prosperous district of Shamsi, Karkhad's capital. You must prevent an ambush on a humanitarian convoy in the area, now under the control of Al-Thurir terrorists.
Are you streaming on Twitch? Do you want to play with your community and share exclusive moments with them? It's possible! One click, and your Twitch account connects to the game. Then, viewers can interact with the game through the chat. It's fun and super easy to set up: Give it a try now!
Update #41 brings some long awaited changes. The AI became more fierce and cunning, they won't push you out off tracks,but will give you the run for your money. We rebalanced our racing events according to the changes made to our AI. The events vary in difficulty, they all should be more enjoyable now. Now you will truly feel the dopamin rush trough your veins after beating the races on the various tracks.
Not only did we update the AI and events, we also continued our quest of bettering the performance and fixing bugs for a smoother gameplay.
Changes:
Game:
upgraded AI for much faster pace, better overtaking and general behaviour
re-balanced the races for better progress at the start while having more challenge in some limited races
fixed the memory usage (caused crash after longer game sessions)
much better shadow resolution
fixed engine's HP/Torque info in shops and newspaper
volumetric clouds were disabled in "fastest" and "fast" quality to get significantly higher fps on low end systems
fixed a dealer mission bug where chassis damage affected generic parts condition task
fixed tow mission penalty decision when declining the mission
fixed missing gearshift (to 1st gear) at race start in some cases
fixed some NPC cars to avoid flipovers in several situations
fixed a bug causeing missing cloud render after each 2nd race restart
fixed the spectator cam after race restart
added missing supporter animations on Gutta Raceway
fixed a bug causeing the Backyard jump on the map loaded the AirStrip race instead
fixed the Panania sport airfilter ad title
fixed the Walea fuel, water temp, clock and boost gauges to show the proper value in cockpit mode
fixed some floating vegetation (Redland)
better looking skidmarks
refined the Imalona road and trackside bumps
added trackside bumps for Yanagin tracks to penalize corner cuts
added profile save on forced quit to disable cheating and avoid profile integrity issues
updated localizations
small fixes
Sound:
tow sfx and environmental sfx now conforms to cockpit camera mode
refined some car sfx volume level for better overall sound experience
UI:
hints for mechanic button (garage) and group selector button (racelobby) now shows controller/keyboard buttons dynamically
fixed a bug causeing the collect racepoints task were shown unfinished after a successful mission on the summary page
updated hints in shop
refined focus behaviour in shop and garage notepad for easier navigation
updated highlight in shop and newspaper (car ads) for better visibility
added and connected Euroa brand badges in notepad
fixed mission button issue (double click was needed in some cases)
better focus visibility on mission race event cards (in race lobby)
better focus handling in race lobby for vertical navigation
added more sophysticated race category selector in race lobby
Today is a great day! Update 56 for cyubeVR will be released in exactly 1 hour from now, but there's not just a new update coming out today, there are two cool things released today! First, there's a really cool new video that was just released on the official Stonebrick Studios YouTube channel.
It ever warms the heart to see streamers find solace and joy in the wondrous worlds of cyubeVR. So let us take a moment to marvel at some of their amazing sincere and awe-stirring first reactions to playing the game! Watch the new video here:
* Added action toolbar. The action toolbar has the option for bookmarks, time (international clock) and RSS feed options. * Added some caching for website favicons