Jumphobia: Homeward Bound - Wix Games
You can now play the 10 level challenges in Level World
Sep 4, 2023
Day Of Reborns Playtest - MotaVane
Internal development
Sep 4, 2023
RPG Architect - Locke
  • Nightly Avalonia stability updates.
  • Random value condition added.
Sep 4, 2023
Memory Lost - magichz.kz
Here we are!

Today we want to share with you two very cool things. Firstly, we made a new furious gameplay trailer, by the way, here it is:



Secondly, this was done to announce the release window for the Memory Lost! Game will be available in Q4 2023 on PC, Nintendo Switch, Xbox Series X|S, Xbox One, and PlayStation 4|5 with English, French, Italian, German, Spanish, Polish, Russian, Chinese, Japanese and Turkish language support.

Hell yes baby!

All the best,
Magic Hazard & ESDigital Games

________________

Official Discord
Official ESDG Twitter
Official ESDG Facebook
Official YouTube
Dino Dini's Kick Off™ Revival - Steam Edition - TheSecondo
Dino Dini’s Kick Off Revival PC STEAM version is delisted today from the store.

We'd like to thank everyone who supported this project!

We have regrettably decided to take the game off the market as it has been many years since the release and we do not have the facilities to continue to maintain and update the game.

The project was always a labour of love and so we'd like to thank Sony’s team for their great support and for the small funding that made it possible. The advances allowed Dino to work on the project full time for a couple of years and this was also important and valuable to Dino in his career.

Sincerely,

Dino Dini
Digital Lounge team


F1® Manager 2023 - lmay


🔴 🔴 🔴 🔴 🔴
STARTING GRID
⚫ ⚫ ⚫ ⚫ ⚫

The Starting Grid for the Italian GP has been added to Race Replay mode!

Monza brought high-speed thrills and inter-team battles up and down the grid.

Who are you taking charge of?
Alek - The Lost Kingdom - Blackmyers
Hello everyone, I hope you are doing well.

Here are the details for the upcoming 1.312 update.
I will try to release this update in a few weeks.

- I redid the main character of Alek
- Alek will become a young adult at level 10
- I redid all the animations of the character
- We are going to have the possibility of placing pieces of armor on our character. Helmet, Chest, Pants, Glove and Boots
- I fixed some bug

Here's the new and the old character of Alek




Alek with armor pieces





After this update I would like to implement the 2 players coop mode.
We will have the possibility to choose Alek or Victor as hero.

This will allow us to test the replication for multiplayer mode.

Thank you all for your support :)
Blackmyers
Jrago The Demon Hunter - Jrago Studios


SPECIAL GUEST ANNOUNCEMENT
Jeremy Pourcy is emerging from the shadows for LOUISIANA RETRO CON FALL 2023!
Jeremy is the owner and head developer of a NEW Louisiana-based indie video game studio known as Jrago Studios. His very first video game, Jrago The Demon Hunter, just recently launched on Steam on June 30th, 2023!
The video game is an inspiration of the classic Castlevania/Metroid (Metroidvania) play-styles from the golden retro ages of gaming.
Jeremy will be showcasing and demoing the game throughout the course of the convention, so be sure to stop in and talk with him!
Come meet Jeremy Pourcy of Jrago Studios, and many other great guests this SEPTEMBER!



Come out for a full day of fun at the biggest video game convention in Louisiana. Louisiana Retro Con Fall 2023 is shaping to be our largest and most diverse event yet, with over 10,000 square feet of vendors and attractions! Tickets will only be $10 per person, and children 12 and under get in FREE!

Play FREE video games in the Retro Con Arcade area! Enter our FREE cosplay contest for a chance to be the star at LRC! Feeling a shopping itch? Check out our vendor area!

If you're a big game collector, then Louisiana Retro Con has something to offer to everyone. You will not find this many video games at another LA trade show, convention, or swap meet!

We will also proudly have multiple local artists, comic book vendors, retro toy vendors, and many more nerdy things worth checking out! FOOD WILL BE AVAILABLE ON SITE! Enjoy delicious food from one of our multiple on-site food vendors!

Louisiana Retro Con is a video game-focused convention that celebrates all things within the gaming spectrum. The event also showcases local artists, comic book authors, toy/comic vendors, and many more exhibits relevant to nerd culture. Proudly maintaining a very family-friendly setting, Louisiana Retro Con is a fun event for all age groups. Our next big event is LOUISIANA RETRO CON FALL 2023, set to be taking place from 11 AM - 6 PM on September 9th, 2023 in the spacious Morgan City Municipal Auditorium.

Black One Blood Brothers - Helios Production
Dear Operators,

I'm thrilled to announce the release of Update 1.46, the culmination of several months of relentless effort. This rollout includes major enhancements that I'm eager to share with you.

Campaign Mode

The long-awaited moment has finally arrived! It's with great pleasure that I introduce the "Campaign" mode. In this saga titled "Serpent's Whisper", you will confront the insurgent group "New World". Having secured substantial financial backing, this group has orchestrated a series of devastating attacks, instilling unprecedented terror on a global scale. Every decision will be pivotal, as the loss of an operator will be permanent throughout the campaign's duration.

The first installment will thrust you right into the heart of the action, while the second will be available in a few months to round off this immersive experience. Once the second part is concluded, you'll have the opportunity to tackle the entire campaign. Remember: the loss of an operator is irreversible.

Various missions and six difficulty levels await. Whether you prefer a smooth progression or seek genuine challenges, there's something for everyone.





Weather System Overhaul

I'm pleased to announce a comprehensive revamp of the weather and lighting system.

The rendering of the sky and clouds has been thoroughly reworked. Whether it's a dazzling sunset or an overcast sky, each game map now benefits from a photorealistic render.

Moreover, the meteorological system has been entirely reimagined. You can now marvel at the falling rain, lightning streaking across the sky, or snowflakes drifting down. These renewed weather conditions will enhance your in-game immersion.





Four-tube Night Vision Goggles Simulation

I'm also excited to introduce a significant enhancement for your nighttime operations: the simulation of four-tube night vision goggles. This tool will grant you a wider and more detailed field of view in night mode. I've devoted substantial effort to refining the visual output of this feature and eagerly await your feedback.



Gameplay Enhancements

Numerous functionalities have been improved and rectified to provide an even more immersive and enjoyable gaming experience, including adjustments to the player's camera, the ability to control a hostage, refined AI, and much more.



New Customization Options

In response to many player requests, I've expanded the customization possibilities. For instance, you can now mix and match various head accessories for each operator, like adding a hood and a helmet to a female character. Simply activate this feature from the main game menu



What's Next?

Future updates will, of course, add Part 2 of the campaign, along with new content.
First off, the ability to craft your own campaigns directly within the game and share them with the community. You can design as many missions as you wish and script your own narratives.

Furthermore, new content will emerge: 3 new maps, new weapons, and much more...



I look forward to your feedback on all these novelties.

Best regards,
Helios

PATCHNOTE

FEATURED
- Addition: Campaign mode
- Addition: Campaign - Serpent's Whisper (part 1)
- Addition: New weather
- Addition: Four-Tube Night Vision Goggles Simulation
- Addition: Simulation of the satellite trajectory orbiting the earth from the squad to the mission location


GAMEPLAY
- Addition: New camera movements when the player moves in first-person view
- Addition: New camera movements when the player moves in third-person view
- Addition: Awards campaign
- Addition: Option to add new accessories for the face and head offering new customization possibilities (note, these accessories are not all compatible with other accessories)
- Addition: Player can control hostage rescued or enemy captured
- Addition: Button "ALL" in insertion menu

- Improvement: Recoil system of firearms
- Improvement: Movement of the crouched character in first-person view

- Improvement: Soldiers optimization
- Improvement: Night vision goggles remain on the operator's helmet even if the mission takes place during the day
- Improvement: Position of magnifying sights on many firearms
- Improvement: Adjustment of the zoom power of magnifying sights
- Improvement: The firearms "ArK-M" and "ArK-49" are now chambered in 7.62 × 39 mm M43
- Improvement: The player-controlled operator's infrared strobe now appears when the player uses a secondary character (drone, dog...)
- Improvement: An underwater insertion has been replaced by a helicopter insertion on the "The Gabriel" map
- Improvement: Loading optimization about squad editor
- Improvement: Loading optimization about preset operator
- Fix: "ALL" button did not select all members, including captured enemies and hostages, during "Quick Orders" mode
- Fix: List of soldiers in the "Switch Operator" menu might not have displayed the operators in the correct order
- Fix: Debriefing data error after a failed mission in "RECON" game mode
- Fix: Interaction errors in terms of distance of player
- Fix: Error that allowed the player to reload their weapon while it was in its holster
- Fix: Some objects on the roof of the airport buildings were not invisible when "Battle plan" mode was activated
- Fix: The position of the firearm might not have been correct when the player was lying down and had chosen to hold the weapon at an angle
- Fix: Some undesirable blur effects of the character's arms in first-person view depending on the movement made
- Fix: The player could change the position of the weapon while lying down
- Fix: The launch cinematic did not proceed to the main menu once it was finished
- Fix: Number of hostages saved was not counted at the end of the mission if only one operator was still alive
- Fix: Random airstrike in "War" mode might spawn at wrong location
- Fix: Some errors of enemy spawn with "Secure" task
- Fix: Some navigation errors of battle plan
- Fix: Binoculars cannot spot enemy if player doesn't use firearm
- Fix: Location error of some assets in "Ancient ruins" map
- Fix: Some logic spawn errors
- Fix: Numerous pathfinding errors

AI:
- Improvement: Optimization
- Improvement: Obstacle-crossing system
- Improvement: Operator copy weapon position of his squad leader
- Improvement: Combat behavior

- Fix: An operator might not attack an enemy correctly depending on their rotation
- Fix: Several errors that couldn't overcome obstacles when it was stuck

RENDERING
- Overhaul: Rendering of the sky
- Overhaul: Rendering of the clouds
- Overhaul: Rendering of weather conditions
- Overhaul: Rendering of sunlight and moonlight on each map
- Overhaul: Rendering of the colorimetry of each map
- Overhaul: Rendering of weather effects for each type of weather (rain, fog, snow...)
- Overhaul: Rendering of Rain VFX
- Overhaul: Rendering of Snow VFX
- Overhaul: Rendering of Thunderstorm VFX
- Addition: New main menu level

- Addition: Graphics option - Weather quality
- Addition: The soldier chosen for the "Prisoner of War" game mode has specific clothing consistent with the mission
- Improvement: Light propagation distance through fog
- Improvement: Light propagation power
- Improvement: Rendering of directional security lights (especially on towers)
- Improvement: Deployment cinematic
- Improvement: HALO insertion cinematic
- Improvement: Helicopter insertion cinematic
- Improvement: Thermal vision
- Improvement: Volume of the fire sound during the destruction of a weapons cache
- Improvement: Adjustment of green and white colors for night vision goggles
- Fix: Blur effects of arms in first-person view
- Fix: Animations and positions of the left hand on a firearm in first-person view
- Fix: IR strobe could be always displayed in battle plan mode
- Fix: A platform that was only visible in "battle plan" mode was still partly visible in some airport buildings
- Removal: "EATech 256 a66 with G34 Magnifier" sight due to its poor aiming rendering

UI
- Addition: Extras option (to unlock new accessories for the face and head)
- Addition: New security camera icon in the HUD when a camera has been spotted
- Improvement: Transition of wounded effect in HUD
- Improvement: 2d locations of orders in "battle mode"
- Improvement: Rank menu
- Improvement: Rank and awards icons when locked
- Improvement: Design of inserted order icons in battle plan (e.g. stance, ROE...)
- Improvement: Position of inserted orders based on the number added in the battle plan
- Improvement: The difficulty option categories in the mission menu are invisible if no option is available
- Improvement: Some french texts
- Fix: The position of the interaction icon when holding down the key was off-center (french version)
- Fix: 2d location of the interaction when using battle plan or quick orders

SOUNDS
- Addition: New main menu music
- Addition: New deployment music
- Addition: New successful debriefing music
- Addition: New failed debriefing music
- Addition: New combat music - Destroyed
- Addition: New combat music - It's time

- Addition: New SFX when an operator is dead
- Addition: New SFX when an operator is injured
- Addition: New SFX when a new task is added during a mission
- Addition: Custom music of campaign HQ
- Addition: Custom music of campaign's end
- Fix: Drone might trigger spot sound without reason
Sep 4, 2023
Dead Frontier 2 - APwn
- Preparations for Anniversary Event
...