So what is this Discord channel about? Well here we'll post regular updates of the game and screenshots, BUT we'll also have channels for feature suggestions, where your ideas might help grow the game!
Further down the road, the alpha play testing will be announced on there where you can sign up to get the necessary keys to unleash your dad-energy!
Witches are mysterious magicians capable of rewriting the very foundations of the world. This time they decided to rewrite the history of the Church - with the unique ability to strengthen the strength and survival of their comrades in battle. The Priestess is a representative of the Churches, unshakably loyal to her comrades, always ready to provide them with support and assistance at the most difficult moment.
MEET THE PRIESTESS REBALANCING!
CHURCH
• The area of effect of the "Group Healing" skill has been significantly increased.
PRIESTESS
• The skill "Blessing of Protection II" now blocks 30% of damage taken. The duration of the skill is 20 seconds. Recovery 60 seconds.
• The skill "Heal II" now additionally restores 10% of the target's health. Cast time increased to 2 seconds.
• The skill "Group Healing II" additionally restores 20% of the target's health. Cast time increased to 3 seconds. Area of effect greatly increased
These figures are relevant for the maximum level of the skill. At lower levels, the numbers will be different.
We are closely following your feedback and wishes and look forward to your comments in our VK and Discord group.
• Effect of air (level 6) - reduces the chance of an opponent's crit by 15%. Action time 10 seconds. • The effect of fire (level 6) - reduces the physical and magical protection of the enemy by 15%. Action time 10 seconds. • Tree effect (level 6) - reduces the enemy's movement speed by 100%. Action time 4 seconds. • Earth effect (level 6) - stuns the enemy. Duration 2 seconds. • Water effect (level 6) - reduces the enemy's attack speed by 10%. Action time 5 seconds.
ATTACKING SKILLS
• Yin (level 6) + air effect (level 6) - reduces the chance of an opponent's critical hit by 30%. Action time 10 seconds. • Yin (level 6) + fire effect (level 6) - reduces the enemy's physical and magical defense by 40%. Action time 10 seconds. • Yin (level 6) + tree effect (level 6) - reduces the enemy's movement speed by 100%. The duration is 8 seconds. • Yin (level 6) + earth effect (level 6) - stuns the enemy. Action time 4 seconds. • Yin (level 6) + water effect (level 6) - reduces the enemy's attack speed by 40%. Action time 5 seconds.
All offensive skills can now automatically trigger with a certain chance when dealing damage to an enemy with a hand or using an offensive ability.
DEFENSIVE SKILLS
• Yang (level 6) + air effect (level 6) - Increases defense rating by 100 and dodge rating by 100. Lasts 10 seconds. • Yang (level 6) + fire effect (level 6) - increases damage reflection by 100%. Action time 5 seconds. • Yang (level 6) + tree effect (level 6) - restores 1% of health every second. Action time 20 seconds. • Yang (level 6) + earth effect (level 6) - increases damage resistance by 30%. Action time 20 seconds. • Yang (level 6) + water effect (level 6) - slightly increases defense and resistance to negative effects. Action time 15 seconds.
The fletta stats of all characters have been reset and the points returned.
We are closely following your feedback and wishes and look forward to your comments in our VK and Discord group.
This time, we will introduce four pieces of information about "Logiart Grimoire."
1.About the puzzles included in this game.
The main mode, which aims to restore the grimoire, includes 280 puzzles.
It's packed with the puzzle game development expertise that Jupiter excels at, and we believe you'll be able to enjoy the puzzles comfortably on Steam (PC)!
It seems that outside of the main mode, there are also puzzles with mysterious pictures like the one in the image...?
2.About the control mode during puzzles in the Steam version.
In the Steam version, there are four types of control modes during puzzles: ・Mouse ・Button (Keyboard) ・Touch controls (Switch) ・Touch controls (Hold) *Please note that at the time of the early access version release, "controller input" is not supported.
The mouse buttons have the following functions assigned: ・Left Click: Fill in a cell. ・Middle (Wheel) Click: Place a mark. ・Right Click: Mark with a cross. ・C Key + Left Click: Count the cells.
As a development team, we highly recommend using mouse controls! Please give them a try when you have the chance.
3.Regarding support for the Steam Deck.
During the early access phase, we plan to provide support for playing on the Steam Deck. We believe it's a great match for portable gaming devices, so if you own a Steam Deck, please give it a try!
*Please note that at the time of the early access version release, there is no support for the Steam Deck.
4.Regarding the price.
Here are the prices. ・Early access price :$12.99 ・Full version price :$19.99
The full version release is scheduled for 2024. If you have an environment to play Steam games, please consider the early access version. It would be delightful to nurture the game together with all of the users.
======================= On Jupiter's Twitter, we are sharing information about the game. Following the early access release, we plan to also share updates on the development progress and more. We would be extremely delighted if you could follow us and show your support!
We plan to release the EA in the Q2 2024. The 1.0 release is planned for 2025. Our first goal is to complete the demo development and release it. We expect to release the demo between October and December 2023. It will of course be free.
The demo will only be playable before the EA release. The first demo will be a single-player version. The co-op multiplayer version will be released in 2024 or at Steam Next Fest (Feb). Don't forget to add WISHLIST to get noticed.
Reminder: Sandrock Full Launch date has been rescheduled to November 2nd. We'll see you there! Your Multiplayer Co-op Beta testing save progress will be carried over to the full version.
Check the changelist below:
Added a designer attribute in item descriptions.
Added map icons for festival activities.
Addressed floating Winter Solstice decorations.
Addressed planting issues with level 4 soil.
Aligned Home Assessment Board information with unlock functions.
Corrected abnormal item handling for [Rubber Ring] and [Masterpiece: Mouth].
Corrected abnormal mount posture on four-humped Yakmels.
Corrected UI clicking after skipping the home editing tutorial.
Corrected mahjong score calculations for milestones.
Enabled summoning of mounts and proper follow after dismounting.
Ensured NPCs in Day of the Bright Sun move after the Town owner logs out.
Ensured pets were disabled when riding the cable car.
Ensured pets were disabled when riding the cable car.
Enhanced Home Assessment Board UI with sound effects.
Enhanced sandstorm and lighting effects.
Ensured pets were disabled when riding the cable car.
Fixed industrial grinder light issues.
Fixed incorrect gold deduction prompts in Salvage's backyard ticket purchases.
Fixed player information retrieval during the first-time report of another player.
Fixed the issue where Doomshroom in Whispering Valley would get stuck in rocks.
Fixed the issue where the cable car did not pause during play/dates with event triggers.
Fixed the issue where the cable car did not pause during play/dates with event triggers.
Fixed the unusual actions of Boxing Jacks in battles.
Improved heat distortion in scenes.
Improved Magic Mirror's collection prompts.
Improved Magic Mirror's collection prompts.
Optimized camera photo system.
Prevented NPC workshop visits from being skipped during player sleep.
Rectified text errors.
Rectified toolbar display during planting.
Removed multiple guide cursors in worktables.
Relocated the "Rule Details" button in mahjong bidding UI.
Removed multiple guide cursors in worktables.
Removed multiple guide cursors in worktables.
Resolved mount positioning during sand painting in play/dates.
Resolved rare incidents of players getting stuck after colliding with a train.
Restored daily dialogues with Burgess for Best Friends relationships.
Resolved mount synchronization issues in certain cases.
Please bear in mind that throughout the open beta, there could be glitches, server instability, or other occasional problems. We kindly request your patience and understanding. Your feedback is highly cherished, as it significantly contributes to enhancing the multiplayer experience. Please report any problems or bugs to qa@pathea.net, Discord or Steam (While submitting your problems, please provide the following information for us to address them promptly: UserID, server region, room number (if applicable), and log files located at C:\Users\username\AppData\LocalLow\Pathea Games\My Time at Sandrock MultiPlayer - "Player text". Additionally, including screenshots/videos or steps to reproduce the issue would be highly appreciated.)
Here's how to access the Multiplayer Co-op Mode on the Steam platform:
Make sure you have the latest version of the game installed.
Launch 'Sandrock' in your Steam library.
Once a window pops up, choose the 'Multiplayer Mode' option, and you'll be ready to dive in!
But for Epic players, you need to find and launch the 'Sandrock Multiplayer DLC' in your Library.
Hello, everyone enjoying the game. We're listening to your feedback and working to make the game even better.
This small update focuses on fixing some frustrating bugs.
- Fixed an infinite recovery bug for some units when using certain items. - Some AI improvements for ranged units. - Fixed a bug where race buff values for purchased skills were not being applied correctly. - Fixed an item duplication bug in certain situations - Fixed being able to check the unit book during battle - Fixed the ability to skip through H-scene animations step by step. - Inserted player health damage effect to intuitively recognize when a player loses the game due to health depletion. - Fixed some translations
We're still working on many other things you've pointed out, and we promise to make the game even better.