The September Update is here, bringing you a substantial amount of bug fixes. If you’ve seen our Road Map, you know that we have some amazing content lined up for the rest of this year, which is why we’re reserving this release for bug fixes to make sure we’re ready for what’s to come.
While we’re hard at work preparing upcoming content, we didn’t want to wait with these fixes, especially since a lot of them were issues you reported to us after the Companion update and we wanted to let you play with the Companion to its full capacity before we add more content on top of it!
It’s not just one of the most anticipated and requested features from the Community, but also one of those we’ve been most looking forward to releasing, so we’re making sure to do it justice. We hope you enjoy these bug fixes and look forward to the next update as much as we do!
Until then, remember the rules of survival: Destroy, dismantle, and rebuild! The Generation Zero Dev Team
Bug Fixes
Companion
Fixed an issue where the Companion item could be dropped by pressing R
Fixed an issue with Companion targeting, where rocket launcher projectiles would continue to target a destroyed enemy, instead of retargeting a new one
Fixed an issue where the Companion would react to flares and fireworks by attacking them instead of attacking an enemy
Fixed an issue where 'Repair Companion' button failed to grey out after using the Repair Kit in the Companion Workbench
Fixed an issue where a client’s Companion might end up invisible to the host
Fixed an issue where Companion could remain stuck in the Pet the Dog emote animation, if players interrupted it with any other emote
Fixed an issue where the Companion could go out of bounds or clip through geometry when performing the Pet the Dog emote
Fixed an issue where performing the Pet the Dog emote could catapult players into the air or cause them to fall through geometry
Fixed an issue where item quality was not shown for items in the Companion inventory
Fixed an issue where the Companion could be picked up while performing emotes
Fixed an issue with missing sound effects in the Companion Workbench
Fixed an issue with the Companion Spotting Module, where it kept calling out the same enemy over and over
Fixed an issue in multiplayer games, where there was no VFX shown for other players getting healed by a Companion with the Medic Module equipped
Mission
[Community reported] Fixed an issue where the Building Blocks mission might not be able to complete due to a missing FNIX base
Equipment and Weapons
[Community reported] Fixed an issue where players were unable to attach Vision Modules to scope on the RLG-7
Fixed an issue where players could use the Sensory Jammer despite being detected by Scouts
Fixed an issue where Explosive Arrows did no damage on FNIX Outpost Generators
Gameplay
Fixed an issue where players might join a multiplayer game with a difficulty setting other than the preferred
UI
Fixed an issue where Completion and Station might overlap on the map screen
Fixed an issue where icons could be erroneously displayed on Warboard maps
Fixed an issue where opening Inventory while interacting with a Station or Storage Container might cause UI overlaps
Fixed an issue where UI prompts did not update if player rebound keys while in control of an RC Tick
Map
Fixed a large amount of terrain holes and floating props
Known Issues
Machines
Some armor plates on the Tank’s legs are invulnerable
Some Machines that are visible for one party member are invisible for others in the same lobby
Dead machines sometimes still produce idle sounds
Gameplay
Assignment "Destroy 5 Runners with a hunting rifle" does not track correctly
UI
Multiplayer Matchmaking - Player fails to join the correct session as per the preferred multiplayer matchmaking settings
Safehouses might get lost when logging in. This is most commonly encountered on PlayStation.
Performance
(PC) Tabbing out may result in unusually high GPU usage
In the update 0.21.1, the Palm Road map will be redesigned!
To learn more about the main changes, please watch the video and read the article on the website. Here's a spoiler: we’ve repaired the bridge, changed covers and opened access to some rooms, as well as prepared the map for the Hacking mode.
Since launching our early access game, we've received valuable feedback from many of you. The majority of comments have been about the game's learning curve and the luck-dependent gameplay. After much consideration, we've decided to roll out a major update.
The key directions of the update are as follows:
1. Transitioning from a Card Game to a Dice Game
Golden Record Retriever is a roguelike deck-building game. However, the randomness introduced by dice makes it hard for players to anticipate how their built decks will work, especially for newcomers. So, we're planning to start with uniform dice (where all sides are the same) and gradually introduce more "dice-like" effects.
2. Enabling Players to Choose Their Odds
Golden Record Retriever offers various ways to deal with probability. The core enjoyment comes from experimenting with different approaches based on deck-building strategies and personal preferences. To make the game more accessible, we'll modify the design to allow players greater control over the randomness of their dice. Ultimately, we hope to retain the original theme of dealing with luck and probability while allowing players to control these aspects at their own pace.
Specific Patch Directions
1. Removing the Incubator Tutorial and Starting from the Ship
We originally wanted to offer a basic tutorial in a minimalistic space to reduce UI complexity. However, we realized that this sterile, empty space lacks motivation. We aim to introduce fun elements earlier in the game.
2. Teammate System Revamp
For example, Rod will now have simpler abilities and a more consistent die when recruited. However, he can be upgraded during the game to either give up some stability for more intricate abilities or to completely forsake stability for potent value-creating abilities. The rework aims to make the early game more straightforward and mitigate steep learning curves. This is expected to add depth to dice-building not only for newcomers but also for experienced players
Even for teammates who appear later in the game, like Mei, the basic form may remain the same. However, upgrades will allow for greater versatility in how they fit into different teams.
Roadmap Changes
Given the significant game alterations, changes to our roadmap are inevitable. We've reviewed the development schedule while trying to maintain the existing roadmap, especially in terms of user convenience.
This update fixes a variety of minor issues that appear occasionally during the game such as names appearing incorrectly. Or the player talking as if something has happened when it didn't,
This update also fixes some minor items with the DLC.
■ Bug Fixes ・Fixed a problem in which the ball did not touch the red area. ・In the problem of stacking cups, the judgment has been adjusted to clear the problem when the cups are stacked properly. ・Fixed a problem in which a sound was played again after a button switch was pressed. ・Some of the questions have been revised. ・Fixed a bug in which the keyboard setting was automatically turned on when switching options during a stage.
■Functional Adjustments ・The screen size displayed on the first startup is now changed depending on the device.
We are currently investigating a problem with the display of water and magma that has been reported by our distribution and customers. It will take us some time to fix the issue, but we will update you when there is progress.