Another patch is here, and this one comes with a change to the Doomsayer role! Check out the full notes below:
Doomsayer Change • The ability for the Doomsayer has been adjusted to eliminate only their top doom target as shown in the UI. • The Doomsayer UI has undergone enhancements for improved clarity and ease of use.
New Demo Feature - Free Play with Keys • Our Free to Play demo was great for allowing players to bring in their friends to try out the game. In that spirit, we have decided to keep it around, with some changes. • Players on the Free Demo now use a free key based system allowing them to store up to 5 keys, with 1 key given every 8 hours. A key is required to play a match. • New players start with 5 keys.
Improvements • House facade trim now matches the interior trim when viewed from inside the house. • Clicking Exit in Settings will now leave the game you are in before closing, so that players are no longer hit with leaverbuster penalties in some rare cases that the game starts before we know they are truly gone on the server.
Bug Fixes • Fixed issue causing rolecard mouseover to open when someone gets a role card update. • Hover tooltips on the Friends menu in-game now properly render above the menu.
0.8.3 • Implemented comments from the flying fairy assistant • Conducted a review and refinement of in-game sounds
0.8.2 • Added the ability to customize certain textures • Introduced an animation for the hero's transition to the next level • Created hints for demo levels • Configured mipmaps to reduce flickering when zooming out the camera
0.8.1 • Game localized to German • Improved the lighting of level foundation • Added shader preloading for faster startup
In this update today, I've added five new Steam achievements, bringing the total now to 12 for this game.
There are 4 Steam achievements that can only be earned on the Heisenberg level alone. This should take a while for most players to acquire, but we'll see how long it takes! =)
Hello everyone, and welcome to the Weekly Dev Log for September 5th, 2023, detailing all the changes that have happened since August 28th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
August 2023 Condo Contest - Results are In
Thanks to everyone who participated in the community vote. There were 229 responses this time, and there were 37 entries to the contest!
As the voting style was adjusted for this Condo Contest to accommodate more winners, there were changes in how prizes were given. To that end, there where multiple winners across 6 different categories ("Favorite Overall", "Best Visuals", "Most Impressive", "Most Cozy", and "Best Variety").
You can view all the condos and all the winners on our forums, with a detailed overview of the entire contest's results.
Get ready for an adventure like no other as rookie magicians Bobby and Penny find themselves stuck between dimensions. As they journey through a variety of enchanting worlds, it’s up to you to help them fight their way back to their own dimension and reclaim the Magic Book.
With catchy music, charming old-timey art, and non-stop comedy, Enchanted Portals is a co-op 2D platformer that will keep you on your toes. Whether you’re playing solo or with a friend, the magic never stops and the action is always fast-paced and whimsical. Join Bobby and Penny on their quest and see where the adventure takes you!
* CO-OP and SOLO modes. * A collection of challenging PLATFORM STAGES, set in a variety of worlds across dimensions. * Thrilling BOSS BATTLES: each featuring a colorful unique setting and multiple different phases to go through. * A powerful arsenal of SPELLS and MOVES: fire, ice and wind ready to use from the very beginning, a handy double-jump for extra air control, a magic bubble that blocks any attack, and the ability to fly with your broom and swim underwater. * Players can be affected by a variety of STATUS EFFECTS: jump restriction, inability to attack… all of which will pose an extra challenge and spice up the gameplay.
Doomsayer Change • The ability for the Doomsayer has been adjusted to eliminate only their top doom target as shown in the UI. • The Doomsayer UI has undergone enhancements for improved clarity and ease of use.
New Demo Feature - Free Play with Keys • Our Free to Play demo was great for allowing players to bring in their friends to try out the game. In that spirit, we have decided to keep it around, with some changes. • Players on the Free Demo now use a free key based system allowing them to store up to 5 keys, with 1 key given every 8 hours. A key is required to play a match. • New players start with 5 keys.
Improvements • House facade trim now matches the interior trim when viewed from inside the house. • Clicking Exit in Settings will now leave the game you are in before closing, so that players are no longer hit with leaverbuster penalties in some rare cases that the game starts before we know they are truly gone on the server. • Hover tooltips on the Friends menu in-game now properly render above the menu.
Bug Fixes • Fixed issue causing rolecard mouseover to open when someone gets a role card update. • Hover tooltips on the Friends menu in-game now properly render above the menu.
Gun breeding now has more strategy than just piling every stat on a gun! Mutation chance has been removed and replaced with mutation capacity. A mutation is an allocation into a stat. A guns mutation capacity will be: the average of its parents capacity + (3 to 8). When a gun is born it will adjust its mutations to fit its mutation capacity. The mutations from both parents are added together. If the mutations are still less than capacity then it will randomly draft mutations till it reaches capacity. If the mutations exceed the capacity then it will randomly remove mutations till it fits. The strategy now is to breed similar guns with desired mutations together. But not too much because one stat can flush out the others.
Other things
12 backpack slots! Added small breaks to 5 minute marks to give a breather Recoil is more violent but recovers faster Impact effects are juicier Sounds that repeat often have been given small variations UI tweaks Bug fixes
Join Harebrained Schemes Studio Operations Manager Brian Poel and Senior Narrative Designer Andrew McIntosh take on an assassination mission with agents Purnima, Lateef, and Celestine!
Reminder: The Lamplighters League is only 1 month away from release now!! Don't forget to Wishlist or Pre-Order your copy!