Melvor Idle - Malcs
A client update has been released for Melvor Idle on Windows.

This client update fixes a memory leak caused during Combat.
Airship: Kingdoms Adrift Playtest - charlie
Playtest Update 1.0.18
This version includes accumulated changes and hotfixes that have been implemented in the demo over several versions (Demo 1.0.12 - Demo 1.0.17)

🛠️ Major Improvements
  • Changed save directory name to AirshipPlaytest to avoid conflict with release version
🔨 Minor Improvements
  • Added Cruise Activate and Cruising VFX
  • Added internal cooldown for Cruise Priming and Cruise Activate speech
  • Standardize Pirnmill Port visual and obsolete old technique used in Pirnmill that could also cause system crash on some hardware
🐞 Bug fixes
  • Fixed Graphical glitches on several places: Ship emblem, Animated game logo, Color leak on unwanted area
  • Fixed parasite fighter firing on each other and its projectile would not hit the enemy ship
  • Resolved crash issues on multiple occasions
Airship: Kingdoms Adrift Playtest - charlie
Playtest Update 1.0.12

🛠️ Major Improvements
  • Implemented port’s Worldmap
🔨 Minor Improvements
  • Implement localization keys for location texts in dialogues
  • Implement achievement localization keys
  • Battle ai avoidance will try not to get too close to engaged enemy while avoiding
  • Implement ships name localization and now available in Chinese language
🐞 Bug fixes
  • Fix Year and month are not localized
  • Fix Officers earn exp strings are not fully translated
  • Fix localized issue in ship part hover panel
  • Fix localized issue in tutorial ship editor
  • Fix selling ship condition in merchant panel
  • Fix manual cruising setting old destination causing unable to cruise
  • Properly cleanup voyage state when player do Port-landing or Harvest action
Black Reliquary - blackreliquary.dd
Hello Crew!
We hope you're doing well! This is a pretty small update that includes a small bit of new content that wasn't able to be included in the initial release of the Ship Events update.

Noticeable adjustments this update include:
  • Squashing a couple more bugs
  • New Thrall Skill icons
  • Rework of Judicator's Contraband
Fixes
  • Fixed issue where Grave Robber's Shovel Bash couldn't hit pos 3
  • Fixed issue where Thrall's Menace (formerly Animosity) had a crit mod despite not being able to crit
  • Fixed issue where when all Twilight Rarity trinkets were obtained, Memento trinkets would appear as quest rewards instead of Very Rare trinkets.
Changes
Hero Changes
  • Hexer's Putrified Flesh CRT Debuff has been increased to -4/5/6/7/8% (was -4/4/5/5/6%)
  • Occultist's Abandon Hope Stress to other heroes has been decreased to a 66% chance to gain 6 Stress (was 50% chance to gain 10 Stress, and another 50% chance to gain 5 Stress)
  • Thrall's skill icons have been updated. "Animosity" has been renamed to "Menace"
Monster Changes
Certain values displayed in apprentice/veteran/champion/Darkest format
  • Wildlander Hellion's Blight Resist has been lowered to 25/50/75%, Debuff/Mark Resist has been lowered to 20/45/70%, Move Resist has been lowered to 30/55/80%
  • Wildlander Hellion's Bleed Them Dry now only targets heroes in positions 1 and 2, Bleed amount has been increased to 5/7/10/11
  • Wildlander Hellion's Steel Falcon DMG has been reduced by about 20%
Trinket Changes
  • Judicator's Contraband has been completely reworked:
    Leech Breeding Apparatus
    On Monster Kill: After Combat: Gain 1 Soul Leech (10% Chance, Limit of 3 per Quest)
    On Friendly Skill: Buff Target: +4 SPD if Faithless, +8 ACC if Faithless

    Soul Leeches are a new oddity (item that can be held between quests) that changes a hero's affiliation to Faithless
Misc. Changes
  • Added new Room background for the Caverns
Sep 4, 2023
Cronous - dingchao
尊敬的各位玩家:

本次服務器維護工作已完成,遊戲登入功能已開啟,祝您遊戲愉快。
Sep 4, 2023
The Rewinder - Gamera Games
  • Fixed the bug that items will be lost when entering the door directly after using items or skills with mouse.
  • Fixed incorrect button prompts in several puzzles.
  • Fixed the bug that players are unable to choose options when dialogue proceed too fast.
  • Fixed the bug when opening and closing the book in a puzzle, asking for hint will result in a game crash.
Sep 4, 2023
Siegebreaker Playtest - Immortal Forge
Beta 0.2.0 Hotfix
Sep 4, 2023
九霄风云录 Legends Of The Divine Land - zhonger

版本1.0.6更新日志:
1.新增门派二次元宗,包含7个角色:炮姐,那美,麻依,纲大妈,白呆,黑呆,女仆
2.增加战斗动画的倍速功能
3.道友羁绊处单个道具增加的好感度调整为5点,增加一键勾选按钮
4.设置页面分辨率优化
5.新增功能关卡的音效
6.优化灵宝神器增幅动画
7.调整日月金轮的灵宝效果

bug修复:
1.修复多把昊天剑对空格的攻击力加层未累加的bug
2.冰魄玉珏的加成bug修复
3.修复”特定卡中任意n张同时出战本局特定卡加攻击并移除”类神器的触发条件需要不同身份道友的bug
4.修复泰山压顶和万剑归宗成就没有正确触发的bug
5.修正繁体中文、英文下部分文本显示错误
6.修复切换语言后再切换分辨率导致的bug
Cyber Knights: Flashpoint - Trese Brothers

Update #12 is a quick follow-up some of the top feedback and bug reports we received during Strategy Fest. It is great to see so many new Knights minted at the Aug-Clinic and hope that the start of your new underworld career was a promising one.

We'll probably have one more patch this week to wrap up issues before closing down the demo for good on September 12th -- so if you haven't had a chance to check it out in the last 3 months, it is time :D


Safehouse Tags
We've upgraded the display of Safehouse rooms to show off key metadata for reach type, including their current Power Level of their upgrade. In addition, we've displayed the different infrastructure support levels that each room has to support its currently installed upgrade -- these will be key in planning out and setting up your Safehouse once that part of the game is enabled.

Finally -- a most immediately useful -- we've added tags to give immediate visibility into the status of what the room is focused on. The Barracks now displays the headcount of mercs who are ready to go, those who are injured, or off on a Legwork and the number of new recruits waiting around hoping to join up.


New Missions
In the safehouse tagging, you can now see how many missions are waiting for you at the Command HQ including the count of new missions which have been added without you yet having a chance to review their details. Once you drop into the Command HQ, you can easily find the missions by their "New Mission" tag and check them out, at which point they are marked as seen.

Fixed 2 Big Bugs
We had a number of reports of bugs during Strategy Fest so we were glad to be able to squash these two which had a pretty good number of reports.

Due to some gaps in the colliders setup on the stairs at the Hovercraft pad, it was possible if the timing was right for a character to suddenly go *poof* and end up under the stairs, forever stuck running in a circle ... :facepalm: The colliders have been fixed and everyone should stay above the stairs.

The second bug came from a race condition with the end of a Turn and the use of a shock mine. in the case that a shock mine's detonation ended an enemy's action and that enemy was the last to go in the Turn, there was almost always a race condition error that froze the game in the Sec AI red overlay. It could also occur other times when a shock mine simply expired or went off *near* the end of the Turn. A huge thanks to everyone hitting F10 in these scenarios and helping us finally close this one for good.

Update Size Update
It looks like the changes we made may settle us near a 4 GB update size now that we can see how Steam's compare algorithm is working with our updated asset packaging. Better but not good enough!
So, back into the forge to further improve, tweak and reduce.

v0.6.139 - 9/4/2023
- Safehouse Roster and Command HQ get a set of helpful tags to count mercs ready, on legwork, wounded, recruits and missions new or ready
- Missions are now noted as New or not, updated as viewed
- Fixed bug cleaning up Shock mines correctly in some cases that could hang game in Sec AI processing
- Fixed movement lock up on stairs at hoverpad on Rooftop Demo level
Room In Dream - Cat Head Games
1. Add Pomodoro countdown display
2. Now the Pomodoro status can be saved.
3. Fix some minor problems
...