Community Announcements - 阿阮
各位仙家弟子:  

《古剑奇谭网络版 海外版》将于2023年9月7日5:30进行例行停机维护。

“长携手”大区全服预计10:00开启。

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详细更新内容将于2023年9月7日停机维护后在官网发布,敬请关注!

请各位仙家弟子互相转告,合理安排游戏时间,提前做好下线准备,维护期间给您带来的不便,敬请谅解。

祝大家游戏愉快!

《古剑奇谭网络版 海外版》项目组

2023年9月6日
Bud Spencer & Terence Hill - Slaps And Beans 2 - Trinity Team

NEW FEATURES
    MacOs and Linux support.
BUG FIXES
  • Minigame Binge: Simplified an Easy mode by slowing down enemy reaction times.
  • Fixed an error at the end of the CIA Level that prevented choosing subsequent levels from the map.
  • Level Village: The CPU no longer follows the player on the pier.
  • Minigame Bananaboat: Improved UI to display the percentage of remaining bananas.
  • Minigame Binge: Replaced score fonts with pixel art fonts and improved effects when scoring points.
  • Minigame Training: If all human players lose, the match now ends immediately in both Story Mode and Party Game.
  • Minigame Training: Greatly simplified in Easy mode, no longer requiring alternating key presses for running.
  • Minigame Memory: Replaced score fonts with pixel art fonts and improved effects when scoring points.
  • Minigame Chorus: Updated the explanation of the minigame's objective for clarity.
  • Minigame Airboat: CPU players now ignore destroyed airboats without targeting them.
  • Minigame Airboat: Added player icon markers at the start.
  • Minigame Airboat: When playing with Bud as player 2 in Story Mode, the skin was incorrect.
  • Minigame Airboat: The minigame ends earlier if all human players lose.
  • Minigame Airboat: Fixed the barrel that briefly appeared on the airboats at the start of the game.
  • Minigame Airboat: Fixed vegetation that erroneously covered the airboat in some spots.
  • Party Game Menu: Added Music and Sounds.
  • Party Game Menu: After finishing a minigame and returning to the level selection, some buttons were displayed incorrectly.
  • Level Village: Updated walkable area that was inconsistent with the graphics in some places.
  • Level Village: Fixed some graphical issues caused by overlapping sprites.
  • Level Estate: Fixed a game-breaking bug that could prevent the correct progression of the boss fight.
  • Party Game Menu: Corrected some graphic overlaps that occurred when quickly scrolling through minigames during selection.
  • Minigame Binge: Repositioned scores to prevent overlaps.
  • Party Game: Starting a game without Player 1 caused various bugs in multiple minigames.
  • Level Military Base: Added checkpoint just before freeing agent Tufano.
  • Minigame Bananaboat: In Party Game, ending the minigame without waiting if one of the two boats reaches zero bananas.
  • Level Military Base: Removed a horde of enemies in the prison section, as it was inconsistent with the context and cutscene.
  • Level Military Base: Now when Bud and Terence are positioned correctly near a crate, they become slightly darker.
  • Level Military Base: Added additional checkpoint to avoid restarting the beginning of the level during the Stealth section.
Animaze by FaceRig - Adina_Animaze
Hello awesome folks,

We have integrated Inworld AI in Animaze ChatPal as an alternative LLM + voice engine solution. The update is available only on the next-version branch for now.

Inworld AI enables you to fully customize the AI Brain that powers the Animaze avatar, to craft characters with distinct personalities and contextual awareness that stay in-world. Keep in mind that an Inworld AI account and additional fees for Inworld AI services will be needed beyond the Inworld initial free usage allotment.

Desktop Changelog
  • changes to Animaze ChatPal:
    • added inworld.ai LLM + Voice Engine + Emotions Engine tech. Inworld is the leading Character Engine for AI NPCs. Inworld NPCs exhibit complex and lifelike behaviors, increasing immersion.
    • added voice started and ended API events for Animaze ChatPal.
    • Twitch chat username (sent from Twitch Actions) is now used in Animaze ChatPal chat lines.
    • Twitch chat username (sent from Twitch Actions) can now be used in custom prompts of the Chat Participation action.
    • Animaze ChatPal Twitch Action now supports queueing, we’ve added a “Queue chat messages“ toggle.
    • added support for custom gestures, you can now add detectable words that trigger custom special actions.
  • added create/restore backup scripts that can help you transfer all advanced configs, customizations, custom imports, etc., from one Animaze installation to another.
  • fixed rendering issue for Live2D models that have over 36 clipping masks.
  • fixed the head/body movement freeze after using a generic special action and then interrupting it with the default of the avatar.
  • added animation import fallbacks for different variations of Mixamo rigs.

Editor Changelog
  • fixed crash on changing texture that is referenced in two or more materials.

As always, we love hearing what you think about the new content and Animaze! Tell us what you’d like to see added to Animaze on our Discord server, email us at support[@]animaze[.]us, or message us on Twitter!

Happy Streaming,
The Holotech Team
Sep 6, 2023
Steel Division 2 - [EUG] Gal Marcel Bigeard
FIXES:
  • fixed both RSI & ITA's BERSAGLIERI's AT icons: the one with an AT weapon didn't have it, the other the opposite. Display bug only
  • fixed MONT. MITR. 7,62mm's weapon model which displayed a mortar. Display bug only.
  • fixed HELLCAT I's 6x.50 cal's display stats issue. Now they are similar to HELLCAT II.
  • fixed CENTAUR IV's aim tim from 6s to 20s, on par with other similar gun.
  • fixed PANZER IV H's veterancy ratios for PzD "GD", 5.SS, Dünkirchen & 4. Munte, on par with other divisions.
  • fixed PZ.GREN. (SCHRECK)'s NATO icon from AT team to Infantry
  • fixed DECIMA's displayed weapon models (display issue only)
  • fixed NISEI LDR.'s displayed weapon models (display issue only)
  • fixed 72-K 25mm's picture
  • fixed (US) ENGINEER LEADER's displayed hand grenades
  • fixed (US) CMDT SAPEURS' displayed hand grenades
  • add the KANGAROO RIFLES their missing AT icon (display issue only)
  • removed all leaders & commanders the Raider icon when they had it: command traits already have their own rules regarding frontline, overuling Raider
  • changed VALENTINE KOMROTI's coaxial MG from Besa to Browning, as historical for a Valentine VII variant

ALLIES:
  • standardized all M16/M17 AA halftracks' price from 80 to 60
  • standardized all M16/M17 AA halftracks' base availability from 2/4/8 to 3/6/9
  • decreased SHERMAN CALLIOPE's price from 140 to 130 (announced previously but forgotten)
  • increased FORCEMEN's price from 30 to 35
  • changed AB PARAS' availability from 6/12/24 to 6/12/18 + standardized vet ratios with AB PARAS (PIAT)
  • increased TANKODESANTNIKI (and foreign equivalents)' price from 20 to 25, since PPSh 41's buff
  • (Tyurin) unlocked HE rocket PE-3BIS from A, on par with AT ones
  • (126LGK) added a card of VZVOD UPR. (= artillery leader)
  • (SSB) added WYLLIS as transport option for FIELD ENGINEERS

AXIS:
  • reclassified DECIMA MAS from "Commando Squad" to "Assault Command Squad"
  • removed SS-GEB.-PIONIER's Shock trait, restricted to assault pioniers only
  • (GD) added a A-phase only card of STUH 42
  • (PsD) added KOMSOMOLETS as transport option for 75 K/40 75mm
  • (Raappana) added KOMSOMOLETS as transport option for 75 PstK/97-38 75mm
  • (Raappana) added KOMSOMOLETS as transport option for 81 Krh/36 81mm
  • (Raappana) added RSO HUOLTO as transport option for 155 K/17 155mm
  • (17D) added KOMSOMOLETS as transport option for 81 Krh/36 81mm (both variant)
  • (17D) added RSO HUOLTO as transport option for 152 H/37 152mm
Sep 6, 2023
逐鹿 - TKG Games
增加势力列览可查看其他势力关系的功能;
增加宝物列览可查看其他势力宝物和全部势力宝物的功能;
优化伏兵策略,增加可能出现被动识破的情况;
修复武将详情中地图势力颜色不准确的问题;
修复武将头像可能出现的空白问题;
修复飞燕营可能出现的未能攻击敌人的问题;
修复结盟时可能出现的目标为自己势力的问题;
修复提案中“探索”武将不是最优人选的问题;
修复提案中“登庸”外族武将的问题;
修复溅射可能出现的因破城而产生的问题;
取消自创武将编辑头像时服装和帽子的“文武”限制;
Dune: Spice Wars - JayTwoPointOh [Shiro]


Hello Everyone!

First up, thank you all for all the feedback following the announcement of House Ecaz. We're very happy with how the faction is coming together and we can't wait to hear your thoughts on Arrakis' newest arrival when the game launches out of Early Access later this month, which conveniently leads us to our next announcement...

We are very proud to share that Dune: Spice Wars launches out of Early Access and into 1.0 on the 14th of September!

With release now within spitting distance, we thought it would be a good time to address some of the burning questions we've been getting of late and give some details on what to expect from this major milestone in D:SW's development!

So read on for the official Dune: Spice Wars 1.0 F.A.Q...

What is Dune Spice Wars?
Dune Spice Wars is a 4X featuring real time strategy game elements based in Frank Herbert's iconic Dune universe

How much will it cost?

The current price for the game is $/€29.99, but will rise to $/€34.99 upon the launch out of Early Access.

When does the game release into 1.0?

The game releases on Steam on September 14th.

How big will the download be?

The game client is likely to be around 4GB at release.

What are the system requirements for Dune: Spice Wars?

The system requirements are as follows:

Minimum
Recommended
Intel Core i5 2.5 GHz
AMD Ryzen 7 3.00 GHz
NVidia GTX 1050
NVidia GTX 1080
4 Gb RAM
16 Gb RAM
4 Gb disk space
8 Gb disk space

Is it an RTS or a 4X?

It is both. The game is real time, but the pace is slower than in a typical RTS (and you can pause and fast forward). The game also features exploration, territory control, economic growth, combat, politics and spying, features that make it a true 4X game but do not detract from the RTS experience.

On average, how long will one game last? Does it depend on the faction you have chosen?

Depending on your strategy and the chosen difficulty, for a newer player games can generally last up to 2 to 3 hours. That being said with much of our community now fully familiar with the game, we’ve seen this go as low as 30-45 minutes.

What victory conditions are there?

There are currently 4 different ways in which you can win a game:

  • Overwhelm your opponents and win via military Domination
  • Stake your claim as the ruler of Araakis (somewhat) peacefully and democratically via the Landsraad for a Political victory
  • Control as much territory and resources as possible for a Hegemony victory
  • Control and manipulate Arrakis’ stock/spice market for a CHOAM victory

How many houses are available to play?

Upon release, there will be 6 factions available to play, with House Atreides, House Harkonnen, House Corrino, The Fremen, The Smugglers and the new addition for 1.0; House Ecaz rounding out the roster. Each faction has their own playstyles, traits, strengths and weaknesses, lending a unique flavour to each match based on which faction you choose.

Does the game support multiplayer?

Yes, the game supports up to 4 player multiplayer in 1v1, 2v2 and FFA.

Is there a campaign?

The game features Conquest Mode, which acts as a campaign for Dune: Spice Wars. In Conquest, players take up the control of one of the major houses (Atreides, Harkonnen, Ecaz or Corrino) and fight through a number of unique scenarios and situations that will encourage them to utilize every system at their disposal in order to progress. With procedural maps and scenarios, random perks and challenges, famous characters and houses and a different experience every time you play, Conquest offers unprecedented levels of replayability and immersion into the Dune universe.

Are there tutorials?

There are 5 tutorials designed to help new players better understand the mechanics and gameplay of Dune: Spice Wars, which can be found in the single player menu.

Is Dune: Spice Wars a Movie adaptation or a book adaptation?

Dune: Spice Wars is not a direct adaptation of any one singular source, it is our envisioning of this universe and its characters, so certain aspects may differ from how they are portrayed in particular sources.

While we try to focus on the books, first and foremost, we have drawn inspiration from numerous sources such as the board games, movies, TV shows and extended Dune universe in the design for the game.


Have you taken any inspiration from previous Dune games for this title?

We’ve played all the Dune video games (Dune and Dune 2 especially) and all board games as well so there will be some influence. That said, Dune Spice Wars is very much its own game with a unique take on the struggle for the control of Arrakis.
Ordos?

Ordos as most players know them are a fictional house from the minds of and realised by Westwood Studios, who created a number of Dune RTS' in the 90's/00's. Those games have no relation to Dune: Spice Wars outside of drawing from the same IP, are owned by another company and as such, there are no plans to bring them to Dune: Spice Wars.

Does the game feature procedural map generation?

Yes the maps are procedurally generated, with different options for size, wind strength, sandworm activity and many others. Deep deserts are used as a kind of blocking feature (like seas in other games), at least until you develop technologies to survive longer in the desert, or build a network or airfields. Maps will also feature unique places that readers of the book will recognize.

Why did you choose the somewhat cartoonish and bold art style?

Creating a game on a desert planet has quite a few challenges, one of which is making sure what you look at for a few hours is not bland even if it’s just rock and sand. We spent a lot of time working on the environment and even worked with a geologist specialised in deserts to create things that could exist on such a planet. The stylized art direction comes into play by adding things that bring a variety of colours and shapes so that the environment can stay harsh while not getting boring.

Which languages does the game support?

Currently the game supports the English, German, French, Spanish, Polish, Portuguese, Italian, Simplified Chinese and Russian languages.

Will you have mod support?

There is no mod support at this time, but the possibility of it coming to the game further down the line is not entirely ruled out.

Will there be DLC?

Right now, we are focused on ensuring a full and feature rich product for the release into 1.0. While we won't rule out the possibility of DLC coming to the game down the line if we see a successful launch and demand from our players, our attentions following release will be turned to finishing the free post launch updates we currently have planned.

What platforms are supported?

Currently, the game is only accessible on Windows PCs but we are looking into the possibility of bringing it to other platforms and OS’.

Is the game playable on Steam deck?

The game does not officially support the Steam Deck, however we are open to exploring the possibility of Steam Deck support down the line.

Does the game support crossplay with the Gamepass version?

It does indeed!

Do you have any social media pages or a discord?

We do indeed! You can find us on Twitter, Facebook, Discord and Reddit

Discord in particular is a great hub for discussing the game with the wider community, chatting with the devs directly and organising multiplayer matches, and we’d love to see you over there!


Is the game accessible on GeForce Now?

We are actually working to have the game compatible with GeForce Now as we speak! We hope to have this finalised by the time of the Early Access launch, but if not, very shortly after launch.

What involvement does Funcom have with the development of the game?

Things are simple: Shiro Games is in charge of the whole development process and marketing, while Funcom act as co-publishers alongside us.

Don't hesitate to drop any questions you might have in the comments section, we'll do what we can to get back to you all!

Otherwise, we'll see you all on the 14th...

- Shiro Games
Sep 6, 2023
Keng's Little Universe - Keng7
1. Improve the game.
3on3 FreeStyle: Rebound - [GM] Caleb


Dear Ballers,

We have encountered an unexpected issue regarding User Tournament system during 9/6 maintenance.

To address this issue, we're temporarily suspending the User Tournament system. Please note that you can still participate in our weekend tournament without any problems.

We'll provide an update on the schedule for the User Tournament system as soon as we've resolved the issue.

Thank you for understanding.

- 3on3 FreeStyle Team
The Adventure of TED and the lost magic crystals - RgamesID
The Adventures of TED and the Lost Magic Crystals is a casual 2.5D Lowpoly Platformer Adventure game,
A story about Young TED who is interested in finding the lost magic crystals, the source of life for the squirrel's kingdom. TED is interested because of the reward, of course...
He doesn't want to be a hero.
But the journey is not easy, Young TED must face many obstacles along the way.

• Consists of 31 levels

• Fight giant boss

• Cool cinematic and action

• Items or Secret to find and collect

• Unlock All in-game Achievements


Classic 2.5D Platformer Adventure game from RgamesID, Bringing you a nostalgic look to the Golden era of world console games with 3D Lowpoly Graphics.


Sep 6, 2023
Under The Waves - kpereira
Hello divers!

Under the Waves has been out for a bit more than a week now and we are very grateful for the all the positive feedback.

It's amazing to see so many people enjoying Stan's journey in the North Sea. Thanks everyone!

We are aware that some of you are experiencing bugs and we are truly sorry for that. The team is focusing on fixing them and will continue to update the game in the coming weeks to ensure a smooth experience for everyone.

Today, we release the first main patch for Under the Waves:

● Fixed music being abruptly cut.

● Fixed unlimited oxygen during Day 14.

● Fixed a misplaced objective marker during drill activation objective.

● Fixed some interactions not being enabled after finishing the game (bed, jellyfish at the window).

● Fixed galleon trophy being not obtainable.

● Fixed containers mission not being started after reloading the game during Day 03.

● Fixed Stan being unable to enter in Moon during containers mission during Day 03.

● Fixed Moon being stuck in an explosion loop.

● Fixed a crash when using a mine on a grid at Transit Street

● Fixed screen tearing


For all players experiencing issues with the game, please do not hesitate to reach out to our dedicated customer support page so we can assist you: https://support.quanticdream.com/hc/en-us/categories/18545512054036-UNDER-THE-WAVES



Thank you for all your support!
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