* Added a new decorative NPC to the Storages map, it has some background cinematic. * Added a missing comma to one of the previous added dialogues of an NPC.
Will you be anywhere around London between September 14th to 16th? Then you might want to mark this on your calendar.
Slitherine is coming to WASD, bringing two of its most anticipated real-time strategy games: Broken Arrow and Terminator: Dark Fate - Defiance. You will have the chance to experience the games first hand, meet our staff and offer your valuable feedback.
Broken Arrow
Broken Arrow is the highly anticipated real-time strategy game pinning the United States against Russia in a fictional conflict set in the contemporary era.
At WASD you will get the chance to play the latest version of the game in an exciting single player mission.
Terminator: Dark Fate - Defiance
Terminator: Dark Fate – Defiance is a gritty RTS that puts you in the middle of the Future Wars between humanity and Legion's synthetic intelligent machine network.
You'll have the chance to play through a few missions from the early stages of the single-player campaign at WASD.
đź“… WASD X IGN 2023
Date: 14th - 16th September 2023 Location: Truman Brewery London More information on the games:
Following up on last week's announcement that #JaggedAlliance3 is coming to consoles tonight we’re talking about controller support. What are the challenges of making complex games feel right on a controller and how we approached it.
Join us over on Twitch at 5:00 PM CEST (in 60 minutes).
Today we’re hosting a Twitch stream to do a bit of catching up. Last weeks have been pretty busy, and ASKA hasn’t been sitting idle. We flew over to Cologne, Germany for Gamescom 2023, we finished up our very first multiplayer beta, and we’ve been adding quite a few cool things to the game! See you today at 7PM CET on our Twitch channel for a chill hangout to kickoff the new week
Post Beta
Our multiplayer closed beta ran August 11-20, a test which has been especially exciting for us because it was the first proper run of our multiplayer game mode. We’re happy to say that apart from some bugs which we’ve managed to fix post-test, the multiplayer mode seems solid, without any worrying issues. So from now on we can focus on preparing the Open Beta, by fixing known issues and adding content.
New Enemy
One thing we’ve learned is that our enemies are a bit too hardcore for new players. There’s plenty to kill during medium and late game, but too few weak enemies to help you learn how to fight. This has led us to come up with The Wisp. This is a weak entry-level enemy that haunts the shores of ASKA. The lost souls of dead mariners who refuse to leave this world form these wandering entities. Their bodies are made of driftwood and are kept alive by the blood of the Primal Jotun, which taints this land.
New Hat!
The elements continue to be one of the biggest enemies in ASKA, and so our craftsmen have perfected the newest clothing item in the war against cold: the Thick Linen Hood! Besides feeding into our hooded hero fantasies, the hood is a sturdier alternative to the Linen Cap.
New Fortifications
As our enemies grow stronger and stronger with each build, so rises the need for stronger defenses. Our old wattle fences were in need of an upgrade and so our carpenters have been hard at work preparing the planks for a fresh new line of defenses: the Plank Wall, Tower and Gate. These will allow you to better fortify your villages and turn that shanty camp into a true fortified medieval village!
Fixed an issue where Dying units would do the Galvanisation animation.
Fixed an issue where armor and accessories could be equipped on Crawlers.
Fixed an issue where oil effects could be triggered on friendly animals by Taming arrows.
Fixed a discrepancy between the skill “Vigor” and its description.
Fixed an issue where the skill “Animal Affinity” would not give any of the wolves’ skills.
Fixed an issue where the strategic order “Perspective” would not work on AOE attacks.
Fixed an issue where the skill “Change of pace” wouldn’t not grant Dodge.
Fixed an issue where the skill “Enhanced Visibility” would incorrectly trigger Attacks of Opportunity.
Fixed an issue where the skill “Gust of Wind” would not trigger its effect when paired with the “backstrap” belt accessory.
Fixed an issue where the skill “Cover of darkness” wasn’t updating properly when going from dark to well lit areas.
Fixed an issue where the bear’s skill “Enraged” would not apply “Immobile” on enemy units.
Fixed an issue where the wolf skill “Guard wolf” would not work as intended.
Fixed an issue where some captured outlaws could not equip any armor.
Polar wolves now count towards the “wolf pack” skill.
Arena battles no longer result in injuries.
Changed Crocswine’s level 12 skill from Unsettling Strike to Jostling.
Items
Fixed a crash that would happen when using Pungent Powder in a rat’s nest.
Traveller’s soup food value has been changed from 1 to 14.
Fixed an issue where some food would not satisfy infected party members dietary requirements despite containing meat.
Fixed an issue where Looter’s torch couldn’t be used as a torch.
Fixed an issue where Exhausting oil would only trigger on bleeding units.
Fixed an issue where equipping left hand weapons to prisoners would add a weapon in their right hand.
Quests
Fixed a crash that would happen if the Scholar dies during “The worst place in Ludern”.
Fixed an issue where Abbot Theocene’s quest would not progress after destroying the unstable bridge.
Fixed an issue where the game would softlock after the fight against the wolves during “Runaway Errand”.
Fixed an issue where the game would softlock if the player canceled the fight against Hostes during the “Black Caravan '' quest.
Fixed an issue where the “Discreet and Daring” quest marker would stay on the world map after completion.
Fixed an issue where “Secret Funding” would not count as completed if the chests had been stolen. If you’ve been encountering the issue, you’ll need to head back to the concealed camp and it’ll count as completed.
Fixed an issue where prisoners wouldn’t rejoin the party at the end of “The curse of Harag”.
Fixed an issue where Ines’ bandits would keep hunting your troop after “Sleazy Slavers” had been completed.
Fixed an issue that would prevent weekly bounties from spawning.
World
Fixed a crash that would occur when resting in New Ashtel’s market.
Fixed an issue where the orientation of Graves would reset after loading a save.
Fixed an issue where unique units would revert to their original name when left in a trading post.
Coop
Fixed a crash that would occur if the Lectern was upgraded while another player was using it.
Fixed an issue where the troop’s max carrying capacity would not update when saddlebags were equipped on a pony.
Fixed an issue where War Paints could only be applied by the game’s host.
Miscellaneous
Fixed an issue where Brightness adjustments would reset to default when launching the game.
Fixed an issue where the magnifying glass would trigger when typing text.
Achievements
Fixed an issue where Crawlers would incorrectly count for “Only your strongest potions”.
Howdy golfers! I hope you’re doing well and that your shots are staying on course today! I wanted to introduce myself for anyone who I haven’t chatted with yet - I’m Alex, the new community manager on Golf With Your Friends! 👋
I’m not the only new person working on the game now though, as we’ve invested in a brand-new and bigger team, allowing us to bring you more new courses, more new game modes, more new cosmetics, and more surprises down the line! Lots of exciting news to share with you over the next few months, so keep an eye on our social media channels! ⛳
I also wanted to make you all aware of a price increase that will affect all of our existing DLC course and cosmetic packs from 11th September.
The Horrifying Headgear Pack, Caddy Pack, Racing Pack, Summer Party Pack, Sports Pack, and Pizza Party Pack will be increasing to $3.99, whilst the Corrupted Forest Course increases to $4.99 and the Bouncy Castle Course increases to $8.99.
While we understand that any price increase can be unwelcome, we are raising the price of existing DLCs to allow us to reinvest back into our ambitious plans for the rest of 2023 and 2024. We’ve heard the community’s feedback and want to push Golf With Your Friends to be the best it can be over the next few years and we hope you’ll stick with us for that!
Don’t worry though! You can still grab the DLC packs at their current price until Monday, 11th September!
If you have any questions, please drop them in the comments and I'll do my best to answer them!
Project: Sword Art is a visually stunning, engaging and addictive match-3 game that combines spectacular anime-style artwork, addictive gameplay and an exciting fantasy world. Embark on this magical adventure, defeat seductive girls and amass the largest collection in your gallery.
Project: Sword Art is an enchanting match-3 anime-style game set in a fantasy world filled with magic and wonder. Embark on a fascinating journey through a multitude of unique levels accompanied by beautiful music that enhances the immersive gameplay. Prepare to be enchanted by the stunning illustrations that open up as you progress through the game.
Immerse yourself in magical gameplay as you solve challenging puzzles by matching three or more elements. Strategically swap and match symbols to create powerful combinations that unleash spells and special abilities. The game mechanics are intuitively designed, making for a smooth and immersive experience for players of all skill levels.
GAMEPLAY
In this mesmerizing world, you'll encounter a number of alluring and formidable girls. Engage in exciting battles with them, demonstrating your puzzle-solving skills and strategic thinking. When you emerge victorious, these fascinating girls will become part of your ever-expanding collection in your personal gallery. Collecting all the girls is a delightful challenge.
Throughout your journey, you'll have the opportunity to earn achievements for your successes, such as completing levels or winning challenging battles. Demonstrate your skills and be rewarded for your mastery of the game.
FEATURES
Incredible visual effects
Amazing hentai scenes
Pass through levels and collect images
Relax to the music during the game
100+ Achievements
Trade Cards (soon)
Steam Emoji (soon)
Steam Backgrounds (soon)
Enjoy your day with cute girls
Project: Sword Art is a visually stunning, engaging and addictive match-3 game that combines spectacular anime-style artwork, addictive gameplay and an exciting fantasy world. Embark on this magical adventure, defeat seductive girls and amass the largest collection in your gallery. Let mesmerizing music and enchanting illustrations accompany you on this unforgettable journey through the realm of Project: Sword Art.
Fixed an UI bug where unnamed Weapon Prototypes were shown on the Acquisitions panel when completing a game in a non-Single Mission game mode. NOTE: as of now, only completing Single Missions (in the given timeframe) award you Weapon Prototypes.
USC:CF v0.30.1a, build 230904
This is a minor update containing fixes for some issues.
BALANCE CHANGES
Changed the number of possible enhancements on lower quality Prototype Weapons
FIXES
Fixed a bug in missions where Marines could be random-deployed inside holes in walls (esp. Operation "Escape the mines!", Mission #1)
Fixed a bug where single-width double doors could be operated while they were blocked, causing any unit (including Marines) to be crushed
Fixed a bug where you could close a blocked door from a console, causing any unit (including Marines) to be crushed. (Note: you can still spend APs to interact with the console, but any blocked door connected to it won't close.)
Fixed a bug where when deselecting a marine while the animation of killing an enemy via Detonate (Nuclear hand cannon) was still playing (did not affect playability)
Fixed a bug in the Tutorial where if you reloaded more than once with Fixy when fighting the Alpha Reaper, you ran out of APs, but couldn't end the turn to get more (now you can only reload once, as instructed)
Fixed a bug in the Tutorial where the Alpha Reaper moved erratically in very rare cases, blocking progression
Fixed a bug where DTB info overlays could stay visible when going into another game while an overlay was still active
Fixed a visual glitch where DTB info overlays could be briefly seen when loading a game in some cases
MISCELLANEOUS
The game will now properly detect and let you set 4:3 and 5:4 aspect screen resolutions. IMPORTANT NOTE: Players may have to configure their screen resolution settings again (then it will be saved)!