Another little update, just adjusting the repair scenario. Now depending on difficulty setting/seed, more ships may be created than you actually have to repair to complete the scenario. This gives a margin of error in case any ships get destroyed by asteroids or pirates.
This update brings three exciting new fighters, a new venue, stamina improvements, tons of tiered traits, and more!
Below are the patch notes for the Easton Assassin Update, shipped on 6 September 2023 - 12076638.
New Fighters
- Larry Holmes added to the game. Holmes joins the heavyweight division.
- Kevin Kelley added to the game. Kelley joins the Featherweight and Lightweight divisions.
- Lerrone Richards added to the game. Richards joins the Middleweight and Light Heavyweight divisions.
Venues
- Added St Andrew’s Sporting Club, a licensed venue from Glasgow, Scotland. St Andrew’s is a compact, five-star, VIP hospitality setting, and is widely recognised as the home of Scottish boxing.
- Reworked Santiago Gym with new buildings and other slight adjustments.
- Revamped lighting in Turner’s Gym.
General Changes
- Added a new results timeline/cut scene for fights that end by flash knockout.
- Added a new timeline/cut scene for fights ending in surrender. Players will now see the corner throwing in the towel.
- Updated the Instant Replay system to include new SFX.
- Players can once again cancel/end their taunts early in online play.
- During the Tale of the Tape in online fights, it now only takes one player to press skip to end the Tale of the Tape. If a player presses skip, the Tale of the Tape will end after 5 seconds.
Gameplay Changes
- Reduced the movement speed of fighters when they’re dazed.
- Introduced stamina scaling across weight classes. This means that we’re now able to balance stamina in each weight class individually, so heavier weight classes will use more stamina and should throw fewer punches than lighter weight classes.
- Slightly reduced maximum movement speed for all fighters.
AI Changes
- Introduced AI reactionary behaviour specific to whether they’re winning or losing a fight.
- Introduced AI reactionary behaviour specific to receiving multiple illegal shots.
- Improved AI boxer movement into and out of the pocket.
- Improved AI boxer positioning when they’re engaging.
- Improved AI punch selection when probing/engaging/chasing KO.
- Fixed an issue in which the AI boxer was getting stuck in hit-stun.
- Adjusted how and when the AI boxer chooses to be aggressive to resemble a real fighter more closely.
- Improved AI behaviour when dazed.
Fighter Changes
Rocky Marciano and Joe Louis
- Introduced the ‘Old School’ moveset to the game. Rocky Marciano and Joe Louis now have the ‘Old School’ moveset.
Terence Crawford (Welterweight)
- Increased his overall from 90 to 91.
- Increased his Right Hand Power from 87 to 88.
- Increased his Power Punching from 85 to 87.
- Increased his Punch Speed from 88 to 90.
- Increased his Movement Speed from 87 to 90.
- Increased his Stamina from 87 to 90.
- Increased his Conditioning from 87 to 90.
- Upgraded his ‘Punches in Bunches’ trait from tier 1 to tier 2.
- Added the ‘Sting Like a Bee’ tier 2 trait.
Muhammad Ali
- Upgraded his ‘Float Like a Butterfly’ trait from tier 1 to tier 3.
- Upgraded his ‘Sting Like a Bee’ trait from tier 1 to tier 3.
Joe Frazier
- Upgraded his ‘Smokin’ Left Hook’ trait from tier 1 to tier 3.
- Upgraded his ‘Bounce Back’ trait from tier 1 to tier 2.
Arturo Gatti
- Upgraded his ‘Blood and Guts Warrior’ trait from tier 1 to tier 3.
Roy Jones Jr.
- Upgraded his ‘Untouchable’ trait from tier 1 to tier 3.
- Upgraded his ‘Loosey Goosey’ trait from tier 1 to tier 2.
Katie Taylor
- Upgraded her ‘Powerhouse’ trait from tier 1 to tier 2.
- Upgraded her ‘Second Wind’ trait from tier 1 to tier 2.
Oleksandr Usyk
- Upgraded his ‘Distance Keeper’ trait from tier 1 to tier 2.
Tyson Fury
- Upgraded his ‘Second Wind’ trait from tier 1 to tier 2.
- Upgraded his ‘Third Wind’ trait from tier 1 to tier 3.
Canelo Alvarez
- Upgraded his ‘Body Worker’ trait from tier 1 to tier 3.
- Upgraded his ‘Liver Destroyer’ trait from tier 1 to tier 3.
- Upgraded his ‘Granite Chin’ trait from tier 1 to tier 2.
Sugar Ray Robinson
- Upgraded his ‘Rock ‘em Sock ‘em’ trait from tier 1 to tier 2.
Sugar Ray Leonard
- Upgraded his ‘Distance Keeper’ trait from tier 1 to tier 2.
Joe Louis
- Upgraded his ‘Bomber’ trait from tier 1 to tier 3.
Rocky Marciano
- Upgraded his ‘Lionheart’ trait from tier 1 to tier 3.
- Upgraded his ‘Powerhouse’ trait from tier 1 to tier 2.
Riddick Bowe
- Upgraded his ‘Powerhouse’ trait from tier 1 to tier 2.
Jorge Linares
- Removed the ‘Rubber Legs’ trait.
Sunny Edwards
- Upgraded his ‘Untouchable’ trait from tier 1 to tier 3.
Micky Ward
- Upgraded his ‘Lionheart’ trait from tier 1 to tier 2.
Johnny Nelson
- Upgraded his ‘Right Hand Bomb’ trait from tier 1 to tier 2.
Ryan Garcia
- Upgraded his ‘Tireless’ trait from tier 1 to tier 3.
- Added ‘Punches in Bunches’ tier 1 trait.
Vasilii Lomachenko
- Upgraded his ‘The Prince’ trait from tier 1 to tier 2.
- Upgraded his ‘Untouchable’ trait from tier 1 to tier 2.
Chantelle Cameron
- Added ‘Right Hand Bomb’ tier 2 trait.
Natasha Jonas
- Upgraded her ‘Knockout Artist’ trait from tier 1 to tier 3.
Eddie Hall
- Added ‘Not Finished Yet’ tier 1 trait.
Frank Bruno
- Upgraded his ‘Bomber’ trait from tier 1 to tier 2.
- Upgraded his ‘Knockout Artist’ trait from tier 1 to tier 2.
Joe Calzaghe
- Upgraded his ‘Punches in Bunches’ trait from tier 1 to tier 3.
- Upgraded his ‘Tireless’ trait from tier 1 to tier 2.
Bug Fixes
- Fixed an issue where prevented players from using an illegal blow after blocking.
- Fixed an issue that caused some close left uppercuts to the head to not land properly.
- Fixed an issue where the diagonal dodge was inverted on some boxers.
- Fixed an issue where matchmaking timeouts were taking too long.
- Fixed an issue where a player would get stuck in a transition screen if the opponent disconnects when the player is surrendering.
- Fixed an issue where the AI wouldn’t move out of the corner unless approached when in or beyond round 8.
- Fixed an issue where saved by the bell was preventing the player from throwing punches in the following round.
- Fixed multiple boxers in player select not behaving correctly when loading in.
- Updated the clinch animation to reduce the amount of clipping when clinching a boxer in the opposite stance.
- Fixed an issue where Tommy Morrison’s hair would clip into his neck.
- Fixed muscle flexing not working on multiple boxers.
- Fixed the favourite boxer sound effect not working properly in the fighter select menu.
- Fixed an issue where holding the slip input in would cause the animation to continuously play. The slip now waits for the input to reset before playing the animation again.
- Fixed an issue where the tale of the tape audio in gyms would be very short.
- Fixed an issue where the Cut UI would repeatedly show, even when the cut damage was not progressing.
- Fixed some spelling issues within the music settings tab.
- Fixed an issue where some venues were not pausing correctly during cutscenes.
- Fixed an issue where some boxer renders weren’t correct.
- Fixed an issue where some boxers were not animating correctly during the getup minigame.
- Fixed an issue in ‘simulation mode’ where manual block controls were inverted.
Take part in new 6-day event, unlock new sexscenes & gather Vault Coins! Gain Bonus Scene by purchasing one of time-limited offers or get it later in the Vault!
We are proud to announce an exciting opportunity for our gaming community. As we slowely but steadily prepare for the launch of our new city-building game Feudal Baron: King's Land, we're inviting you to participate in an exclusive playtest set to commence soon.
The playtest isn't just a sneak peek at Feudal Baron: King's Land. It's your chance to be part of our development journey. Your feedback will be instrumental in refining the game's mechanics and optimizing the user experience.
Sign up for the playtest today. Remember, spots are limited so don't delay!
Together, let's shape the future of city-building games. We look forward to welcoming you to the Feudal Baron: King's Land playtest.
We are proud to announce the name and theme of the upcoming 0.9 content update. Update 0.9 will be the biggest content update Striving for Light has ever seen!
"Descent"
With the upcoming content update traces of a new ore have been found in the vast lands around Ankerath. The ore was a shimmering hue of blue, as deep and mesmerizing as the sky. News of the discovery spread like wildfire. It's told that some light fragments formed the ore when colliding at the great scatter.
The lands are transforming. Where once there were meadows and forests, now wooden scaffolds shadowed the ground. The clang of hammers and pickaxes became a constant echo as mine shafts, like scars, began to appear, burrowing deep into the belly of the earth, driven by the insatiable hunger for the new ore. No one thought we would awaken these ancient dormant terrors...
In Descent you will find frequent tunnels that lead into the belly of the earth. Construct mine shafts and install defense upgrades to defend yourself and your mine shaft from the awakened horrors to descent and digg for skygems.
Prolong and intensify your descent to maximise the risk and reward of your expedition into the deep!
New Trinket System
The upcoming content update will introduce a new item type: Trinkets. Trinkets come in 4 different types and can not only grant you passive stat improvements but also active and passive abilities. So lets take a look at the different trinket types. You will be able to carry 4 trinkets at the same time and you can combine them freely as you see fit.
Legendary Trinkets
Legendary Trinkets are the rarest and most powerful trinkets you can find. These trinkets do not only hold passive stat improvements but also an unique active or passive ability that you can gain by meeting the trinket power requirements. These are indicated by colored circles that stand for other trinket types you need to have equiped to gain the ability. In general legendary trinkets belong to no color and do not count towards meeting the requirements for other trinkets.
Once you have met the requirements you can use the new active abilities by the right mouse (or assigned) button. Active Abilities have a cooldown that requires to empower the trinket by a certain amount of enemies that have to be defeated. The active abilities can be everything from shapeshifting into a new form, a temporal shield preventing you to receive damage, berserker auras or massive new attacks.
Normal Trinkets
Normal trinkets are colored blue (defensive), red (offensive) and green (utility) and can hold a variety of stats but also passive effects. Those trinkets are required to activate the abilities on the legendary trinkets. While the active abilities from legendary trinkets are powerful they might not be best for all builds. Some builds will benefit more from stacked passive effects from normal trinkets or even combining multiple legendary trinkets without activating the legendary ability. The possibilities are endless.
We are planing to add a huge amount of different trinkets with the upcoming content update to bring a huge variety of new build possibilities to explore. Here are some of them to give some hints on what will await you.
These trinkets can be aquired all throughout the world but also in the new descent events.
What comes next?
This only marks a fraction of all the new content that will be included in the Descent content update. You will be able to use the new skygem currency to descent into several brutal mini dungeons. There are plans for a new world event. We are currently experimenting with awakened gatekeeper bosses that you will call once you dived deep enough into the darkness. There might even be a complete new map. And this is just the new content, we not even have talked about all the improvements that will come to the existing content like reworked range combat with overall faster projectile speeds to make range attacks feel more responsive.
Please note that all of what we have showed you here is subject to change as we are still full in active development for all of the new content. Abilities, names and stats might change as we see fit. Also since the scope of this update is huge and we want to make sure everything is polished and enjoyable on the update release day this will still need some time to cook until its ready.
We want to thank you for your patience and the ongoing support! If you want to stay up to date with the ongoing development and chat with fellow players about the new update, you are invited to join our discord.
Added HDOS as an approved client for the Jagex Launcher.
Added a confirmation message before defaulting to a 'TzHaar' Slayer Task if players accidentally click out of the Jad/Zuk task dialogue box.
Resource collections and coffer deductions from Miscellania will now occur at midnight every day, instead of at whichever time players initially completed the quest.
Changed iconography on a chest in the Stronghold of Security.
PvP Rota
The PvP rota has moved to Period B:
560 - (UK) - PvP World
319 - (US) - Bounty Hunter World
579 - (US) - High-Risk PvP World
561 - (UK) - Free-to-Play PvP World
580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota.
World 569 (AUS) for Bounty hunter has been de-activated with this rota.
The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week. [/expand]
Deadman: Apocalypse
Today marks the halfway point of Deadman: Apocalypse! It’s been a blast seeing you all get involved with this apocalyptic spin on the iconic game mode, and we hope you’ve had as much fun playing as we’ve had watching along.
As you know, to keep things fair we’re taking a hands-off approach to tweaks and improvements, but we’re committed to fixing major issues as we encounter them.
Today, we’ve made changes to a handful of multi-way combat Breach locations. Some of the spawning points for these Breaches were a bit closer to single-way combat zones than intended, and some players were able to take advantage of the situation to tackle these Breaches in (relative) safety.
Breach spawns near Tithe Farm, north of the Grand Exchange, and north of the King Black Dragon’s lair have all been adjusted. We’ve also removed the potential spawn north of Falador altogether.
Don’t worry – if you’re not ready to risk it all in a multi-way combat Breach, there are plenty of singles Breaches you can try instead.
Also in this week’s update, we’ve extended Nigel’s extraordinary XP toggling powers to Banks across Gielinor. You'll now find a handy 'Toggle XP' option on the Deadman chests that you'd primarily use to open up your loot keys -that’ll save you schlepping back to Lumbridge every time you want to change things up!
Additionally, we're taking a few more worlds out of the mix to try and condense action a little further towards the end of the tournament! Here's a list of the worlds we're taking out, the brackets they're in, and the region those worlds serve:
The next two changes concern teleporting. Firstly, the Ring of Life will no longer be able to teleport players during combat in Deadman Mode. While this is expected behaviour in the main game, we don’t allow Deadmen to teleport in combat at all, and the Ring of Life could previously be used to circumvent this restriction. To keep things fair, we’re removing the teleportation effect from the Ring of Life, the Defence Skill Cape, and the Escape Crystal.
We’ve also made a change to the Trinket of Fairies – namely, it is now subject to the same restrictions as Dragonstone Jewellery and the Seed Pod, and cannot be used past level 30 Wilderness. You’ll need to get your running shoes out if you’re caught at the Ice Plateau!
Last (and probably also least), we’ve made the Sigil of the Feral Fighter less spammy. Now, if your game chat is set to ‘Filtered’, you won’t receive a chat message every time the Sigil is about to activate. If you happen to love spam (we won’t judge!) and have been relying on these messages during combat, feel free to change your game chat settings in the relevant settings menu.
As a reminder, next Monday marks the start of the final week of the tournament. Enjoy the chaos while it lasts, and we’ll see you at the finale on Saturday, September 16th!
Jagex Launcher Updates: New Look & HDOS
Tomorrow (Thursday 7th September), the Jagex Launcher will receive a fresh coat of paint! This change is entirely cosmetic, as it brings a new look and feel to the Launcher.
Alongside this update, we're also happy to announce that the community-led HDOS client will also be available to use directly from the Launcher too! If you already have the HDOS client installed, it will show as an available option for you in the client selection drop-down. Want to give HDOS a try? You can find out more, including a link to download it here.
If you haven't already tried out the Launcher, now is a great time to do so! Coupled with Jagex Accounts, it's the safest and most secure way to play Old School. We recently added additional functionality such as:
Import up to 20 characters under one login
Enhanced account security, including:
Stronger Passwords.
Protection against Brute-Force attempts.
Email Notifications.
Required 2FA.
Improved Recovery Process (including Backup Codes).
Remembered Sessions.
Easily import characters you may have forgotten about.
20 additional bank spaces.
For more information on Jagex Accounts, check out this handy post from July 2023.
On The Horizon
Since this week’s update’s been a little quiet, we thought we’d give you a quick update on what we’re working on behind the scenes. Right this way, please…
Ongoing Poll: Leagues IV Rewards and Scar Essence Mine
Don’t forget to cast your vote for the Leagues IV rewards and the Scar Essence Mine. Not sure what those are? Check out the blogs!
These polls close on Friday, September 8th, so read up and have your say while you can!
Next week: Path of Glouphrie
At our Summer Summit, we spoke about our next iconic quest backport: Path of Glouphrie. We'll be putting an Old School spin on this classic continuation of the Gnome storyline, with overhauled versions of Warped Tortoises and Warped Terrorbirds.
You can look forward to more QoL than ever before when taking on these unsettling new foes, as well as updated drop tables, rebalanced stats and a chance at the Warped Sceptre: a brand new powered staff, whose power sits between Iban's Blast and the Trident of the Seas. For more info, check out the blog we shared during the Summer Summit by clicking here.
So make sure to get your questing boots on next week for a whole host of Gnome antics, without any monkey business!
Varlamore: Community Consultation
It’ll soon be time for us to journey to Varlamore, the vast, unexplored continent we revealed at the Summer Summit.
In our first batch, you can expect the Hunter Guild, the Perilous Moons quest, and the Fortis Colosseum – along with a few other bits and bobs. We’ll be kicking off Community Consultation for these three major updates very soon, so keep an eye out for your chance to get involved!
Poll 80 Changes
Undoubtedly there are many of you out there waiting on the last bits of Poll 80. Rest assured that they are coming, but that while Deadman: Apocalypse is ongoing we're trying to avoid adding much main game content that's likely to impact the tournament.
This is a decision that we've had to make for fairness, UK competition laws and in particular for the more PvP oriented changes (in paritcular: the reworked Wilderness Bosses) to let people enjoy Deadman before coming back to try them in the regular Wilderness - and of course, future Deadman events!
So: Poll 80 changes are on the way, make sure to keep an eye out after Deadman: Apocalypse wraps up!
Forestry Pt. II: Beta Cancellation
On a sadder note, we’ve made the decision to cancel the upcoming Forestry Part II beta so we can focus on the Mobile TLI update. We’ll also be using this time to get our existing beta worlds ship shape for upcoming bigger and more impactful betas.
Rest assured, we’ve learned plenty from Forestry Part I and will be aiming for a much healthier spread of XP rates for the new events coming in Part II. Plus, in case you’ve forgotten – Forestry Part II will not include tea.
Other Changes
Finally, we have a couple more changes in this week’s update.
Firstly, the dialogue box pop-up for TzHaar Slayer Tasks will no longer default to a regular TzHaar task if closed prematurely. Instead, you’ll be able to chat to your Slayer Master and make your choice again. Note that if you run off and accidentally kill a regular TzHaar without making a decision, your task will default to a regular TzHaar one – so watch where you’re aiming that Ice Barrage!
Those of you who are currently regents in the Kingdom of Miscellania will be glad to know that your subjects now attend to your various whims at exactly midnight each day, instead of whatever time you initially completed the quest. Incidentally, this timer is ‘rounded up’ – so upon your next login you should find an extra day’s worth of resources waiting for you. More logs, Sire?
Finally, we’ve adjusted a symbol on one of the chests in the Stronghold of Security in line with other changes made to medical-themed models throughout the game.
PvP World Rota
The PvP rota has moved to Period B:
560 - (UK) - PvP World
319 - (US) - Bounty Hunter World
579 - (US) - High-Risk PvP World
561 - (UK) - Free-to-Play PvP World
580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota.
World 569 (AUS) for Bounty hunter has been de-activated with this rota.
The PvP Arena is using Zerker loadouts in Ranked Duels and Tournaments this week.
Game Content Update : 1. Dynamic Scaling World functional testing is enabled. 2. Reworked the texture of a grass
Game Engine Update : 1. The STEAM service module adds inventory items. 2. Random module fixes the problem that random world generates wrong data. 3. The engine management module fixes the bug that the infinite world generation interface needs to be wider than the bias. 4. The map module fixes the problem that the positioning map interface cannot locate the last item. 5. The engine management module removes the map data files output in map generation. 6. The engine management module simplifies the parameters of the map data setting interface. 7. Halve the number of times the random module refreshes the font library. 8. The map module has added a multi-map square trigger event class. 9. Draw the variable of module namespace storage number to store multi-block trigger events instead. 10. The map module adds variables to record the number of the current extended world center. 11. The enclosure partially locates the exception thrown by the interface to convert it to a string. 12. The map module adds the function test of dynamic expansion of map data. 13. The map module adds a one-to-many interface for building data connections. 14. The map module fixes the problem that the build connection function and the unconnected data connection overflow. 15. The drawing module fixes an issue that may cause division by zero in the reloading map interface. 16. The map module adds an overloaded version of generating a map block. 17. The drawing module removes the related function of adjusting the waiting frame. 18. Remake the No. 2 grass texture picture. 19. Map Vertex Shader removes alternate square color feature. 20. Set the map offset coordinates to 40 by 40. 21. The map module adds a private variable that records the length of the data. 22. Map module fixes the problem that the string positioning data function may cause overflow.