The name Nextorage might not mean much to you, but this storage company was founded by Sony Japan employees in 2019 and acquired by NVMe SSD controller manufacturer Phison in 2022 - making them well-placed to deliver some high-quality SSDs. Today, their flagship NEM-PA2TB 2TB SSD is down to $109.99 at Newegg, where you can even pick up a $10 gift card with the purchase - neat.
For context, that ties the best price we've seen for a 2TB NVMe SSD, although this option comes with a heatsink and is therefore a better choice for many PC and all PS5 owners.
Want to build a small form factor PC based around Intel's 12th-gen, 13th-gen or even their mooted 14th-gen processors? You should know that one of the best Mini ITX motherboards available for Intel CPUs has dropped to $309.99 at Amazon, a high but fair(er) price for an extremely powerful SFF motherboard packed with features. That represents a $90 discount and the best price ever recorded for this model, so it's well worth reading more...
You may have seen that Alice Bee has started a "land on every planet" run of Bethesda's Starfield. By total coincidence - I promise you it's accidental, I was so pleased - I've been working on a "land on no> planets" run of Starfield. The reasoning for this is as follows: people say that outer space is the worst part of the game, because it's just an irritating interval between the maps where the majority of quests, loot, intrigues, etc are found. It's a fast travel loading screen you can fly about in. But what if you double-down on the space stuff?
What if you never descend from orbit, not even to repair, modify or upgrade your ship and offload inventory? What if, rather than buying new ships or building them, you progress exclusively by boarding other captains and making off with ship and cargo? How well does Starfield scrub up as a thoroughbred space sim that leans towards bloodthirsty piracy? Here to answer these questions is Mary Read, my custom character and budding astral freebooter. She's named for her distant ancestor, the legendary 18th century English buccaneer Mary Read. She's had a crack at life on shore, setting foot most recently on Earth's Moon, but from this point on, her fate and fortune lies amid the stars. Arrr!
People have talked about Baldur's Gate 3 going a bit wonk in the final chapter when you reach the titular big city. It was actually my favourite act of the whole game - not that I doubt other people saw things going on the wonk a lot, but I did, thankfully, escape more or less unscathed (apart from one instance where, for some reason, Gale the smug sex wizard had a conversation with me, and then immediately repeated the exact same conversation). For me, the final act of BG3 is the act when all my nonsensing in the rest of the game paid off. The part where it turned out it did matter that I spent a painstaking hour separating and killing a bunch of guards in a mine, so I could save the gnomes trapped in a cave-in. It was also where a genie turned me into cheese.
Spoilers, obvs, if you're that way inclined.
I am currently juggling two playthroughs of Starfield with very different aims. While Sayer the Space Scoundrel is having trouble getting around as they engage with the main story, I have started another character to engage in some nonsense (to the extent that there is any in Starfield) - the first of such I've detailed here.
I've said it before, but you're my very best friend, so we're going to play Starfield together. Join me as we step, wobbly and uncertain like Bambi on ice, into Bethesda's huge and partially procedurally generated space RPG universe for the adventures of Turbo Eclipse (I used an astronaut name generator intended for a child's party), a spacefaring nerd who longs only for the thrill of science. Yes, we're going to visit every planet in Starfield. Or at least as many as possible before I lose every single one of my marbles. And hey, planets look kinda like marbles! Strap in, spacefarers. Let's put this proc gen through its paces.
As someone with a general aversion to online competitive modes in games, I'm always grateful when someone, for once, especially in this age of endlessly bland multiplayer experiments, thinks of the solitary solo player. I'm especially grateful when us single player preferers get a knowing nod of acknowledgement in fighting games, too, which are so naturally geared toward pitting your skills against other human beings that anything involving playing against the AI is often either an afterthought or so threadbare that you can't help but feel like you're missing the point.
But that's still, for my sins, how I like to consume fighting games when I occasionally play them - which isn't often, I'll admit, for exactly the reasons described above - and so when I sat down for my Mortal Kombat 1 demo session at Gamescom this year, I was pleased to see not just a very slick story mode in attendance, but also a new single player challenge mode called Invasions that publishers Warner Bros described as "a giant interactive board game" that "lent into action RPG" territory. Its numerous node-based missions looked substantial based on what I played, and the idea of applying a seasonal service model to it, endlessly rotating in new locations and missions every so often - a whole different Invasion, so to speak - is actually something I'd be very much behind. It, that is, I was a) good at Mortal Kombat, and b) the missions I played during my demo weren't quite so… err… boring.
Towards the end of The Bookwalker: Thief Of Tales, I just wanted it to end. The adventure game's strong premise of a writer magically entering books to steal treasures wore thin across uninteresting puzzles, repetitive crafting, bland combat, and—worst of all for a game about the wonder of words—iffy writing. But once the credits rolled, I realised I had been fooled by its polished looks, and its core development was team was tiny (with a squad of external contributors), leaving me feeling a lot more forgiving. So, it's a good game to check out on Game Pass, or at least flick through the opening chapters.
“It’s incredibly weird for anybody who knows me that I’ve become the romance guy,” David Gaider tells me. “I’m the least romantic guy. Especially when I get to the characters saying ‘I love you’ to each other…” Gaider mimes the sickliness of the scene and his own horrified response. “Apparently I did it so well on Baldur’s Gate II that James Ohlen kept handing me this stuff. And, god, I hated it so much.”
It’s weird, in fact, that Gaider wound up working on Baldur’s Gate II at all - let alone that he became synonymous with Dragon Age and romanceable companions afterwards. At 27 years old, he ran a hotel in Edmonton, Alberta - the same city where, unbeknownst to him, Bioware was busy making its name. Once it came time to make a sequel to Baldur’s Gate, Bioware cast around for local writers, and a friend recommended Gaider, who had played D&D in the ‘80s before it fell out of fashion.
Every weekend, indie devs show off current work on Twitter's #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. This week, my eye has been caught by car combat, some pretty walks, a physics-defying cat, a squishy mech, and so much more. Come admire these attractive and interesting indie games!
Samsung's 870 Qvo SATA SSD is one of our favourite drives for gaming, offering a huge amount of storage for a very reasonable price. Today that goes double, as the 4TB 870 Qvo has dropped to £161 on Amazon UK, considerably less than the £300 it cost back in February. This is a great way to add more game or media storage to your system on the cheap, especially if you've already filled up your available NVMe M.2 slots.