It's been a year (a whole year!!!!) since we launched Temtem 1.0, but it feels like it was just yesterday! Time sure flies. ːtempigepicː
It was a long journey that led to that day, and it's a journey we're still walking on now. As we approach 1.5, we want to celebrate the road so far, and all of you who've been part of it. Thank you, Tamers!
Enjoy 690 Feathers from us, as a present to celebrate and commemorate this day, by using code HPPY-FULL-LNCH-DAYY on the Redeem option in the lobby. ːtemlumaː
Hello, this is an announcement from SoulWorker. We are here to inform you that regular maintenance will be conducted to provide a better quality of service.
* Contents: Server Optimization and Future Updates * Rewards: Gruton Coins x2,000, Mats x6, Super High-Dose Vitamins Z x6, Energy Converters x4 * "[LIMITED] SoulWorker PLUS [1D]" item will be provided ONLY for Accounts with SoulWorker PLUS currently activated.
※ Maintenance Rewards will be available before the following hours:
Time zone
Before
GMT
September 8th 01:00
PDT
September 7th 18:00
KST
September 8th 10:00
※ Log-in or access to SoulWorker is unavailable during maintenance. So please make sure to log-out in a safe environment to ensure nothing happens to your account during this time.
Enter into the Endless Possibility! Hello, Admirals.
A new Hot Time Buff Event has been added with the August update! Don’t miss out on the game’s Regular Hot Time buffs as well as its Special Hot Time buffs!
Enter into the Endless Possibility! Hello, Admirals.
The autumn month of September has arrived! 🍂 Here is a preview of the updates that will be taking place in September. Some of the details in this preview may change when the actual update takes place. We will inform you through our notices if there are any such changes.
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!
Changelog:
Fixed a crash that would occur if you try to detonate C4 that had been placed in a saved game.
Fixed an issue in the tutorial where a soldier did not have enough TU to fire their shotgun a second time.
Fixed an issue where missiles would sometimes not fire in air combat if you had activated the Afterburner at the start of the battle.
Game no longer creates an Iron Man save when exiting the game (even if you're not playing Iron Man).
Swapping weapons on the Soldier Equip screen now also swaps out the associated ammo for these weapons.
Tooltips are now dismissed when you start dragging an item (e.g. on the soldier equip screen).
Camera now correctly moves up / down when watching an AI unit climbing a ladder during the alien turn.
Quantum Array now correctly shows the additional information on visible UFOs immediately after loading a save.
Units attempting to shoot adjacent walls should no longer contort themselves like a pretzel to do so.
Cleaner Accelerated Rifle no longer drops to 0% Accuracy as soon as it goes beyond maximum range, unlike other weapons.
1.During the game, additional hints can be obtained 2.Optimized mouse drag scene functionality 3.Adjusted UI display at some resolutions 4.Increase the sound effect of cats 5.Other details optimization
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