Playtest Update 1.0.18 This version includes accumulated changes and hotfixes that have been implemented in the demo over several versions (Demo 1.0.12 - Demo 1.0.17)
🛠️ Major Improvements
Changed save directory name to AirshipPlaytest to avoid conflict with release version
🔨 Minor Improvements
Added Cruise Activate and Cruising VFX
Added internal cooldown for Cruise Priming and Cruise Activate speech
Standardize Pirnmill Port visual and obsolete old technique used in Pirnmill that could also cause system crash on some hardware
🐞 Bug fixes
Fixed Graphical glitches on several places: Ship emblem, Animated game logo, Color leak on unwanted area
Fixed parasite fighter firing on each other and its projectile would not hit the enemy ship
We hope you're doing well! This is a pretty small update that includes a small bit of new content that wasn't able to be included in the initial release of the Ship Events update.
Noticeable adjustments this update include:
Squashing a couple more bugs
New Thrall Skill icons
Rework of Judicator's Contraband
Fixes
Fixed issue where Grave Robber's Shovel Bash couldn't hit pos 3
Fixed issue where Thrall's Menace (formerly Animosity) had a crit mod despite not being able to crit
Fixed issue where when all Twilight Rarity trinkets were obtained, Memento trinkets would appear as quest rewards instead of Very Rare trinkets.
Changes
Hero Changes
Hexer's Putrified Flesh CRT Debuff has been increased to -4/5/6/7/8% (was -4/4/5/5/6%)
Occultist's Abandon Hope Stress to other heroes has been decreased to a 66% chance to gain 6 Stress (was 50% chance to gain 10 Stress, and another 50% chance to gain 5 Stress)
Thrall's skill icons have been updated. "Animosity" has been renamed to "Menace"
Monster Changes
Certain values displayed in apprentice/veteran/champion/Darkest format
Wildlander Hellion's Blight Resist has been lowered to 25/50/75%, Debuff/Mark Resist has been lowered to 20/45/70%, Move Resist has been lowered to 30/55/80%
Wildlander Hellion's Bleed Them Dry now only targets heroes in positions 1 and 2, Bleed amount has been increased to 5/7/10/11
Wildlander Hellion's Steel Falcon DMG has been reduced by about 20%
Trinket Changes
Judicator's Contraband has been completely reworked: Leech Breeding Apparatus On Monster Kill: After Combat: Gain 1 Soul Leech (10% Chance, Limit of 3 per Quest) On Friendly Skill: Buff Target: +4 SPD if Faithless, +8 ACC if Faithless
Soul Leeches are a new oddity (item that can be held between quests) that changes a hero's affiliation to Faithless
Update #12 is a quick follow-up some of the top feedback and bug reports we received during Strategy Fest. It is great to see so many new Knights minted at the Aug-Clinic and hope that the start of your new underworld career was a promising one.
We'll probably have one more patch this week to wrap up issues before closing down the demo for good on September 12th -- so if you haven't had a chance to check it out in the last 3 months, it is time :D
Safehouse Tags
We've upgraded the display of Safehouse rooms to show off key metadata for reach type, including their current Power Level of their upgrade. In addition, we've displayed the different infrastructure support levels that each room has to support its currently installed upgrade -- these will be key in planning out and setting up your Safehouse once that part of the game is enabled.
Finally -- a most immediately useful -- we've added tags to give immediate visibility into the status of what the room is focused on. The Barracks now displays the headcount of mercs who are ready to go, those who are injured, or off on a Legwork and the number of new recruits waiting around hoping to join up.
New Missions
In the safehouse tagging, you can now see how many missions are waiting for you at the Command HQ including the count of new missions which have been added without you yet having a chance to review their details. Once you drop into the Command HQ, you can easily find the missions by their "New Mission" tag and check them out, at which point they are marked as seen.
Fixed 2 Big Bugs
We had a number of reports of bugs during Strategy Fest so we were glad to be able to squash these two which had a pretty good number of reports.
Due to some gaps in the colliders setup on the stairs at the Hovercraft pad, it was possible if the timing was right for a character to suddenly go *poof* and end up under the stairs, forever stuck running in a circle ... :facepalm: The colliders have been fixed and everyone should stay above the stairs.
The second bug came from a race condition with the end of a Turn and the use of a shock mine. in the case that a shock mine's detonation ended an enemy's action and that enemy was the last to go in the Turn, there was almost always a race condition error that froze the game in the Sec AI red overlay. It could also occur other times when a shock mine simply expired or went off *near* the end of the Turn. A huge thanks to everyone hitting F10 in these scenarios and helping us finally close this one for good.
Update Size Update
It looks like the changes we made may settle us near a 4 GB update size now that we can see how Steam's compare algorithm is working with our updated asset packaging. Better but not good enough! So, back into the forge to further improve, tweak and reduce.
v0.6.139 - 9/4/2023
- Safehouse Roster and Command HQ get a set of helpful tags to count mercs ready, on legwork, wounded, recruits and missions new or ready - Missions are now noted as New or not, updated as viewed - Fixed bug cleaning up Shock mines correctly in some cases that could hang game in Sec AI processing - Fixed movement lock up on stairs at hoverpad on Rooftop Demo level