Infinite Rank Leaderboard: When reaching Infinite, rank will be replaced by your leaderboard standing
Snap Points: Your standing is determined by your Snap Points (SP) - the more cubes you win, the more SP you get!
Conquest Mode Improvements
Improved UI/UX experience after completing a Conquest run to remove extra screens
Mute now saved across multiple battles in the same match
New improved visuals for Infinite Avatar border!
AUDIO
Seasonal Audio: We love our in-game menu music, but we’ve been hoping for some more variety in our lives. Starting this season, we’ll be changing our in-game menu music to match the vibe of each new season.
Agatha SFX added.
BALANCE UPDATES
We have another handful of card updates with this patch! We also wanted to clarify expectations around patch changes to cards. Our goal on "patch day" is to make the adjustments we can't make via OTA. That often includes changes with balance impacts, but it just as often includes interesting changes we want to try out. When they intersect, such as last patch's Spider-Man update, that's great too! Our OTA releases remain our primary tool for balance, as we lock patch changes to cards at least two OTAs ahead of the patch's release. This gives us the most flexibility to react, and keeps things as fresh as possible for all of you.
CARD UPDATES
Blade
[Old] 1/3 - On Reveal: Discard a card from your hand.
[New] 1/3 - On Reveal: Discard the rightmost card from your hand.
Developer Note: A solid card in early discard strategies, Blade has dropped off in both popularity and win percentage. As we examined weaker cards that could use a little love, we'd also been thinking about ways we could give a little push to some discard synergy cards, like Hela, Ghost Rider, Swarm, and of course Apocalypse. Because Blade is a card players acquire early on, a change accomplishing both of these goals needed to be clean and simple, and we think this fits the bill. It might not be enough to breathe new life into the daywalker, but we like to find opportunities for small changes with the potential to make some interesting waves.
Soul Stone
[Old] 1/1 - On Reveal: Draw a card. Ongoing: Enemy cards here have -1 Power.
[New] 1/1 - Ongoing: Enemy cards here have -1 Power.
Developer Note: It took players a few months to fully grasp the might of Thanos, but since then he's been a metagame mainstay with multiple stints at the top of the heap. We love Thanos, but his combination of flexibility and powerful synergy enablers has proven to be a bit dangerous over time. We decided we wanted to shave a piece of strength out of the kit, and decided to hit two birds with one stone by simplifying the only card in the kit with two abilities. We understand this is a bit ironic, considering the recent changes to Mystique and Rogue to copy the Soul Stone's draw effect, but oh well. While a meaningful loss of Power, we don't expect Thanos to fall out of favor once the dust settles.
Spider-Ham
[Old] 2/2 - On Reveal: Transform the highest-Cost card in your opponent's hand into a Pig, keeping its Power and Cost.
[New] 2/2 - On Reveal: Transform the leftmost card in your opponent's hand into a Pig, keeping its Power and Cost.
Developer Note: As we mentioned in the OTA that adjusted Spider-Ham from 1/1 to 2/2, we weren't happy with how damaging his effect was to a few of our cooler 6-Cost cards, especially Apocalypse. However, we liked that Spider-Ham hit a solid sweet spot of disruption without fully denying you the card, and even had some risk due to Destroyer and Infinaut. This change aims to retain those positive elements without applying it exclusively to higher-Cost cards, and also makes the effect a lot easier to play around if you suspect Peter Porker might be paying you a visit. The trigger will still hit 6-Cost cards slightly more often, since they'll tend to migrate leftward in your hand as you wait to play them, but Apocalypse will safely hide on the right if you can keep discarding him.
Snowguard
[Old] 1/2 - While in your hand, this transforms each turn into a Hawk or a Bear.
[Old] Hawk: 1/2 - On Reveal: Ignore all location abilities next turn.
[Old] Bear: 1/2 - On Reveal: Trigger the effect of this location.
[New] 1/2 - On Reveal: Add the Hawk and Bear auroras to your hand.
[New] Hawk: 2/3 - On Reveal: Ignore all location abilities until the end of next turn (or the game).
[New] Bear: 2/3 - On Reveal: Trigger the effect of this location.
Developer Note: It feels like every patch includes at least one wacky, unexpected card change these days, so here's one for today! Snowguard has turned out to be a largely unsatisfying card for players, posting poor stats on both popularity and actual wins. Our goals for Snowguard were to create a novel tool for Hot and Featured locations that might also see some play in Conquest decks looking to surprise the enemy, but we fell short. In revising the design, we aimed to:
1. Make her stronger. Granting both the Hawk and the Bear is more total Power on-curve, and decreases the variance around whether either is useful.
2. Give her deckbuilding identity. A few decks (and more to come) already care about adding material from outside your starting deck to your hand.
3. Reduce confusion. Results weren't matching intuition around the Hawk, so we extended the window to start after it resolves. We also added text clarifying the effect won't last through the end of the game, even if you Hawk on the final turn.
4. If possible, let her variants stay in play. Leaning into summoning instead of transforming cleanly solved this.
Absorbing Man
[Old] 4/5 - On Reveal: If the last card you played has an On Reveal, copy its text. (if it’s in play)
[Change] 4/5 -> 4/4
Developer Note: What is this, an OTA patch? After last week's balance updates were locked, but before they went live, we saw a huge surge in the strength and popularity of decks based on the Forge + Brood + Absorbing Man curve. We knew our changes weakened other top decks, and that the new kid was already becoming a Big Deal in ranked and Conquest. We're often happy to let things breathe for a minute when a new deck appears, but this case was unique because it risked an especially dull metagame to let it ride until our next OTA. We decided to make a change now, and we'll evaluate it again with the data gathered from the most recent weekend post-OTA.
BUG FIXES
Previous Release Bugs Fixed (Not Caught in 18.x Notes)
Fixed an issue that prevented some inbox assets from displaying correctly.
Fixed an issue that prevented the Conquest reward conversion screen from displaying when the season rolled over
Fixed an issue that allowed some players to purchase expired Conquest rewards for a short time
Cleaned up some issues where Conquest assets would display incorrectly in various languages
Resolved a UI hitch that would occur when scrolling between Conquest towers in some languages
When at the power cap, The Nexus will no longer cause other locations to wrap around to a negative value
Maria Hill's card art should once again be visible players who play in Vietnamese
Fixed an issue that was causing some navigation buttons to disappear within the carousel for PC
Resolved a flicker that would occur for PC clients in Conquest during matchmaking
Cards in the token shop should no longer appear purchasable after already being owned by the player
Matchmaking should no longer briefly fade to black!
Fixed an issue with text occasionally overlapping the Daily Offer punch card
Featured Cards in the Spotlight Cache should now actively update when acquired elsewhere throughout the app
Fixed an issue where an error was occurring upon closing the PC client
High Evolutionary’s VFX should no longer persist after Attilan activates
The name of your chosen deck should once again display during the matchmaking screen
Mission reward icons should no longer be missing
Fixed an issue that prevented Mister Negative from capping costs at 6
Resolved an issue that resulted in a blurry overlay when accessing the shop from the post-match upgrade screen
UI elements behind the retreat confirmation prompt should no longer be interactable
New Bug Fixes (19.x)
Deck carousel feels less sticky now.
Collecting Mission Rewards without loading delay.
Sandman and Electro and Daredevil SFX now fade out, rather than looping until turn end.
Fixed bug blocking Space Stone trigger SFX.
Should no longer be able to navigate between menus while the Settings window is open
Fixed an issue that sometimes caused Sandman and Electro from displaying the power of a locked down location
Cards that changed abilities such as Mystique should now show the updated ability text if returned to hand
Omega Red's copy should no longer spam its VFX on Sinister London
Fixed an issue that prevented Time Stone from incrementing the displayed energy number
The carousel should be a bit easier to scroll on PC
Fixed an issue that would sometimes cause the "Next" button in Friendly Battles to be missing its asset
Gold and Season XP assets should no longer be missing when viewed in the mission details
Snowguard's VFX should turn off appropriately when the game ends and not persist to the post-match screen
VFX for the Mystery Premium Variant icon should no longer display weirdly while scrolling
Fixed an issue that could cause the Daily Offer Punchcard progression pips to display weirdly
Resolved an issue where claiming a card off of a Season Pass could cause the claim screen to display incorrectly
Fixed an issue that caused users in some languages to hang at the initial loading screen
Carousel images should no longer be cropped along the top on some iPhones
Season Pass rewards should no longer clip through the assets along the top of the screen when scrolling
Fixed an issue where tapping on the Gold icon in the Conquest shop could lock users out of the game mode
Cleaned up some font sizing issues with the multi-upgrade feature in Vietnamese and Japanese
Multi-upgrade should now count appropriately for mission progress
Fixed a small asset sizing issue with the Free Credits claim button
Fixed an issue where the claim button for Season Pass items wasn't properly localized in most languages
Resolved an issue where certain devices could try to resize the game which could lead to many UI issues
Known Issues List
Newly added Known Issues in 19.x
The SOLD text after purchasing a bundle is too large in some languages
Swiping while looking at a card back from the card details view can cause the card's ability text to display mirrored
Using the search function in your collection clears any other existing filters you've set
Occasional Z-fighting can be seen when card reveals and VFX occur while the player information panels are open
Evolved cards occasionally have High Evolutionary's VFX visible before they're revealed
When a card is returned to hand and then replayed at a location where it should be hidden, tapping on the card will show its detail view
Thanos' card art may not display correctly after all infinity stones have been played
Several instances of unlocalized text, most notably for some card variant names
Lady Deathstrike's thumb is partially obscured at the base and framebreak rarity levels
Mysterio's VFX are not displaying correctly on some Android devices
The multi-upgrade UI is briefly visible when using the Fast Upgrade system
Claimed credits shown on the client may display incorrectly and result in a server error if at Credit cap
Distorted SFX can occur when scrolling through the CLTR after upgrading a card
Living Tribunal's VFX can repeat if played with certain other cards
Card flare effects aren't playing to full effect
PC Known Issues
Multiple tabs can be highlighted at once if using a touchscreen device
Artist detail information can occasionally be seen for unowned cards in your collection
Existing Known Issues List from 18.x
Hulks generated by Gamma Lab show VFX for High Evolutionary but do not receive the updated ability.
VFX associated with High Evolutionary’s evolved cards can occasionally persist after the card or location has been destroyed
Friendly battle’s victory/defeat screen is missing it’s banners
The infinity split prompt extends out of frame in Japanese
The pin button persists on the token shop after you’ve claimed that card but does not function
Evolved Shocker’s VFX initially target nothing
[Conquest] Occasionally the exclusive card progress bar doesn’t update appropriately until you’ve switched screens
Intro animations can overlap between Thanos and High Evolutionary
Missions may not visually update properly when on the missions screen as the timer rolls over
[Conquest] Some oddities with asset layering
Can navigate between menus when the settings window is open
[Conquest] The infinity tower’s VFX glow can persist to other screens
[Conquest] Sometimes when entering the conquest menu the UI isn’t centered
[Conquest] “NEW” isn’t properly localized for non-English
Hard restarting your app in the middle of a Fast Upgrade can cause an error to occur after you’ve restarted necessitating another restart to fix
The order of certain new user tutorials can change unexpectedly if that user immediately jumps into friendly battles
SFX do not play when retreating on turn 1
It can be difficult to interact with the emotes in-match on some devices.
If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment.
Banner VFX displays the wrong turn timer when Kang rewinds time.
It can be hard to add or delete letters in the deck name on Android.
Sandman and Electro may not visually show the power on a location if the location is locked down.
The new player flow can be bypassed in some situations and cause the client to break until restarting.
Spamming the Pin button on items in the Token Shop may cause an Aw Snap error.
Ongoing abilities delay the merge VFX for Klyntar.
Mysterio’s token doesn’t update appropriately in all views when a using a variant.
Cards that changed abilities such as Mystique may not show the updated ability text if returned to hand.
Spectrum’s VFX for indicating which cards will be impacted by her ability aren’t always displaying
When played on Sinister London, Omega Red’s copy plays its VFX multiple times.
Cards in the Fast Upgrade section occasionally show the incorrect art.
Quantum Realm doesn't reduce the power of cards that have their cost and power swapped.
Some item names in bundles have too-small fonts or can be cut off in some languages.
Series 3 Token shop may show duplicate items before it’s rolled through each card..
Time Stone doesn’t visually grant energy on the orb.
[PC] The Carousel can be hard to scroll.
[PC] Switching languages after switching between Windowed and Windowed Fullscreen can cause text elements to disappear in the UI.
[PC] Certain SFX continue to play when the game is no longer in focus.
Some elements of the splash screen may be visible across adjacent screens
The “Next” button in Friendly Battle may be missing its asset on some iOS devices
Kang’s Rewind button no longer completely covers the End Turn button visually
If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
Notification pips can sometimes be visible beneath the card detail view
Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer's Workshop, this location can trigger two turns.
The red pip for daily credits isn’t always visible
Corners of cards can appear cut off when tilted during the card detail view
Colleen Wing’s VFX play more than once when discarding a card
A long delay can occur an indestructible card such as colossus is played on Murderworld
Gold and Season XP assets are missing in the expanded mission details view
Snowguard’s VFX can persist to the reward collection screen
Infinity Stone card descriptions overlap the art assets in Korean
The Spanish language option displays incorrectly in language selection
Collection Level Trophy Road assets are occasionally slow to load
Player and Opponent text emotes occasionally overlap on some devices
Upgrade button not greyed out when the player doesn’t have enough credits
[Conquest] Repeatedly tapping on screen as you exit Conquest may cause the UI to break and require a restart to fix
In rare circumstances a conquest match can crash resulting in a loss
If a player immediately restarts the app after fast upgrading a card they may see the upgrade rollback
Mission packs don't refresh if you're looking at them (need to change screens to see them update)
The VFX for the Mystery Premium Variant icon display weirdly when scrolling
The pips for Daily Offer Punchcard can occasionally display incorrectly
Claiming a card back off of the season or recruit pass may cause the claim screen to not display properly
Friendly Battle Mode results screen is empty
Luke Cage's VFX play briefly every time that player plays a card
This falchion serves a Sea Dog well with a sharp blade and a spiked crossbar for a deadly right hook!
The Sea Dog's Falchion weapon is included with all packages from the Upgrade Shop, including Guardian and Lore Strider. Guardian packages also give the Dead Man's Falchion. Check your inventory on your next login after purchase.
Note: All accounts that had made a purchase from the Upgrade Shop prior to this update on September 1st, 2023, were retroactively awarded these items.
What if I'm already a Guardian?
Great! When you buy any package, you will get both versions of the Sea Dog's Falchion directly added to your inventory.
If you miss the promotional period, Guardians can still get the Dead Man's Falchion. Head to the Guardian Tower to talk to Fortes. He has a shop for "Special Guardian Rewards" where you can buy the Dead Man's Falchion and any other special Guardian items released through these monthly promotions with Guardian Class Tokens. Make sure you have completed the Guardian Initiation to unlock class gear.
Today’s patch is a smaller one. We mainly focused on improving compatibility with Steam Deck and support a wider array of display ratios, from 4:3 to ultrawide, as well as minor gameplay improvements.
4:3 to ultrawide support: Interface implementation has been revamped to account for display ratio ranging from 4:3 to ultrawide.
Steam Deck Support: Changed the media player and file type for tutorial videos to support more devices (especially Steam Deck). Videos should also load faster now! We have requested a new verification to Steam support. Hopefully, this fix should allow the game to become officially Steam Deck Verified!
Gameplay improvement: Refactored some logic on enemy reactions and resistances. Enemies who resist to some environmental interactions will now be unable to resist if they are already in a reaction state. For example, a duelist can now be pushed back by a crate thrown at him and won’t be able to dodge it, if he is stunned or knocked down beforehand.
Arena mode: Fixed some visual inconsistencies on slippery area with modifiers Stain of Defeat and Contraband
Extended main menu art to support widescreen support
Fixed several issues with ultrawide screen support
Prevented an issue with saves that could lock the player during the dialogue with El Vigilante after his fight in Episode 4
Small changes & fixes on French localization
Various fixes in environments
Various fixes in dioramas cutscenes
More fixes and changes will be coming in the following weeks!
A new character is available for play, Blott, the enigmatic xeno-botanist. Use Blotts mastery of nature and unique wills over nature to control the battlefield or feed your friends
New Gadgets added to the game
Blaster Grenade
Acid Grenade
Spore Grenade
Molten Grenade
Shock Trap
Gateway
New and improved skill trees for all characters
Added a Space Corps Mission Relay Structure in survival mode
Added a new dedicated building mode for controller
New
Fences can now be mass deconstructed (it will stop at Walls / Floors and Gates)
Bio-shroom now have a player planted growing icon
Landmark models have been added to the map
Buffs / Debuffs added to stats panel in the Character Interface
Added a new Oxygen / Heat escaping effect from Shelters / Habitats when doors are open
Added the ability to reorder the research queue with click and drag (controller support included)
Metallic dye packs have been added to the Unlocks screen
Added new Bar Hollow music
Other Changes
Organic, Mineral and Crystal Data no longer drop on death
The maximum character level is now 25, down from 30
Weather effects are now hidden in Shelters and Habitats
The Brachylon Marketplace has been rebalanced to allow more use in the late game
Players now receive higher experience points for completing late tier missions in Conquest mode
Increased the stack size limit of many items in the inventory
The Proximity Mine damage has been increased
Plant Bays no longer show on the map
Improved the Satarad's effects, they now have passive fire and better explosions
Increased the timer until death in the downed state in multiplayer
Map orientation buttons now hide when using controller
Tooltips no longer display on the map when initially opened and will enable upon using the D-pad
Players can no longer throw gadgets through Shelter / Habitat Walls
The Recycler interaction radius has been increased
Further increased weapon durability
Improved the Jungle Tamber plant's harvest effects
Further improved the health bar visuals
Improved the visuals of transparent objects so they are easier to see in weather and in the corruption
Habitat visibility buttons will now only appear when near walls
Improved the Gloo Turret effect visuals
Players can now easily move between closely placed turrets
Structures now fill up their health as they are constructing
Character color dyes now cost 200 Credits instead of 250 per pack
Improved the server browser game mode icons
Controller improvements throughout the game, in particular UI and tooltips
Rebalanced the Crafting Interface and what categories some are displayed in
Fixes
Fixed a range of issues related to hiding tooltips in combat
The news feed was not always updating when changing languages
Fixed an issue where Quinn’s Mini Turret could indefinitely repeat audio
Fixed an issue where harvesting plants would display their fully grown version along with their growing version
Fixed a range of damage blocking issue on walls, fences and doors
Fixed an issue where the healing rod was only healing a single player
Fixed an issue where mass-deconstruct would ignore the confirmation pop-up in multiplayer
Fixed an issue where enemy animations would stop during the attack
Fixed an issue where player damage could skip defensive thresholds on Corrupted Seeds / Nexus’
Fixed an issue where damaged creatures caught in net weren't hiding their health bar
Fixed an issue where the Corrupted Warboss attacks would go through fences
Fixed an issue where players could place plants and floors on Corrupted Seeds / Nexus’
Fixed an issue where you could hot fill a Shock-Sprite Generator easily using a controller
Corrupted Seeds / Nexus’ were taking more damage in harder difficulties due to damage increase settings for creatures
"Hunting the Hunters" achievement which was previously awarded before killing the Corrupted Warboss
"Geared to Perfection" achievement was awarded before completing all armour sets
Players can no longer build over gas blossom vines without digging them up first
Fixed an issue where the task tracker would not load correctly for clients in a multiplayer game
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.
Experience with us the finished version of Chinese Frontiers: Prologue. We will show you Prologue gameplay! We are going on the air! :)
Please remember that Prologue has it's own store page on Steam, so visit also main page of Chinese Frontiers 👈 add the game to your Wishlist and Follow the community, not to miss any important updates and EA release in future! :)
Join us in unraveling the secrets behind the Making of Last Train Home and discover where the game draws inspiration - the second episode of our documentary is out!
In this captivating documentary series, you will find out details about Ashborne Games's history, familiarize yourself with the members of the studio, and discover interesting facts about Last Train Home's development. If you haven't heard about the game yet, it's an upcoming survival strategy game in which players lead a group of Czechoslovak soldiers back home in the aftermath of World War I.
In the second episode, we delve deeper into the game's narrative and its inspiration, featuring interviews with key members of the development studio, a representative from THQ Nordic (the publisher behind this thrilling project), as well as Jiří Charfreitag, a member of The Association of Czechoslovak Legionaries and the Secretary of Museum of Czechoslovak Legions.
Enjoy watching the second part of the documentary, and let us know how you liked it!