You could say that Trinary Iskra took its appointment as Interport's CEO well. Just look at the peak efficiency Interport has been operating at! Sadly the AI is not only mad with power, but armed to project that power at you.
Codename
Specialization
ID
Trinary Iskra
Chief Executive Officer AI
IPN-MB000
Ever-increasing profits and efficiency led Interport to appoint an AI as CEO. AIs aren’t new for corporations, advising countless cutthroat decisions and market strategies, but this was quite bold.
Interport’s limitless resources created an engineering marvel, built with trinary logic, a Soviet concept unexplored since the domination of binary computing. It was named “Iskra”, referencing the gnostic divine spark. Capable of near-presciencewithout Turing registry supervision.
Warehouses network – each one housing semi-autonomous cores syncing frequently. It’s speculated cores are fully conscious, practically limitless, and developing delusions of godhood.
Iskra is a massive foe with a massive ego and a massive arsenal. While its divinity complex might be a delusion, it is truly a master of saturating its environment with death.
Your greatest challenge in this fight will be to avoid Iskra's attacks. Always stay aware of your surroundings! Dodging is crucial, but if you don't keep an eye on your dash charges you might just trap yourself in the middle of one of several highly damaging attacks. And keep in mind - each stage of Iskra has its own weak spot that guarantees critical damage if shot directly.
Have you toppled a god, Agent? Do you have any tips, tricks or war stories to share? Head to the comments and let everyone know!
The English translation is currently under development and is expected to be finalized within approximately two weeks. We appreciate your patience and understanding during this time.
Come along and watch Sofiane Saheb (Lead Designer) and Baptiste Quinquis (QA Tester) from the Jusant team play the first section of the game as seen in the demo. If you haven’t had the chance to play the Jusant yourself, there’s still time!
Jusant will release on October 31st on Steam, Xbox Series and Playstation 5!
In case you missed the news or haven't yet wishlisted Bahnsen Knights (what are you waiting for?!) we have a demo available for Bahnsen Knights for you to try out. We have also confirmed the game will be releasing on October 26th!
What is a release date without an accompanying trailer?
If you already own Varney Lake this is the same demo that was included in that game, just to give you fair warning (and thank you for playing Varney Lake!). However, don't worry, we will have another extended demo for Bahnsen Knights with even more of the game for you to explore coming soon.
We hope you enjoy getting this little taste of the next Pixel Pulps adventure. Don't forget to leave any comments or questions here and also wishlist Bahnsen Knights.
We wanted to share our trailers from the Monster Taming Direct, aired yesterday, for both Moonstone Island and our Raw Fury family game, Cassette Beasts!
We recently shared a detailed introduction to your role as Team Principal, in our F1® Manager 23 Beginner’s guide. In this post, we're going into more detail on drivers...
You can spend years developing an F1® car capable of winning the Constructors’ Championship, but you won't get near the podium without a world-class driver to drive it. In F1® Manager 23, drivers are the heart of your team, and you need to spend time fostering their skills, building their confidence ahead of race day, and keeping their morale high if you want a chance to win the season.
As Team Principal your impact on your drivers will make the difference between success and failure on the tarmac. This F1® Manager 23 Drivers guide will give you an overview of how drivers work and what you need to pay attention to in your first season.
Not all drivers are created equal
Every driver in F1® has different strengths and weaknesses. Max Verstappen has the edge over Lewis Hamilton when it comes to defending overtakes. Still, Hamilton has better control of his vehicle, reducing his chance of on-track incidents, like locking his brakes or spinning on a turn.
In F1® Manager 23, you can see a breakdown of your driver's abilities on the Drivers window. You can see individual scores for their skills, such as cornering, overtaking, and braking. All those attributes combine to make an overall score for each driver. Though you can see the detailed breakdown of your drivers, you can only see the overall score of other teams’ drivers. For more information, you must send your scouts to analyse their performance.
Foster the talent you have
Your drivers will continue to develop their skills across a season, from the experience they gain on the track and in simulator practice between race events. After analysing their abilities in the Drivers window, you can tell your talent which areas they should focus on improving. For instance, a driver that spends time working on Driving Standards will get better at overtaking and defending.
If you invest in facility upgrades like the Race Simulator, drivers' skills will develop more quickly. Though, you will see the fastest development in younger drivers. So, if you believe a driver isn’t currently performing at the level you need, you will need to make the call on whether you can support them until they have improved their skills or if you will need to bring in a new face.
Each driver also has a Development Rate that decreases with age. If your older drivers aren’t achieving results on the track, it’s up to you to decide how much leeway you give to an underperforming veteran, as it may be time to look to the future with younger, fast-improving talent.
Driver Confidence
Drivers aren’t simply numbers on a page in F1® Manager 23; you must ensure they’re comfortable behind the wheel in every race. One of the biggest boosts you can give yourself in a Grand Prix is ensuring your drivers are confident on race day. A driver with low confidence is at a higher risk of making a mistake on the track, so to get the best out of them, you need to make sure they start the race focused on the win.
Drivers can suffer hits to their confidence during the race, too. If they can’t fight off an overtake, lock up on a turn, or are involved in a collision, it will leave them shaken, and they will become more likely to make a mistake. However, having a good relationship with their Race Engineer can reduce that loss of confidence.
The critical part of a race weekend when a driver builds up their confidence is during Practice. Ahead of most races, drivers have three sessions to drive around the track, getting acclimatised to the circuit and the car and making tweaks to the vehicle's balance so it’s well adapted to the needs of the Grand Prix.
Track Acclimatisation and Car Parts Knowledge
Track Acclimatisation is a stat that represents your driver’s familiarity with the layout of a circuit. The more time a driver spends looping the track in Practice, the higher this stat will become. Over the course of three sessions, so long as they don’t spend too long in the pits making adjustments to their car, drivers will enter Qualifying with a strong knowledge of the circuit.
Car Parts Knowledge represents a driver’s familiarity with each part fitted to their vehicle. Whereas Track Acclimatisation resets to zero between race events, with the driver having to learn each track anew, a driver’s Car Parts Knowledge carries between races. However, when you fit new parts into a car, their familiarity with the vehicle will reduce, and they must build that stat again.
Setup Satisfaction
Track Acclimatisation and Car Parts Knowledge are important, each representing a share of a driver’s pre-race confidence , but by far the most significant factor is Setup Satisfaction. This score shows how well the car is balanced to the circuit they’re racing on. This single stat contributes to half of a driver’s confidence, so you shouldn’t ignore it.
As your drivers participate in practice, they will gather feedback on their car’s performance and communicate it to their Race Engineer. When they’ve had enough time in the car, they will also tell you how satisfied they are with the current setup, marking it as a score out of 100% and grading different elements of the car between bad and optimal. You then can adjust various aspects of the vehicle and address your driver’s feedback. Your driver will then retest the car and tell you if you can improve it further. The closer you get a driver’s Setup Satisfaction to 100%, the more confident they will be in the race.
Driver Morale
Your drivers’ morale also impacts their confidence. This is a stat based on how happy they are in their contract, how well they get on with the rest of the staff, and how proud they are to be part of the team.
A winning team is a happy team, and performing well at race weekends will raise your driver’s morale, but that’s only one of the ways you can keep your drivers buoyed up. The Race Engineer is a driver’s primary point of contact on the track. The longer a driver and race engineer work together, the higher that affinity will become, though sometimes, as Team Principal, you will be asked to intervene if relationships sour.
You can also boost morale by investing in facilities such as the Team Hub and Memorabilia Room.
High morale also plays a key role when it comes to contract negotiation. The higher a driver’s morale, the more patience they will have with your offers. Should your first offer be declined, they will give feedback on why they turned it down and allow you to try again. Drivers with low morale may shut down negotiations, forcing you to find a replacement when their term expires.
Scouting new talent
The current champions of F1® have a lot of young talent hot on their heels, with new winners every week in the F2® and F3® Championships. While you foster your current drivers and develop their skills, a good F1® Principal will also keep track of the drivers in the Feeder Series. If you see a driver doing well in the race reports, you can tell your scouts to give them a closer look. They will provide a detailed breakdown of a driver’s skills and discover how happy they are in their current contracts, giving you the information you need to make a competitive offer.
If you hope to take the top spot in the Constructors’ Championship in F1 Manager 23, you will need your drivers on side and as dedicated to coming first as you are. You should take advantage of every system in your hands to bolster their morale and confidence.
Leading your drivers’ development and directing them on the track during a race weekend is a core part of your work as a Team Principal. If you can keep their confidence and morale high by managing their staff relations and taking the time to make them comfortable in their vehicle each Grand Prix, then your drivers will pay you back with consistent performance on the circuit.
As moonlight cast haunting shadows upon the frayed edges of the journal, I could almost envision the young author, their sanity slowly unraveling, as they chronicled the sinister events that unfolded, blurring the lines between reality and nightmare in a dance of malevolent intrigue. The very act of transcribing their experiences onto paper appeared to invoke an ancient evil, one that lingered between the lines, eager to claw its way into our realm once more…
A fifth entry awaits…
August 04, 2001
Man, last night was a total nightmare. And I’m not talking about those run-of-the-mill bad dreams. No, this was next-level freaky stuff.
You know how some folks can supposedly control their dreams? They call it lucid dreaming, but let me tell you, it ain’t all sunshine and rainbows. Not for me, at least.
I’d just wrapped up a grueling day at work, dealing with the usual fussy customers and then enduring a never-ending inventory session. I got home around 10 pm, looking forward to some leftover lasagna and a cold glass of iced tea. But something about that full moon man, it’s like people go wild when it’s out. Who knows, maybe that’s what set off this crazy dream.
I don’t even remember falling asleep. I was watching “The Wizard of Oz,” and Dorothy was stepping into this technicolor world when, BAM, I was somewhere else entirely.
Now, I’ve mentioned before how some memories from my past life can feel incredibly vivid, but this was on a whole other level. I couldn’t place the surroundings, but they felt uncomfortably familiar. Even the smell – wet soil with a metallic tang – felt like it had seared itself into my nose.
I knew I was underground; it was pitch dark. It took a moment for my eyes to adjust, and I could make out these looming pillars, stretching up into the abyss. In the distance, there were muffled sounds of someone struggling.
I moved toward them, quick, like I had to free them or something. But then, outta nowhere, I heard choking from below me. I looked down, and there it was – me, strangling the person on that stone altar. She was young, dark hair, and her face? It rang a bell but couldn’t place it…
How the heck did I get here? What was I even doing? These thoughts raced as my grip tightened, but it was like I had no control over my body. I was just watching myself commit this gruesome act.
Next thing I knew, their throat gave way, and I felt sick. I leaned over the altar and puked my guts out. And then, I wasn’t there anymore.
I stood at the door of this old house, holding keys in my cold hands. My other arm did its thing and rang the doorbell. From inside, someone muttered, “That was fast,” and without thinking, I dropped the keys through the crack.
My body turned to leave, but just like that, I was somewhere else – a park back in Aspen Falls. Dark sky, rain pouring, lightning flashing. And there it was, something massive lumbering toward me, grunting and groaning. Looked like a flesh heap that used to be a person.
Then I heard it—a guttural, unnatural grunting and groaning, growing louder as something colossal approached. I was paralyzed, unable to move as the grotesque figure drew nearer and nearer, shambling toward the gazebo where I stood.
Just as it was about to set foot in the gazebo, I woke up.
My body felt exhausted, drenched in sweat, and my stomach churned with unease. As I rolled out of bed, my foot landed in something warm and slimy. My own vomit. At least part of that nightmare had been real.
I decided it was high time to write down these experiences. I usually couldn’t recall my dreams, but this one was different, hauntingly vivid. I couldn’t help but wonder if these nightmares were the cause of my year-long struggle, those sleepless nights filled with stress and sickness.
It felt like the right time to put these experiences on paper, maybe even purge them for good. Who knows? Perhaps this will finally put an end to these night terrors and strange occurrences.
It's time to fuel up your boosters and start plotting your trajectories, because Voyager 2 is now ready for liftoff!
The space program is on the verge of collapse due to budget cuts, until a stalwart rocket scientist discovers a storage closet filled to the brim with Voyager space probes. Use your wits and real principles of rocket science to solve devious gravity-bending puzzles and save the program.
Experiment to find the perfect launch parameters and watch your probe soar through the cosmos on a mission to collect and relay scientific data. What's your reward? Furthering humanity's knowledge of the universe, restoring the public's interest in space travel, and of course, a beautiful replay of what your probe actually saw on during its flyby!
Get ready to play as Morkull, the villain of this story, who knows he is a character in a video game, knows the existence of a player who controls him (i.e. you) and some developers who have created him (i.e. us).
Your objective? To help Morkull escape from the Ragast so that he can rule and carry out his evil plans all over the world. Yes, that's right, your typical cliché villain....
Art and animation - "Morkull Ragast's Rage" is completely hand-drawn and animated, frame by frame. Inspired and influenced by traditional animated films and other two-dimensional video games. This traditional animation endows the entire cast of characters with great naturalness and life.
Breaking the fourth wall - What makes the game special is Morkull himself, his personality and character, along with that breaking of the fourth wall that allows him to talk to the players as if he were right there. We have endowed Morkull with great charisma and personality, constantly generating a lighthearted atmosphere loaded with constant humor, bad jokes and pop culture references.
Combat system - You'll have your own hands and all the power that comes with being the God of Death and Darkness, of course... Plus, a wide selection of combos and abilities that will allow you to fight in the deepest corners of the Ragast.
Morkull Ragast's Rage will be available for PC via Steam, Nintendo Switch, Xbox Series and PlayStation 5.