Hello everyone! We have some huge News for everyone supporting this game with Steam Wishlists, following us on Twitter or subscribe to us on Youtube. Oh wait i meant X right its not called Twitter anymore... [Kind of] Anyways because this is our first Announcement on Steam first some info.
The Game consists of six Nights, 6 Sequences between Night and Day and 5-7 Days [Mornings] (depens on your Playthrough). At the moment of that one Night, one Sequence after the Night and the first part of the first day are finished. Soon a Steam-Gameshow is coming in October and a Halloween Event on the end of October into November at which Operator: Observation is attending to. That means that on the 9th of October a publicly aviable Demo is launched! We have spend the last Months building up the Game and bring it into a playable condition. The Playtesters and the rest of our Team helped me with that. We want to stay on that path and want to bring the first day into a similiar condition before it gets released on October 9th. We want to show you a playable and good Game that you can hopefully enjoy. If you want to stay tuned on the News about the game follow us on X. Should any of you are interested, in the near future a few Gameplay Teaser as well as the Trailer will drop on our Youtube Channel. And for anyone that wants to go even a step further and help us actively during developement you can help us on Patreon with as little as 1 Dollar. We thank every single one of you either if you follow us on X, subcribe to us on Youtube, wishlist our game or even actively supporting us on Patreon. We will give our best to make this Game into a good and enjoyable experience and we are excited for everyone of you!
Welcome Back Co-Pilot, We are happy to inform you that R&D have been working on a brand new Rift Infusion Cannon that allows us to directly modify the Cosmic Rift and siphon the power. Management want you drain these Cosmic Rifts of all their Energy and return alive this time.
Here's what we know so far: - Cosmic Rifts can be modified by flying to the event horizon and selecting a Modifer for the Rift Infusion Cannon to focus on, Then stand back and watch collect the energy (Any kill anything that tries to stop you) - Rift Modifiers get more powerful the more you choose the same modifier, but at a cost of consuming more Rift Energy - There are over 120 different Rift Modifiers to find so expect some Chaos!
Changes to Base Gameplay
- Ensouled Co-Pilots have been replaced with "Enemies" which come in 10 different types, the harder and more powerful enemies can be found as more Rift Energy is consumed - All Cosmic Echos have custom Rotation movement that goes from their previous rotation to the new rotation preventing the weird and hanky snapping that was seen before - Majority of Cosmic Echos have had their arsenal updated and summon enemies as part of their ability set - The intergalactic Merchant has stocked some new wares in the shop and with the new addition of GOLD as drops from enemies and the ability to Summon the Intergalactic Merchant via the Rift Modifier screen you can be guaranteed to be able to buy Items or Repair your starship at least once - Multiple Artifacts and all Boons and Curses have had their Images updated to better match the effect - Updated the Compendium with all the new Information, Please check out the new changes if you are unsure on specific mechanics - All Cosmic Echo stats are now tracked, and on completion of a Cosmic Rift (Or Death) you can see how well you did for each fight
Other Changes/Upgrades
- Updated the visuals of the Cosmic Rift, Rift Border, Rift Opening and Rift closing particle animations - Updated the Main Menu environment to use better lighting and added animations for entering/exiting the starship hanger - Enabled Anti-Aliasing to prevent the hard edges made by all Voxel meshes - Updated the Crosshair and Cursor customisation to show what the changes look like to the Cursor/Crosshair that is not currently being used - The Railgun now no longer has a critical hit zone you have to watch but charges 25% faster and deals 10% more damage - Weapon shots are now 100% Accurate by default - Multiple Starships have been re-designed like our "Starfinder" Starship awarded to those who are willing to pay the price for this Foxy looking ship!
Artifacts Removed
Jar of Nano-bots
Gain a Bonus based on your current highest offensive stat Gain 5 Random Items if your Summon Damage is Highest Regenerate 50 Health if your Attack Damage is Highest Gain 100 Maximum Health if your Ability Damage is Highest
Pinpoint Module
Weapon shots are 100% Accurate
Remote Backup
Call for backup and Summon a allied Co-Pilot ship to aid you in battle
Interplanetary Support
Call in Orbital Bombardment from outside the rift
Cluster Missile
Launch a Explosive missile that explodes randomly over its duration
Death Targeting System
Triggering Death Prevention grants increased critical hit chance and attack range for 10 Seconds
Backtrack
Stores the current location of the Ship, Reactivating the item teleports you back to the location
Omni-Prism
Using Blink has a 20% chance to restore a blink charge and a 10% change to restore all Blink Charges
Goro
Summon Goro to help you kill Cosmic Echos, He grants Items and Heals you when you kill a cosmic echo
Artifacts Added
Investment
+150 Gold
Stellar Flux Cannon
After scoring a critical hit, Stellar Flux Cannon emits shockwaves that damages nearby enemies
Reflective Shield
Upon Taking Damage, deal 100 damage to 5 random enemies
Infused Crystal
Killing an Enemy increases Max Health by 1
Delayed Reaction
Weapon shots take time to arm but travel much further
Cluster Mines
Deploy a cluster of Orbital Mines around the starship
Critical Collector
Critical Strikes have a 1% chance of generating Gold
Shattershot Barrage
Send out a barrage off missiles that shatter into mini hex missiles
Shock Nova
Killing an Enemy shocks and damages all nearby Enemies
Healix Rockets
Spawn homing rockets while your health is regenerating
Artifacts Updated
Ray Of Light
Now your able to shoot the Ray OF Light to deal AOE damage Form a solid ball of plasma, Shooting the Plasma projects a wave of energy
Gray Fruit
This changes allows for a random but fan way to cycle Active Artifacts Gain a Random stat and Gain a new Active item with full charges
Augment Updates
Liquid Cooling >> Data Transfer
This Augment has been under preforming and has been changed to do something a little more fancy and reactive, and now with the power levels of Hero Augments this matches the others in the same category. Also anyone who is a fan of the Headhunter in Path Of Exile would enjoy this Augment :D Killing an enemy grants a random stat modifier for 20 seconds
Bugs Fixed
- Fixed a Crash in which collecting 30 or more Artifacts would cause a stack overflow and crash the game - Fixed a bug in the Starship Hanger when hovering the Starship wings would not show the preview mesh - Fixed an Issue with Health Artifacts not spawning on Medium/Large Rifts - Fixed a rotation issue with the M3CH Golden Echo causing it to fly outside of the rift and become unkillable - Fixed errors with the Weapons not showing the right mesh when equipping a new weapon and the Emissive core was misaligned - Fixed errors with multiple boss attacks using play sound 2D instead of location based causing for global Sounds taking priority over player sounds - Fixed multiple bosses not having contact damage enabled
Particle Acceleration and Bullet Rush have been added inside training grounds and will also be available to use in the last map in the demo. Currently, you can access them by pressing 2 (Particle Acceleration) and 6 (Bullet Rush).
-Particle Acceleration is a Short-Mid Range attack that blows a targeted enemy back dealing Ragdoll Damage and of course, ragdolling the enemies giving you some precious time. --The Range and Width of this attack can be updated to be able to better "catch" the enemy at close range. --Upgrading Ragdoll Damage Passive skills will not only increase the Damage dealt by this ability, but also anything else that deals Ragdoll Damage, such as Counters and Run Melee Attacks.
-Bullet Rush is a Mid-Long Range attack. This is the longest ranged Ability. Uses the remaining bullets you have by a count of 10, and hurls them at an aimed enemy using up your Energy per amount of bullets you have. This can deal a great deal of Damage all at once if you plenty of unused bullets. It can also completely exhaust you so be careful. --The Range and Damage of this skill can be updated. --Great choice for those focused on Melee build but would still want to have a long range option.
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The next two abilities that will be added to the Demo will be "Vanish" and "Time Dominion". Working on an option to have Skill tree available in the Demo.
Save 20% on Become a Star when this VR rhythm game launches early access.
Play as a musician on his journey to success in this virtual reality rhythm game! Choose your instrument (guitar or drums) and your concerts on stage (indoor and outdoor) and feel the crowd vibrate to the rhythm of original songs!
We're already working on the first Update, which will include a full Leaderboard...
Just revealed in the Monster-Taming Direct 2023, Abomi Nation's long-awaited ports for Nintendo Switch, Xbox One, and Xbox Series X are being released on Thursday, September 28th!
The store pages for both versions will be live on September 7th, so you'll be able to follow and preorder the game very shortly! The PC version of the game will also be updated on September 28th to match the bugfixes present in the console versions.
I know how long many of you have been waiting to get access to Abomi Nation on consoles, so I'm very happy to finally be able to bring it to you! The porting manager at my publisher, DANGEN, has been extremely hard at work on this, so I'm very grateful for his efforts. It was a deceptively tricky game to get working smoothly.
To those of you waiting for a version specifically on PS4 or PS5: don't worry. We haven't forgotten about you. There's currently an unresolved issue between our engine and PlayStation that's awaiting an update. While we wait on a solution, we unfortunately have to delay the PlayStation port to an undetermined date. We really appreciate your patience while we figure this out. Rest assured that we'll deliver news about the PlayStation port's release date as soon as we can confirm it and hope to bring it to you soon.
Thanks for playing! I hope to find many new people doing runs across all sorts of platforms. Carl