Sep 5, 2023
Street Stallion: The Jaywalk Simulator - Truthmaster
HotFix for following bugs:

- Music at 0 volume on first game launch
- Item added through twitch commands dont despawn and clogg up the level

other Chages

- twitch chat is smaller.
- twitch Login give confirmation message.
- Changed default Screen option to BorderlessWindow.
Sep 5, 2023
The Voyager - Edd
Increased walking speed a bit..
STAR WARS™: The Old Republic™ - SWTOR Community Team
HIGHLIGHTS 

Galactic Seasons 5 “Confidence in Power” - In this season’s story, “Confidence in Power”, players will meet an astromech named 3V-1L, a peculiar droid who serves a mysterious Master. 3V-1L will test the player through a series of trials, to see if they are worthy of the Master’s teachings of the “dark side”. Whether this is a prank or a serious threat, the player must decide how deeply they will commit to these “dark” trials to uncover the truth. More information in this article.

New “inspired by” items - Lightsabers and armor sets inspired by Ahsoka and Thrawn have been added to the Cartel Market!

Update on Kai Zykken and the Spoils of War set bonus armors -  Kai Zykken will be removed and Set Bonus Armors will be available from a new vendor in the same location on the Fleet. More info here. 


GENERAL 
  • Players who obtained both “A Cantina in Crisis” and “Unwelcome Visitors” missions will now be able to reset the Old Wounds mission and progress through the storyline as intended. 

  • Decorations will now drop when killing enemies in the Interpreter’s Retreat area. 

  • The sound effect for the Dark- attuned Weapon Tuning has been fixed

  • "Pickled Space Worm" can be used as a crafting ingredient again. The Cantina Hoth vendor now sells a craftable version of this item. Players who acquired the item recently will need to repurchase the item from the vendor. 

  • Fixed an issue that prevented the companion Z0-0M from spawning while another chapter is active. 

  • The Stationary Grit Headgear voice modulation now works as intended. 

  • Unlocking the Flameshell Mewvorr now correctly unlocks the corresponding decoration.

  • The debris piles for the mission "It's Really Piling Up" now respawn as expected.

  • Fixed a typo in Advanced Terminator Droid and Suppression Droid text. 

  • Ladra should now only identify players as a Sith Pureblood if they are a Sith Pureblood.

  • Players now receive an Implant from Cellvanta for killing Grathan.

  • Fixed an issue where players could one-shot Beelzlit during the Sith Warrior quest.

  • The Ri'Kan's Vibro-Axe is sheathed into the correct off-hand slot when equipped in the character's off-hand.

  • The Force-Imbued Object will now only grant the "Light Triumphant" Alert for Master Ranos.

  • The Rocket Boost VFX appears properly attached to the player character when using the Legacy unlock "Rocket Boost" or Regeneration ability for the Veteran Boltblaster's Chestguard MK-2 chest piece. 

  • Fixed an issue where weapon part VFX could be seen floating in areas.

  • Corrected typo in the Amplified set bonus description.

  • Players can now interact with the Voss Cantina vendor. 

  • The Rampage Achievement Boost now works properly in the Interpreter’s Retreat.

  • The Thermal Grenade Ability now works properly when used on Rakghouls. 

  • Equipping the Hermit's Vigil will now only display a holster for the hand in which it is equipped. 

  • The Payday Blaster pistols’ left holster no longer disappears after cinematics have played. 

  • Ancient Force-Imbued Blade's holsters are now properly restored upon exiting cinematics and when traveling between Strongholds.

  • The maximum number of Dark/Light alignment points is now 10,000 (down from 100,000).  
CREDIT ECONOMY INITIATIVE 

  • Quick Travel costs will now scale with the player’s level.

  • Trade and Mail fees when trading items are now based on the value of recently completed Galactic Trade Network transactions.

  • When listing an item on the GTN, the default listing value will be based on recently completed transactions, if available.

  • The Galactic Trade Network Buyout Price Limit has been increased from 1,000,000,000 to 3,000,000,000 credits.
More detailed information can be found in this forum post. 

CINEMATICS 

  • Fixed various 7.3 Old Wounds Cinematic bugs including the NPCs clipping during the conversation with Oggurobb.

  • Fixed clipping in a Blood Hunt Flashpoint cinematic 

  • Sound and visual effects occurring outside of the Secrets of the Shrine cinematic scene no longer impact the cutscene. 

  • Players who reset the Old Wounds story mission will no longer be granted a duplicate Work Amok mission. 

  • When progressing through the mission "Arm Yourself' Sith Warriors can now choose between the Practice Blade and a new Battler Warblade, with the appearance of the previous Sith Warblade."

  • The Mission markers for "Between a Rock and a Hard Place" and "Hidden Signals" are now properly displayed. 

  • The "[HEROIC 2+] A Droid Defiant" mission can now be completed as intended. 
FLASHPOINTS

  • Fixed a floor texture in the Shrine of Silence where players could unexpectedly fall through. 

  • All shrubs in the Athiss Flashpoint have been fixed. 
PVP

  • All group members can now see they are queued.

  • The queue icon now only glows when the group is queued for Warzone and PvP Arena matches.
GALACTIC SEASONS

  • Galactic Seasons 4 Rifles and Sniper rifles now appear in the correct weapons categories in Collections.

  • Moon Pilgrim Belt and Armored Messenger Belt icons now show the correct belt

  • Resolved the issue that blocked Republic players from being granted the ability needed to complete "The Cheating Algorithm" mission.
COMBAT STYLES BALANCE CHANGES AND FIXES

Assassin / Shadow

  • The Resolute Guerilla's Dualsaber blade animation now works properly when using "Clairvoyant Strike" or "Voltaic Slash". 
Darkness / Combat

  • Redesigned Ancient Tome of Wrath tactical and renamed to Tome of Exar Kun, which grants damage reduction as well as shield absorption whenever you gain a stack of Redirected Wrath / Redirected Retribution.
Sorcerer / Sage

  • Teaching of Rajivari mod now deals the correct type of damage.

  • Plague Master mod now deals the correct type of damage. 
Lightning / Telekinetics

  • Force Mobility is now baseline for Lightning / Telekinetics. 

  • Torturous Tactics / Staggering Stratagem replaces Force Mobility as a level 51 utility choice. 

    • Torturous Tactics / Staggering Stratagem - Lowers the cooldown of Electrocute / Force Stun by 10 seconds. In addition, targets stunned by your Electrocute /Force Stun deal 25% less damage for 10 seconds when Electrocute / Force Stun wears off.
Madness / Balance

  • Force Mobility is now baseline for Madness / Balance. 

  • Torturous Tactics / Staggering Stratagem replaces Force Mobility as a level 51 utility choice. 

  • Torturous Tactics / Staggering Stratagem - Lowers the cooldown of Electrocute / Force Stun by 10 seconds. In addition, targets stunned by your Electrocute / Force Stun deal 25% less damage for 10 seconds when Electrocute / Force Stun wears off.

  • Force Speed is now granted at level 25. 

  • Shifted Critical Movement / Enhanced Force Speed to level 27 Row. 

  • Shifted Cloud Mind to level 43 Row. 
Mercenary / Commando

Arsenal / Gunnery

  • Signature Shot / Gravitating Bolt has been redesigned. It now reads:

    • Targets affected by your Heat Signature / Gravity Vortex take 50% more damage from Priming Shot / Vortex Bolt and 10% more damage from Rail Shot / High Impact Bolt.

  • Thrill of the Hunt / Forced March is now baseline for Arsenal. 

    • The passive is now set to hidden and is granted when the player gets Unload. 

  • Thrill of the Hunt / Forced March has been replaced by Tag and Bag / One Many Army as a level 64 choice. 
Innovative Ordnance / Assault Specialist

  • Thrill of the Hunt / Forced March is now baseline for Innovative Ordnance. 

    • The passive is now set to hidden and is granted when the player gets Unload. 

  • Thrill of the Hunt / Forced March has been replaced by Tag and Bag / One Man Army. 
Bodyguard / Combat Medic

  • Thrill of the Hunt / Forced March has been renamed to Mobile Protection / Frontline Medic.
Powertech / Vanguard

  • Boiling Point / Reactive Plating now appropriately deals Tech damage. 
Shield Tech / Shield Specialist

  • Increased the damage reduction gained from the Oil Fire tactical from 2% to 3%.

  • The Counter Attack / Defensive Armor level 23 mod choice has been redesigned. It now reads:

    • "Shielding an attack grants Counter Attack / Defensive Armor, increasing the damage of Firestorm / Ion Storm and Rail Shot / High Impact Bolt by 10%. This effect can occur once every 10 seconds, lasts for 20 seconds, and is removed once you deal damage with Rail Shot / High Impact Bolt."

  • Updating the tooltip for Target Rich Environment / Pointman for clarity.
Juggernaut / Guardian

Immortal / Defense

  • Reduced the damage bonus given to Crushing Blow / Guardian Slash by Crushing Mark from 50% to 40%.

  • The Hord's Makashi Strike tactical now increases damage reduction by 7% when it triggers (up from 5%).
UI/UX 

General

  • “Inspired by” tabs have been created for the Cartel Market to help players easily find special items 

  • Priority Transport: Personal Starship can no longer be used in Warzones or Arenas.

  • Fixed issue where Galaxy Map would blink for new players before they had a ship.

  • The Launch buttons are no longer cut off in the World Map Mission Tracker

  • The "All" and "Cartel Rarity" dropdowns now order items alphabetically in the Cartel market Item Stash

  • Content shown in the preview window now displays the proper ratio.

  • Daily Resource Matrices will no longer appear in the currency window. 

  • Opening the Galaxy Map is no longer removing the topography of the Overlay Map

  • The Mouse cursor coordinates are showing the correct values again

  • The Instance pulldown menu will no longer remain on the screen if the player closes the World Map.
Quick Travel

  • The Quick Travel map has been removed. The Quick Travel ability will now open the World Map, filtered with quick travel points, available missions, current missions, and party member missions.

  • Quick Travel filter for the World and Area map will be on by default.

  • Tutorial has been fixed to now pop up when the player first uses the ability

  • Fixed an issue where some areas would not allow Quick Travel or Stronghold Travel. 
World Map

  • Party mission icons have had their size slightly reduced.

  • Exploration Mission filter will be moved under filters, and will continue to be off by default.

  • Updated the map background for better readability. 

  • Moved Magnify Cursor to an icon button, and next to coordinates.

  • Added travel abilities and their legacy upgrade counterparts.

  • Moved Galaxy Map button to be in line with travel abilities.
HUD Overlay Map

  • Will have click interactions disabled while in combat

  • Enemy red dot icons are no longer overlapped by player and party icons.
Map Tooltips

  • Mail mouse over will now display how many unread mail players have

  • Mission NPCs will now display their name, and what missions they offer

  • Mission Terminals will now have a list of what missions are offered (up to 10)
Known Issues

Decorations

  • Players can get stuck in the “Imperial Training Statue” decoration when jumping toward the lightsabers.

  • The "Resilient Warden Gladiator" decoration’s blade slashes through the NPC model.

  • The "Outer Rim Drifter Gunslinger" NPC decoration’s jacket flickers continuously at the bottom.
Galactic Seasons 5

  • A dialogue line is grayed out in the Chains of Freedom story mission for the Trooper Origin Story
The known issues list will be updated in the forums here over time. 
Haunted Investigation - Wavescu
Hello everyone!

Small update today, but big steps into the optimization issues of the game. I've found that some of the features were hard on the GPU and changed them. Based on testing, you should get around 30-40 more FPS now.

Stay safe!
Sep 5, 2023
Portable Ops - ProtoAim
Some more fixes for this on going process.
New Patch building out now, will be live later today - evening
Scarf fix on Support B team
Africa Map Jeeps
Mini Map ReBindable now
Floors in Hospital fixed plus optimized
Jump bug in Mission 1
Reduced Weapon impacts to help performance
Skipping while Prone - Shooting (Working on a small visual bug next)
Team Image in Select improved

--------
Prone to Crouch is going to take more time than predicted. I got it working but need to change Icons ect so that will come soon
Missing Capture Point Objectives - I wasn't able to re-create this but will look into it further since it happens. Got a working solution but want to spend some time to improve it more
Doors - Will take more time on this one, need to make a new sound but will improve on future release!
JUMP TO SURVIVE 2 - DAVID COLOMER CONSTANSEU
Welcome to season 3 of JUMP TO SURVIVE, discover new maps, new XP system and much more:

PATCH NOTES 3.0
-NEW MAP: EGYPT PARADISE
-NEW MAP: DESERTIC ISLAND
-NEW XP SYSTEM
-CHEST SYSTEM AND STORE
-NEW PHYSICS, ANIMATIONS
-BUG FIXES
Wife Quest - Greiço Belkaid
9Dragons - 9Dragons


Dear Nine Dragons Community,

The servers will undergo maintenance and server update on September 5, 2023, at 18:00 server time. The downtime will be approximately 2-4 hours.

Changes and Updates:
  • Routine Server Checks
  • Blood of Iron - Part 1 event begins.
  • 6 Road to Karma story quests and 1 weekly quest have been added.
  • New story and weekly dungeon have been added.

We'll update this post when the maintenance is complete, and servers are available. Thank you for your patience during the maintenance.
Iron Meat - ryan.rasing
Here are just some of the many changes that can be experienced in the updated version of the demo out now!

1. Monster at the Bottom

Ivan: Previously, there was no mouth down in the bushes at these drops in the level. Bullets used to just fly out of there from nothing. Now, the bullets are launched from this mouth and it can be killed!

2. Meatified "Underground" Turrets
OLD VERSION:

NEW VERSION:


3. Visual Redesign of the "Indoskeleton" Enemy
OLD VERSION:

NEW VERSION:


4. Redesign of Side Turrets
Ivan: The new turret appears seemingly healthy, but after its destruction, it is clear it was infected by the Meat!
OLD VERSION:

NEW VERSION (Active):

NEW VERSION (Destroyed):


5. Change to Electric Wires
Ivan: Bare wires with electricity appear only on the “Hard” difficulty. They are very annoying to the players, so I decided to leave them only for hardcore players.
Hard Difficulty:

Normal and Easy Difficulty:


6. Signs of Carnage
Ivan: There are now corpses of soldiers lying around, which the Meat could not turn into monsters. The Tank boss, when it appears on the battlefield, now crushes these corpses.


7. Redesigned Tank Boss
OLD VERSION:

NEW VERSION:


Wanna see the rest of Ivan’s changes to the Train and City levels?

Wishlist Iron Meat and play the free demo available NOW!
SHIMAZU - spacefarergames
We are happy to announce the new and improved SHIMAZU, now at Version 2.0!
Following our earlier patch, this update resolves graphical issues and heavily improves gameplay.
-We've updated the game's title screen with the new official artwork.
-We've updated the game UI with new colours, backgrounds and designs.
-We've updated Shimazu's model to fit with his new face graphic.
-We've updated all on-screen prompts.
-We've updated and fixed some problems with the story cinematic.
-We've added new music.
-The first level is covered in snow, adding some more variaty to the game's appearence.
...