Lost Paws Playtest - Dungeoneering Studios
The Lost Paws Beta for September is now live and all emails with keys have been sent out! If you were expecting a key but didn't receive an email please feel free to email us at contact@dungeoneeringstudios.com and we will help you out as fast as we can. The Beta will be live until September 11th around 6ish PM EST. Enjoy the game until then and if you have any feedback you'd like to give we'd be happy to receive it on discord or the playtest forums. This beta includes the previously shown mission system as well as many quality of life features including Xbox one controller support. Thanks for all the interest in Lost Paws, and we hope you enjoy all the doggo antics!

Empire Chronicles - cris_litvin
Empire Chronicles (Version 0.9.714) - Minor Update
  • Bug Fix: Fix showing of fractions of gold/silver/copper pieces when wearing gold increasing gear.
  • New Light Radius Affix for items.

Sep 5, 2023
Maxix Robotics - Belfrost Studios
Maxix Robotics is LIVE

Maxix Robotics has had a long journey to get to where we are, which is release day. We are excited to debut this game to everyone. We are a small indie team who have developed this game for over a year and we have poured our love and dedication into not only the game, but the world we want to build.

Thank you to everyone involved and to our friends and family who have supported us on this journey. It has been a long one, but we are finally here.


Questions:
- If you are seeing initial loading taking a while, don't fret. The first launch can take a minute as Direct X and other applications have to download. Just be patient and game will launch.
- We are tracking bugs, so if one does arise, don't worry. We are working hard to make sure everyone has a positive release. We have been working on bugs even seconds before we launched the game to make sure that it was a good experience for those involved.

Wirewalker Playtest - WWGame
Dear all,

A lot of players seem to have been frustrated by the steep learning curve of the initial map of Wirewalker. They are now missing in action or dead in the battlefield. To try overcoming the game's initial shock a number of changes will be done in the incoming updates. In the meanwhile, if you are having a hard time, help yourself with a quick walkthrough of the first map.

Watch here:

Counter-Strike 2 - jo
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  • Ancient
    • Fixed CT spawn area shape in minimap
  • Overpass
    • Adjusted spawn locations to reduce the likelihood of players spawning stuck together
  • Inferno
    • Various bug fixes and tweaks

[]
  • Re-enabled Casual matchmaking
  • Fixed a bug where dropped weapons were behaving like held weapons
  • Adjusted interpolation parameters
  • Fixed missing bullet tracers on hits
  • Made it easier to pick up dropped weapons

[]
  • Fixed a case where music wouldn't play at the end of deathmatch

[]
  • Various bug fixes and tweaks to Premier UI elements
  • Adjusted freeze time post-processing effects
  • Fixed missing player models for the first few seconds after team introductions
  • Windows community servers can now appear in Steam Server Browser
Sep 5, 2023
Castle Constructor - Sisyphean Games
Another patch to fix a few remaining issues and make some minor adjustments.

Changes
  • Made a minor adjustment to the Sandy Hills level to fix some pathfinding issues.
  • Updated the Endless mode level selection to start focused on the last played level. Before it would either start at the first level or start focused on the level you were returning from.
  • Slightly increased the min and max range of battlements.
  • Tower cap flags will now match the player flag color when it is changed.
  • Changed the Rally flag to match the new flag design.

Fixes
  • Fixed an issue introduced in the last patch with the Royal Guards tech. It should no longer mess up when at max soldiers on the keep.
  • Ram impact sound effect is no longer being cut off instead of playing completely.
  • Added a catch to siege units that have trouble getting into position so that they can link up to a block. This should reduce or eliminate siege units clipping into blocks.
  • Fixed an issue with the creative mode enemy selection when trying to view a direction that only had a siege unit and no soldiers.
  • Fixed an issue where the alert sound effect would play at the start of the wave even if there were no new alerts.
Sep 5, 2023
Q.U.B.E. 2 - Toxic Games
- Fixes collision issues throughout.
WWII Online - 1lb_tex64
OPERATION: Valkyrie
WHEN: September 10th at 12PM Server Time / GMT-8
WHERE: Campaign Server
DURATION: 3 hours
UNLOCKS: All-Access Weekend

Enjoy all rank-eligible equipment during the ALL-ACCESS Weekend. The contest of "KILLING XOOM" is specifically during OP VALKYRIE. The TOP THREE KILLERS of XOOM, CEO of Playnet, Inc/CRS, during the operation will win FREE swag from CRS!

Join us to participate and witness:
• Dogfights and level bombers dropping payloads
• Massed infantry assaults
• Tank columns storming through expansive terrain
• Scores of paratroopers dropping over the objective
• Artillery bombardment and smoke

All of the above are accompanied by the "soundtrack" of WWII Online's gunners firing anti-aircraft, light machine guns, and the whistling of artillery. Experience YOUR immersive "WWII Online Moment."

https://discord.gg/wwiionline?event=1144735865231380601


Join our Discord Server to RSVP for OP VALKYRIE. This encourages more players to participate so spread the word, let's go!

Here is a preview of what to expect . . . .
Minecraft Legends - Mojang MG
Well done on reaching a legendary milestone! Our community of heroes has officially surpassed 20 million destroyed piglin bases, and now it’s time to claim your reward via the Minecraft Legends in-game marketplace – just look for the Mythical Champion Horse. Use your new skin proudly, and remember: you made this happen!

https://aka.ms/Legends20Million
Lambda Spellcrafting Academy - Syntaxide
Just pushed build 112 for the Early Access version of the game. There have been a lot of changes recently that are only now getting pushed, since I had previously focused on getting the demo playable in the browser.

Now the Steam version of the game has these updates:
  • Improved scaling for the level browser / spellbook: Entries better adjust to the size of your device.
  • Bugfix for "ripeness checker" level. Previously certain spells could crash the game. The crash has been fixed. A future update will improve the visuals for this level.
  • Bugfix: Certain levels previously appeared to unlock out-of-order. This has been fixed.
  • Updated a few all menus are usable with mouse only.
  • Improved dialogs for the first levels. Several users mentioned that the instructions were too wordy, so the update focuses on clearer & shorter explanations. The remaining levels will be updated in a future update.

Have fun! As always, feel free to reach out via email, steam community, or the in-game feedback form.
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