Sep 4, 2023
Rebirth evolution - 731946029
更新
1.修复优化击退条件。
2.解决区域名称显示不全的bug。
3.击倒修改为不可累加。
3.修复重复读档导致的炮击过多。
4.修复绿色烟雾不消失bug。
5.优化战场性能。

bug反馈与攻略交流请加Q群:836093506。
HAWKED | Playtest - NathanOfCydonia
X-Isle saw more plundering than ever with Renegades across PlayStation 4, PlayStation 5, and PC doing their looting thing in the Crossplay Open Beta.

It was a mad rush of extracting treasures and filling pockets before the dust settled, and it’s still swirling here as we continue to go over your feedback, comments, and surveys!



Now, we’re pushing forward with our next steps. But first, we’d like to take this moment to send out a quick Renegade appreciation thank you note. Your time, enthusiasm, and support mean a lot to us, and we hope to continue meeting your expectations of making an awesome extraction shooter!

X-Isle might be out of reach for the moment, but not for long. Stay in touch by wishlisting HAWKED on Steam or the PlayStation Store, and sign up for our official newsletter so you’re always in the loop.

We’d also like to invite you to our official HAWKED Discord. It’s a neat little place to hang out, and it’s where we throw out quick pings of the latest news about updates, maintenance, and patches from the Riftwake as we get them.

Trust us, you don’t want to miss out on what’s coming next!
HAWKED - NathanOfCydonia
X-Isle saw more plundering than ever with Renegades across PlayStation 4, PlayStation 5, and PC doing their looting thing in the Crossplay Open Beta.

It was a mad rush of extracting treasures and filling pockets before the dust settled, and it’s still swirling here as we continue to go over your feedback, comments, and surveys!



Now, we’re pushing forward with our next steps. But first, we’d like to take this moment to send out a quick Renegade appreciation thank you note. Your time, enthusiasm, and support mean a lot to us, and we hope to continue meeting your expectations of making an awesome extraction shooter!

X-Isle might be out of reach for the moment, but not for long. Stay in touch by wishlisting HAWKED on Steam or the PlayStation Store, and sign up for our official newsletter so you’re always in the loop.

We’d also like to invite you to our official HAWKED Discord. It’s a neat little place to hang out, and it’s where we throw out quick pings of the latest news about updates, maintenance, and patches from the Riftwake as we get them.

Trust us, you don’t want to miss out on what’s coming next!
Sep 4, 2023
Going Medieval - SeVerin
Greetings medievalists!

It’s not uncommon for you to influence our development process. That is happening all the time, in both big and small ways. Among all of your suggestions, one feature stood out as the most requested, and we always thought about it, but wanted to tackle it once the game’s roadmap is done. Well, you continued to voice your opinion about this feature and we couldn’t put it aside anymore. It had to be done, at least in some capacity. So that’s what we are doing at the moment.

We’re happy to announce that water is coming to Going Medieval.



First, we want to talk about options we considered and challenges they posed, before we go into discussing the system we’ve chosen.


We had to establish clear 2d rules before we could move to 3D.

The first thing we had to decide is water distribution mechanics. Its speed, weight, amount distribution, etc. We didn’t want to turn the game into a realistic water simulation, but that doesn’t mean that we didn’t experiment. We tried to experiment with fast simulation and distribution (voxel to voxel), but this would unnecessarily be taxing for the CPU. Water pressure posed a similar issue - initially we consider water pressure as an attribute, which would lead to creation of underwater caves (and even building destruction by water) and while it seemed cool, you would not be able to clearly understand what was going on while layer calculation would work full time, again, taxing the CPU.


Showcase of some of our 3d experiments.

After some trial and error, it was decided - water should be simulated just enough to keep and maintain predictable behavior, while offering additional control from the player (e.g. for creations of dams and lakes). Think Minecraft, where it would fill empty spaces (if available) step by step. So, in a way, water will most of the time appear as static and not simulated. Allow us to explain.



Water voxel has the same size as your regular voxel, meaning 1x1x3m. Water voxel will have a depth value which will be filled out as the water voxel moves to the empty space. This depth will have 3 different levels (four if you count being empty), and depending on the amount of water, will provide certain limitations for settlers, but more on that in another MMT.



“What about the traversal of water between the levels?”, some of you might ask. Well, if water reaches the end of the level (height-wise) and needs to “fall down”, in that case, a waterfall will appear.



Does this mean water will be infinite? Not exactly. Water will be spawned by a water inflow voxel. Think of inflow voxels as water sources for rivers and ponds - they will constantly deploy water until that water covers the inflow voxel. Inflow voxels will not be buildable as their number is calculated based on the map seed and optimized for average CPU performance. You will be able to spawn them with dev tools, and this way you will be able to add water to the old maps that don’t have generated rivers (use it at your own risk).

Okay, this is a good point to stop this blog, but don’t worry - there is still a lot to talk about. How water affects buildings and settlers, new map type, and a couple more surprises. We’ll continue this topic in two weeks, but until then, feel free to discuss potential scenarios and how you wanna use what you read here.

Stay medieval,

Foxy Voxel
Sep 4, 2023
These Doomed Isles - Meg
Hi everyone,

Just wanted to post a quick message to let you know our demo has now been taken down while we work on getting everything ready for our launch into Early Access.

You can still play the prologue if you haven't already.

A big thanks for supporting These Doomed Isles throughout our journey, we can't wait for you to be able to play the new god on the 25th September!

Sep 4, 2023
Putinist Slayer - SemanticOverlord


Unleash Unique Powers with Enhanced Characters
No two heroes fight alike! Each playable character now comes with their own set of unique traits and abilities. Unleash your inner warrior with unprecedented tactical depth.

UI Revamps for a Seamless Experience
  • "New game" screen reworked
  • Pause screen reworked: updated UI, joystick support, quick settings (possibility to change sound and music volume)
  • Credits page returned and reworked

Turn Up the Volume: New Tunes Have Arrived
Get ready to rock your battles with brand-new soundtracks from the audaciously talented band "Deth Rate a Politics." Immerse yourself in each mission as these electrifying tunes elevate your gaming experience to a whole new level of awesomeness.
Don't just play — feel the music, feel the action!

Smoothing the Edges: Bugfixes & Minor Improvements

Attention to detail can make or break an immersive gaming experience, and we're all about the details. This update focuses on smoothing out the rough edges—whether it's optimizing localization for better accessibility or resolving gameplay glitches. Below you'll find a curated list of tweaks and fixes aimed at providing a more seamless journey.

  • Added missing title and voice localizations for power-ups
  • Bugfix: Removed pitch randomization from power-up voicing
  • Bugfix: Fixed shooting via joystick while paused
  • Bugfix: "Claim reward" button restored to besiary pages
  • Bugfix: Locked joystick controls at start of tutorial
  • Bugfix: Added missing button press sounds on bestiary page when using controller
  • Localization fixes in Ukrainian, German, and Polish
  • Possibility to skip intro and tutorial dialogues using a joystick
  • Updated to more informative character names

Dive back into the game now and experience all these incredible updates firsthand.
Happy gaming! 🎮
Hunt - tianlinzhangusa
Enhance colony animals (such as elephants, panda, bear, tiger, sarcosuchus, archelon, Onchopristis) animation
World of Tanks - The Dot


Get into the thick of battle with Update 1.22, Commanders!

It brings a lot into the game, including a new branch of British wheeled medium tanks, balancing adjustments to multiple vehicles and maps, Season of the Azure Pegasus in Onslaught, and Season XII of Battle Pass. On top of that, there are Bootcamp Stories, additional WoT Plus bonuses, and auto-flipping vehicles.

Scroll down for details!


British Wheeled Medium Tanks

Six British wheeled medium tanks are entering the game! These agile vehicles can turn in place, are relatively easy to handle with no extra movement modes attached, and also have precise guns. All of the above allows them to excel as mobile fire support, striking opponents when least expected and driving away before the enemy can retaliate.


https://store.steampowered.com/news/app/1407200/view/3644028846232979057

Rebalanced Maps

Ten maps received various adjustments that improve balance and create additional opportunities for more varied and nuanced tactical approaches. Mountain Pass, Fisherman‘s Bay, Studzianki, and Oyster Bay are the locations that received the most attention. Murovanka, Cliff, and Live Oaks saw significant changes, while Lakeville, Ensk, and Siegfried Line saw minor ones.


https://store.steampowered.com/news/app/1407200/view/3677805209188637025

Rebalanced Vehicles

We are constantly monitoring the battle performance of all vehicles and community feedback on them, and several categories of vehicles will undergo stat adjustments in Update 1.22. These categories include not only Tier X researchables but also mid-tier ones, as well as a bunch of Premium tanks. Some Tier X reward vehicles will also have their overall efficiency slightly decreased. All in all, the current overperformers will receive a small nerf, while underperforming vehicles’ stats will be improved. The main goal of these changes is to make gameplay more balanced, tactically diverse, and fair.


DETAILS

Onslaught: Season of the Azure Pegasus

The new Season of Onslaught is the first in a year-long cycle of three seasons with nice rewards that include a new Tier X tank—the Hurricane, a Polish medium with an awesome 3D style and a unique crew. The much-loved 7v7 mode also offers an updated ranking system with Qualification battles to define your starting rank, new vehicle customization, new maps, rebalanced Role Skills, and battles without SPGs.


https://store.steampowered.com/news/app/1407200/view/3687939575932449378

Battle Pass Season XII

Season XII of Battle Pass is Mirny-13 themed. The foreboding setting has defined the story of the hero tankers’ adventures, as well as the looks of progressive styles for the Core Vehicles: the Object 140, the M-V-Y, and the Jagdpanzer E100. Complete Stages and entire Chapters, earn goodies and get even more of them with the Improved Pass, and don’t forget to spend all your Tokens by the end of Season XII, as this one is the last of 2023!

https://store.steampowered.com/news/app/1407200/view/3687939575942934217

Auto-Flipping Vehicles

Helpless tanks lying on their side or with their tracks up and unable to move will automatically be returned to normal from now on. After a 15-second timer runs out, they will be back on their tracks and ready to battle again.


LEARN MORE

Premium Account
Downtime
Players with WoT Premium Account will be credited an additional 24 hours of Premium Account time to make up for the update maintenance period.


If you’d like to make any in-game purchases, please wait until the servers are running again.
EU: Servers will be down on September 06 from 02:30 to 08:30 CEST (UTC+2).

NA: Servers will be down on September 05 at 00:30 PT | 02:30 CT | 03:30 ET to 06:00 PT | 08:00 CT | 09:00 ET.

ASIA: Servers will be down on September 05 from 02:00 to 07:00 UTC+8.
Good luck, Commanders!

Take the new British wheelers out for a spin, check out modified locations and vehicles, rush into Onslaught, start your Battle Pass journey, and—be it sooner or later—try out auto-flipping as well!
Gym Empire - Gym Tycoon Sim Management - chronikspartan
Added visual indicators for the Fight Club equipment.
Added visual indicators to show when Clients are using Fight Club equipment.
New Sports Need added to clients, which indicates what Sports a Client is interested in using and their Skill Level.
Field of Glory II: Medieval - Cherry
Will you be anywhere around London between September 14th to 16th? Then you might want to mark this on your calendar.

Slitherine is coming to WASD, bringing two of its most anticipated real-time strategy games: Broken Arrow and Terminator: Dark Fate - Defiance. You will have the chance to experience the games first hand, meet our staff and offer your valuable feedback.

Broken Arrow
Broken Arrow is the highly anticipated real-time strategy game pinning the United States against Russia in a fictional conflict set in the contemporary era.

At WASD you will get the chance to play the latest version of the game in an exciting single player mission.

Terminator: Dark Fate - Defiance

Terminator: Dark Fate – Defiance is a gritty RTS that puts you in the middle of the Future Wars between humanity and Legion's synthetic intelligent machine network.

You'll have the chance to play through a few missions from the early stages of the single-player campaign at WASD.



📅 WASD X IGN 2023

Date: 14th - 16th September 2023
Location: Truman Brewery London
More information on the games:

https://store.steampowered.com/app/1604270/Broken_Arrow/
https://store.steampowered.com/app/1839950/Terminator_Dark_Fate__Defiance/
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